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Solarverse

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Everything posted by Solarverse

  1. Most flags consist of straight lines of various colors, some have symbols in them that we pretty much already have in game. It would be great if we could use some simple tools to create our own flag emblems. If that kind of a tool could be created (if even possible or worth the time to create) that would end a lot of problems. I'm sure not every flag would be created perfectly, but even if I could create a red and white stripe flag with a blue box with a single star in the center of it, I would be happy...so as long as everyone can create a flag that is at least close to what their country has, I think everyone could be happy with that. Far fetched I'm sure, but worth tossing the idea around.
  2. I'm old school is why. When I first played this game shortly after opening day, if you wanted to play Super Strength, you rolled a Tank, if you wanted Dark Melee, you rolled a Scrapper, if you wanted to play Dark Armor, you rolled a Scrapper and so forth and if you wanted Fire Armor, you rolled a Tank. Now it is getting to a point that it doesn't matter what you roll, you can play whatever power you want to. I never wanted to see the game turn in to this. I was even a bit disappointed that Villains were basically mirror copies of heroes. Very few unique powers. Now that doesn't even matter because now you can play villain rolls as heroes. So as you can see from my point of view, what once made AT's and Factions unique, no longer have much of a point...and the more power sets that get shared between AT's, the less unique they become. However, I recognize that I am pretty much the only forum poster who feels this way, so I am out numbered by 10,000 to 1 here. Not much place left for us old timers I guess.
  3. 97 views and 5 replies (6 if you count this one) tells me this has zero chance of getting fixed. Nobody really seems interested. 😞
  4. Apparently once again I am just the opposite as the rest of the community, but I for one would HATE to see SS on Scrappers. I should have suggested this first so the community can disagree with me, lol.
  5. Wow, this thread is still going? I forgot all about this thread months ago, lol.
  6. Well, for starters, it would probably be extremely helpful if a Dev chimed in at some point and gave everyone an idea of how difficult or easy it would be to implement flag emblems. If it's something that would be relatively easy, then I would say that the "case by case" basis would be a realistic view point. However, if they would be difficult to implement, then obviously we would just drop the whole idea and shake on it. 🙂
  7. So we just don't do any flags, is that it? Like I said before, if somebody from a smaller country wanted their flag represented, they would post it here. In other words, I covered this.
  8. Remember when Burn was not front loaded? Remember when Burn was a very fast ticking dot only?
  9. When Stalkers first came out, Assassin Strike had the "Howl" sound upon striking the target with Assassin's Strike. Later at some point, the howl was removed from Assassin's Strike and instead added to Placate. I'm curious, why was this changed? Seems to be a needless change that actually took away from the feel of Assassin's Strike IMO. I noticed it on live, but when I brought it up, people acted like I imagined it, so I chalked it up to (lol) the "Mandela Effect." However... I realized that in this video of That's Slyfe, guess what...sure enough, plain as day at around 2:38 in, you can clearly hear the "Howl" SFX in the Strike portion of Assassin's Strike. Now some may argue that this was changed when A.S. was given an instant cast time out of combat...let me assure you that this change was made looooong before then. In fact, I am almost certain that the SFX was tied in to the hit.ogg file rather than the activation.ogg file. It was spooky as hell to be on the receiving end of that, not only did 90% of your health drop, but you also heard that sound when it happened, so I thought maybe people complained that it scared the living hell out of them so it was changed....however, I seriously doubt that was the case. I'm reaching at straws with that conclusion for sure. Anyone have any ideas? The video is below.
  10. Found this on an old account that I have, this was before IO's shortly after RV was released.
  11. I left the game after buying the pre-order and lifetime sub. When I learned that it was absolutely NOTHING like what jack Emmert said it was going to be. He straight up lied about what the game was going to be and left us with a disappointing husk of what it could have been. I know the people who still play it love it, but it could ahve been so much more, especially if it would have ended up what Jack was boosting it up to be.
  12. I quit DCUO the very second that it was announced that Jack Emmert was going to have anything to do with the game back a few years ago. I have not looked back since then and will never play any game that Jack pollutes ever again. Reminds me of this video that was made when it was learned that Jack Emmert was entering DCUO.
  13. I play RDRO from time to time and was involved in a discussion about whether or not RDRO is an MMORPG. In my eyes, I feel like all the requirements to be an MMO is there and has a TON of potential to be one of the best out there...if Rockstar plays their cards right. However, even as it stands now, it to me, has all the requirements to fit as a Sandbox MMO. It has the RPG factor, the multi player factor, the leveling progression, the character customization and the ability customization. Others feel that it's just nothing more than a FPS game...I just can't see it as an FPS, especially since most play in 3rd person, and the shooter portion of the game is honestly a very minor aspect of the game in comparison on all the things to do there. What do you think...and why?
  14. Council of the Rose could always use fun people. We are accepting of all, although I don't think we are really politically correct. We have players of all sexes, races and sexual orientations...we have a ton of fun and are pretty tight. However, our only downfall (some may think) is that we aren't really politically correct. We don't offend or anything like that, we just keep things lose and fun is all. If that sounds like something you might be interested in, send @Rose or @TrixieChrome or @Solarverse a tell and we'll be more than happy to have you. Cheers!
  15. Bah, that was my PvE build, sorry about that. Here is the PvP version. P.S. Would love to see your build. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ghost PvP: Level 50 Science Stalker Primary Power Set: Psionic Melee Secondary Power Set: Energy Aura Power Pool: Force of Will Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Mental Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(27), Rct-Def(48), Rct-Def/EndRdx(48), Rct-Def/Rchg(48) Level 2: Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), Mk'Bit-Dam%(40) Level 4: Telekinetic Blow -- GldStr-Acc/Dmg(A), GldStr-Dam/Rech(17), GldStr-Dam/End/Rech(17), GldStr-Acc/End/Rech(19), GldStr-Acc/Dmg/End/Rech(19), GldStr-%Dam(21) Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11), SprStlGl-Rchg/Hide%(11) Level 8: Concentration -- RechRdx-I(A) Level 10: Kinetic Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(21), ShlWal-EndRdx/Rchg(23), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(25), ShlWal-ResDam/Re TP(25) Level 12: Placate -- RechRdx-I(A) Level 14: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36) Level 16: Entropy Shield -- EndRdx-I(A) Level 18: Kinetic Dampening -- GldArm-ResDam(A), GldArm-Res/Rech/End(27), GldArm-End/Res(29), GldArm-3defTpProc(29), GldArm-RechEnd(31), GldArm-RechRes(31) Level 20: Mighty Leap -- Jump-I(A) Level 22: Super Speed -- Run-I(A) Level 24: Stealth -- EndRdx-I(A) Level 26: Greater Psi Blade -- Hct-Dmg(A), GhsWdwEmb-Dam%(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), TchofDth-Dam%(37), Hct-Dam%(40) Level 28: Energy Drain -- RechRdx-I(A), RechRdx-I(50), EndMod-I(50), EndMod-I(50) Level 30: Invisibility -- EndRdx-I(A) Level 32: Mass Levitate -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(33), FuroftheG-Acc/End/Rech(33), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(34) Level 35: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(45), Pnc-Heal/+End(46) Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 41: Dark Blast -- GldJvl-Acc/Dmg(A), GldJvl-Dam/Rech(42), GldJvl-Acc/Dmg/End/Rech(42), GldJvl-Dam%(42), GldJvl-Acc/End/Rech(43), GldJvl-Dam/End/Rech(43) Level 44: Maneuvers -- DefBuff-I(A) Level 47: Tactics -- ToHit-I(A) Level 49: Overload -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), PrfShf-End%(46) Level 1: Quick Form Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Resilient Core Paragon Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Diamagnetic Core Flawless Interface ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 17.69% Defense(Smashing) 17.69% Defense(Lethal) 8.63% Defense(Fire) 8.63% Defense(Cold) 12.38% Defense(Energy) 12.38% Defense(Negative) 3% Defense(Psionic) 12.69% Defense(Melee) 9.56% Defense(Ranged) 9.56% Defense(AoE) 4.5% Max End 15% Enhancement(Range) 6% Enhancement(Heal) 80% Enhancement(RechargeTime) 75% Enhancement(Accuracy) 171.7 HP (14.26%) HitPoints Knockback (Mag -9) Knockup (Mag -9) MezResist(Confused) 127.5% MezResist(Held) 127.5% MezResist(Immobilized) 127.5% MezResist(Repel) 5000% (10% chance) MezResist(Sleep) 127.5% MezResist(Stunned) 127.5% MezResist(Terrorized) 127.5% MezResist(Teleport) 100% (20% chance) 28.5% (0.48 End/sec) Recovery 30% (1.51 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 34.25% Resistance(Smashing) 34.25% Resistance(Lethal) 35.75% Resistance(Fire) 35.75% Resistance(Cold) 19.25% Resistance(Energy) 19.25% Resistance(Negative) 19.25% Resistance(Toxic) 19.25% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1581;711;1422;HEX;| |78DA6594494F5A5114C72F0252548A88562D8AA0A008F20475D5C9B48AB3090D0B9| |B6E08C56B7DF1150C0F8D7458F41B744ABAEDB253FA019A7E888E9FA1DDD4A1A6DD| |BE9EBEF367682021BF73FFDC33DE7B593F98EF78B7F87056585C735A4ED7B399724| |EDB91254726AFCA425E5A8510CEC5EDA25E0EA4F7D30E5AF9B023BB2E352995B4AE| |160B6A9E57B5DFE6E5962CE852491564E976257B75AF94135DE9625153168AA5BCC| |C16B7B21BAAA6B599526657CA4D8F692E17F6555DBDA56A6AB9E236953599DB9425| |7D5BDDED4FEDAA79A59A2153DCD3B2EB39BD2C4B953E2A4BA1EF6158E063D8C5814| |D88A44DB454C0BB4CDB3DF03EB3F501F39A93DC2CA6AF4D9C5A4DED7C8FC5E4E421| |AF278FC013E651182E94CFF288E3743C069F30CF3E059F31C77684C963F2B5C2D73| |AC2F13A436098D9350A8E31BB23CC13F2B573AD76FB47D65A3F31CF7C06BF30DBBE| |82DF98BFC8D7C1798523C6B5CC51EF4EC4732E20D722F3DC12B8CCEC5B015799A71| |4AF1DF1DA116F9EE2B9304B5727CFD0EF6106BDCC916E10334E918F9B7D843BC871| |1648F3A02ECF24CE24C11C4882534CFF3438C32C4784F0A22E6F84E38D50E33DD07| |AE2ACB948EB45DE5EE4FD4D3DF5E36CFA475BD8F70ED7198AF03A340E6669DB189D| |6B8CD74B54B3CFBC1586D5877924AB0CFC4F37E51E443D83C8FD87720F21F7D005E| |E257011BC045E6606AF80B3CC65CA3D8C790D0FB0161D644EF8C12130C08C07993F| |08FC7C0C5BF825DFD5D157E06BF00DEEF05BE677F289A0D6C838C7198F823170027| |5C44185E9A1DE63987BCCCFBD7B4953A02953ACAD504F09CC288139FA6CB5776E0C| |D4ED7F4BC310D12625D1A4249B94E946057763A669D75A9392B6D5FE038405E7EAE| |CACBD6DE3671BFD8E9E2C887BD4A885583B6CD4705F8FEB5A4B3576BCCAE77CDF56| |A3F5595CA7FD06EF37361AEC1B0DF6CD06BBA39742C07E418F258938EF87EBFA076| |FDDFE0B564FF321| |-------------------------------------------------------------------|
  16. I agree, it's always a good idea to have a well rounded build, defense/resist +Self Heal or Regen/Both. I find most of the damage comes from Damage Procs. I messed around with Psi Blade and put three different damage procs in Greater Psi Blade and can pretty much 2 shot anyone I target...with exceptions of course. Just straight up lethal.
  17. This build can most certainly be improved, I made this build almost a year ago but have not updated it since then. However, it gives you a pretty good idea of what you can achieve. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ghost: Level 50 Magic Stalker Primary Power Set: Psionic Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Power Pool: Teleportation Ancillary Pool: Blaze Mastery Villain Profile: Level 1: Mental Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(11) Level 1: Hide -- DefBuff-I(A) Level 2: Psi Blade -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(17) Level 4: Telekinetic Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21) Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11) Level 8: Concentration -- RechRdx-I(A), RechRdx-I(23) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Placate -- RechRdx-I(A), RechRdx-I(23) Level 14: Kinetic Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33) Level 16: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34) Level 18: Super Jump -- Jump-I(A) Level 20: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), RctArm-ResDam/EndRdx(36), RctArm-ResDam(36) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(36), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg+(39) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 26: Greater Psi Blade -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31) Level 28: Energy Drain -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40) Level 30: Stealth -- DefBuff-I(A) Level 32: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 35: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(46) Level 38: Overload -- RechRdx-I(A), RechRdx-I(50) Level 41: Ring of Fire -- Acc-I(A) Level 44: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46) Level 47: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 49: Recall Friend -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(25) Level 1: Quick Form Level 50: Resilient Core Paragon Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Diamagnetic Core Flawless Interface ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 26% Defense(Fire) 26% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 16% Defense(Melee) 9.75% Defense(Ranged) 23.5% Defense(AoE) 72% Enhancement(Accuracy) 60% Enhancement(RechargeTime) 6% Enhancement(Heal) 94.87 HP (7.88%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 97.5% MezResist(Held) 97.5% MezResist(Immobilized) 97.5% MezResist(Sleep) 97.5% MezResist(Stunned) 97.5% MezResist(Terrorized) 97.5% MezResist(Teleport) 100% (20% chance) 20% (0.33 End/sec) Recovery 64% (3.21 HP/sec) Regeneration 60% ResEffect(SpeedFlying) 60% ResEffect(RechargeTime) 60% ResEffect(SpeedRunning) 30.5% Resistance(Smashing) 30.5% Resistance(Lethal) 38% Resistance(Fire) 38% Resistance(Cold) 8% Resistance(Energy) 8% Resistance(Negative) 14% Resistance(Toxic) 14% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1519;698;1396;HEX;| |78DA65945B53126118C7DF952503214154541401451092A4BA6FF29099326369D7C| |C666FB613030C4B8D585DF40D3ADE75B0699AE97CD579FA101DEF3A7E80D472EA76| |7BDCE72F32C10CF37BF7BFCFFF39BCEFEE6616C75C4F262EEC138A7B34A7194676B| |6ACE54EC9923DA32DE8F33621847DE264C12837D22A807BD98CCC49999A31F4425E| |9FE7ABEABD317942E60D991ACFCBD24225BBFF744913AE994221979A965A51CF2F3| |8AD8BD9A294C7BDD672327F4637F4637A4E2F575A2C658E32160BA5B256A60A2DE3| |457D3E3592D3966436A3196559AA74503309FAAF44057EA65D2CAA42A455D150019| |798EA59F01CD3799E39E2209B627985080A4B5B8D42A27CCA679BA5B9BE805F993B| |BE81DF999E1FCC35F2DAE0B55DE41A9E4BCC96CBE01566EB55F01AF31779EDDC8BD| |DFE96F36D7B07BE676EFF007E643A3F317F93B791EB2A8D499EA31D1CA7191D98D1| |11666D9DE29B10DFF45FFC28C5BB395E757B144BEBF032833E66A8156C638E91A71| |99E667882F084E009C31386C74F0D7BB907E18D73ED0394C7C7796CBEDD3C5BD84F| |428F2AFA82C41831C26C277F1B6AB64D716CDF3AB31FB5FAD1CB006A46C8E3678FE| |2C7BC03E01FDA934E9C5DE74083A575C5C038B37B104C308349E641EA3BA028562F| |81CD9A983F86F963E829865EDCD44B0FCEA507CFDE5FEAA1977B507BAFF37331780| |3BC09DE6226969993543B827D881CC6DC47988959708E39749479883C519C7F14F3| |A7C1DB6E21E2389778176B77484B626F92F7B8EECEFBE003F02173E811F8987997B| |C2978534F59DBF50C7C0EBE60A65F82AF9851DAA361F4328CFE026AF57D37BBB7D6| |1B97A6291275CA709D92AE53F6D42A435C676F5DD4B45AF3B570F0C9CFA8D5AF855| |042EC7478AA5F01F3A793EEC3A320F36AADD6CFDA4AAD86B7616D4B533673778053| |89AD5D70F949E23873D9476BE8AF231BBAF5549A6F6AF47FB2AAE175| |-------------------------------------------------------------------|
  18. Thanks for kicking me while I was down, buddy. 😞 *Walks away kicking a can*
  19. I used Energy Aura for my Stalker on the Cake Server and was practically a living god. Psi/EA was just insane and I was very hard to kill, even for Regen Scrappers who are usually a Stalker's bane. My suggestion is to stack more resist with SR so that SR's natural scaling resist stacks with the resist you build in to it with set bonuses. SR's lack of a self heal hurts the set in PvP, which is why I went with EA. Not to mention, EA has practical immunity to every CC in game, which gives it a HUGE advantage in PvP. However, if SR is your thing (I get it, I used to be in love with SR in the old days, in those days I was a living god in PvP, taking on 4 to 5 players at once was insane) be sure to pick up a self heal.
  20. I think I am alone in this, but I wish Shadow Maul had been made a single target damage and have the damage increased. Making it a larger cone IMO was the opposite of what it actually needed. Before anyone rips me for this statement, just first realize that I have acknowledged that I am most likely alone in this opinion.
  21. Man, I am not trying to pick a fight with you, so just want to get that out there. I do want to say that Defense in PvP is a HUGE factor though. People without high defense melt. Unless Homecoming has done something different with PvP in this game, you can';t go in PvP with a defense weak build or you won't last very long. Regen can pull it off to a degree because if you stack Resist with Regen it works wonders, however, any other build will need to cap defense or else they simply won't be able to hold their own.
  22. Honestly, I miss the days when only Super Reflexes had insane defense. Now, almost any build can cap defense. The game is so broken now there simply isn't any fixing it. At this point you just play it for what it is and have fun. The days of me caring about what is too high are long gone. It's too broken to fix IMO.
  23. @Peacemoon This issue has been going on since a couple issues before Free to Play. It used to only happen after hitting Build-up or Aim. Later, the bug grew as it started happening under different and random circumstances. Now Hasten causes it as well. I tried bringing this up before, but neither the Devs on Live nor the Devs here on Homecoming have openly acknowledged the issue. I guess they have no reason to, because anytime I bring up the subject, it is met by posters who feel it's just not a big deal or not a big enough priority to warrant a fix. So I suppose as long as people feel that the bug doesn't matter, it'll never get fixed. I know it bothers you, trust me, I know all too well, it drives me insane as well; drives me crazy when I have to constantly hit Esc before using a power in order to attempt to break the Passive Stance in order to get back in to Battle Stance. I hate bugs like this, it completely ruins immersion for me. I didn't say this on my previous post concerning the issue, because I knew if I did people would just say I was being silly, or if it bothers me that much that I have bigger issues than that bug...but I will say it now. I actually play this game a LOT less now than I used to, just because of that bug. I just can't feel immersed in my character if he constantly just looks as though he is just standing around rather in a combat ready stance. Immersion is 50% of this game for me...without it it's only half of a game. Some may feel it isn't game breaking, but for me, it breaks immersion; therefor it is game breaking. I hope you get a response from a Dev on this, I was unable to almost 8 or 9 years ago, and I was unable to back in February as well.
  24. I want the set to be viable WITHOUT Granite, just like all the other sets. Remove the slow from rooted and buff some of the resistance on the regular toggles...done. New models for options as well, especially for the T9. Maybe add a Lava skin.
  25. In a world where so many people take offense to almost anything imaginable??? Nooooo, you don't say! I would have never thought! 😄
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