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Everything posted by Bionic_Flea
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Focused Feedback: Power Changes (Release Candidates)
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
That's exactly what I'm seeing. I knew about the change to upfront burst, but I expected it to start at 5 stacks, not 6 -- but I'll take the extra tic. What I thought was a bug was at your 10 second mark when it goes back down to 6 stacks. That seems odd and counterintuitive to me, but if that's the way its supposed to be . . . *shrug* -
Focused Feedback: Power Changes (Release Candidates)
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
[BUG] Spirit ward is granting a quick-boost equivalent to 6 stacks, builds up to 10 stacks, but then goes back down to 6 stacks and starts building up again to max stack of 10 before remaining steady. Comments: I like the up-front loading and lowered endurance cost and think that Spirit Ward can be a powerful buff. With just the default slot and a +5 heal/endurance I get a 313 HP shield on my already tanky Singularity at an endurance cost of .29 end/sec. I'd like to have more slots to dedicate to it, but frankly I'm not sure it would be worth it for another 60 or so HP at max stacks. I'm still not sold on Enflame, although I have to admit that it seems tailor made for Gravity Control -- Wormhole a group into a wall or corner, Crushing Field to keep them in place, Enflame someone and watch them all burn. I found that to be a much better use than putting it on Singularity as the new push-pull mechanic meant things weren't taking minor damage if any damage. It might be better on a different pet. Too bad you can't use it on PA. But again, I have it as a one slot wonder with a +5 dam/end Ragnarok, which gives 5.33 per tick damage and .37 endurance per second. I find it difficult to keep both Enflame and Spirit Ward on while also fighting and debuffing, even with some endurance uniques and perma-chrono-shift. So I actually like that Enflame toggles off on it's own. Again, it might be nice to dedicate more slots to it but I'm not sure it's worth it to add less than a point more damage per tick. Maybe it would be nice to add some procs and see how that works out. I'm fine with the change to Rune of Protection, although I don't think it needed changing. And I LOVE the change to Arcane Bolt. It's great for controllers and corrupters who can get a an extra crit. I suppose scrappers and stalkers can also get crits but their lower ranged modifier and access to more damaging attacks makes it less attractive. On live I think I might take Spirit Ward or Enflame or Arcane Bolt plus Mystic Flight and Rune of Protection, but I doubt I will take them all. Then again, that is not out of the ordinary. I usually do not take everything in a pool. Of the set, Enflame is the easiest for me to leave on the table, unless I come up with some unique pairing -- Enflame and Bonfire come to mind. Hmmm . . . . -
But Jimmy, why can't we have a page to talk about a page that isn't this page. Capiche?
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I would choose none of the above. Since one of those will be selected, Legendary* is the least bad choice. * (as in the Legendary Legendary Troo)
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How Legendary is he?
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Focused Feedback: Power Changes (Release Candidates)
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
But Jimmy, why can't you be more transparent? But not too transparent like Invisibility was. Or maybe that's OK if you have the option to turn it on and off. -
Focused Feedback: Pool Powerset Revamp: Sorcery
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
But Jimmy, why can't you collaborate with me out of spite? At least it's some kind of motivation. -
Focused Feedback: Power Changes (Release Candidates)
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
[BUG] I am unable to slot any I-power. I keep getting " 'X' has not been equipped because you have activated a power or have been attacked too recently." But I have been out of any combat for 25 minutes and have 11 minutes with all toggles turned off and removed auto-hasten. The only combat spam I am getting now is from Panacea and Power Transfer HP procs. (*checks game*) I was finally able to slot them, not sure why. The last two events other than HP procs was Hasten crashing and using LRT. Toggles and Hasten have never prevented me from slotting I-powers before. [BUG] Rune of Protection says it has a minimal effect version, but it still has all the magical runes and circles. -
Focused Feedback: Pool Powerset Revamp: Sorcery
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
Or you could be a Force Field or Sonic Resonance Controller and avoid all mez but sleep from level 20 on. -
Focused Feedback: Pool Powerset Revamp: Sorcery
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
Sorry, yes, Ageless not Agility. I confuse those two too often. -
Focused Feedback: Pool Powerset Revamp: Sorcery
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
Incorrect. Agility Ageless Radial has DDR. Edit: Sorry wrong I-power starting with the letter 'A' -
Focused Feedback: Pool Powerset Revamp: Sorcery
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
While I agree that Rune is not so overpowered that it needs a nerf, to be fair there are many powers that take IOs that can't benefit from certain set IO enhancements. Just about every auto power fits that description. -
Focused Feedback: Pool Powerset Revamp: Sorcery
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
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Focused Feedback: Pool Powerset Revamp: Sorcery
Bionic_Flea replied to Arcanum's topic in [Open Beta] Focused Feedback
Re: Spirit Ward. It's pretty dang strong. You get 10 ticks of 23ish absorb over 15 seconds and if you detoggle it decays at the same speed. With just one heal SO my pet had over 300 absorb HP, or a little less than a third of his total HPs. I may actually have to dedicate slots to this now! -
Never trust a potoo bird or a retied GM . . .
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and it feels so good Reunited 'cause we understood There's one perfect fit And, sugar, this one is it We both are so excited 'cause we're reunited, hey, hey
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There's a "freebies" popmenu just under the notoriety settings that lets you get any IOs, badges, etc., for free.
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A note on Rune of Protection changes
Bionic_Flea replied to Captain Powerhouse's topic in Open Beta Testing
I have no problems whatsoever with you or anyone being able to design and play characters that can solo +4/x8 content, but I do have a problem identifying any character who can't as "non-viable" because I also have no problems whatsoever with people street sweeping from level 1 to 50 with TOs/DOs/SOs only. Everyone should be able to play as they wish within the confines of the game without a judgment on whether their play-style is worthy. -
GM_Bot Introduces Revolutionary Graphical Enhancements!
Bionic_Flea replied to GM Bot's topic in Announcements
FREEEEEEEEEM! -
GM_Jimmy, time traveler and MTV celebrity
Bionic_Flea replied to Outrider_01's topic in General Discussion
that's the way you do it -
A note on Rune of Protection changes
Bionic_Flea replied to Captain Powerhouse's topic in Open Beta Testing
Oh! That could be interesting. The higher the magnitude (single or stacked), the more attacks you get locked out of, going in reverse order as they are in your primary/secondary. So at level 50 you would get locked out of your T9 attack first but you have your other powers, unless you have more mez hitting you and then you keep going up the list. At level 1 you are left with brawl. It might be too late for this game to implement that, but I like the sound of it. -
A note on Rune of Protection changes
Bionic_Flea replied to Captain Powerhouse's topic in Open Beta Testing
You assume facts not in evidence. The devs have not stated those are OK. They just haven't nerfed them . . . YET! Which is why I want to know what they consider overpowered and am kinda worried that the only response was Jimmy stating avoiding an entire part of the game, or words to that affect. But as others have pointed out all armor sets negate mez, force field and sonic negate mez, Perma-Domination negates mez, etc. And that's not to mention all the other parts of the game that are negated by one thing or another (-kb IOs, softcap defense, and so forth). And that is my problem. It's not that they are changing Rune of Protection. I only have it on a few characters and I don't think the proposed change will affect them much. But I do have a problem with them changing a power because it's "overpowered" . . . because if ROP is overpowered . . . let the nerf wars begin! -
A note on Rune of Protection changes
Bionic_Flea replied to Captain Powerhouse's topic in Open Beta Testing
Here's a modest proposal that's not exactly about Rune of Protection, but certainly related. What if we gave the epic resist armors each a mez protection component? For example, Mind Over Body grants Confuse protection, Dark Embrace protects against fear, Charged Armor for sleeps, etc. It lets players choose based on resistances AND mez, still leaves some mez to be covered by other powers, teammates, or inspirations, and makes losing uptime on Rune less painful