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plainguy

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Everything posted by plainguy

  1. You are at defense cap. Which is good. Agility Incarnate will increase your endurance recovery which will put you at the 2 point minimum recovery requirement. I went straight up tankermind on my Robot Traps. Not any procs I think on my build. I do have provoke which I do think is helpful to get some aggro off the pets. I have enough recharge that I can have 2 Triage becons up for 40 seconds.. I do notice when triage beacon is on or not.. Double of course is very noticeable. I went soul mastery because oppressive gloom is helpful. Again when it is on or off, it is very noticeable. Also another aggro builder.. Only difference I went typed instead of positional defense cap wise.. The Robot bubble puts me at incarnate defenses. I don't see anything wrong with your build. If anything I would say get rid of an attack and get Triage Beacon.
  2. I did this build.. It is a bit endurance heavy. I think that Incarnate Alpha will fix that a bit. If my math is correct, which I think it is. I am at 2.2 recovery where 2 points of recovery or more is the goal for no endurance issues. Flash Arrow puts you at Defense cap all around almost.. But I also wanted to have Range cap inherit and not relying on Flash arrow. At one point during the build I was torn between a Defense S/L Shield and Resistance Shield.. But then settled on Resistance when I realized Flash arrow benefit. Some issues I don't like.. Superior will of control in Spectral Terror.. Needed for Range Defense cap and the Recharge.. I am sure I could of found a cheaper way to get range defense cap. Oil Slick slotting- Again Recharge.. I went with Psionic Mastery but was considering Fire Mastery for Consume as it has a duration.. But in the end I like the World of Confusion bubble.. Was also thinking Soul Mastery but Consume beats out Dark Consumption because of the duration.. Of course Psi has no Consume.. But again with Incarnate eventually endurance is not an issue, so consume becomes less of a need. Cloud Sense in Flash arrow has the damage proc that breaks blindness and generates aggro once the proc goes off.. So not ideal for blinding one group and pulling another.. What I can tell you soloing 3/8 extremely easy.. I think once Alpha slotted 4/8 is very doable.. I like the Psi resistance as well. Helps on Arachnos for sure.. Very noticeable as the Incarnate mission is usually my litmus test.. I can solo without pets almost, albeit a bit slower.. I got tired of reworking it but I just feel it in my bones there are improvements to be had.. If you see anything let me know.. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Acc/Dmg/EndRdx(7) Level 1: Entangling Arrow -- GrvAnc-Hold%(A) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(7), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(9), CldSns-Acc/EndRdx/Rchg(11), CldSns-%Dam(11) Level 4: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(21), PcnoftheT-Acc/EndRdx(21), PcnoftheT-Rng/Slow(23), PcnoftheT-EndRdx/Rchg/Slow(23), PcnoftheT--Rchg%(25) Level 6: Flash -- BslGaz-Slow%(A), BslGaz-Acc/Hold(50), BslGaz-Acc/Rchg(50) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27) Level 12: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(15), RedFrt-Def/EndRdx(15), RedFrt-Def/Rchg(17), RedFrt-Def(17), RedFrt-Def/EndRdx/Rchg(19) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 18: Phantom Army -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Rchg(27), ExpRnf-Acc/Rchg(29), ExpRnf-Acc/Dmg/Rchg(29), ExpRnf-EndRdx/Dmg/Rchg(31), ExpRnf-Acc/Dmg(31) Level 20: Acid Arrow -- TchofLadG-%Dam(A), Bmbdmt-+FireDmg(31), JvlVll-Dam%(33), PstBls-Dam%(33) Level 22: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(25) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(36) Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36) Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(36), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-Def(37), RedFrt-Def/EndRdx/Rchg(39) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43) Level 38: EMP Arrow -- Lck-%Hold(A), BslGaz-Acc/Hold(43), BslGaz-Acc/Rchg(43) Level 41: Mental Blast -- Apc-Dam%(A), GldJvl-Dam%(45), Empty(45) Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 47: World of Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(48), Ccp-Dam%(48), MlsIll-Dam%(48) Level 49: Psionic Tornado -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 22: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1379;674;1348;HEX;| |78DA6593CB4F135114C6EFB453919652CA439E95D202C58285E2634B101FC140422| |2AEB129036D9CB4645A82B873E13FE0C695A2A8E02382BA72EFDA188D2E34EEF095| |18051583BAA9A7F37D3C122633F9CD3DE77CF79EFBDD99E10BC7CB964E5DEA535AC| |58099C8E5C606B299BC95354DC3728F1AC954266B66276755F12A9127BC9DDEAC8C| |0D9AE6742E9DCD6C061A77D41C9B9E98888D5AE9E4F9B17ECBCACEF8073329C3323| |2F9D8E68B6F242B730C198971C3CAA5D2536E7B7C66CA30C6BDF6EBC9F4642A9FCE| |4C7A30328BC3EA1353E9646CA4B86A3A39369CC8E50D6BB64EFA0BCA33A7295E059| |7BA2688E8CA719D9C03F51BE43CB8E7266815B5B6BEA0D4598752715DE564AC21E6| |D256241690FA0FE0DE8FE427D0FD99FC02E645E7A4D6F950B3D7A85E2297C17D8FC| |8C760DD13705EE0C23E1CAEB7982FFE9A7C03DE929A12F65B5203DDB4A0143AAD94| |F50DACBF2D390F72CAC37ABF1CAC973D7A192BF7916EB0C2439683955E30245A1FB| |49AAF131E56927724EEE739F8FBE065433FD8B4EAB06B9A7E82FB7F916BE08C68AB| |30AFB3EA39730E97CD60C8093EC53A61E9A186FBAD798FDABA77A04372B5F4A7F63| |2620B32AEE77EEB179C763FC145B0E52E798FBC0F861F804E99AF91FB6DEC451FE1| |E202E2AD2EB900E70DD0C7307D6CA58FADF4B1953EB6D3C7454133BD6AA637EDF4A| |2FD0718A157117A15590767451B82560FF5C2DF0387C8C3E411307A14BC289A36F4| |EA68FB8779A2FC56A2FC565EC8F63A58D31187AEAB0B7BEE2AC8A55ECAA013157AE| |75F66D6C183BFC90DF20FB8EC552AC6938D25306BF739F22B9CECDE802BAF44D243| |B77B56743B16E72936E95B7FB9DCC56E02DB91C2D0AEEC88CE1F5B229A1DF9E6DEF| |1AFDB91D5ED88A65AD06FD969F4F27D57F5DACEEAABE8AAEC0AF82CBAF54D16FE03| |6728E3A0| |-------------------------------------------------------------------|
  3. I get but my "let me save this just in case" has definitely and absolutely helped me.. I think today, unlike back then.. Actual Disc Space is no longer an issue and cheap.. I am sure if anything that they have more Disc space then they know what to do with. My thoughts Super Hero/Villain game. High Tech.. Magic.. Bases have some cool stuff in them.. Portals.. ETC.. But no computer that controls inventory ? We have this in the Real World today..
  4. Thanks for the responses.. I started reading the Proc thread to get an understanding as well. I will just add another damage proc instead..
  5. Mental Blast.. Was thinking Mental Blast, Look for Proc to go off then fire off oil slick.. I have a feeling I will have to test this with a practice dummy to see how his goes..
  6. Reading up on the Proc thread ATM. City of data has a different description then MIDs does to some degree. Oil Slick goes up 160 points of damage which isn't bad at all assuming it can be timed correctly. I just might slot it and test it out and then use an unslotter if needed.
  7. Just wondering, I am looking at MIDs and I see that Oil Slick damage kicks up with the Build up Proc active. I know the Fire component is a pet of the Oil Slick. Just wondering if anyone knows if this in fact works ? I am assuming would have to get the BU Proc up first. Then fire off Oil Slick, then activate the Fire component within the 5 second window I am guessing of the BU proc.
  8. Personally playing a bunch of toons on and off, this is what usually transpires.. Once I get a toon to 50. I then being going through each character to see which IOs they have in AH and Which IOs they are holding.. I am also looking at the merits and Salvage.. It would be really nice if a player could go to a super invention table and get access to ALL the inventions and ALL the Salvage on his characters.. Again only speaking for myself but I am sure there are others out there.. When I get to 50.. It could take 4 to 6 hours over 2 days period to slot out a character. I usually run 2 accounts during the build process so I can pass off stuff to the other toon in base and I have one salvage rack empty to drop off stuff as well. Look even if I had to log on the other toon to get what I needed. At least I can look to see who has it by using this super computer. Further it would be nice if the super computer could pull from the salvage bins instead of having to look through the salvage bins to find what I need and have it on the character..
  9. 3 Drone does not last long.. But 2 is consistent Here is the build I am using.. You can just switch up the primary
  10. Quoted this because not worth repeating.. I can add this Robot Traps is an extremely good combo.. You can get to almost defense cap with Robot Traps on Single Origin Enhancers.. So one purple inspiration and Taunt will be pretty much Tankermind'ing.. I would not go with Dark because you are relying on Darkest Night to get you defense capped.. Again as you learn you will understand why this might not be the best. But Dark is cool. Just everything relies on a hitting a mob.. It is very annoying when you miss a mob especially when you needed a good hit.. You do not need a farming toon, But I will tell you if you take the time to create one, the world in this game is your oyster.. Unless you take the time to learn how to play the Auction House Market.. I don't have the Patience for that so I just farm. Yes boring but at the end I can make the toon and the build I want..
  11. Not attacking StrikeFox comment. Just striking down the Group Fly.. PERSONALLY.. I tried really hard to make a Flying Fortress build and Group Fly was just too clunky.. Looks great flying across the sky to a mission. But MANY missions ceiling heights are just so LOW that it is useless. Pets get stuck in the Stalagmites on caves or some indentation. They don't teleport.. I can tell you once you get to IO builds you won't worry too much about bodyguard mode. I play with 1 pet on some builds and put it on aggressive, NOT to have it on bodyguard mode. Otherwise it will die fast.. Again all depends on the build. But I can say reverting the pet commands back to the way they used to be is much better then it was..
  12. My 2cents.. Caltrops The Range is crap and the effected area is so small. I can see the utility but should I waste a power slot on it? As was stated very good for area denial and basic overall keeps the mobs moving.. Moving mobs don't attack. You will Definitely see a damage redux on high level missing settings with the less number of mobs attacking. Taser With Web Grenade already taking a slot, is there any reason to take it and add slot to it instead of Web G? I know some see value.. I don't.. I don't need to stun.. I need to kill. Nothing that I can stun is of value to stun.. Meaning I am not gonna stun an AV with this and any boss is just better off dead/arrested. If I need to stun a boss then I have bigger problems with the build. You are just better off dropping AOE and single target hits on that mob you want to stun until it is dead or everything around it is from the AOE then work on taking him down. In a solo setting the mobs will always come back to you eventually. In a group setting they will just get knocked off by another player. Maybe good leveling up for a bit.. But end game respec out of it. Smoke Grenade I see No One with this in their build As mentioned is great to get you defense cap and beyond.. Again 1 in 13 hits for a equal con mob at defense cap.. Who doesn't want those odds. Time Bomb Same as Smoke G above Useless.. Crap damage and you have zero control over it.. Again just no value.. Gun Drone Seems to only be relevant if Hover. Wrong on Hover comment.. Gun Drone was fixed.. I will brag and say I posted it up on bug board.. Many countered with working as intended.. Then it was fixed next patch.. Yes I gloated.. No one responded back after my gloat.. With enough recharge and procs you can have out 3 Gun Drones.. Yes one might be only 10 seconds.. But again with recharge you will have the ability to have two Gun Drones out for 40 seconds together. If you have Burnout you can definitely have 2 Gun Drones at the start.. So You could Gun Drone.. T9 AOE.. Then Burnout.. Gun Drone.. T9 AOE and then 40 seconds later have a 3rd out.
  13. Both Nice builds.. Both Perma WOP and you can see the similarities that sort of push the builds in the same direction. Which goes to show you, certain secondaries require a certain direction to be optimal .. EG Perma WOP.
  14. I am now running this build on 4/8 setting ( Council and CoT ) Again Zero complaints.. The biggest thing needed is you need to keep the pets back and engage the mobs first and then you can call the pets in.. Otherwise Purple con AOE attacks knock out the Tier 1 pets pretty fast..
  15. I couldn't take down the bosses after the super computer. It pretty much was a stalemate.. After 30 minutes I gave up..
  16. Tested it out worked out excellent. pretty dam close to defense cap all around. Zero complaints about the build.
  17. That was exactly it.. Thank you
  18. ahh wasn't aware I will pull it out and look.. I see KB and immediately assume it is gonna happen... I will report back.. \ Thank you
  19. Just respeced to this.. Working out well.. Running 8/3 no issue at all. Much better than the Group fly build. Only issue I have atm is MIDS has me at cap resistance and in game I am in my 50s for resistance. Trying to see where the error is but not seeing it. Tried matching the in game bonuses to mids and they look the same. Just at some point I loose 20+ points of resist somehow. Seems mids in incorrect. I can tell you after the initial attack I can literally fall asleep ( which has happened twice so far ) and the robots are killing off the group..
  20. Just posting this as evidence to what I am saying, so I am not saying something that isn't true Mastermind Summons & Henchmen Buffs Mastermind Henchmen Summons have had their recharge times reduced: T1 Henchmen: reduced from 60s to 5s (25s in PvP) T2 Henchmen: reduced from 90s to 10s (35s in PvP) T3 Henchmen: reduced from 120s to 15s (50s in PvP) These summon powers are no longer affected by recharge buffs or debuffs Mastermind Henchmen Summons have had their endurance costs reduced: T1 Henchmen: reduced from 19.5 end to 5.46 end T2 Henchmen: reduced from 19.5 end to 9.62 end T3 Henchmen: reduced from 19.5 end to 13.18 end Henchmen upgrade end costs have been reduced from 22.75 to 11.375 Note: This were some quick low hanging changes to help Masterminds out a bit, we are currently investigating further improvements to Masterminds for the future
  21. Oh.. So its okay when you want to bring up my Petless mastermind builds and twist statement in my first post and make it into something I clearly didn't say. If it were true you would have quoted me. But now you are saying you PL to 50+1 and that give you game play experience, How ? So you never really leveled a toon to 50, you just automagically AE your way to 50 and then talk about the trials and tribulation of leveling up a character.. Basically war stories you were really never in. Maybe if you played a Mastermind to 50 and used the attack powers while leveling you will understand the game play for masterminds attacking and other arch types is different. If you actually played the game you would see the cadence for masterminds is much slower then other arch types. Personally I have no time for you debating or discussing something you never really experience. Further it isn't fair that you come here talking like you have when you haven't.
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