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Everything posted by Bionic_Flea
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Knockback Attack! What cool stuff could KB do?
Bionic_Flea replied to Galaxy Brain's topic in Suggestions & Feedback
Sorry if this was mentioned before; I did not read through the thread. I voted for other. My idea would be to apply the equivalent of falling damage, even if you have to calculate horizontal distance as height. I'm not sure of the internal workings or coding of the game, but I do know that there is a formula in there for falling damage -- the greater the distance, the greater the damage. It might make for some interesting changes, as I think Force Bolt from force field has one of if not the most KB but is very low damage. So slotting for damage would give you much less than slotting for KB. But these quirks make life interesting! -
Hey Devs, can you please some or all of this to HC?! :)
Bionic_Flea replied to BurtHutt's topic in Suggestions & Feedback
Singularity finally masters reverse repel so now all things are drawn to it, just like a real singularity! . . . wait . . . why does that Singularity look like Katamari Damacy? RUN!!! -
HAX!
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The Warriors are boring - is that a problem?
Bionic_Flea replied to DougGraves's topic in General Discussion
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Question: When does the recharge start for Team Teleport? When you click it, when the last person uses it, or when the ship disappears?
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The Warriors are boring - is that a problem?
Bionic_Flea replied to DougGraves's topic in General Discussion
Only if her pre-fight animation has her shooting a wall with a broken heart graffiti. -
"Unique" inspirations and Masterminds
Bionic_Flea replied to UberGuy's topic in Suggestions & Feedback
The OP makes a lot of sense. MMs get hosed in a lot of raid and league content and this would lighten that burden a bit. -
https://forums.homecomingservers.com/search/?q="but Jimmy"&quick=1
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It means we're old, Uber. We're old.
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You know what that means, don't you?
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But Jimmy, why can't he design and analyze economic systems then teach others how to as well?
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I remember Lil Pips' Hero Builder. I think that was the original.
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Soooo . . . after much gnashing of teeth, now that we've lived with the new travel powers for a bit how are you feeling about them. For me, while it did take some getting used to and a little badge hunting on new characters, I find the new system to be better and faster. But, to be fair and in the spirit of full disclosure, I was not one that used /enterfrombasepasscode too much before.
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Why purge if you have almost unlimited character space?
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Can we get a link to new COD on the top line like the Wikis?
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Uber, thanks for all the time and effort you put into this. And it seems like it was a lot of both.
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I know it's been a crazy year and the holidays are tough for some people for all sorts of reasons that need not be mentioned. But I wanted to sincerely wish you all happiness, health, and good fortune this holiday season and into the new year. It's GOT to be better than this one. - Bionic Flea
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I haven't gone to look since they reset it. I assume my base went POOF!
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POOL MAN! I decided one day to make a character that used the maximum amount of pool powers possible. I ended up making it poison/water defender. Thus was born Pool Man! (OK, even this crazy build was "viable" meaning that I was able to solo +1/x8 at level 50 with my completed build.) Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Pool Man: Level 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Water Blast Power Pool: Leaping Power Pool: Medicine Power Pool: Leadership Power Pool: Fighting Hero Profile: Level 1: Envenom -- AchHee-ResDeb%(A), ShlBrk-%Dam(21), TchofLadG-%Dam(21), ShlBrk-Acc/DefDeb(23) Level 1: Aqua Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(3), SprDfnBst-Dmg/EndRdx/Rchg(3), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Acc/Dmg/EndRdx/Rchg(5), SprDfnBst-Rchg/Heal%(7) Level 2: Hydro Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(7), SprVglAss-Dmg/EndRdx/Rchg(9), SprVglAss-Acc/Dmg/EndRdx(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(11) Level 4: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(13), LucoftheG-Def/Rchg+(13), Krm-ResKB(15) Level 6: Injection -- HO:Lyso(A) Level 8: Aid Other -- Prv-Absorb%(A) Level 10: Whirlpool -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg/EndRdx(25), SprFrzBls-Acc/Dmg/Rchg(25), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(33) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15) Level 14: Assault -- EndRdx-I(A) Level 16: Aid Self -- DctWnd-Heal(A) Level 18: Field Medic -- RechRdx-I(A) Level 20: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(46) Level 22: Vengeance -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27), UnbGrd-Max HP%(27), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 30: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39) Level 32: Dehydrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34) Level 35: Super Jump -- BlsoftheZ-ResKB(A) Level 38: Spring Attack -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40) Level 41: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 44: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), JvlVll-Dam%(46) Level 47: Water Jet -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48) Level 49: Venomous Gas -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb(50), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), EndMod-I(19) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon Level 50: Support Radial Embodiment Level 50: Cryonic Core Final Judgement Level 50: Barrier Core Epiphany Level 50: Diamagnetic Core Flawless Interface Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 1: Quick Form ------------
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Firstest is bestest!
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Bug Mac?!!!!!?
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It's one of the phases of societal evolution: stone tools, iron tools, bongos, flight, warp speed. I might have missed one.