Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Bionic_Flea

Members
  • Posts

    3087
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Bionic_Flea

  1. I'm excited and filled with dread at the same time. SO CONFLICTED!
  2. I assume this means just the stuff related to the 64 bit client, console controller support, and PhysX, but not powers.
  3. Just out of curiosity, did you slot a Gaussian proc in your gun drone?
  4. Roots does about 45 damage unslotted at 50, so no it isn't a very damaging attack. I didn't slot procs in Creepers because I was chasing recharge for perma-dom. But you make a good point and I might be able to borrow a slot from somewhere to put in a damage or -resistance proc in there. Also, I slotted Avalanche in Feral Charge because Mids was making me use PBAoE but in game it's actually slotted with a full Blistering Cold set.
  5. I feel that this is unnecessarily aggressive towards insects. SPECIES-IST!
  6. I farm on a Fire/Fire/Fire blaster with softcapped fire defense and just short of 75% fire resist. One of the keys is bonfire with a KB to KD proc. So good!
  7. How's this: Perma-Hasten, Perma-Dom, Soft-capped defense to S/L/E, Personal Force Field for stealthing with abandon or when things get really bad. And lots of tasty damage procs. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Chlorophyllic Flea: Level 50 Magic Dominator Primary Power Set: Plant Control Secondary Power Set: Savage Assault Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Entangle -- EnfOpr-Acc/EndRdx(A) Level 1: Call Swarm -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(7), Dcm-Acc/Dmg/Rchg(7) Level 2: Roots -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprDmnGrs-EndRdx/Rchg(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(45), SprDmnGrs-Rchg/Fiery Orb(45) Level 4: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(5), LucoftheG-Rchg+(5) Level 6: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(36), TchofDth-Dam%(37) Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13) Level 10: Boxing -- CrsImp-Acc/Dmg(A) Level 12: Strangler -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(48) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(19) Level 16: Spot Prey -- GssSynFr--Build%(A) Level 18: Vines -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprAscoft-Rchg/+Dmg%(25) Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Carrion Creepers -- Rgn-Dmg/Rchg(A), Rgn-Dmg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42) Level 28: Blood Craze -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33) Level 30: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34), SvrRgh-PetResDam(34) Level 35: Call Hawk -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50), Apc-Dam%(50), GldJvl-Dam%(50) Level 38: Feral Charge -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42) Level 44: Personal Force Field -- LucoftheG-Rchg+(A) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- Krm-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(27) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Mighty Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Clarion Radial Epiphany Level 50: Control Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;720;1440;HEX;| |78DA6594594F135114C7EFD0A9D8522C4B5B762845EC06430BE8938A042C46A9694| |2E29358C632699B8C9DA6AD461E7DF39917DC9737C125F1CDF57BF8098C1B8A0271| |89A61EE6FCA14D3A49FBBBF77F969E73EEDCC6AF4E3B9ECD5C9B1092734A578BC5E| |4B471299B534B46C11A57D3D994A0A7652AA31B05239F59D2F56CCA1BD335B59EE4| |BE3DD7E494912B150C5D49E86AAEB4BBF356EC93C5A27A592F2973EA1535ADED6E8| |5236150D0ACA6E6B3B974A3B98965D39912EDECE66E2EAF698BCE5DAF45AD50CC64| |F35D27F3D99452491E57531A7D154B5A61A99DEA52E813B3083C6521962521A2B2F| |81BDCD364B142F0CBA2EE067893B9EF16789B798AF2481C63958ECA669ED031F038| |38C11C3A014E323D34248B195CAEB36C5A4C4D3E03BAB9261112C28AFC567F9DA97| |5069803413004869907935CDB694A558FD8FAF36CDB3F0F5E60DA93E002D3A13225| |0AB4613EB605616A3394AF01F91A1EA19755E6F01AF8187CC21C79CAB450BE46EED| |5DA38CA3D1E6823A187B8C5FBA66DF027B3E537D3423370A216E72AD7374BA666E4| |6B7E01FF974CD72BA6E735B3FD0DF816B3A55A5A39566AC59C5D4D4C1FD9DCB0B9C| |33B7DDB84071C205B1BDB449B8DEB8853CA0EBC331D6398FF2838CEF41F66068F30| |65EAA70B73ECFAC035757F043F317B3F835F98DE756633D5D083FA7A507B2F6A3F4| |B2E7DC8DBB7C1BFE5FD0EFE60F66F825BE0369FED3F7AF77D88F50DB36D44014798| |D108180587B8A632C50E2276F00E9FF7A1BBE03DF03ED3FF007CC8BC4E2902B8030| |1F413443F4117F3BD438830CE3FECE677A685E6A0E02C947E3E1F176911F8457E09| |D3AF5BAEBAE7657A846F47E1C872A8C61AA951A235CA588D325EA3CCD6280979EF9| |F4248A6626BA2FBCF4A79DD4E56F4230DF3997CAB6892D4CFB3EE3CC733F95AED1F| |60FF8D6AFF15DCE76566C26E5662FED67CD55AAD5A5FAC5AFFF15018A6940956D6E| |F5A2BEBB59D35FC9FFB2AFA7F23830819| |-------------------------------------------------------------------|
  8. BP have a -resistance-to-all-damage attack, but they also have several -res to cold and negative energy especially if you go core and have both pets doing that. So if you do cold or negative damage, you should definitely give BP a look because now you are looking at stacking -resist. My Cold/Ice defender loves his ugly monsters.
  9. Never underestimate Hawkeye or Green Arrow!
  10. It won't do anything for confuse, and I don't think it will do anything for carrion creepers, but not sure. But it would help Roots, Vines, Entangle, Strangler and midnight grasp.
  11. "Attuned" doesn't just mean that you don't out level it, it also means that the enhancement grows in value with you as you level. That's why I don't think having attuned DOs or attuned up to level 20 is a good idea. It muddles the meaning of attuned. Regarding starter zones: there are three: Atlas Park , Mercy Island, and Nova Preatoria. I understand that most people go to Atlas, but that doesn't make the other two zones disappear.
  12. One additional point that I don't think has been fully addressed. While some have discussed the difficulty of low level characters affording SOs, imagine having to replenish those SOs every three levels as they expire. It's not just a one time investment. For some, keeping their enhancements at +3 is a necessity. For many others, keeping their enhancements out of the red is a necessity.
  13. Last 5 and average of last 100 maybe? Or if screen space is a premium, last 4 and average of X last sales.
  14. I'm guessing that the true problem is that the market is not reliably posting the last 5 sales info. If a buyer comes into the market and doesn't see the last 5 sales but remembers that the item sold for 15 million last week they might go ahead and bid 15 million. Information is power. We need that window to reliably show the last 5 sales every. single. time.
  15. I just don't see the existence of TOs and DOs to be a problem. They can be used or ignored as a player deems fit in any number of ways. The first 12 levels go by incredibly fast whether you run DFB, use 2XP, get farmed, or just kill Hellions solo. You don't ever have to slot TOs. You certainly don't need to buy any, but they're cheap if you want to. Getting to 22 takes a little bit longer but it's not very long either. But you can also start slotting IOs at level 7 including some great attuned sets, even more of those open up by level 20. I stopped buying TOs and DOs and even SOs back when the game was live. There's no sense having to continuously buy more as you level if you use IOs.
  16. I'm not sure what eliminating them would do to help or what problem there is in their existence. I slot a few that drop and sell the rest. Before I know it, I am in my 20s and slotting SOs that drop and attuned IO sets. Removing them from the game as it exists now could lead to unexpected coding errors as this game's code is spaghetti on a stack of playing cards on a Jenga tower. The smallest thing can make it all go BOOM. Now, once they've tamed the beast and re-coded (if that's still a goal) then sure, eliminate them to save space in vendor and /AH user interfaces and make it easier on everyone to remember what to slot.
  17. You have to set yourself up at a P2W to reject certain inspirations. Duals and Team inspirations are off by default. If you're an MM you may want to allow team inspires. So then choose whatever kinds of inspirations you want to reject. You can choose from the 3 sizes (small, medium, large) or by type (Accuracy, Defense, Resist, Break Free, etc.). I wouldn't recommend rejecting inspirations at a low level (25 and under, maybe). Once I get to 50, I reject small inspirations, awakens, and, if I have built in mez resistance, break frees. That set up is especially nice for farming situations where you are getting lots of inspirations and want to be able to combine them. One other tip, remember to use your inspirations to leave space! If you are always full you won't get credit for a rejection. You need to have the space available.
  18. I see that you slot little to any Accuracy and assume that you are relying on the +tohit on Farsight. Do you find that to be enough? Do you miss more on this than other characters? I also see that Chrono-Shift is just shy of perma. I tried +5ing all of the pieces in there and it still came up short and, in fact, only provided minimum improvement. As you have about a 3 second gap does that cause Hasten to also have a gap? Chrono is needed for Hasten to be perma, but it may be up long enough that it doesn't make any practical difference. I'd like to see that character in action, if possible, and compare it to my Cold/Ice defender that is a well slotted set IO build with a few procs but not a proctologist. I play on Excelsior and am usually on from 5:00 pm to 10:00 pm Eastern US time. But I could transfer and possibly rearrange my schedule, especially on a weekend, to conform to yours.
  19. If and when you do this, I hope you record it. It would be glorious to watch!
  20. I thought it was good enough. You get the word "Waylay" floating when you trigger the proc and I see it a lot.
  21. I go Core on some controllers, Fire for instance. The +1 mag on top of controllers' built in chance to proc a +1 Mag means I can frequently hold bosses in just one application. Mezzed critters get double damage due to containment and then extra psy damage on top of that. The reason I mention Fire as my example is that it has both flashfire and fire cages as AoE mezzes. Those would both set up the conditions for control core to give the extra damage. I have not yet tried control radial and cannot think of a good reason to do so, except, perhaps, to create more opportunities to achieve containment. So far though, I have preferred to take Control Core or Assault, or Support over Control Radial. For dominators I usually go for Assault or Support.
  22. I haven't looked at the build, but I wondered if you took or considered taking burnout. I'm not sure what effect that would have on the procs, but you could do double gang war, lightning storm and other stuff.
  23. OK. He's all yours then. I'm out. Good luck!
  24. https://www.merriam-webster.com/dictionary/puffery
×
×
  • Create New...