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Everything posted by ScarySai
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If you're going to do kin, do it on a stalker. Garbage set otherwise. Martial, by comparison, is quite good.
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I really wish people would stop confidently saying wrong things on these boards, tankers blow brutes out of the water even when soloing. To answer the OP: I'll just throw all the best options off the top of my head and you can pick what vibes with you best. Blasters: AR/ta, Fire/fire, Water/atomic Scrappers: Claw/bio, Energy/rad, Ice/fire, DB/energy Corruptors: Can't go wrong with ice, water and dark paired with dark, cold and storm. Storm is also really good if you play around it's strengths. Psi/kin is also probably the new best kin pairing. Defender: Poison paired with fire or procced DP. Controllers: Illusion+cold, dark or rad. Plant/storm, gravity/storm. Dominators: Plant/psi, Dark/earth, Mind/dark. Tankers: Anything with SR, shield and bio will be effectively unkillable in most content. Martial is probably the strongest output set right now overall, a bio/martial is disgusting, but dark melee will be extra good on shield and SR. Brute: Same as tanker, but they are inferior to tanks in essentially every way. Regen becomes an option, just because tanks don't have it.
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Storm Chasing: how are you building so far?
ScarySai replied to ThaOGDreamWeaver's topic in Corruptor
Storm cell's a little more pathetic than I care for in terms of damage output, but thinking the set as a whole's aoe output is bad is simply not correct. False incarnate 2.0.mbd I welcome any doubters to try it. -
My money's on psi/kin if we're talking hard modes.
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Leveling, just use what you can, attack vitals is your best ST chain until giga high recharge. Which is why SR and ENA are great pairings for the set when not leaning on externals. Rotation goal: Blind>Ablating>sweep>Ablating without gaps. Not sure if I still have the build since swapping comps, but I'll make one for you if nobody else does.
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If it could leverage the ato properly, it'd mostly likely be competing with axe for top marks.
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For the longest time, I've felt like the only person vouching real hard for savage. I only find it weakest on scrapper due to the lack of a really reliable ATO proc mule that isn't also something you'd want to crit. It's either vicious or leap, but you want both to crit.
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Reworked the char to take the snipe over psi darts, since it's an old char. Pretty dumb single target for a plant.
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I should probably revisit the plant/psi eventually, I didn't take the snipe. Now I can easily take it and fit it with some slots for some more burst ST damage. It was getting sub-2min pylons and 4:30 trapdoor times without incarnates besides the alpha, so it's a bit of a beastly build.
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Rotate probe>tk>punch, should be seamless by the second cross punch. Hasten + purple sets + ffb uptime make domination perma that early as long as you keep fighting. Can video if I really have to. If you thought I meant naturally leveling, nah. Not enough slots. Could maybe get more uptime than most due to xpunch though.
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Psi assault is criminally underrated, same with mental for blasters. Got a pair of psi doms that are basically tanks with a full attack chain and permadom by level 14. Unlike most other pet sets, illusion times are accurate, too.
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Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Storm's not a bad set at all. Could be better, I hate the lockout, but it's performance despite proccing poorly is fairly good. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Any vids for that? Either insps were used or they lyin'. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
No synergies are present this time. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I don't care for the per-target lockout on storm cell. It's not strong enough to really warrant it, especially since you have a 1/3 chance of getting the bolt you actually need, most of the time. Critical mass moments for Storm cell would make it feel powerful, something it currently lacks. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Cool idea as a thematic choice, awful idea as a gameplay choice. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I think Storm could use some minor tweaks and buffs in certain areas, for sure. Category five feels awesome, storm cell feels...inconsequential to me. I think the earlier idea with Storm Cell just scared the piss out of most people to the point of being apprehensive to further major changes. Just don't do... that again, jesus. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
It does work like that, the way the blasts are rigged has the power grant come from you, not the cell. So intensify works properly there. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I would personally like it if combat flags could be utilized to have a freshly summoned c5/Storm Cell fire off an initial volley of procs if the caster is in combat at the time of summoning. It would be a very minor, but nice way to help it feel impactful while you're setting things up. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
The set's got some RNG to it, but the good rolls get you results. -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Can't say I agree with claims the damage is weak, I'm sure a properly built cold corruptor could demolish this time, too. This is good for a corruptor. -
Focused Feedback: Blast Power Set Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
From what I understand, ignite is supposed to make up for not having aim and is tuned higher than they otherwise would have. Not sure if I'd say it's that good, though. A known issue is the flame patch is spawning at an incorrect level and is basically cosmetic until that's fixed. Second: the fear is obnoxious. I can mitigate it because I'm playing tac arrow, but good luck to any blokes without a slow or heavy knock tax. -
Focused Feedback: Blast Power Set Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Agreed, but they seem to shoot down every alternative solution presented, this included. -
Focused Feedback: Blast Power Set Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Buckshot is great, are you high? -
Focused Feedback: Storm Blast
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Can we talk about the fact that whoever is handling the visuals for this set is an absolute legend?