
Frosticus
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Everything posted by Frosticus
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/rad is a force multiplier. things improve a large amount once you get imps and again when you start adding damage from your epics. strive for recharge for high uptime of AM/hasten and get your endurance sorted out. Fire/rad is quite strong. playwise you will often just use EF and LR for most fights as rad infection is too slow.
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1. You can't perma shadow meld, but you can have it up close to half the time. Which is enough to take just about every alpha. It is best used on the way into spawn because it has a long cast time. 2. Genetic on the other melee AT's gives -res and damage. We all wish thats what stalkers got. It is an ok power. Another layer to the parfait that is /bio. It works really well vs even or +1's, but you don't need it against them. It barely does anything vs +3/4. Though it does up your resistances a bit, which is ok. Parasitic is a god mode power. If it was on a set like /sr or /shield it would be unbelievable. But you don't need it vs regular stuff and when you do need it, there is a good chance it won't keep you upright. People like /bio for a variety of reasons on stalkers. But it is not as good for us as it is for other melee AT's. Every set has its weak spots. /bio just struggles a bit vs energy and psi, which is common endgame damage (its not terrible though) and has no debuff protection, which can be challenging. 3. It is both. /bio is hard as nails when things are sailing smoothly and the offensive advantages are great. Its weaknesses are just a bit more pronounced on stalkers because their absorbs are smaller and their regen (hp/sec) is lower due to their smaller health pool. I've never seen a /bio scrapper stand in a pack of +3/4 cims taking hits like it is a bunch of flies, but maybe they can. My /bio stalker can't with approx 30% s/l def and 60% res. That doesn't hold them off long.
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Solo: Most any set that has -res debuffs (more so if they stack) that have been properly adjusted to defender modifiers can edge out corr damage before scourge provided you don't exceed the defender damage cap. Without procs. A bit more so with, due to the extra -res. It's not a massive amount, but an amount none the less. Sets that we never adjusted properly likely favor the corr for damage. Ie dark and cold as their -res summons the same pseudo pet as defenders. Buff heavy sets tend to favor the corr for personal damage as you can start to bump into the defender damage cap without too much effort. In a team where the buffs/debuffs are being generated from a 3rd party that is advantageous to the corr due to higher base damage and higher cap. Here are 3 examples where a solo def will do as much or more damage than a corr without procs and without stacking primary -res debuffs. Storm/x/ 65x 2.25 x 1.35= 190.1 75x 1.95 x 1.3 = 190.1 poison/x/using leadership assault 65x 2.44x 1.65 = 261.7 75x 2.1 x 1.4875 = 234.3 rad/x (just AM+EF) 65 x 2.5 x 1.3= 211.25 75 x 2.15 x 1.225 = 197.53 ymmv
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Tough question. I have parasitic aura on my sav/bio. It is up over half the time. It is basically god mode lvl regen+recovery. However, it is a bit misleading imo -If things can't debuff you then you didn't really need parasitic aura. -If things debuff you they might well kill you right through it anyway. In that regard the power may have actually gotten me killed a few times because you are regening well north of 100/hp sec on top of all your bio layers, so you hang too long and then splat. Genetic corruption is of questionable value on an aoe stalker as you don't really fight minions if things are going properly. My final thoughts on stalker /bio and this might be because I've geared it too much toward offense, but it is a fair weather set. Don't get me wrong, the weather is usually good, but it is a bit weak vs energy and psi and can fold very quickly if you don't monitor debuffs. I've done a solo MoITF on my sav/bio, but it required a lot of shadowmelding and frequently disengaging. I haven't been able to solo crimson prototype yet from market crash. As a general rule I don't use inspirations/temps/lore when solo'ing though, so ymmv.
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Except that it IS often the case until you exceed the defender damage cap, which few builds do solo (consistently). You quoted me, but ignored what I said. "corrs should probably deal a bit more damage than defenders before scourge, but they often don't once vigilance, debuffs and modifiers like aim/assault/souldrain are included." How many examples would it take? I gave the example that I was examining - fire blast with storm summoning.
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corrs should probably deal a bit more damage than defenders before scourge, but they often don't once vigilance, debuffs and modifiers like aim/assault/souldrain are included. what do you do? I'm in the midst of rolling a fire blast/storm/soul character. I can get the fender version to very high defense, resistance and deal quite a bit more damage than the corr which is lower in every category. That said, "rain of scourge" is cool, but not enough for me to go with the corr.
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I think EA is an awesome set. super easy to soft cap to all types (except psi) no endurance issues at all +stealth decent heal + regen very good recharge bonus The psi hole is huge though. Almost no protection at all vs psi enemies other than your ok heal and a small amount of -rech protection. If you have a way to overcome that issue the set is unreal. The only thing shield lacks is a heal/regen (has good hp bonuses though) and endurance mangement. It doesn't have any psi res, but is positional def so protects well from most psi attacks. For me it is less of an obstacle to overcome the healing and endurance management of shield, than it is to overcome the psi hole in EA. Both have tremendous benefits though.
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Feral is probably the most fun power in the game. savage leap is a close second due to one shotting entire groups, but you are absolutely right about how fast feral charge gets you around. These powers are game changing once you get the hang of them.
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What do you guys open with?
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1:40 is a little better than my widow testing. Mine was a little squishy to get that performance though and almost unplayable without ageless. I actually used the artic breath with 2 -res procs (up to 55% -res).. Super clunky though. I wouldnt recommend it. Widows are pretty fast. Arctic breath is not haha, especially with redraw. lot of -res though.
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pick whatever primary you want. Maybe avoid em and martial arts though unless you really want them. all the others have varying utility, procs, aoe damage, or gimmicks. every stalker can do more or less the same single target damage without considering damage type. A couple pull ahead a bit, a couple lag behind, but all are excellent.
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I like IOs, but I largely agree. I think set bonuses are the issue. They could all be cut in half and they'd still be extremely desirable. Just the ability to Franken slot that IOs gives matched or even exceeded hami slotting. I miss getting on a team and really feeling the impact of some buff/debuffs. They are all still welcome but far less tangible imo.
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one of the corr atos could improve when scourge kicks in. say up to 60% hp or something akin to that. I agree that defs are close enough to corrs in terms of offense and they are much easier to build that I lean toward defenders.
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I guess I agree. but still with savage leap on a 15ish sec cycle procing 3.5 rpms at 89% there is still good incentive to throw it into your st rotation if your endurance can support it. Which still leads me to think fury -res belongs in there. I'm contemplating a respec to use ring of fire on my sav/bio/mu even with the sizable gaps in my current chain once I resolved my endurance this evening , so I could use savage leap and did some more runs the build is consistently pulling 1:45-1:50 pylon runs without hybrid. (everything is t3) between ring of fire completing the chain of AS>hemo>maiming>ring>maiming with just tiny gaps and high uptime of melt armor, I'm thinking it could possibly....maybe... with the big bad /bio scrappers (not tw) while still retaining way better aoe than those combos. ring would also be useful in practical terms as AVs often run from me. long story short, savage is really good on stalkers.
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Oh, well that isn't really the case either. But even if that were, hp is only one factor in handling survival. defense, tohit debuffing, damage debuffing, personal resistances, putting aggro on other targets and more are all examples of how a "low hp" AT can handle tough enemies. If you directly compare them to how a tank would fight then sure it seems like they shouldn't survive... I guess. But your example of ill/rad has: - damage debuffing, tohit debuffing, an army of invulnerable pets that taunt... and more.
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Modify the Dominator ATO Enhancements
Frosticus replied to Biosphere's topic in Suggestions & Feedback
definitely. I think part of the problem though with assault sets being a secondary is you have to wait so long for just about everything. People expect the later tier powers to be better than what came before. Just look at /fiery. It is pretty subpar until blazing bolt and blaze. And then it is unreal. That sucks for /fiery as it means not adding epic powers until lvl 41. If i'd build doms I'd have put their assault as primary and control as secondary. It makes sense to me. Their control modifiers are already weaker than trollers (despite them both being a primary) and their attack modifiers are set similar to most primary damage dealers. -
imo, blood stacks are a bit like combo points. I wouldn't rely on them, or else you will always feel like you are coming up short. hidden hemo is more important than stacks hemo, but both is better than baseline. fury -res is so good in savage leap. I don't think I'd ever move it out of there. On a /shield where I would often follow savage leap with shield charge that is doubly so. I'm personally not a fan of shred. It's an ok power, pretty good even as far as melee cones go. It is just too slow for me and a big part of savage is that you can excel in aoe (and st) with minimal thought to positioning. If I really cared about a seamless st chain I'd probably use ring of fire (3 dam procs). That way I'd still have fireball to open up my aoe onslaught with. *I might actually look into that on my new sav/shield as /bio has so many clicks that the odd gap is less worrisome. I don't have a seamless st chain on my sav/bio. At least not one that optimizes stacks, assassin's focus, hidden and hemo. The person that solves that will have one heck of a build if they can still squeeze in crazy aoe and a bunch of damage procs. Against AV's I sometimes have to wait a bit to make sure hemo follows AS. It still pulls sub 2 min pylons so I'm ok with that as I've focused more on burst aoe and burst st. That suits my typical play experience more than running dps chains. I think savage (stalker version) still has a lot of untapped potential as there are so many moving parts. I've played it a lot and still don't feel I've mastered it
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Modify the Dominator ATO Enhancements
Frosticus replied to Biosphere's topic in Suggestions & Feedback
This is how I feel as well. I wouldn't mind if the +dam proc could go in a damage power. It doesn't make sense in aoe controls and I don't use my st control enough where it stacks up much because 1 application of st control is usually enough and then you stack attacking them with superior damage powers. It's a 6ppm proc so it would work pretty well in a spammed damage power like a mid tier blast. I don't even bother with the fiery orb one (or the troller version). It just doesn't do much imo. I'd vote for some changes to dom ATO's because I don't even bother with the procs. Like the OP said the stalker/scrapper ones are really good and compliment the AT's so well. Corr ones are good too. -
Modify the Dominator ATO Enhancements
Frosticus replied to Biosphere's topic in Suggestions & Feedback
I dunno. a 22 sec recharge power that eats 1/5th of your end bar at lvl 10? I don't think most people would enjoy that. -
weakest class? troller personal damage is low, but they are a pet class with force multiplication capabilities. Illusion exemplifies that. your blaster might not be able to solo AV's. Many people can. Nothing "requires" any specific number of players on homecoming with the exception of a few trials and whatnot. Most TF's and such can be started and completed by a single player now as multi clicks have been removed. You can make an argument that some things shouldn't be the way they are, but the current game allows (and even promotes) individuals tackling just about all content.
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NW can definitely come I under 2 mins without hybrid or patron pets . melee fort I'm sure could too
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for me savage is hands down the most fun melee set. It is fairly fast and savage leap is my favorite power in the game (along with feral charge). the combo would have considerably more aoe damage than psi/bio. but likely less st damage in actual gameplay scenarios. you've played bio so you know it can be quite hardy if you time your clicks well and watch for stacking debuffs. shield can be made ultra survivable too. Albeit with less care and attention required during battle. I personally feel that shield benefits a bit more from incarnates than bio but that is just my opinion. I love my sav/bio, I've done plenty of solo tfs amd most AVs go down easily. I'm also leveling a sav/shield.
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definitely cold. I think it was Tex that pointed out in another thread that dominators get sleet at the same level as cold domination users. that hadn't dawned on me until that point. that should be changed.
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honestly if psi resistance bothered you on a set that does a good amount of mixed damage, then a pure lethal set will probably disappoint as well. is sm/shield better than psi/bio? better at what?
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savage is true to its name. I also run a sav/bio and often enemies die standing upright for me too haha!