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Bionic_Flea

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Everything posted by Bionic_Flea

  1. Vampires don't poop. Confirmed.
  2. In this game, Defense is considered luck. The defense inspirations are even called Luck, Good Luck, Phenomenal Luck, and Amazing Luck! Therefore, I posit that anything that does -def is unlucky. So how about a rad/rad defender or corrupter?
  3. That's not nature, that's a choice. 😛
  4. Leeches, Fleas, Vampires, and Mosquitoes are all blood suckers. We can't help it. It's in our nature. Don't be hatin'
  5. The thread was pruned, including a prior comment that I had made. So it was a dual Halloween "Booo" and a "Booo, I've been moderated."
  6. Boooooooo!
  7. I will agree with several of the last posters that it is entirely possible to make tens if not hundreds of millions with minimum effort and time. Each one of my characters gets about 250 mill on creation to buy P2W stuff and IOs over the course of the character's life. They can also rummage through storage bins that I keep with Panacea, Steadfast, Shield Wall, Gladiator's Armor and other high value items that can be slotted at level 10. They make a huge difference while leveling. I will then look at my recipes periodically, craft what I have salvage for, convert to something that will sell for over a million, and leave it on /AH. That could happen while I am waiting for a team to fill up, just before logging, or maybe while idling in base and reading work emails. Low level recipes are very cheap to craft. As I wait until I get everything as a free drop, my only cost is the crafting fee and the AH fee. But I will continue doing the same even when I get to 50. Although the crafting costs are higher, there are lots of IOs that will let you make a profit, again especially if you are not paying for the recipe and salvage. Just by doing that, my characters have everything that they need/want in their build by the time they are 50. Although my funds may get low, especially in the 30s and 40s, I have never needed to give them additional funds. And by the time they get to 50+1, more often than not they are back at the 250 mill starting point or more. Now, once I consider a character "finished", I will go and make something new but I still play them occasionally. When I do, I set up bids for level 10 uncommon recipes and the accompanying salvage. Be careful! There are a couple that still require an orange salvage. Stay away from those. Look for level 10 recipes with no or few bids outstanding and place a low, but reasonable bid. Or be unreasonable and bid 1. I'm not trying to get it now, but rather days, weeks, or months from now when I log back into that character, who then collects sales and purchases, crafts, converts, and places those for sale while placing bids for whatever new recipes have few bids. Those rarely played level 50s accumulate 50-500 million in sales in between play sessions and end up sending the next character the 250 mill seed money. What I described only takes a few minutes per play session. But it may be days, weeks, months before I claim my profits.
  8. About a third of the way to new, big goal one hour into the donation drive. We got this! Update: Sunday at 11:00am Eastern US time we are about 2/3rds! All hands on deck!
  9. What's the red and yellow thingie by your eyes in picture 1? I think you should combine that with the "crown" from picture 2
  10. It's true. Fruitcake is eternal.
  11. Also: Isn't that what the Duplicating Gift is? Some one gives it to you and you run off to quickly give it to someone else . . . then they give it to someone else . . . and so on. https://homecoming.wiki/wiki/Duplicating_Gift
  12. More, more, more. (activates Gang War)
  13. Nice! I really like the combo of your "hat" and the face mask. I may have to play with that . . . or just steal yours . . . 😄
  14. "Real Numbers" aka Combat Attributes was added February 12, 2008. https://archive.paragonwiki.com/wiki/Patch_Notes/2008-02-12
  15. It's Watch-feratu! The Undead Watcher!
  16. If people keep adding new product at less than the seed price and others bid at less than the seed price, there will continue to be sales at less than the seed price.
  17. How much damage is minor, light, heavy, or extreme? Is the scale the same for defenders and blasters? That's just a couple of the problems with the damage labels. They really don't mean much. There's no known definition for them. And the OG Devs applied them inconsistently.
  18. I'm the King of the Cosmos!
  19. A new GM! What a peck!
  20. The I Win Button. https://cod.uberguy.net/html/power.html?power=temporary_powers.temporary_powers.the_i_win_button&at=blaster
  21. What kind of Scrapper and what do you want this Defender to provide? From what you've posted so far, it seems like you are looking for debuffs more than buffs. Rad certainly fits that bill, but the toggles have to be done manually and could draw aggro. I think I have a radical idea. Hear me out. Dark/Elec Defender with max recharge and max procs on Howling Twilight. That will get you a rez, should you fall, -500 regen, -62% speed and recharge to keep AVs from running too far, a stun for all the minions, bonus - res from Annihilation proc, and about 200 damage. The bummer is that I don't think you can make the -regen perma. The closest I got was a 14 second gap. BUT! You also get a Dark Servant to add additional -regen, -tohit, healing, and damage. PLUS Shadow Fall for stealth, extra defense and resistance to Psi, Neg, and Energy. When actually playing it you get two holds, two pets, a fear, a stun, a mix of AoE and ST, and Darkest Night, which is better than most armor sets Tier9 power.
  22. I think that 10-11K has become the new equilibrium point and will remain until a LOT more people put there yellow salvage on the market. While someone may be messing with it, I tend to think that it all of us, in aggregate, that are paying that price if we want to craft because lower bids are not getting filled and we need to craft NOW. I mean how many uncommon salvage items would you have to sell to make it a worthwhile investment? Even if you bought at 1,000 and sold at 10,000 for a 8,450 inf profit (after AE fees), you'd have to sell about 120 (12 stacks of 10) to make a million in profit. Anyone should be able to make a million profit in one or two slots without even trying and can frequently make multiple millions in just one slot. And I highly doubt that anyone, even a flipper, is buying them at 1,000 anymore. So the profit margin is probably 10 times less.
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