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plainguy

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  1. This is what I roughly I got transposing my build to yours. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Controller Primary Power Set: Plant Control Secondary Power Set: Traps Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Presence Ancillary Pool: Stone Mastery Hero Profile: Level 1: Entangle -- Empty(A) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Caltrops -- Bmbdmt-+FireDmg(A) Level 4: Triage Beacon -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9) Level 6: Strangler -- Empty(A) Level 8: Roots -- Empty(A) Level 10: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(11), ShlBrk-Acc/Rchg(11), ShlBrk-DefDeb/EndRdx/Rchg(13), ShlBrk-Acc/EndRdx/Rchg(13), ShlBrk-%Dam(15) Level 12: Seeds of Confusion -- CrcPrs-Conf%(A) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(19) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 18: Vines -- Lck-%Hold(A), Lck-Acc/Hold(19), Lck-Acc/Rchg(31), Lck-Rchg/Hold(31), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(33) Level 20: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(21), Lck-Rchg/Hold(21), Lck-EndRdx/Rchg/Hold(23), Lck-Acc/EndRdx/Rchg/Hold(23), Lck-%Hold(25) Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(25), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 26: Carrion Creepers -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40) Level 28: Super Speed -- Empty(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(45) Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(33), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(37) Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Kick -- Empty(A) Level 41: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42) Level 44: Fissure -- PstBls-Dam%(A), JvlVll-Dam%(45), Bmbdmt-+FireDmg(45), Artl-End/Rech/Rng(46), Empty(46), Empty(46) Level 47: Seismic Smash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(48), TchofDth-Dmg/Rchg(48), TchofDth-Acc/Dmg/EndRdx(50), TchofDth-Dmg/EndRdx/Rchg(50), TchofDth-Dam%(50) Level 49: Provoke -- PrfZng-Dam%(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 28: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1278;611;1222;HEX;| |78DA6593D96ED3401486C78EDDB469D2EC5D092D296D0A09A1E50590288B841A142| |92D176C9145DDD69295448E23C125AFC00D2FC07A83C4521AAE790B56710DA56529| |50B6703CE72F89A815FBCBFC73CECC3F67660A578E07EF9FBA7654289159DBA8D7C| |BB3D58AEB546DDB74FC670CB7E118B6F01E3FBD63EDBE9DB07CD1362AEE4E2BD911| |70ACB1B4949F778C5A5D848B558A9C338D45D3A9AF58B5806C976AA6B918927F4F5| |ACB2BAE55598ECA56C1A858B5866DB856B5123B51B32EE74B6EB562960B46DD359D| |AB839E137A1F28024F8B7EF488E793D450A02CA842CC68E205690A3445D5A5F6923| |41F6BBAAFA4484D9B0717985DEF7CCCF7CCEE75E643EAD631AB2E677DA470753CC5| |2F9557347E0FC6EF51282FA589800AFA98410DD4997D5DCC55CAEB85DF5E83D710A| |5E143ACA9A124FBEB4B306311E66B9A338C98306222888920668D1065A77AF4078F| |1DDB62EEFD0A7E638E7D07B7996F68FC38D614474E023909E4F423A71F398398234| |EFE93C84DDE43DF4DE6F02DF03673CF1DF02E334DB9039CAB0C64057B049BA40FF1| |7AB4A1C79AD42657C127E01A33D3648ED37823D8AD11B95B1A2929542E85CA6550B| |11C2AF894308ACA8D6EA2321BCC7D1FC14FE067E6FE2FCCB754B934569FFEC9DAF8| |2FF037F807392D50F06953C9DB04DC4E48B73E52A6508FA9231C75C02B109D1DEFA| |866E132DBE41AE5D21C93C3D93FD40DCAD1F8BB1D14220F87F973848C260E9F072F| |30672E8297C0327398FC4CE3BC4ED7B177DAFF3733D5565A73BB7A8B1AAEAD7747A| |5B21EE8B8C952D9682B8A38CBBBA29E56A4870FBBA2373BA36FB02BF53AF3D9C17F| |27A0F517C163E8DE| |-------------------------------------------------------------------|
  2. Asking.. What sub forums you talking about ? I only see the suggestion forums for posting suggestions on just about everything in game.
  3. Again not a Blaster.. But I redid my build from his.. 1000 times better.. Higher DPS and kept my sword attacks. Again Sentinel Running 4/8 setting no issues. This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ninja Tool Mastery Villain Profile: Level 1: Dual Wield -- FrcFdb-Rechg%(A), Thn-Dmg/EndRdx(13), ExpStr-Dam%(13), ImpSwf-Dam%(15), Dcm-Build%(15), Apc-Dam%(11) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37) Level 2: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(7), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11) Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(5) Level 6: Suppressive Fire -- UnbCns-Dam%(A), GldNet-Dam%(9), GldJvl-Dam%(36), NrnSht-Dam%(7), GhsWdwEmb-Dam%(9), Thn-Dmg/Rchg(36) Level 8: Swap Ammo Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 12: Bullet Rain -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(21), SprSntWar-Acc/Dmg/Rchg(21), SprSntWar-Acc/Dmg/EndRdx(23), SprSntWar-Acc/Dmg/EndRdx/Rchg(23), SprSntWar-Rchg/+Absorb(25) Level 14: Master Brawler -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(43) Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod/Rchg(29), PrfShf-EndMod(29) Level 18: Executioner's Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(31), SprOppStr-Acc/Dmg/Rchg(31), SprOppStr-Acc/Dmg/EndRdx(31), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(43) Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 22: Hasten -- RechRdx-I(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 26: Super Speed -- Clr-Stlth(A) Level 28: Quickness -- Run-I(A) Level 30: Kick -- Empty(A) Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(50) Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(39), RedFrt-EndRdx(42) Level 38: Assault -- EndRdx-I(A) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45) Level 44: Sting of the Wasp -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(50) Level 47: The Lotus Drops -- TchofLadG-%Dam(A), Obl-%Dam(48), Erd-%Dam(48), ScrDrv-Dam%(48) Level 49: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Pnc-Heal/+End(37) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(34), PrfShf-EndMod(43) Level 26: Speed Phase Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1516;740;1480;HEX;| |78DA65944B4F135114C7EFB453A085D296828080D8F2281428545DF88C0B4183015| |2C1B8F15147B8C09071DA74DA04E2CA855F40176E8C6E1075E3CAD7DEADF858F900| |DF31F105FA0DEAE9FC0FB54927697FF79E398FFF993977C617876BEE1FBB7C5828B| |5470CCDB29253D2CCEAA6342A27B46C2EA3194E415725FD5AB7EE242735734ECEC4| |86739A914CE856366558EDC59BC372569A968C4DE5D232939C94B3865C945660D49| |C9719F2896D2D3C8954CA884DA5A59CF1DACBA3FADC3CA598F3D9BB31A9CDC88C35| |AFA703F67E5C33F574CED0B27ACA6C1949EBD3B162C509DD5CD092E39A959599A52| |652DA4BBF0F11FA530ADAF32E71C521445C15353705B844FBA02A6A57C8A18D7883| |EC115578E2F03BDD538C758806C5B6F9EBC14E3FF831C22E22AF2A0F54DBE678C87| |C04563C063D4FC03394D7C9799D9C57E5BC2AE7FD44795DC8EB728D424FD588D366| |473F58A14177D545C474DC425F9F29B612F9F367A9969B6BB9B9561DD7AAE35A5FC| |8BF9A9F51F53368AC5F653E07B7BD60BE049B5E81E728BF97757ABF4357D30F70FB| |4FE62FD0BF01467F831AC5FA589BEF3A7A6CBDC6BC0A7E256D01CE1F78839A3BDE3| |2DF31D7C0D03A187D0F9EA7FC41CE1FE4DE23DC7B847B0FD34837C04734F4E1F9A9| |646BE4B8468EEBE6B86E8EEB209F66E812CD6E68BD40F55A3857CB007239C8AF8DF| |DDAF274896FD4513B77D47E08913BF732F731F783A18360FC00384D15C2FCA6C21E| |EEA41AECAD61655E565ACB761FBF6D52D2C5EABA425017245B0FE7EB59468D81DB6| |0EF0AD87F877997790F5C262D7DE8C3D9779210A6D80473128C9F0093741463EC1B| |5B45FCA0C0140C6E3AEC291EBC044D4ED234044DCA5023263CBE0BBE0B8523ADB8E| |CC96E55055FF9C2969EEC985A3CAF34F4A892508BE75328B6D786872C4A69DC6699| |E5CF7F8B439CE2137F5CB1BF0E9D2168F95BEAC3D31BE2E98DF2F43E8D16A7241F2| |DD33B5466899759769759F69459DC7E219C5CE575045FE9C27AAD64BD5EB2FE07E4| |4900B7| |-------------------------------------------------------------------|
  4. To stick to this topic.. Will unique IOs placed in one form work in other forms ? Examples White Dwarf Step - I/O Blessing of the Zephyr Knockback reduction 4 points work or take affect when in Human Form White Dwarf Sublimation - I/O Preventive Medicine Chance for Absorb Proc Will IO set bonuses also transfer over to other forms ? Following the same example above 2 Blessing of the Zephyr slotted into White Dwarf Step will give defense bonuses to a player in Human Form
  5. Okay figured it out. Show columns under View setting must be changed to see the powers.
  6. Uninstalled and downloaded and updated to 3.0.6.0 Still same issue..
  7. I am running 3.0.5.6 - I think there might be an update but Mids is not updating.. It is difficult to see on this page if there is an update.. A Sticky with a current version and what was updated would be nice, but at a minimum just a current version would suffice. Is there a new link I can add to check for updates in the config section. But here is the issue. It seems the Inherent Powers section is limited to 9 and nothing else is displayed.. So can hover over the black background and see that the powers are there, I can left click to lock the power.. But I cannot slot the power.. I tested this out on other archtypes by adding Prestige powers and the same thing happens. 9 is the limit.
  8. Like everything you said.. But I thought this was a very good explanation between the two.. Should be a sticky honestly
  9. Yea.. My big mistake is for some crazy reason I didn't realize this was TIME.. I got caught up in the Proc math on the attacks that for some reason I just didn't catch the secondary.. Senior moment..
  10. I need to take a look but I "THINK" you can get positional Defense cap.. But it might cut down on your procing. I will circle back on this tomorrow. Is everything a must power wise beyond Plant Control and Traps ? I usually try to get Triage Beacon into the 40s on recharge. This way you can have double Triage Beacon for a time. For example I have a build with Triage Beacon that is at 40 second recharge and it give me 535 regeneration.. But doubled it is 836 for 50 seconds.. You are in Scrapper Regeneration range. It is very helpful. I play many petless or semi petless masterminds and I am doing 3/8 setting and sometimes 4/8 on traps builds. Again I don't know the numbers for Controllers and if they are different. This is my Thematic Robot Boy.. Kid genius and his robot Goliath..
  11. Someone pointed out to me, which I never realized and then tested and confirmed. The KB chance is low in Trip Mine so not worth slotting. So 5 slotted would be the way to go if you want that extra slot some place else.
  12. I play a lot of Petless and Semi Petless masterminds ( Last Pet ) If you go to my thread on Petless mastermind in my signature, you will see I killed an AV with Robot (Assault Bot) and Traps. Trick Arrow is good.. Oil Slick eats them up when ignited. The build I go for with Trick arrow which is obtainable is Range/Melee Defense cap and S/L Resistance cap with high recharge for Oil Slick. I just jump in drop everything from Trick Arrow, put pet on aggressive if it is a semi petless build or normal for full pet build. Then I just point them at a boss and keep fighting the boss until dead and move on to another boss. I have many trick arrow Semi-petless masterminds.
  13. You know I forgot it was TIME !.. I'm retarded..
  14. What is the game setting if I can ask. Meaning group and level. 1/8, 3/8 ETC I need to keep reading the Redlynne post. I am so big on defense that when I look at it and don't see any defenses I wonder about survivability. I get there are hit debuffs and such.. I understand its a new concept to some degree, so I just need to wrap my head around it.
  15. How do you get this setting again ? To see the game this way.. I seen it somewhere and failed to save the post.
  16. This is what I am running ATM and I am doing 4/8 with it. This is with Agility on.. It should come up, but it has afterburner in the build from an old version of MIDS.. With Agility you are range cap 4 seconds off perma. S/L is almost capped at 74.27 I like the range cap because it affords me some protection when I am moving in on a group and when runners try to hit me from afar ( those cowards) I had Psi but it was just lack luster so respeced into this. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Trick Arrow Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Spectral Wounds -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(46) Level 1: Entangling Arrow -- GrvAnc-Hold%(A) Level 2: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(3), CldSns-Acc/Rchg(3), CldSns-ToHitDeb/EndRdx/Rchg(13), CldSns-Acc/EndRdx/Rchg(13), CldSns-%Dam(15) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-EndRdx/Rchg(5), RedFrt-Def/Rchg(5), RedFrt-Def/EndRdx(50) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(17), PcnoftheT-Acc/EndRdx(17), PcnoftheT-Rng/Slow(19), PcnoftheT-EndRdx/Rchg/Slow(19), PcnoftheT--Rchg%(21) Level 12: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(21) Level 14: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37) Level 16: Kick -- ExpStr-Dmg/KB(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), SlbAll-Dmg/Rchg(31), SlbAll-Acc/Dmg/Rchg(33) Level 20: Acid Arrow -- TchofLadG-%Dam(A), Bmbdmt-+FireDmg(23), JvlVll-Acc/Dmg/End/Rech(25), PstBls-Dam%(25) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(43) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-EndRdx/Rchg(27), SprWiloft-Rchg/Dmg%(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34) Level 28: Flash -- Lck-%Hold(A), BslGaz-Acc/Hold(36), BslGaz-Acc/Rchg(36) Level 30: Consume -- PrfShf-End%(A), Erd-%Dam(45), Obl-%Dam(48) Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(36), ExpRnf-+Res(Pets)(37), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39) Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(40), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(42) Level 38: EMP Arrow -- Lck-%Hold(A), BslGaz-Acc/Hold(42), BslGaz-Acc/Rchg(42) Level 41: Fire Ball -- PstBls-Dam%(A), PstBls-Dmg/Rchg(43), Bmbdmt-+FireDmg(43), JvlVll-Dam%(45), JvlVll-Dam/Rech(45) Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48) Level 47: Afterburner Level 49: Disruption Arrow -- EnrMnp-Stun%(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 12: Speed Phase Level 50: Agility Total Core Revamp ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1372;672;1344;HEX;| |78DA65934B4C13511486EF9D4E2DF441A99502B648698B94470B452571858A8F686| |842A2AE9B0606686C5A326D03B873EDCE0D2B4551C047C44762E2DEB53BDD18773E| |3752047C6EC6D3F94F691327997C73CFEB9EFBDF39C985D3CE8D73D746856C1ECBA| |60B85D4583E57D4F3D9ACA637244BC5743193CF89CA63A3375C7356E3E2E7B3D952| |8182AA067F5DCCA9D2F474FC929E99BC923AA9EBF979E19EC853CAB8969ED2F4C26| |C66CE6EAE2FCE69DA94CBFC3C9B99992D6672330EACB295A5E7CC5C66923CBA964A| |A60B454D5F6CA35E42F42E4BC18F611537090955ECBBC55C061B6E33EF80B11550A| |FE49AF986109715D356A0B584CD2A3F90AD4315CA47E627D0F999F9056CFA0A7A48| |200BE75A5AA459CFDEC47481AA93E90013763044B956E44A6B7FA5BF46D1C4BC4B7| |61BF769E3BA454223EFD5F8983E7A54D1BCC17C02EE7FCA7C061E780E86692F0734| |938EF70A7CEFC01285B8D8E77A837345DEF2F929CF0D9F70CF93CDAB8A558AF7B0F| |E9EB262F61BD8020F6D337798A360F004384FB95E9CC1E27D8DFD7D8AD564DB710B| |F85298B4D0DE2DAC4FCBB0C5D4C0D72ACDBE54F2B5B216ADAC4F90750DB2CE5DAC7| |B84EFA18FEF658DD0CEFDB7AFA1EEC1FBCC4760E001D8F590B90EAE50AE1FB98AFF| |2FFA0FB36661D6AC52B2432A664CC712620636E11B1438E33AD5E9E41E3AB7F11F8| |6CB6064173CBCC3DC627E071725E68072D5D0306C3D23CC23CCA360EF31F02AE574| |432FA59BFBEEE5BE7BB9EF7BD45A94EB46F90EFA5E30F98E0642E87F60045C25F4A| |3AEDABF0B5BEC07F31738F89BF907143E21E2D8C758A0DC21FECF87AEE3FFA256AA| |F36D046ADF95A56188F1FF2C132A8F3459A469F966DF9B68216398FCCD7A5B14B67| |2CD2665176E38710113B355EF5B828A891BE0ABBEBD69C2F3938E9440B0F10F797E| |D80E| |-------------------------------------------------------------------|
  17. I don't know.. I keep beating Redlynne up in the Comic con fire farm.. * Rimshot*
  18. I can tell you Running Semi Petless build with only the Oni.. That Pet is very good.
  19. Just respeced into your build.. Much, much better.. I think I can do 4/8 with it..
  20. Figured I would edit this. Your build is much better than mine and I am running 8/3 setting.. I am going to switch to your build, honestly.. Smash/Lethal/Range/Energy Defense cap. It is a fun build. I love the Ki Push then shooting them in the air, when they go in the air. Sometimes they just fly back. But still fun. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Martial Combat Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx/Rchg(27), Thn-Acc/Dmg/EndRdx(27) Level 1: Ki Push -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(3) Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Rchg/Dmg%(9) Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(17), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(19) Level 6: Swap Ammo Level 8: Bullet Rain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(21), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(13) Level 10: Kick -- Empty(A) Level 12: Reach for the Limit Level 14: Burst of Speed -- Erd-%Dam(A), Erd-Dmg/Rchg(37), Erd-Acc/Rchg(37), ClvBlo-Dmg/Rchg(39), ClvBlo-Acc/Rchg(39), ClvBlo-Dmg/EndRdx(34) Level 16: Dragon's Tail -- Erd-%Dam(A), Erd-Dmg(45), Erd-Acc/Rchg(45) Level 18: Executioner's Shot -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(23), Thn-Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(25), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23) Level 20: Reaction Time -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/EndRdx(36), PrfShf-End%(37) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 28: Inner Will -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(29) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Throw Sand -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(39) Level 38: Eagles Claw -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx(48) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(48) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Prv-Heal(A), Prv-Absorb%(3) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 24: Speed Phase ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1509;691;1382;HEX;| |78DA65944B4F13611486BFB994DA4AA52DBD520A520A62C181AA7B13458D092515D| |46D3381099DA44E27ED34D1A57B5DB8328172335E37FE097F867849BCA10674EFA2| |9ECE790B8D9D64E63973CEF77E9773CE4CE1DE7CFF9BEB0F2E092970A5A2D7EBA5C| |BF4748C9A7751771A35BD22DA9797EE1402A525DD5A3356B5F9865E2915CDBA53AD| |D4B39DD872C3B6AB35472BE835C7A47841B74CBB51D11DB36A856E5865A366588ED| |63102C56AB5A25D33D7CA8E69ADF9DDB765DB3056FB5D73C1D06DF20F745E568D5A| 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|FA7E3CB037BAEC6697FD96FE8471D8FF00FA8300BB| |-------------------------------------------------------------------|
  21. This is a build I was working on. Victory Rush was tossed in just for another Endurance recovery power. If I did the math correctly Panacea puts you at about 3.37 which is .30 short of the 2 point required endurance recovery. But you have Victory Rush, Touch from Beyond and Dark Consumption for Endurance boosting powers. From Incarnates you can go Agility to get you closer to the 2 point variance or go Cardiac to get you there. I couldn't figure out how to get any more procs into the build without loosing more defenses. Decimation chance for build up when activated on MIDS is really showing some high numbers for Hail of Bullets. But it is one Proc per minute. I wouldn't be relying on it, I think. Was trying to go Smash, Lethal and Range Defense cap with Max resistance in Smash and Lethal but this build was not conducive to getting those numbers with the sets available. I know this works well because I have it on some Petless Masterminds and I am running 3/8 setting on them. But this is pretty good with AOE type attacks between DP and Darkness Manipulation. This Hero build was built using Mids Reborn 3.0.5.6 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Dual Pistols Secondary Power Set: Darkness Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(42) Level 1: Penumbral Grasp -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(3) Level 2: Dual Wield -- Dcm-Build%(A), ImpSwf-Dam%(9), FrcFdb-Rechg%(11), ExpStr-Dam%(11), Apc-Dam%(19), GldJvl-Dam%(21) Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(5), Ann-Acc/Dmg/Rchg(5), Ann-Acc/Dmg/EndRdx(7), Ann-Acc/Dmg/EndRdx/Rchg(7), Ann-ResDeb%(9) Level 6: Swap Ammo Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 10: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 16: Soul Drain -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(17), ClvBlo-Dmg/Rchg(17), Erd-%Dam(19), Erd-Dmg(21), Erd-Acc/Rchg(45) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx(50) Level 20: Touch of the Beyond -- PrfShf-End%(A), PrfShf-EndMod/Rchg(46), NmnCnv-Regen/Rcvry+(46), PrfShf-EndMod(46), PrfShf-EndMod/Acc(40) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27) Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27) Level 28: Dark Consumption -- PrfShf-End%(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37) Level 35: Dark Pit -- RzzDzz-Immob%(A) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 44: Hasten -- RechRdx-I(A) Level 47: Super Speed -- Clr-Stlth(A) Level 49: Victory Rush -- EndMod-I(A) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 47: Speed Phase Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;690;1380;HEX;| |78DA85934B4F534114C7E7DE4E050A8596164A29055AA8452895FA054C14353134A| |934714B6ECA4DB9B1B6D73E14962E5CA81B051F0914D044117CAD7CAEFD263EA389| |E8DEC5F5F4FE0F95848593DCFB9BF9CF993367CE99492F4E77BC3C73F5B850DC270| |B5AA5327782FE55BDEC4C6B7923271AAD85BE10CB73B35A31AFCF27A76B5A612E63| |54AAA54225B63797AD9966A95C4D4E6BE50B459D7CA5B5A261D60A5AD528154547A| |6542A246774CD348AF9AEBDC1BC5EAE2C18A6DB1E9F36F20B559A75D9A3ACA9EBF3| |C153A6914BEEED90D6723AFD1AFDA53E0A6B9CBEA0877E4A2350CB29B6A51029290| |676984FC1C167E0F073F0C80BF0925F70B354719D1095227103546F82FDE45F61FF| |4A9D1097A2758B84B014AE6BAAEDC7B544F449D19DC2D89F70D80CD15A07AF757C8| |4263F313F8387BE30BF82ADDFC0015AEBC45A2B4CFD16F6D3F28ACFF29AF9068CBC| |65BE63BE072B74C6365EDB568736BA0E1EDE606E321F80F187602FD5BE1D6BD5F61| |EC5D63AFC4C0FE8251B37DBB8D9A6936D3AD9A6463174D945B29C5D05616B9E8BCC| |22D8BDABDA39F57F07133FC0213ABB976BE45D876D62134C6D8097C9BF0F36D2771| |F35985C619E470C93CB18C7EF813E8ABB87F3D2F3085AEF63E616D8F784B90DF6EF| |802AAD0D603F4720837B72F41C739699051D641BC43E4AF0186ADB1FC0FDB942718| |7846CCC8910C72DC93ECCF90C733E07399F839CCF08E56408FB3B8756E173648D59| |67AE83A31BCC4D7091F68CC2BF882E228E25D262EC2F768BDFC86DE63238BEC2BCC| |3BC0BFEA158C638DE318E37C5F1A638DE289D6982F79C9840CD46484B624F916CC3| |D9B7E8414F0987AD4D0DC32E229BEFDB1A90CDF7DA185A969839A064249B93A2D8C| |A4F57F305B3B27B40F9F54F51940832153FABD8AFFDF7FE39AE92CAB7E9C378F314| |FF69AB74899D6CB9B6AF5FDFD7B7DB5F1E25FE14| |-------------------------------------------------------------------|
  22. Suggestions and Feedback should have sub sections.. Example Current Power Sets New Power Set Ideas Costume Customization Alternate graphics / animation for powers Economy Could they add data fields to fill in or drop down boxes ? Example Archtype - Mastermind Primary Power - Repair Then the suggestion. Maybe add in other fields like Issue - This field would have a drop down box of debuff, To Hit buff, Endurance, Hit Points, Damage, Crowd Control, Status Effect. Have an other option and then another drop down box to fill in what this Other option is. If anyone notices the Other is incorrect we point it out to the author of the thread to fix the selections. This would then allow, as someone suggested a much easier way to parse data out. Now they can say Give me all Mastermind suggestions for Power Sets with issue Endurance For costumes you could have a field, New Costume, Then the part of the body, EG boots, back, Then from back as a further example, Backpacks, then which backpack item, EG Quiver Then the suggestion. EG.. Can we get more quivers options, like this picture. Weapons could be broken down further. So again they can say give me all New Costumes where field is weapons and hand guns, Rifle, Sword, ETC. For New Power Sets It would be a blank fields until some common themes start popping up.. Again as an example I would guess Whips is a common one. I Know Zepp has a lot of power sets consolidated. When you see X suggestions for a power set come up, you add the field to the drop down. EG 5 request for Grenades power set puts it into the Drop down. Think Mids Reborn concept. All the data is there. Core stats Misc Buffs Status Protection Debuff Resistances But with all of this The GMs and Devs have to have a sticky with a reality check. They need to make clear what is possible and what is impossible and some sort of scale of where ideas land even when possible. This way as another example, Mastermind Pet customization possible but Extensive amount of work category. We can only do this amount of work, 1 Extensive for the the year and and some combinations of Moderate and light ( EG 2 light equal a moderate score rating ) is the most we can do. Vehicles Impossible. Spiderman type Traveling impossible.. Burrowing Travel power Impossible. Some sort of thread control to close out or delete impossible ideas. No one should be wasting their time or discussion in the Suggestion forums on impossible suggestions. No hard feelings. It is in the sticky.. This will keep the Suggestion forums lean and have less noise, because you know every thread there is something possible. Every quarter ( or whatever they feel is right) they parse the data and toss up the numbers in the sticky. Similar to what they did with Powersets and least used power set combos. This way when someone says why aren't we getting new quivers.. They can look and see because more people wanted flip flops in the Feet category. Or why are there no new power sets ? Because people wanted different animations for EXISTING powers, EG Staves and wands to shoot fire from. Energy Blast from different parts of the body.. EG Iron man chest beam.. ETC.. Assault Rifle attacks from shoulder mounted guns and wrist or arm guns..
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