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Solarverse

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Everything posted by Solarverse

  1. I play RDRO from time to time and was involved in a discussion about whether or not RDRO is an MMORPG. In my eyes, I feel like all the requirements to be an MMO is there and has a TON of potential to be one of the best out there...if Rockstar plays their cards right. However, even as it stands now, it to me, has all the requirements to fit as a Sandbox MMO. It has the RPG factor, the multi player factor, the leveling progression, the character customization and the ability customization. Others feel that it's just nothing more than a FPS game...I just can't see it as an FPS, especially since most play in 3rd person, and the shooter portion of the game is honestly a very minor aspect of the game in comparison on all the things to do there. What do you think...and why?
  2. Council of the Rose could always use fun people. We are accepting of all, although I don't think we are really politically correct. We have players of all sexes, races and sexual orientations...we have a ton of fun and are pretty tight. However, our only downfall (some may think) is that we aren't really politically correct. We don't offend or anything like that, we just keep things lose and fun is all. If that sounds like something you might be interested in, send @Rose or @TrixieChrome or @Solarverse a tell and we'll be more than happy to have you. Cheers!
  3. Bah, that was my PvE build, sorry about that. Here is the PvP version. P.S. Would love to see your build. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ghost PvP: Level 50 Science Stalker Primary Power Set: Psionic Melee Secondary Power Set: Energy Aura Power Pool: Force of Will Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Mental Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(27), Rct-Def(48), Rct-Def/EndRdx(48), Rct-Def/Rchg(48) Level 2: Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), Mk'Bit-Dam%(40) Level 4: Telekinetic Blow -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(17), GldStr-Dam/End/Rech(17), GldStr-Acc/End/Rech(19), GldStr-Acc/Dmg/End/Rech(19), GldStr-%Dam(21) Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(11) Level 8: Concentration -- RechRdx-I(A) Level 10: Kinetic Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(21), ShlWal-EndRdx/Rchg(23), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(25), ShlWal-ResDam/Re TP(25) Level 12: Placate -- RechRdx-I(A) Level 14: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36) Level 16: Entropy Shield -- EndRdx-I(A) Level 18: Kinetic Dampening -- GldArm-ResDam(A), GldArm-Res/Rech/End(27), GldArm-End/Res(29), GldArm-3defTpProc(29), GldArm-RechEnd(31), GldArm-RechRes(31) Level 20: Mighty Leap -- Jump-I(A) Level 22: Super Speed -- Run-I(A) Level 24: Stealth -- EndRdx-I(A) Level 26: Greater Psi Blade -- Hct-Dmg(A), GhsWdwEmb-Dam%(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), TchofDth-Dam%(37), Hct-Dam%(40) Level 28: Energy Drain -- RechRdx-I(A), RechRdx-I(50), EndMod-I(50), EndMod-I(50) Level 30: Invisibility -- EndRdx-I(A) Level 32: Mass Levitate -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(33), FuroftheG-Acc/End/Rech(33), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(34) Level 35: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(45), Pnc-Heal/+End(46) Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 41: Dark Blast -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(42), GldJvl-Acc/Dmg/End/Rech(42), GldJvl-Dam%(42), GldJvl-Acc/End/Rech(43), GldJvl-Dam/End/Rech(43) Level 44: Maneuvers -- DefBuff-I(A) Level 47: Tactics -- ToHit-I(A) Level 49: Overload -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), PrfShf-End%(46) Level 1: Quick Form Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Resilient Core Paragon Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Diamagnetic Core Flawless Interface ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 17.69% Defense(Smashing) 17.69% Defense(Lethal) 8.63% Defense(Fire) 8.63% Defense(Cold) 12.38% Defense(Energy) 12.38% Defense(Negative) 3% Defense(Psionic) 12.69% Defense(Melee) 9.56% Defense(Ranged) 9.56% Defense(AoE) 4.5% Max End 15% Enhancement(Range) 6% Enhancement(Heal) 80% Enhancement(RechargeTime) 75% Enhancement(Accuracy) 171.7 HP (14.26%) HitPoints Knockback (Mag -9) Knockup (Mag -9) MezResist(Confused) 127.5% MezResist(Held) 127.5% MezResist(Immobilized) 127.5% MezResist(Repel) 5000% (10% chance) MezResist(Sleep) 127.5% MezResist(Stunned) 127.5% MezResist(Terrorized) 127.5% MezResist(Teleport) 100% (20% chance) 28.5% (0.48 End/sec) Recovery 30% (1.51 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 34.25% Resistance(Smashing) 34.25% Resistance(Lethal) 35.75% Resistance(Fire) 35.75% Resistance(Cold) 19.25% Resistance(Energy) 19.25% Resistance(Negative) 19.25% Resistance(Toxic) 19.25% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1581;711;1422;HEX;| |78DA6594494F5A5114C72F0252548A88562D8AA0A008F20475D5C9B48AB3090D0B9| 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  4. I agree, it's always a good idea to have a well rounded build, defense/resist +Self Heal or Regen/Both. I find most of the damage comes from Damage Procs. I messed around with Psi Blade and put three different damage procs in Greater Psi Blade and can pretty much 2 shot anyone I target...with exceptions of course. Just straight up lethal.
  5. This build can most certainly be improved, I made this build almost a year ago but have not updated it since then. However, it gives you a pretty good idea of what you can achieve. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ghost: Level 50 Magic Stalker Primary Power Set: Psionic Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Power Pool: Teleportation Ancillary Pool: Blaze Mastery Villain Profile: Level 1: Mental Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(11) Level 1: Hide -- DefBuff-I(A) Level 2: Psi Blade -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(17) Level 4: Telekinetic Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21) Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11) Level 8: Concentration -- RechRdx-I(A), RechRdx-I(23) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Placate -- RechRdx-I(A), RechRdx-I(23) Level 14: Kinetic Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33) Level 16: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34) Level 18: Super Jump -- Jump-I(A) Level 20: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), RctArm-ResDam/EndRdx(36), RctArm-ResDam(36) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(36), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg+(39) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 26: Greater Psi Blade -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 28: Energy Drain -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 30: Stealth -- DefBuff-I(A) Level 32: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 35: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(46) Level 38: Overload -- RechRdx-I(A), RechRdx-I(50) Level 41: Ring of Fire -- Acc-I(A) Level 44: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Recall Friend -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(25) Level 1: Quick Form Level 50: Resilient Core Paragon Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Diamagnetic Core Flawless Interface ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 26% Defense(Fire) 26% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 9.75% Defense(Ranged) 23.5% Defense(AoE) 72% Enhancement(Accuracy) 60% Enhancement(RechargeTime) 6% Enhancement(Heal) 94.87 HP (7.88%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 97.5% MezResist(Held) 97.5% MezResist(Immobilized) 97.5% MezResist(Sleep) 97.5% MezResist(Stunned) 97.5% MezResist(Terrorized) 97.5% MezResist(Teleport) 100% (20% chance) 20% (0.33 End/sec) Recovery 64% (3.21 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 30.5% Resistance(Smashing) 30.5% Resistance(Lethal) 38% Resistance(Fire) 38% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 14% Resistance(Toxic) 14% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1519;698;1396;HEX;| |78DA65945B53126118C7DF952503214154541401451092A4BA6FF29099326369D7C| |C666FB613030C4B8D585DF40D3ADE75B0699AE97CD579FA101DEF3A7E80D472EA76| 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  6. Thanks for kicking me while I was down, buddy. 😞 *Walks away kicking a can*
  7. I used Energy Aura for my Stalker on the Cake Server and was practically a living god. Psi/EA was just insane and I was very hard to kill, even for Regen Scrappers who are usually a Stalker's bane. My suggestion is to stack more resist with SR so that SR's natural scaling resist stacks with the resist you build in to it with set bonuses. SR's lack of a self heal hurts the set in PvP, which is why I went with EA. Not to mention, EA has practical immunity to every CC in game, which gives it a HUGE advantage in PvP. However, if SR is your thing (I get it, I used to be in love with SR in the old days, in those days I was a living god in PvP, taking on 4 to 5 players at once was insane) be sure to pick up a self heal.
  8. I think I am alone in this, but I wish Shadow Maul had been made a single target damage and have the damage increased. Making it a larger cone IMO was the opposite of what it actually needed. Before anyone rips me for this statement, just first realize that I have acknowledged that I am most likely alone in this opinion.
  9. Man, I am not trying to pick a fight with you, so just want to get that out there. I do want to say that Defense in PvP is a HUGE factor though. People without high defense melt. Unless Homecoming has done something different with PvP in this game, you can';t go in PvP with a defense weak build or you won't last very long. Regen can pull it off to a degree because if you stack Resist with Regen it works wonders, however, any other build will need to cap defense or else they simply won't be able to hold their own.
  10. Honestly, I miss the days when only Super Reflexes had insane defense. Now, almost any build can cap defense. The game is so broken now there simply isn't any fixing it. At this point you just play it for what it is and have fun. The days of me caring about what is too high are long gone. It's too broken to fix IMO.
  11. @Peacemoon This issue has been going on since a couple issues before Free to Play. It used to only happen after hitting Build-up or Aim. Later, the bug grew as it started happening under different and random circumstances. Now Hasten causes it as well. I tried bringing this up before, but neither the Devs on Live nor the Devs here on Homecoming have openly acknowledged the issue. I guess they have no reason to, because anytime I bring up the subject, it is met by posters who feel it's just not a big deal or not a big enough priority to warrant a fix. So I suppose as long as people feel that the bug doesn't matter, it'll never get fixed. I know it bothers you, trust me, I know all too well, it drives me insane as well; drives me crazy when I have to constantly hit Esc before using a power in order to attempt to break the Passive Stance in order to get back in to Battle Stance. I hate bugs like this, it completely ruins immersion for me. I didn't say this on my previous post concerning the issue, because I knew if I did people would just say I was being silly, or if it bothers me that much that I have bigger issues than that bug...but I will say it now. I actually play this game a LOT less now than I used to, just because of that bug. I just can't feel immersed in my character if he constantly just looks as though he is just standing around rather in a combat ready stance. Immersion is 50% of this game for me...without it it's only half of a game. Some may feel it isn't game breaking, but for me, it breaks immersion; therefor it is game breaking. I hope you get a response from a Dev on this, I was unable to almost 8 or 9 years ago, and I was unable to back in February as well.
  12. I want the set to be viable WITHOUT Granite, just like all the other sets. Remove the slow from rooted and buff some of the resistance on the regular toggles...done. New models for options as well, especially for the T9. Maybe add a Lava skin.
  13. In a world where so many people take offense to almost anything imaginable??? Nooooo, you don't say! I would have never thought! 😄
  14. I disagree. I do not think anyone would feel discriminated against. You would start with the major countries and start there. Over a long stretch of time, some of the smaller countries could be added until the Devs felt that they had a sufficient amount of Flags. I don't think people who live in Nauru or Gambia are going to have any fits over their flags not being represented. If they wish it so, they can request it here. Honestly, I think the only people who would be offended are the social justice warriors who like to speak for others instead of letting others speak for themselves. However, even in this case, I think the Social Justice Warriors have better sense than this. They seem to pick their battles a little better than that.
  15. This right here. I personally think they were designed so that players focus holds and stuns at just the right timing. If you do not time it right, guess what...sit and wait. Even solo I can time it right, so not sure why doing it on teams should be any more difficult. I personally would like to see them stay just as they are. P.S. Sorry if this has already been covered and beaten to death, I was too lazy to read three pages of text. 😞
  16. I think this conversation has ran its course. Everyone has given their opinions and a mutual agreement has been reached. Anyone responding at this point has either skipped the discussion and saying things already covered or they are beating a dead horse. @Jimmy, can we close this thread please?
  17. There's bigger fish to fry...like nerfing Regeneration.
  18. I did cover this point in a previous post. You were just way more detailed about it. In other words, you are preaching to the choir here. 😉
  19. Heya fine folks of City of Heroes! Just wanted to let everyone know that there is a new mod for Psionic Blast and that it can be found here... For anyone who would like to try something different other than the wobble effect we have for Psionic Blast, we now have a new option. Also, this was requested by a player and I hope you all enjoy it! I am unable to contribute much to the community and this is my way of contributing to you guys and gals, so if you don't like this one, take a gander at my other SFX mods and one may catch your ear. Take care, everyone. 🙂 Here is a preview if any are interested.
  20. No specific incident. It's been a good long while since I have had any issues at all with anyone in the community. I pretty much respect everyone who posts these days. We have grown to...tolerate one another. 😄 Thank you very much for chiming in, @Jimmy!
  21. I think a lot of people use the internet in a way that they would not behave in every day life. For an example, in every day life, there can be real life consequences for acting the way that some people do on forums. So people are more conscious not to behave badly when they are interacting with people outside of being online. However, science has proven that people will act in a completely different way online because they have anonymity to protect them. So although they may very well be decent people, being online has a way to allow people to behave in a way that would normally be out of character for them. Online, there can be more kids in the back of a car that are well over the age of 18. 😄 This is true, however, in my experience this is only a temporary solution...as they are still there, still bashing your posts and making snide comments even though you cannot see them doing so. For an example, I had a toxic forum poster on these very boards on ignore for a very long time, in fact, this person is still on ignore to this very day. However, I have noticed that this person would still have a very negative impact on my threads by being a sort of gateway to toxic behavior. The toxic behavior doesn't stop, you just can't see it anymore. However, I am kind of beyond this point, as now I am questioning if a rule being implemented into the EULA that would punish those who instigate the fights, would not infringe upon our freedom of speech...at which point this becomes and ethical conversation. Does the means to an end outweigh the negative impact passive aggressive people have on forums? Or does this cross the line of freedom of speech which can have an even worse outcome than the toxicity of these forum posters? I'm not so sure it would be worth it, personally. I am at a point to where I think (at this time) that it would cause more problems than it would fix.
  22. Person B would most likely see this as, "Well then you are calling me a fool, because this is what I believe." Which me personally, I would not get too offended by that, but that is typically what leads to players goading others into crossing the line. Player A in this situation took the first step in to entrapping player B. It is clear that people are split on this though. I guess the real debate at this point is, is the line drawn where it needs to stay, and how far do we move that line before we cross a line on giving the GM's too much power in our conversations? Would it be worth it, or would it be giving up too much of our freedom of speech to grant them the power to punish those who give underhanded insults?
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