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Solarverse

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Everything posted by Solarverse

  1. I always felt like Ice had the quickest animations.
  2. Endurance Reduction and..... KNOCK BACK PROTECTION!!!
  3. I'll take a look at it. I always liked the Elec Melee SFX though. I do agree with you on Jacob's Ladder though, I just might do a Mod just for that one power...but who knows, once I get started on it, it might take me into doing the whole set. I wouldn't change much though, maybe add to what is already there with a bit more flashy sounds.
  4. I'll take that into consideration the next time I feel up to doing a large project. It took awhile to put together the Bots mod, I imagine it will take just as long to do a Mercs mod. FYI, I have always felt like the Mercs had some pretty cheesy sound effects, I have had my eye on that one a bit. Short answer...it could happen. 😉
  5. Heya folks! For a new and more realistic flight SFX and/or for a quieter and less annoying Recharging SFX, just head over to the page listed below and check out the preview! If you like them, then enjoy! I know I am!
  6. @Tahquitz Backed up PC to a previous date, fixed all issues. Never did find out the actual cause though. I think a file ended up corrupted and backing up the files corrected corruption. Just a guess though since I never pinpointed what the actual cause was.
  7. The hard drives were actually swapped out completely and partitioned for the new Hard Drive. I just moved the brains from one PC to the other. It's odd, some apps open fine some don't. The ones that don't are rare, hard to find during tests. Windows Security won't give me access to change user settings either. I have a new MoBo on the way, once it gets here I will be installing windows fresh on to a brand new hard drive and importing my files from an external hard drive afterwards. But for now, I am making due. I'm sure there is some setting somewhere that is preventing me from this. I have checked all permissions and have no issues with permissions. I have also tried redownloading Tequila but sadly, it won't even run program to download it. Whatever it is, I suspect has something to do with security permissions, I'm just not seeing it. I'll figure it out eventually, and if not, I'll see ya when my new MoBo gets here, haha. Another oddball, is that Windows Security settings opens up fine, but Windows Security will not? *scratches head*
  8. My motherboard took a nose dive on me, so I took out my hard drive and placed it in my secondary PC. It's back up and running but uses a different video card. My graphics card has all new updates. I have two issues actually, "This PC" will not launch, I have to launch it from my windows bar (Windows 10) and Tequila won't launch. Not exactly sure what could be causing this, but I suspect they have a related issue. However, Red Dead Redemption will launch and so will anything else....at least so far as I have discovered. Any ideas? I'm sure it's nothing to do with the launcher in of itself, but rather a setting somewhere on my PC. Any ideas would be VERY appreciated.
  9. My first and main character is the one in my avatar. He's always been Energy/Energy...the only thing that ever changes are the Epic Pools. However, back when KB to KD did not exist, I felt frustrated when I had to aim this way or aim that way in order to keep my knock back from scattering mobs. I didn't care about the single target attacks, because nothing single target would I knock back that I couldn't kill. Now that I have KB to KD in my PBAoE, AoE and Cone abilities, I am much happier living the same care free attack from anywhere that all the other Blasters get. So I feel your love, OP.
  10. For me, I didn't care how long it took, I just loved the animation. That, thrust in your face animation was just epic. How long it took to animate was of little consequence to me. If they changed it back, but made it charge before the one handed thrust to your face, I would be as happy as a pig in sh*t.
  11. @Replacement Basically, I am saying that I don't care either way. They can do whatever they like with it as far as I am concerned. A lot of people like it as is though, so I honestly don't see that changing anytime in the near future, if ever.
  12. @Display Name
  13. That's great, but the class does have a secondary which is damage. Very few Doms I run across are even utilizing their secondary because they sacrificed it in the name of +recharge for permadom. The thing is, like I said, you play yours and I'll play mine. What you responded to is the typical bullshit I am told when I chose not to permadom. So that is my reply for anyone trying to tell me that I built my Dominator the wrong way. I already know your stance on it, I felt it was time to give my stance on it. If nobody had ever come at me cross with this permadom talk, I would have never said what I said. I play mine the way I feel they were designed, you play yours by the way you feel like they were designed, everyone walks away happy, right?
  14. Give ET back its original animation and make Whirling Hands have a larger radius and problem solved. Everyone wanting to change ET into some new animation I personally feel should come second to those wanting the original back. You can't miss what you never had...we who love the ET old school animation miss it, and honestly no other animation will fill that missing hole in our hearts.
  15. I can't be the only player who doesn't give a shit about permadom? I play the class as it was designed. A Controller who does damage and I build that way. Dom is just a bonus. People running around with Permadom might as well have just played a Controller IMO. So honestly, I don't give a damn what they do with permadom. I don't play the class and build it around Domination. Preemptive reply: Maybe I am just "playing the class wrong" by the standards of most, but you know what? I don't give a damn. You play yours the way you want and I'll play mine the way that I want. You might think that I am playing mine wrong, but I'm not the one sacrificing the design of the class by trying to perma out my domination...
  16. It really depends on what you are after. The build I had before this one focused on crowd control with CC Procs. However, that left the same ol gap in the build that Ice Tanks have always had since the beginning...Resistance issues. The Defense is incredible, but once that defense is broken, the Tank is at the mercy of his Defenders. Ice Tanks have very little Resistances outside of Cold Resist. That is a HUGE hole to fill. The original Devs figured that adding the slow affect to Ice would grant them enough mitigation that the lack of resists wouldn't hurt the set...and they were right, for a time. What they did not consider was how the game would change over the years and that building a good Tank would require more than that. In today's world, a Tank must have Resistance, Defense, Mitigation and Crowd Control to survive end game. Taking all of that in to consideration, I have filled in the holes that the set lacks to the best I think anyone could possibly muster up. Just remember to pop oranges before any AV fight that uses Energy/Negative/Toxic/Psi damage, 4 small Oranges will get you to cap resist on everything but Psi, while you will need 5 small oranges vs Psi. However, seldomly; very seldom, will you need to cap your resists. The only type of Inspirations you should have in your tray are Oranges, saving the large ones for AV fights. Unless you are fighting anything with auto hit leeching, you shouldn't require any Blues either. In between Hibernate, Energy Absorption and Ageless, you should always have more than enough Energy Bar for any type of prolonged encounters. It's a pretty solid Tank build, a build that gets requested of me in game from time to time. Most people do not expect an Ice Tank to be as tough as the one that I have is. Honestly, I didn't think it could be done either, and I myself was pleasantly surprised. 🙂
  17. Absolutely! This is most likely going to be the most survivable Ice/Ice Tank build you'll find. Not to mention, I have a ton of fun with this character...most fun than my Tanks (Invuln and Will Power) who are unkillable. 🙂 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Warface: Level 50 Science Tanker Primary Power Set: Ice Armor Secondary Power Set: Ice Melee Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-Def/Rchg+(5), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(33) Level 1: Frozen Fists -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Rchg/HoldProc(7), TchofDth-Acc/Dmg(33), TchofDth-Acc/Dmg/EndRdx(34) Level 2: Ice Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(37) Level 4: Chilling Embrace -- PcnoftheT-Acc/EndRdx(A), PcnoftheT-Dmg/Slow(15), PcnoftheT-Rng/Slow(37), PcnoftheT-EndRdx/Rchg/Slow(40), PcnoftheT--Rchg%(48) Level 6: Wet Ice -- EndRdx-I(A) Level 8: Frost -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(9), Bmbdmt-Dam/Rech(9), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Acc/Dam/Rech/End(17), Bmbdmt-+FireDmg(31) Level 10: Taunt -- RechRdx-I(A) Level 12: Icicles -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(13) Level 14: Super Jump -- Jump-I(A) Level 16: Combat Jumping -- Rct-Def(A), Rct-ResDam%(17), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(42), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def(43) Level 18: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-Def(21), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(34) Level 20: Ice Patch -- RechRdx-I(A) Level 22: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25) Level 24: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), TtnCtn-ResDam/EndRdx(43), TtnCtn-ResDam/Rchg(43), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(46) Level 26: Energy Absorption -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def(29), LucoftheG-Def/Rchg+(50) Level 28: Freezing Touch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(29), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(42) Level 30: Hasten -- RechRdx-I(A) Level 32: Hibernate -- RechRdx-I(A) Level 35: Greater Ice Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(36), TchofDth-Dmg/EndRdx/Rchg(37) Level 38: Frozen Aura -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(39), Mlt-Acc/Dmg(39), Mlt-Acc/Dmg/EndRdx(40), SprAvl-Rchg/KDProc(40) Level 41: Boxing -- Empty(A) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), RctArm-ResDam/EndRdx(45), RctArm-ResDam(46) Level 47: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(48), GifoftheA-Def/EndRdx/Rchg(48), GifoftheA-Def(50), GifoftheA-EndRdx/Rchg(50) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Resilient Core Paragon Level 50: Melee Core Embodiment Level 50: Ageless Total Radial Invocation Level 50: Cryonic Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Warworks Core Superior Ally Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 11% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 5.4% Max End 6.25% Enhancement(Max EnduranceDiscount) 5% Enhancement(Range) 2.5% Enhancement(SpeedRunning) 2.5% Enhancement(SpeedFlying) 43% Enhancement(Accuracy) 2.5% Enhancement(SpeedJumping) 2.5% Enhancement(JumpHeight) 45% Enhancement(RechargeTime) 253 HP (13.5%) HitPoints MezResist(Confused) 153.8% MezResist(Held) 153.8% MezResist(Immobilized) 153.8% MezResist(Sleep) 153.8% MezResist(Stunned) 153.8% MezResist(Terrorized) 153.8% MezResist(Teleport) 100% (20% chance) 6% (0.1 End/sec) Recovery 56% (4.37 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 51.5% Resistance(Smashing) 51.5% Resistance(Lethal) 19.25% Resistance(Fire) 19.25% Resistance(Cold) 37.25% Resistance(Energy) 37.25% Resistance(Negative) 16.25% Resistance(Toxic) 16.25% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | 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  18. lol, got me there, golstat.
  19. Yes sir, I agree. I was careful not to say that it couldn't be soloed, but rather wasn't exactly the ideal way to play. 🙂 This is a very welcomed clarification though, thank you. Same here, if nothing is really going on that I'm interested in or if I don't feel like creating a team, that's usually my time to log on one of my MM's and running some solo play....which like yourself, is pretty rare.
  20. Yeah, I hear ya. Trust me, I'm not on that bandwagon either, heh. My opinion usually differs from most other people's though. So take anything I say with a grain of salt.
  21. I know my opinion of them is an unpopular one. It's just the way I personally feel about them. But yeah, balancing them will probably be the greatest challenge to accomplish out of all the classes prior to them.
  22. That was not always the case. To be honest I miss when CoH was all about teaming and playing Solo wasn't exactly the ideal way to play. 😞
  23. God no more classes, please. Sentinels didn't work out so well and honestly the game never needed them, the last thing I personally want to see is yet another class that I feel the game doesn't need. We have too many classes that are similar as is IMO. We still don't even have Sents balanced right, and to be honest, I don't think they can be balanced right. Adding another class to the game will just bring us more unbalanced issues and more things for people to complain about. Just my opinion.
  24. Honestly, the creation of Sentinels were a mistake IMO. They should have never been introduced to the game, it's just yet another class that needs constant balancing because they honestly have no place in the game. You can't give them too much DPS because then they will just be Blasters with shields (which a lot of people who play them already think this) and you can't gimp them too much because then nobody would play them. It was just a bad idea all the way around IMO and they honestly bring nothing new to the game. We already have Blasters, we already have Tanks, why did we need a class that can do both? None of their power sets are unique, they are simply a class who never belonged and IMO never will belong. In case you couldn't tell, I hate the class with a passion, so any info I could add to the subject would be highly biased and therefore completely useless. I wish you Sent players the best of luck though, you wouldn't have the passion for a class that can't be properly balanced if it had never been created, but now, sadly, you are stuck in Pandora's Box.
  25. I was just hoping there would be a way of tricking the system in to letting my files loop without fading them out. SO far, everything I have tried has been unsuccessful. I have tried changing the name of the file in question from fast7_loop.ogg to fast7loop.ogg and that was futile. I have also tried making the SFX loop longer by adding the length of the file, hoping the program that fades the loop out fades based on how many times the sound file plays rather than time played. So I made it long enough to carry over to the next Practiced Brawler recharge and again, failed miserably. The sound still faded regardless of how long I made the sound file. So after trying these methods, I am convinced that there is nothing I can do client side to allow these loops to last rather than fade out. I even changed the SFX to Maneuvers to the SFX of Practiced Brawler, laughably, that didn't work either. Well, it sort of worked. It worked as in the sound stays wherever I was standing at the time of activation...the sound did not follow me, which makes sense because that toggle does not actually have a loop associated with it, but I had to try, heh.
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