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plainguy

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Everything posted by plainguy

  1. Never built this. This is a change up from an Electric savage build. 1 sec off perma dom. Positional defense cap minus a bit short on negative and of course psionic. Shadow Field is good for another 15% defenses, but NOT Perma. It is a good drop when you are getting defense debuffed. Endurance is a bit short. Endurance use is 1.44 so recovery should be at least 3.44 currently at 2.88. This is without incarnates. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Savage Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Dark Grasp -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(17), SprEnt-End/Rchg(17), SprEnt-Acc/Hold/End(37), SprEnt-Acc/Hold/End/Rchg(37), SprEnt-Rchg/AbsorbProc(42) Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(37) Level 2: Living Shadows -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(9), SprFrzBls-Rchg/ImmobProc(15) Level 4: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Rchg/HoldProc(7) Level 6: Kick -- Empty(A) Level 8: Fearsome Stare -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-Rchg/EndRdx(50) Level 10: Unkindness -- PstBls-Dam%(A) Level 12: Heart of Darkness -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprDmnGrs-EndRdx/Rchg(40), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(40), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(42), SprDmnGrs-Rchg/Fiery Orb(43) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), RctArm-ResDam/EndRdx(19), RctArm-ResDam(46), RctArm-ResDam/Rchg(46) Level 16: Spot Prey -- RctRtc-ToHit(A) Level 18: Haunt -- CaltoArm-Dmg/EndRdx(A), CaltoArm-Acc/Dmg/Rchg(25), CaltoArm-EndRdx/Dmg/Rchg(25), CaltoArm-Acc/Rchg(31), CaltoArm-Acc/Dmg(36) Level 20: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(27) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(29) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 26: Shadow Field -- Lck-%Hold(A), BslGaz-Acc/Hold(27), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(46) Level 28: Blood Craze -- Mrc-Heal/Rchg(A), Mrc-Heal/EndRdx/Rchg(39) Level 30: Super Speed -- BlsoftheZ-ResKB(A) Level 32: Umbra Beast -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(33), BldMnd-Acc/EndRdx(33), BldMnd-Acc/Dmg/EndRdx(33), BldMnd-Acc(34), BldMnd-Dmg(34) Level 35: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36) Level 38: Feral Charge -- KntCmb-Acc/Dmg(A), KntCmb-Knock%(39), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 1: Blood Frenzy ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;704;1408;HEX;| |78DA6594CB4F135114C6EF3C2A96575B0B1428CF162814185B75A92201C50724558| |C5B32814969ACD3A6AD4697EE5C2A6A5C28A089CF8D2BE5B1131FFF818F8DCFAD0A| |B83698F174BE434B329399F9DD39F79C7BBF7BEEB9337179B4FAF9D8D521217946D| |27A3E3F359AB99032F54226E79AD093A96945D055414FA8D4313592310BB94C5A1B| |D573E74D8362D8D0517619CEE7F58BE98236A95FD293C6F6A7EF84396BE40CB3A06| |D376A12191AE8582A395B4899C94AFB6B326B1833D57673DCD0B364F76C7FCC18B9| |FC6C2A1B3C9A4D4D6BE5D926F469835EF98291BBD2485A23F46C05E82515D55B2EF| |14A1522AE0AEF1AF335D8F586F916EC7B076EF509BE2C59CC0BDBD6B000762D82FF| |023C3C8D2FBD409CFA92B904EE5E66AE80B5ABA0880AA170AC721DB6CA1BCC39B0F| |A26B8EB16F33628D366B8102B5C165DC20A6087C8A2542CC9885E066B57C0F82A28| |D1CC6E8E76AF6025825256C56AAA0E6296C821E661E61067E808181D06159AB8065| |9566BF629B66D4F800CADC4366244158321663BA890060F6284E72EE9F2932ED2E0| |8306D5F74DB6E31BBF337F806D5FC0F05750A671FCACDB7F0F7AEAE6990B60DB22F| |33ED8FC80778874D743835C5F6C1477B80E6CF18221F209C0470AF423572D4C99F4| |36B1DEA6BFC86DF37BE8EAFC04F67C00073F822AE90D22460A8E21173DC7C130CDD| |5CAFBD2FA19E32934473BAFAFFD27E6EDF8C5FCCD5C073B37989B5C9D54C121BB3E| |2D39C4151CE60A0E73055BE4D3CD6BE84E148F38E9390B464F33CF8003936003E9E| 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  2. I am guessing you are completely relying on Barrier for the defense an resistance buff. But that does degrade over time. No clue what mission your doing I am assuming comic con fire. Between the Lore pet, comic con cop and you that can be a lot of aggro. Even on my Max resist and defense cap brute I can some unexpected hits sometimes.. How you dealing with all that aggro when Barrier degrades.
  3. No I am slow on the uptake sometimes..
  4. I tried it on my Semi petless Boy with his Giant Robot toon ( Robot Boy and G O L I A T H ) My concept was have some emotes and then have the Robot Detonate. Basically get a bit immersive and learn a bit about emote and pet emotes.. Nonetheless, as a reminder it is on a 5 minute recharge timer. So once you used based on your recharge rate it will take a whole 5 minutes to reuse again.. I tested this power several times which you can imagine is a pain since you have to wait 5 minutes per test. I did as mentioned and just picked up blank build and slotted it with damage accuracy and recharge.. I also picked up burn out for this dummy build to get it up twice at least.. I used it against GRAY CON mobs and missed several mobs a few times.. I get the whole luck of the dice roll etc.. But as I stated in another thread for a full 5 minute recharge this thing better be SUPER NUKE... Sadly it is NOT... I cannot express how sad and disappointing this power is.. Again 5 MINUTE TIMER.. This thing has to shoot rainbows and Unicorns.. Shower you with Influence and kill everything in a BIG BIG radius.. Again it does not..
  5. Very good idea..
  6. I say make what customization you can now and worry about the rest later. It is, what it is.. If Robots and beast are last on the list, as much as it sucks again be happy for someone else or roll one of those new custom toons. You have 1000 character slots.. As far as questionable customization of henchmen. Add to the log in ULA that its a perma ban if they any complaints about inappropriate henchmen attire. Ban the account, the email address and be done. No second chances.. No I'm sorry that was my kids account, he or she didn't know any better. ETC.. Even if the player made the henchmen and never shows them except in their base.. If someone complains.. DONE !..
  7. I pretty much said the same in my opening post.. I have an AR Device and it works very well as a hover blaster.. But with my DP Device.. Sucks big time.. What I do notice is on a council map I farm when I jump down from the 3rd floor down to the first the Gun Drones sits about 2nd floor level. So sitting up high it works well. If they could somehow work it in where it follow but at a higher level that might help out. But then I could also see the AI getting stuck trying to go high in a cave mission where it is more involved in trying to get high up as required instead of attacking So after circling around on this I just say get rid of the taunt.. Just don't fix what isn't broken..
  8. Can you port that over to here as it is in the blaster forum. I think you should get credit for the work..
  9. Gun Drone.. Love the power.. Cool looking floating gun. I was very vocal back in the day to change it to the floating gun. Nonetheless.. If you are playing a Hover Blaster Gun drone works pretty well because the air gap between you and the mobs. BUT if you are NOT.. OMG... Forget it.. Gun Drone aggro will pull mobs that I just used Hail of bullets, Mighty Total Radial Judgement and Trip Mine on.. HOB has a knock down, Mighty has a knock up ( because I picked that option ) and trip mine has a KB and a proc to change it to KD.. So this combo keeps all the mobs in one spot.. The Gun Drone can only target one Mob.. But the taunt aura will pull 1 to 3 mobs on it. It literally becomes useless for short range characters.. It gets one shotted by purple con or double teamed and one shotted by 2 orange con mobs. I can summon 3 gun drones with burn out and even with 3 gun drones one barely survives until the next fight. I have tried summoning them trying to keep them back behind me and then creep up to engage thee mobs at range but mobs again will literally run past me to attack the Gun Drone. I have no clue why this put in or what Dev was upset at devices that needed to put this in..
  10. Great thing about SR is you can defense cap all positional defenses.. Which means you can do 3/8 easy..
  11. That's 21 pages deep ! LOL
  12. I don't think his name matches the power sets. I think hes too short. Is it a he with that costume ? The costume colors don't match. End of my Critique !
  13. No I like it. I had a hard time getting resistance numbers up with endurance being steady.. Definitely will be making changes.. Thanks
  14. My take on WM /SD Did some searches on the forums and really didn't find any to my surprise Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: War Mace Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Bash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg(40), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(15) Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 2: Pulverize -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39) Level 4: Jawbreaker -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(5), CrsImp-Dmg/Rchg(5), CrsImp-Acc/Dmg/Rchg(34), CrsImp-Acc/Dmg/EndRdx(37) Level 6: Build Up -- RechRdx-I(A) Level 8: Clobber -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(9), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(17), SprUnrFur-Dmg/EndRdx/Rchg(31) Level 10: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11) Level 12: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt(13), PrfZng-Taunt/Rchg(13), PrfZng-Taunt/Rchg/Rng(17) Level 14: True Grit -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(15) Level 16: Active Defense -- RechRdx-I(A) Level 18: Whirling Mace -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(31) Level 20: Against All Odds -- EndRdx-I(A) Level 22: Phalanx Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(31) Level 24: Hasten -- RechRdx-I(A) Level 26: Shatter -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(27), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(29), ScrDrv-Acc/Rchg(29) Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(43) Level 30: Super Speed -- Clr-Stlth(A) Level 32: Crowd Control -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Acc/Dmg(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34), ScrDrv-Dam%(34) Level 35: Shield Charge -- Arm-Dam%(A), Erd-%Dam(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Erd-Dmg/Rchg(37), Arm-Dmg(37) Level 38: One with the Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42) Level 44: Maneuvers -- Srn-Def(A), Srn-Def/EndRdx(45), Srn-Def/Rchg(45), Srn-EndRdx/Rchg(45), Srn-Def/EndRdx/Rchg(50) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Superior Conditioning -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46), Pnc-Heal/+End(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1434;651;1302;HEX;| |78DA6594496FD34018863D8E4349E23409DDE99AEE4D5A37291C0009214117091AA| |952253896904C134394464981164EFC052E5C5825D60B3F841DFE06A22071277CF5| |FB36057964EBF1BC33DF32DFCC38B7B368BF5DB977CE50910B957CA3B171BE7E735| |B0773F9925B0818D2DAE4EDF4C48D9CAE68ED5CC9D73772F9821E80B8A83775B5A1| |9DF5B2AB2BC583AE115EDBDAAA38EB35AD8BB6F7B9AAF335B75A8A1D748ABADE28B| |BB588D75FAEB8A5F276DF52CD2D384B555D2FED4A88C6B6AEEF229F5E496242DE94| |32D89A41E386206B1947AE83539BE04C094C95C176177C670B3DFBA6697429D8749| |27130AD3845FC2BFA37E9D72CFD1F6F92FE27E97F560C03B0B50257A15979F21A98| |2C80E345704E6C82B0318269688E686DC8D36A4B589E76D426A360BC1D1C8A81EF6| |56D21AE2DC4B585B9B630D7362F88205620D2303DCDAE925B60BC067E107F51F853| |D121F998923A0E831F652CC69C63CC39234309D62DF110391D7B443E063B9F904F9| |9FB33F093F8EB50CAF3D79184BFCFA275217EB02B8CFCBB23A40DF646C976C55A80| |A372627B606BF430BFACF4FBB8377D77A11DBF45DE060776C85DF08BE4D00F1BB39| |F359D634D53ACE998C41A642D0643A8DD820C0DB316C3F43DC258238C31C218C93B| |2473FA2A3147693B7A16FEC6F68483C2D3EC9F01C7BF431F3F85FE371B77647FCF2| |61602389BFB859039DD92E734CFC734D732730973667E83099993E6B94B9BD8EBD9| |3F06D8240DE8590576888DC37D729E238FF917E44BF215987D4DBE0143726032DCA| |7CC03680356EB7ECB23CD48F9948C4FC9FA94133EE5A44F59B65AFF83E6AA6F74CD| |6AFD090CE529A178EB7E377F846554FD3BFAF35031D5659E968BA8D25C1215DEF35| |9FD3A5494620D52F7C1BF8BD0D73B| |-------------------------------------------------------------------|
  15. I am assuming the resistance numbers are from having Rune of Protection in the build at the time of the screenshot. Regardless though the build looks good.. Range cap and Smash and Lethal Cap. I get its from incarnates but if you leveled down your defenses would still be good for that level. EG remember doing a lower level TF with my AR Device and noticed my Range defenses were near 30, which were more than acceptable for that TF at that level. Beta Decay is putting your Melee and AOE at cap as well ( or very close to cap ) so anything coming in at you from range is good. I think you are all covered.
  16. You could be doing 3/8 on a Range cap Hover Blaster type build as an example.
  17. Was able to solo 3/8 without incarnates on this build. pretty dam good toon. Feels very solid.. Though a bit endurance hungry after the initial summoning of all the pets. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(9), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(11), Dcm-Acc/Dmg/Rchg(11) Level 1: Twilight Grasp -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(42), RgnTss-Heal/Rchg(43), RgnTss-Heal/EndRdx/Rchg(43), RgnTss-Regen+(43) Level 2: Blind -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprOvrPrs-EndRdx/Rchg(3), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprOvrPrs-Rchg/Energy Font(7) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5) Level 6: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-EndRdx/Rchg(13), SprWiloft-Rchg/Dmg%(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17) Level 10: Tar Patch -- Empty(A) Level 12: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 14: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(46), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-Rchg/EndRdx(50) Level 16: Howling Twilight -- Bmbdmt-+FireDmg(A), PstBls-Dam%(46) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(21), ExpRnf-EndRdx/Dmg/Rchg(21), ExpRnf-+Res(Pets)(23) Level 20: Shadow Fall -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(25), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(37) Level 22: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), RechRdx-I(37) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- GlmoftheA-Dam%(A), GlmoftheA-Acc/Rchg(27), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/EndRdx(31), GlmoftheA-Fear/Rng(31), GlmoftheA-Acc/Fear/Rchg(34) Level 28: Soul Absorption -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 32: Phantasm -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(33), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), ExpRnf-Acc/Rchg(34), ExpRnf-Acc/Dmg/Rchg(34) Level 35: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42) Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Water Spout -- PstBls-Dam%(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46) Level 47: Bile Spray -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(48), Bmbdmt-Acc/Rech/End(48), Bmbdmt-Dam/Rech(48), Bmbdmt-Acc/Dam/Rech(50) Level 49: Shark Skin -- ImpArm-ResPsi(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;676;1352;HEX;| |78DA6594DB4F135110C6CF69B7D6029522422950A12D080529547DF21A053526605| |0D4D766235BD858B7CD766BE4D1A87F83B7078D51F092F8A222FE1F7849948BD7F8| |22579F4CB44E773E846437DDFCBADFCC7C3B677A4E072EF7553C3B7EE5909081DE8| 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  18. I started out with that build set. Nothing wrong with it at all. ONE DAY Munition will get its love.. I love AR Device.. Pulling out 2 gun drones is pretty cool and with enough recharge ( or BURNOUT ) sometimes 3..
  19. I get why they gave Masterminds an endurance hit. Their balance or fear was that a Mastermind would take his pets and a bunch of attacks and be out DPS'ing everyone. Again also the crunch to put something out there and fix/tweak it later. This why they limited base storage because back then server storage was expensive. Today it isn't. I just don't see the MIDs math adding up when I look at powers. BGSacho pretty much said it much better than I just did as I scroll up and look.. It is like they did some sort of in house testing against some static mob for DPS and realized a week before release Masterminds were crushing it so they dropped the endurance hammer on them. Again under the guise of " You have pets.. your job is to micro manage your pets. and squeak off a Pew Pew every once in a while."
  20. plainguy

    DP / kin

    This is not my build but a rework from Darkir on my build. Personally think its the best DP/Kin build around as it lets you stay in the fight.. We went back and forth and we squeaked this out. I honestly don't think anyone can do better.. Again credit to Darkir The Melee and Range defense cap is really nice. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(29) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11) Level 2: Empty Clips -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(7), SprScrBls-Acc/Dmg/Rchg(15), FrcFdb-Rechg%(15) Level 4: Siphon Power -- Acc-I(A) Level 6: Swap Ammo Level 8: Bullet Rain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(25), SprScrBls-Rchg/+End(25), FrcFdb-Rechg%(27) Level 10: Siphon Speed -- Acc-I(A) Level 12: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(17), TchofDth-Dmg/Rchg(27), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(43) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(17), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31) Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(23) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23) Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46) Level 22: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39) Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(40), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(42), SprMlcoft-Rchg/Dmg%(42) Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33) Level 30: Hasten -- RechRdx-I(A) Level 32: Hail of Bullets -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(36), FrcFdb-Rechg%(36) Level 35: Transference -- EndMod-I(A) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(46) Level 44: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-Max HP%(50) Level 47: Repel -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(48) Level 49: Inertial Reduction -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Agility Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1565;723;1446;HEX;| |78DA6594496FD3501485EDDAA5244D9AA4433A860EB46946B701F648B480AAB6A80| |393CA1059ADDB5A8A92C8762458B2E0075040AC3A2146090AFC0F6658013BD60C0B| |E68DB9F13D4D2C2592F53DDFFBCE7DEFDDE397E94BE3BE9DE3570E0B62602CA79A6| 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|F992F69AE82332BD8DBC867DEEB5B8A8FC2DFD10F9CCBC0E71EB9728F65E11ACFF7| |ADE18CD799233798999BCC445553BE46B62D8CD6443235918335914335910927E27| |4CE9EAAC9CEC895BB2F884EC4132CDF70BECD5FBC9415DDD96FEE48BFE4DCBBAF35| |B3BE5723A2B8C65DF1DD62AED395AA47FD0DD778D335FE17A6A9F84759F03ABB75C| |6675DE333AEF1AC6B3C99A89CD1FE0F67300BD2| |-------------------------------------------------------------------|
  21. See my point exactly.. Quick once over and BAM ! Improved..
  22. Range/Smash/Lethal/Energy Defense cap Hover Blaster with Agility Incarnate. Not crazy about it. but it will work well at 50. Gun Drone at 43 second recharge which puts you at double gun drone at all times. Hover off drops you down to 43% defenses, Which is not the end of the world. The reason I bring this up is for dropping Trip Mines. At 50 one purple inspiration will allow you to drop trip mines freely as there is no interrupt now with device and trip mines. Burn out is for those times you want to show off and pull out 3 gun drones and fire off 2 hail of bullets back to back. Honestly I think the key powers here are all AOE with Gun Drone and Trip mine added. So with that being said I think the build can be reworked to remove any Incarnate requirements. You have enough AOE that getting rid of dual wield and suppressive fire wouldn't be an issue. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Devices Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 1: Toxic Web Grenade -- CrtSpd-Acc/Slow(A), CrtSpd-Dmg/Slow(3), CrtSpd-Acc/EndRdx(11), CrtSpd-Rng/Slow(33) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31) Level 4: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31) Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(25) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 12: Swap Ammo Level 14: Caltrops -- Rgn-Knock%(A) Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(50) Level 20: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Field Operative -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(39) Level 26: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(36), Artl-End/Rech/Rng(27) Level 28: Suppressive Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(43) Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(46) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(46) Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46) Level 44: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 1: Quick Form Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1525;685;1370;HEX;| |78DA6594594F1A5114C7EFC0208252A12E88800AE2529491699BF4B1496B6BACDA5| |0F900662213242140604CDAA7EEE947305116DB747DE94B17BF4BDB0FD0CDB6EF3E| |4CCFF03F2C2D93CCFC0E67BFE7DECBE6ED95C1B7ABF72F0BC97335AF552ADB57E86| |BE865E74DCDD82B6B79613D4E7A836CD8DED20A593DA3ACEC69F9ED54AE6214F315| |7FCB96DE2B958A654359D53259DDA8F8D60ABB7A592F184A4BF0A48AC5BC723D97D| |D357285ACBBF92B5DD2F5CC000C79CB32D8943774AD443E816BA5DC8ED22AB0A9ED| |E8F4B1E43BE3D4D522BD01AFE0C774881A419585AD01F61D81FD7570E229187A06D| |E15ED58BBA84A428429B606BAEBE074039CA03A12D791B88ECC75E4FABFF5425C67| |92EB0429D68E58D9FE8E7BFA00BA3FB2EF31F33DAF81C6EEE0DE1C29425416676F3| |1B7C0F13438E3C42E91AFE4FC646BC68F7C011F90D625A16FD74BE8069F335F8067| |5E315F83DE376088FA1E405EF31E7D3D9085E712EC762A3A84DCD2901F73F29EB73| |76D5314EB83BFCDC7F31AE739A93C3717C50F73FC70ABEFCF60946CA36C1B5D84FF| |18F311C1CF6BF27F45BDC837E67770FA0738F3139C3B01C3D45780F7316077C0570| |6550738D3C7748213FDE024C5063936C86B8AF09A62BCA6189F81189F81389F8187| |8430CF2F7C8C354628DF14E79B3AE03E0FC1F92AB3C6AC83890628D37CA298812D6| |A0DCAAA350226BCE013B2CE72FED925D49C4B80E714E6323309C655F0947A5BE0FC| |0B9C7FE9BFFC8FF90E5AE77AB12AC3A7C6AC83CB0DE61138467D2B9C57E1BCCB9C5| |7E5BCB63121923CAB24EF79486EDF55EB389AA6D8E8D6B8D0754A6EDF522135BD22| |9617EA99276E1225B62690F757B76E01BADF1D9D24DD20619EFA5E03FF74FBEFA36| |AB2A7B7788F46EDD15CECD15CE8D1B83AFF1CE6294D45E595EC0F77E4F5783BCA3C| |F0756EEC61975CED92FF02BFEAEF5F| |-------------------------------------------------------------------|
  23. I'm amazed you didn't ask for a talking pony bearing wendsleydale cheese from the moon as part of your expectations ... What I would like right now Endurance to be reduced across the board for Masterminds. This would give the Mastermind the real option to be able to use attacks along side their pets Remove the pet upgrades and make them level inherit. This gives the Mastermind either 2 one slotted powers If they like the current build they have OR a respec to pick up 2 more attacks and slot them accordingly. Thus reworking their build. Increase the Tier one pet level at least by 1 atm. You know what I would like right now doesn't mean today or tomorrow. You are taking it too literal. But beyond that I am pretty much agreeing with what other players have said for these last four pages. I won't go back and quote them because its not needed.
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