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Everything posted by ScarySai
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Focused Feedback: Various Power Changes
ScarySai replied to Booper's topic in [Open Beta] Focused Feedback
Oh, my mistake. I skimmed over barrier being active in my morning rush. -
Focused Feedback: Various Power Changes
ScarySai replied to Booper's topic in [Open Beta] Focused Feedback
Your pets are already softcapped, I'm pretty sure the call to arms thing is a display issue. Edict used to bug out like that a few patches ago, I'll see if I can make a bug report for call to arms. -
Three suggestions for seismic, they are mutually exclusive. 1: Remove the whole idea of only being able to use one empowered ability per proc, and make it a mode that lasts X amount of time where you can use empowered abilities until it ends. 2: CONSIDERABLY buff the empowered abilities to be godlike. These abilities have to be strong. The set is limited not only by rng and ground proximity, but when your shockwaves actually proc, you're essentially blowing your nose on a crowd of people rather than doing anything noteworthy. Meanwhile, I could do better aoe as rad blast or archery without these mechanics getting in my way. 3: Add more empowered abilities.
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Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
I think you guys did a great job here. The core problem with single target that's being highlighted is just the fact that there aren't a lot of attacks to cycle through on elec. Lightning bolt isn't ideal as-is, and tesla cage not really doing anything on the main target in terms of damage means you have to find other ways around it. Blasters have blaps, so that's not really an issue for them. For corruptors and fenders it will be more noticeable. Buffing Tesla's main target damage would encourage using it more often. As it stands, even with full charges I don't really go out of my way to use it on aoe, it needs to hit a little harder there, but it actually hurting the main target would definitely have me using it more, regardless of aoe changes. You might say tesla's sapping capability indirectly boosts damage, and to an extent that is true, but if my target is already zero'd, then that gain drops considerably. Either way, this is damn near perfect and only needs some small adjustments, at this point. I love what was done here. -
Focused Feedback: Electrical Blast Revamp
ScarySai replied to Player-1's topic in [Open Beta] Focused Feedback
Consider me a fan. I only have two gripes with the set, so that's already a good sign for the set. 1: Tesla cage's chain mechanic feels kind of weak. Perhaps consider bumping up the damage so that a fully charged tesla wrecks things pretty hard - including the main target, or allow it to repeat-jump to shred smaller packs. 2: Perhaps buff lightning bolt to be more desirable of a power in terms of DPA, it would help the non-blasters figure out ST attack chains a lot easier. While it's not a problem exclusive to electric, electric would benefit more from both of it's starting powers being great, as there are a lot of rotational gaps due to how fast the set is while having so few single target attacks that can be rotated without help from a secondary. Other than that, no real complaints. I love the rework, I really really do. -
I love this one so much, this is a godsend to all cold dom/storm/tac/trick/devices users.
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I like the idea of the mechanic a lot, but I feel like there's too few powers that benefit from it, and the empowered powers themselves (especially rock shards) aren't very impressive. Outside of those empowered windows, I still feel like the set could stand to hit a bit harder. I really want this set to be good, a few buffs and changes are still needed.
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Seismic blast has some interesting experimental mechanics that are strong in theme, but weak in usability/practice. Buffing it considerably would at least make it not a dud, but I for once wouldn't mind it being rolled back to be redesigned from the ground up.
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Focused Feedback: Earth Manipulation
ScarySai replied to Booper's topic in [Open Beta] Focused Feedback
I dislike salt crystals for a blaster powerset. While the changes to sleeps that make it autohit are nice, and while for leveling it could potentially be somewhat useful at times, a sleep power in a powerset that exclusively belongs to the "hit everything in the room to death!" AT just seems to doom the power to being useless past level twelve. At least Fracture won't break from the mob being tagged, and has synergy with seismic. The blaps in this set have some very satisfying cronch to them, though. Big fan of that. -
Once I finalize the build I'll give it it's own post. Might even do a guide.
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Fire/mental will be the overall strongest based on its own capabilities. Fire/fire won't really do much until you get burn + hot feet, and has more reliance on insps. Beam/ta is also pretty strong early on and only gets better as it goes. It's also the only blaster where your whole toolkit encourages pure ranged play.
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I get two oil slicks per bonfire on my beam/ta. It's my favorite blaster by far. Fire paired with /fire or /mental is still the king, but beam/ta offers a unique playstyle for blasters that I'd by no means slow.
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Mind Control/Mass Confusion recharge needs a buff
ScarySai replied to Kaballah's topic in Suggestions & Feedback
So what? I must have missed the memo where faceroll on trash in this game is a bad thing. I don't even take hurricane on mine. >_> -
Mind Control/Mass Confusion recharge needs a buff
ScarySai replied to Kaballah's topic in Suggestions & Feedback
People still misunderstand storm? I thought it was generally considered to be god status in the right hands once you get tornado, nowadays. -
Mind Control/Mass Confusion recharge needs a buff
ScarySai replied to Kaballah's topic in Suggestions & Feedback
Gravity was potent, and it still got an awesome change to singularity. Ice blast is potent, but I wouldn't say no to a BFR buff. Tac arrow was potent, and now it's god status in the right hands. So I don't see why Mass Confusion and TK couldn't get looked at. -
Mind Control/Mass Confusion recharge needs a buff
ScarySai replied to Kaballah's topic in Suggestions & Feedback
I think people who want to nerf seeds are totally in the wrong here. I think slashing mass confusions CD and turning Telekinesis into some Jean gray level mass murder would be more than enough to fix mind without neutering other sets. -
Seems simple to me. In a game this alt friendly, after going through "the journey" so many times, you will want to eventually get it over with and go straight to the power spike. Also, some builds aren't strong until IO'd and tend to not be great early game.
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The game is easy for three reasons: One - we've had almost ten years to plan out insane builds were the game to come back during that post-shutdown era. As classic WoW proved, when you give players enough time to plan out how to max out an old game, they're going to make it easy by having maxed out, god level characters. Two: The game was designed in an era where keyboard turning and clicking wasn't all that frowned upon/rare, still. Moreso, the game was initially made for relatively small pulls before it adapted into the dynasty warriors level god-slaying carnage it is now. Three: Purples and glad IOs are really easy to get, it used to cost inf cap just to get one FOTG or glad armor proc back in the day, now it barely costs more than a few rare salvage drops. The best way forward is adding new content that's also difficult, or updating existing content to have more gimmicks, I personally wouldn't mind Council re-gaining it's shapeshifting and robotic presence that it just kinda randomly loses once you hit the 40s. But I suppose that's another discussion. I'm 100% against nerfing things just for being strong. Fire/fire blasters for example, are damage gods - but that's pretty much all they do.
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Monster Hunter is the first name that comes to mind. I'd need to think on the power.
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Mind Control/Mass Confusion recharge needs a buff
ScarySai replied to Kaballah's topic in Suggestions & Feedback
I fully support this idea, but it's worth noting that plant is essentially carried by two powers: seeds and carrion. Without them as they are, plant would honestly be pretty garbage. -
I don't agree, honestly. Procs don't contain, and I'm of the opinion that controllers don't hit hard enough - hence why so many of them use vast amounts of procs. Seismic being a melee attack that belongs to a single epic pool you can opt into seems fine to me. If proc damage is somehow taken care of, base damage should go up across the board for all control sets - especially gravity.
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Regen is the best set in the game if you pop four purples and ten oranges before every fight. Unfortunately, that's useless information from a balance perspective.
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Builds that perform extremely well solo, generally, are going to perform well in teams by default. You can be pedantic and try to point out the fractional differences between some build that's made to be carried by cold doms and kins and a build that's got slightly less procs and recharge, but the reality of the situation is that it really doesn't matter in most cases, especially when pugging.
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Nerf everything powerful in the superhero game, then we can truly balance the game that thrives on powerful characters doing OP things.