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plainguy

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  1. Beast Master - Last Pet / Trick Arrow Range Cap Hover Blaster Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Medicine Ancillary Pool: Mu Mastery Villain Profile: Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Entangling Arrow -- TraoftheH-Acc/Rchg(A) Level 2: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg/Rchg(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11) Level 4: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(43), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(45) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Call Ravens -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(17) Level 10: Glue Arrow -- PcnoftheT-Acc/Slow(A), PcnoftheT--Rchg%(23), PcnoftheT-Dmg/Slow(37), PcnoftheT-Acc/EndRdx(40), PcnoftheT-Rng/Slow(42), PcnoftheT-EndRdx/Rchg/Slow(43) Level 12: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A), FrtHyp-Sleep/Rchg(50) Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A) Level 20: Acid Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(21), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(42) Level 22: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23) Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(34) Level 26: Summon Dire Wolf -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31) Level 28: Disruption Arrow -- RechRdx-I(A) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Oil Slick Arrow -- PstBls-Dmg/Rchg(A), Dtn-Dmg/Rchg(36), Dtn-Dmg/EndRdx/Rng(36), PstBls-Dam%(36), Ann-Dmg/Rchg(37), Ann-Acc/Dmg/Rchg(37) Level 38: EMP Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 41: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), BlsoftheZ-ResKB(48), BlsoftheZ-Travel(48), ShlWal-ResDam/Re TP(50) Level 44: Charged Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(48) Level 47: Aid Other -- NmnCnv-Heal/Rchg(A) Level 49: Aid Self -- NmnCnv-Heal/EndRdx/Rchg(A), NmnCnv-Heal/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19) Level 26: Dire Wolf Level 1: Pack Mentality Level 50: Musculature Partial Core Revamp ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1778;708;1416;HEX;| |78DAED94CB4F135114C6E7D229D096D296F7AB545E02450746DC1B1101851A12485| |C98481A3AC8C4D292691B75E9FBB174A12B9FF1B910149F0BFF0CDD187C0554A202| |6E7C6EC6D3F90EB4B1FF82934C7E77BE3BE79CEFDC7B6742877B8B66FA8F6E93847| |747349C488C85C289A4664CE9B148C19E70326584A33689AE02BA0399B9B191D4D4| |543CA6F4682471CC91DAACF99ED4C484326AE8E307C7B61B46FC906F576C5233B45| |852591B3887E3F1A83232AD69118F351CD2C211CD484CEAD32EEBB92FAA1F984CBA| 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|DEFE96FDF645542F390F7607E9745AB54D530D661CFDBF4C73807E25AAF8773DFE0| |2EAF71065| |-------------------------------------------------------------------|
  2. I Typed defense cap for kinetics. Much Much more expensive. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Corruption -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg(13), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(7) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7) Level 2: Siphon Power -- Acc-I(A) Level 4: Repel -- SuddAcc--KB/+KD(A), Empty(50) Level 6: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(29) Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(13) Level 10: Siphon Speed -- Acc-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 14: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-EndRdx/Rchg(17), RctArm-ResDam(17) Level 16: Increase Density -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(19), RctArm-EndRdx/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(34) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(25) Level 24: Hasten -- RechRdx-I(A) Level 26: Lash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39) Level 28: Inertial Reduction -- BlsoftheZ-ResKB(A) Level 30: Crack Whip -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(31), SprFrzBls-Rchg/ImmobProc(34) Level 32: Cross Punch -- Erd-Dmg(A), Erd-Acc/Rchg(34), Erd-Dmg/Rchg(36), ClvBlo-Acc/Dmg(36), ClvBlo-Dmg/EndRdx(36), ClvBlo-Dmg/Rchg(33) Level 35: Charged Armor -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(43), RctArm-ResDam/Rchg(43), RctArm-ResDam(40) Level 38: Transference -- Acc-I(A) Level 41: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/Immob(42), EnfOpr-Acc/Immob/Rchg(42), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(43) Level 44: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg(46), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 47: Static Discharge -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(50), OvrFrc-Acc/Dmg/End/Rech(50) Level 49: Fulcrum Shift -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37) Level 50: Agility Partial Core Revamp Level 50: Support Core Genome ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1492;687;1374;HEX;| |78DA6594CB4F135114C6EF74062AA5A52DD0525A5A68010B0507AAEE4D1435466A8| |0AA5BD2C00093B443D347A24BF72EA04034065F890FF0B5F219E13FC147E24A0DE2| |CE653D9DEF409BCCA4ED6FEE771EF7DC7BCF6DEAC684F3CDC55B6784E43997CD148| |BB3A94CB1A41572BA316FBF9229950B99AC2CE8B1D3375AB7CDA6CBB9DCB2A14E68| |F4CB03DD580C34789C2D2F2CA89775432BE97345EF2563492B6846493D7C714D2D2| |F67D50BFAE2528902DDE66852CBCC6B85E2929E771E8EF364749883745ED3E683E7| |F3FA9CDA304BAACC15DF0C508571FADEF5087EAA4D625B1122A908E716187C01F6B| |C0423AFC0E6D7A03F416112C74E4BA6669B61A641E52AF31AD87C1DEC4AD4426BC1| |55210585A9054893518B24FFC01CC92A3DC2461BDA048BDC34458829A26F9A3903F| |6A4412FF9DAB92ABB03B31D6B653A41878BD9063ADD603755D0C255B570557ECAD7| |8A7C52AB0F7E914E50269B0B36C5755236B5B6080971622FE8E963C6C020CDE1E6B| |5B8D9B79D7D3BD9B7330A2A94DF8BFC362FCFDDCE73473D6088F275209FE8D8B399| |5A07C5F9780F7C4FA0F99F329F8181E760708BC7DB608C62BB102BBA46B007F7A84| |BBAB94BBA57703203ABCC0A787C8DB9CEDCE0EEA1FA425C5F88EBDBA47C61CE177E| |0BBFF83BE67B70F80377DD4730FA09BC3D28442FC7F6FEA47C61B2FD02FB7F33B3A| |8BB3F07F619E00E1D510C6B9363B545926F82CF20C16710E7730A53DD835CF720F7| |C22EC50FF1DC432BD8FFE10DE63A38BACAAC808935F0C029C408C78E3CC65A461F8| |22736C1B1FB3C7EC07C047EA67955C42AEA1EFA6CEC0BF32B98FCC6FC0E46A8FE71| |EEE571AEBF4739BAEDF4A9DDAC844519B728498B72CAA29CB6289316255557AA530| |AFF75D4EEBF696DF11CDDFEEABE83AC52A3F5A051D9C70AFF58BCFED61549AAA0D7| |06EE80FFFC04D8AABBB1FAFB7F50D7F8F6| |-------------------------------------------------------------------|
  3. Use the build Nemu posted and you MIGHT be able to do the the Comic con Smash Lethal Farm. The problem is you do not have Smash and lethal resistance capped. But regardless Nemu build is a VERY GOOD build. You are defense capped pretty much. You will be kicking butt with that build.
  4. Changes made in post above Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(7) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7) Level 2: Siphon Power -- Acc-I(A) Level 4: Repel -- SuddAcc--KB/+KD(A) Level 6: Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(34) Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(13) Level 10: Siphon Speed -- Acc-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17) Level 16: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19) Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(25) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(42) Level 24: Hasten -- Empty(A) Level 26: Lash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39) Level 28: Inertial Reduction -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(29) Level 30: Crack Whip -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(31) Level 32: Cross Punch -- Erd-Dmg(A), Erd-Acc/Rchg(34), Erd-Dmg/Rchg(36), ClvBlo-Acc/Dmg(36), ClvBlo-Dmg/EndRdx(36), ClvBlo-Dmg/Rchg(40) Level 35: Transference -- Acc-I(A) Level 38: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45) Level 41: Electrifying Fences -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(46), TraoftheH-Acc/Immob/Rchg(50), TraoftheH-Dam%(42) Level 44: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SuddAcc--KB/+KD(50) Level 47: Static Discharge -- PstBls-Dam%(A), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(50) Level 49: Fulcrum Shift -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37) Level 50: Agility Partial Core Revamp Level 50: Support Core Genome ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;685;1370;HEX;| |78DA6594CB4F135114C667E840A5B4B4E551A050900202050A55F7268A1A233528E| |AC2176960A0A3EDD0F491E8D2BD2B17820808C6E7C68D2F12E51F31EE5CA9415C68| |D0D578DAEF83369949DBDFDCF3BAE79E736EE3B7C7DDAF4FDF3DA6A8BE13A9442E3| |71D4FE4F27A366D98B3CE73897C219B483914799CF2ED2EEBA6A70AE9F482191DD7| |E5970BC39C6FADB0385E989B8B9E354C3D6FCCE4FC67CCA49ED5CD7C74EFC533B9B| |0908A9E32E6937971F49656137A6256CFE69246C6BDB7CE88D2555A4C65747D3678| |3263CC442B76891798F19D56C97040BE4B3E858F55ADAC0A629AE25E03838FC18E7| |5B07303AC790206224295BEE7D592ACEA0239056A17C94B60CD65B02552742D3A5B| |8A1A44BC569139908BE2F8AA218E94B29AF9555F11F46BCAC1ABE435F23AD87D839| |C06FDE2EB647E4E17F63D5047BA419787AC07DD5EB04D72A9657EB5CC2F20F1EA10| |4FAD6B865D6713E8109D073ACD73D85192D5FF237F83BE3FE42E18943DBC389BC34| |B9B06DA34D1A6E92FA8497C3FF7F673EF06EEDD2E711A11476DFC52855A7E061BC5| |AF9935687E0A59E019F99CB62FC0E04B70F0151816DF16F82A2D963CCAB24C4B1BB| |BD13687AAF4CE9349F09041DE246F718A24CB7666D9CE2C3B98E58AC40D41A785DE| |C0BEFF1DF91E1CFCC029DC04EFF5294A1773E9FA267142D2F9EF60CF0F3205DB9E3| |463996048720973D2C2ECEE2729741F3BD8573CB6F847D89508BB12615786D9952D| |076E5131878107E8C6F022B9048E3C0463CBE0E02370C7AD2843F41DDAC0B48FAE9| |0ABE0C81AB90EC6782B3ECABE51F85645598F51D62DF6967592338E7182C778C60E| |6DFFB6CBA7D8D1884D326693C46C922336C9519B64C226899725D6A4C6BF8EE2FD2| |F696B7DFBB7DFDA768956ADD4EE544AB651FD9F36AB5F6589AADEC76CF52E824503| |6B3720EF30B0B6C2E5F7FF932406F8| |-------------------------------------------------------------------|
  5. Whips Kin REDO. Big on Endurance Drain ATM.. Agility Partial Core Revamp And Hybrid Support Core Genome fixed several issues. Melee Defense not being at 45 was causing me issues because I was pretty much in Melee. Now the build is working well and not that endurance hungry. Was doing the Comic Con S/L farm for testing and it works. End result it is a usable build now. I used Force of Will with Whip Kin and it just wasn't working out well. Repel fun power but I'm torn for its value and use and further Endurance cost. But I am keeping Repel for now . I could have taken Boxing and get that cross bonus between Boxing, Kick and Cross Punch. Though I do not know if that accuracy recharge bonus is across all the powers or just Cross Punch or the fighting pool powers specifically. Mid's only shows it working for those powers specifically. Again Repel can be a take it or leave it power. If I could use another Ancillary/Epic to get these numbers it would be nice. Electric Fences holds the mobs from being knocked back for Thunder strike, otherwise there is a chance of no KB. Sometimes I get Knockback. I will take out the One IO from Repel and put it in Thunder Strike six slotting Thunder Strike. change the IO in Repel from force feedback recharge to a DPS IO. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(31) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7) Level 2: Siphon Power -- Acc-I(A) Level 4: Repel -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(7) Level 6: Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(34) Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(9), RedFrt-EndRdx/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(11), RedFrt-EndRdx(13) Level 10: Siphon Speed -- Acc-I(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(15), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17) Level 16: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(21) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19) Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(25) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(42) Level 24: Hasten -- RechRdx-I(A) Level 26: Lash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39) Level 28: Inertial Reduction -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(29) Level 30: Crack Whip -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(42) Level 32: Cross Punch -- Erd-Dmg(A), Erd-%Dam(34), Erd-Dmg/Rchg(36), ClvBlo-Acc/Dmg(36), ClvBlo-Dmg/EndRdx(36), ClvBlo-Dmg/Rchg(40) Level 35: Transference -- Acc-I(A) Level 38: Charged Armor -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45) Level 41: Electrifying Fences -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(46), TraoftheH-Acc/Immob/Rchg(50), TraoftheH-Dam%(50) Level 44: Thunder Strike -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(48), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46) Level 47: Static Discharge -- PstBls-Dam%(A), PstBls-Acc/Dmg(48), PstBls-Dmg/Rchg(50) Level 49: Fulcrum Shift -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37) Level 50: Agility Partial Core Revamp ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;673;1346;HEX;| |78DA6594CB4F135114C6EFD0C14A6969CBA3944241DE5060A0EADE445163A406455| |DF8220D0C74B42D4D1F892E5DB873E542107988F1B971637C24EA3F62DCB9320670| |A14157F5B4DF07349949DB5FE7BCEE77CFB933B1DBE3EE37A7EF1E539AEF44329EC| |B4DC7E2B9BC994D59E959E7B978BE908D271D4A2EA77C3BF77DD35385546A216D8C| |9BF2CB1B2B3D1FAC88385E989B33CE5A69336FCDE4FC67D209336BA6F3C6EE1FCFE| |4C242D23865CD27F292E82DDF4D98F159339B4B5819F7EE7D469CAEF2CD54C63467| |432733D68C51B14AAC40C57782A2B04FBE4B3EC5AB58AD5605515DB9D7C0D03AD8F| |6046CDF209F8281885063EE79AD6CABBA404E81FA45F21278E032D81C29A596928B| |4A0BA15E506C0E68D11CF7AA10FF5D473D69693575565F11F4EBEAD055F21A791DE| |CBC414E837EC97552A7D385F50FD6926ED0E521EB40B7176C114D35D459439D01A9| |578B7A5A6D13E2DA1B4187F83CF0E99EC38EB2ADEE1FF91BF4FD2177C090ACE1C5D| |E1C5EC6D433A691318D7F415DEAFBB9B69F6BD773ED56A9D3C0FE357C43FF825FC1| |06C96B620F9A9EC116784EBE60EC4B30F40A1C7C0D76496E337255F3107AB02CE7A| |685F3689983AD679E4C807D167993BCC5F3243A5BA9B3953ADBA87345EA86E1D3C3| |6F11DFFF8E7C0F0E7E203F82F77B95EAA0968E1F52272CB3DF02BB7F9249C476A75| |82B0D86454B17725517E7FB595ADDCB19F696362EF911CE25C2B944389761CEE58B| |60801A061E621EC38BE41238F2088C2E938FC16DB75243DCF3D006CEFBE80AB90A8| |EAC91EBE02759CF404E95C13E8CB25F51F6AB5DF636C6B33BC6BDB5E97BCFBB7CE4| |52119B65CC6689DA2C476C96A336CB84CD12DBB7142775BE3C4A6F80B2B7C6B7F7F| |C17375DE2D52ABDDB95964D747DCB16F56BDFA2690F70A67A16C19D8000BEE27F7A| |FEFAE5| |-------------------------------------------------------------------|
  6. Yea but I had one build and it wasn't working well. Was using force of will because it was new and I wanted to try it out. End result wasn't worth it.
  7. Will be posting my Whips Kin build shortly
  8. Here is a Whips only and I brought my builds over to my thread because I didn't want to derail that thread.
  9. Anyone else find this funny ? @CrashJupiter - Look down a few threads and I a POSITIVE you will see a thread by yours truly all about petless masterminds and builds for them.
  10. Range cap Hover blaster. Doing 3/8 no issues. You don't need to hover if you don't want to. But great for getting out of the way when needed. Had Eagle Eye slotted with 4 heals but actually notice a difference when I changed it over to 2 heals and 2 endurance. Could probably remove the proc from Bon Fire. I use Bon fire all the time. For me the trick I found was to stand a bit off center and to the front of the center of the Bon Fire. Otherwise what occurs is the mobs run past the CENTER of Bon Fire and then get Knocked Back BEHIND the Bon Fire and you. So the center is like the break line in the direction the mobs will get knocked back. If you stand more to the front of the center in the Bon Fire the mobs get knocked back AWAY from you. Its a bit more control and less chaos. I do notice when the Proc goes off because Bon Fire recharges that much faster. Great AOE fun. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Tactical Arrow Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Flame Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(17) Level 1: Electrified Net Arrow -- TraoftheH-Dam%(A), GldJvl-Dam%(45) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(3) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(15), PstBls-Dmg/EndRdx(11) Level 6: Kick -- Acc-I(A) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(33) Level 14: Glue Arrow -- Rgn-Knock%(A), PstBls-Dam%(46), FrzBls-Rchg/ImmobProc(48) Level 16: Tough -- StdPrt-ResKB(A), GldArm-3defTpProc(33) Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dmg/Rchg(25), PstBls-Dmg/Rng(27), PstBls-Dam%(29) Level 20: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(23) Level 22: Hasten -- RechRdx-I(A) Level 24: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(34), PrfShf-End%(50), PrfShf-EndMod(33) Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(31) Level 28: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(34), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(29), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(31) Level 30: Flash Arrow -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37) Level 38: Gymnastics -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(39) Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(43) Level 44: ESD Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(50) Level 47: Bonfire -- FrcFdb-Rechg%(A), PstBls-Dam%(50) Level 49: Agility -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;703;1406;HEX;| |78DA65944B6F125114C7EFC02002A540A12D7D97525A0A94163571A9F5996A6B9A5| |6DD92493B02C9086498465DBAF00BB86962DF5AAD6EDC54AD7B1FF53398FAFA003E| |36BE177898F387D630017EF79E7BCEB9FF73EE1D26AF9F6A787CF6E63121B94F6A4| |AA9943E41BF86AADB2F28C6BCAE68A2F2D8E9DB8985F4B492CFA873C9B1524999D7| |8CF474EE8AA676571767E68BC5826E242F2AB3466E56D1D263BA5EB8E61BCF67555| |DCD1BC9EAC03D552868C933B94CD6C8E5334E73365354D5398F399C509539552F65| |7345173B6A15CFA6D3C5DC2C8D95AB6A7AD2DCEF46909445E91B11D5A76C13CB849| |42C2CABCC036BCC832BCCF675A6F72E7369A0162B8945C9B4251256939525097925| |E49591575EF93F7F23F25A90779060E558D9BA050D4F99CE6788D9C6FC0962A9D53| |68E11B676B685ED7C02157DF6B716D316D865FA68C1610A2C5B1CCDACBD21007A99| |95FEB85083EB13D7E57DC76CDA05DF33031F98BD1F99CBD40037C75ADC4779CFE1E| |7AC6B644B3669250D1ED620798234E8A2F8431C1F27AB0F3DF0A10741D41A442FDA| |D18B4EE475503E3FF2F9516F0BEAEDA3B5665E13CD71F65F278DAD6CB3B65EE69A4| |39798A9058EEBBDCD4C90571BF4B4414F37F484A1270C3DDDD0132374A07F1D2FD8| |167AC9EC7F05EDAF31DF41EC1BE61A69EBC279766DA37F34EB41BE9E3BB8678BCCC| |12570195C6186569932D5DF87F3EEC3798771DEFD38EF0DDA33C23EB688936D032E| |E65003E8061BB1EE61FA297F14B1D10DD61BBB0F3E400F37C187B03F62DEA37DE3A| |82BFE1DB5FE007F32477E81BF99A93FCC4D2A2F893B9EBC8535F4FFF89010A338F3| |D130FA2DD7DE59FAD02326E4EAAB4A16076798926B6FAF904CAFD09E57F9B393868| |8908639EF97FDB628DBBEEED924E91C0D06E93E8E33BFEDF7C75D1BADD316ABB3A4| |EA2C47EA2C87EB2C0E6FED1FA5FCB7853643250BFEBDF1F9582DAAFC0F627DF26C| |-------------------------------------------------------------------|
  11. Great toon, soloing 3/8. No issues. Just an overall fun AOE toon. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Dual Pistols Secondary Power Set: Fire Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Ring of Fire -- EntChs-Heal%(A) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19) Level 4: Empty Clips -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Rchg/+Status Protect(13) Level 6: Swap Ammo Level 8: Bullet Rain -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(27), OvrFrc-Dmg/End/Rech(29), OvrFrc-Acc/Dmg/End/Rech(29) Level 10: Combustion -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(25), ScrDrv-Dmg/Rchg(25), ScrDrv-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dam%(39) Level 12: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 16: Build Up -- RechRdx-I(A) Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37) Level 20: Cauterizing Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(37), NmnCnv-Regen/Rcvry+(37) Level 22: Super Speed -- Clr-Stlth(A), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(27) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(40) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 28: Consume -- Erd-Dmg(A), Erd-Acc/Rchg(40), Erd-Dmg/Rchg(40) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Burn -- Erd-Dmg(A), Erd-%Dam(46), Erd-Dmg/Rchg(46) Level 38: Kick -- Empty(A) Level 41: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45) Level 44: Charged Armor -- UnbGrd-Max HP%(A) Level 47: Hot Feet -- Erd-%Dam(A), Erd-Dmg(48), Erd-Acc/Dmg/Rchg(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(9) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) Level 2: Swift -- Empty(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Support Radial Embodiment Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;698;1396;HEX;| |78DA6594DB4E13511486F7B453A040692B14286DA5A520486168D57B13458C110C8| |27ADB4C64D24ED2B49376AAE029F111F4C6C4B3C6E38D4FE15378BE5411F4D6E3B8| |F6ACBFD06426997E7BD65EFB5F7BFFAB334BEBF3BDAF8E5F3F2C94D0D18ADE68148| |FD0AF6DD43B4FE976B3AE5784BC3AE94E60A2B8A2574BC69A36DFD42BC565B361D7| |2A8D4C6B6EB56959B5BAAD2D9875A3B8A4574DAB59D16DB3568D9EA8968DBA51B5B| |5D6A07BB956AB68AB9661ACF5BAC34543B7CC6A29DC7A5833EA8DB26985DCE705B3| |54B66976E898659ED75AE5969A54448E3686698739BAE31181CB09887B84822A7CF| |7C1074CF521F888D9F1987941ECAC15E206614C1523A4A7404F815E1FF4FAA01781| |5E047A7BA097A0B57EACF50BD58D7529CC6E1FE867F6AA608099A4B501B7B0E3A42| |2DC011AAB9DEFFC5CE33D73E40333F911FCC45CA7EC206A07E5C12655317C115C67| |EEDB002F81979932DC83B53DBF7DAEDEF41FE6CC5FE6EC3FE69C030AAE3B461B0DF| |1BE95508E7D98C9B1AE2C1386BF61C446E96C51D48AC2DF0CFCCDC2DF2CFCCDC2DF| |71F82BB7DBCFB502FDA715576F60055C650E9E618E9F05CF31B3B4CF18D7F5C5827| |C86C137CC91B778A69C21D6F70DC51437B677803919614629278E9C788CB5DD1CC9| |08F38A7C7B64FF2927F185B453B4FE2BB8C9EC279D14CE927AC2F5F73F059F81CFD| |18B17E04B66863C1C8587A3E8571AFD4AA35F69F42B837E65D0AFABF26F0E1FC6B0| |B7D96D107BF3D1DE26D0B709872EE1A7C814BA3C75809566A455942DDB99E33991F| |BC973D7E849834B1AD4E750ADF08DA992661E3979B85D80DB05B89D54DBDE507727| |1919C17B32ED99CD7B22054FE4A02772C81359F44496D59DEF8250DCC8F76E8AC01| |3B1C5E7EEFACCDCDE9DC3FA1FEDD9B7B8271D37995B9EECDBE46980AB3977DAC677| |DBC6C1DDAF8DF36B9084E0CA6B6A6F01F193D33BE770FE0317310734| |-------------------------------------------------------------------|
  12. Range capped and midway AOE & Melee capped. Darkest Knight is used to max out AOE & Melee Defenses. Range cap allows you to start your attacks at distance and give you protection as you close in and pick an anchor for Darkest Knight. World of Confusion is there to stave off off some of the Melee attacks. Darkness has enough Hit debuff and the set overall has enough stuns to lock down a bunch of mobs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Controller Primary Power Set: Gravity Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Flight Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Crush -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(21) Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(46) Level 2: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(50) Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(5), ImpSwf-Dam%(5) Level 6: Propel -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43) Level 8: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprOvrPrs-Rchg/Energy Font(40) Level 10: Darkest Night -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(11), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitDeb(13) Level 12: Howling Twilight -- RechRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(19) Level 18: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprWiloft-Rchg/Dmg%(36) Level 20: Fade -- LucoftheG-Def/Rchg+(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29) Level 26: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 28: Soul Absorption -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(50) Level 30: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(31) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Mental Blast -- GldJvl-Dam%(A), Apc-Dam%(40) Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-Acc/EndRdx/Rchg(39), Lck-%Hold(40) Level 41: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(45) Level 47: World of Confusion -- CrcPrs-Conf%(A), Obl-%Dam(48), Arm-Dam%(48) Level 49: Psionic Tornado -- SuddAcc--KB/+KD(A), PstBls-Dam%(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;688;1376;HEX;| |78DA6593CB4F135114C667A645280569A1505E05292250A050756B8C82121330283| |E96CD04A63271D2926931B2F40FD0F822AE7C467968A23B25FE133E96C6858A201B| |04151375534FE7FB0A249DB4F9CDFDCEB9E735F70E5F1E287B3E78E5B0A2FAFA2D3| |D9D8EF7A792193B6559865D7C52CF4CD9BAA5E49E62F987B76D79B7E8A0AD5F3233| 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  13. Okay.. Honestly lost your goal. Went range cap perma hasten hoverblaster.
  14. No you don't You have nothing capped. You have Vengeance on giving you inflated numbers. EDIT - Correction you have Energy capped. .
  15. Thugs is double maneuvers right. You would need some defenses or work for defense cap if you could. This is with Enforcer Maneuvers OFF With it ON you will be at defense cap. Hindsight as I post this. I would get rid of Repel and pickup Provoke. You are free to Proc up gang war if you like. Oppressive Gloom will help with lower mobs not attacking you from stun. It is also a GREAT at getting you aggro combined with Provoke. I sure if you work with this a bit build wise someone could tweak it to make it better, this was just doing standard defense cap build for masterminds. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Call Thugs -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(33) Level 2: Siphon Power -- Acc-I(A) Level 4: Repel -- Empty(A), Empty(40) Level 6: Equip Thugs -- Empty(A) Level 8: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(11), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40) Level 10: Siphon Speed -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(37), ImpSwf-Acc/EndRdx(37), ImpSwf-Rng/Slow(37), ImpSwf-EndRdx/Rchg/Slow(39), ImpSwf-Dam%(39) Level 12: Call Enforcer -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(13), BldMnd-Acc/EndRdx(19), BldMnd-Acc/Dmg/EndRdx(21), BldMnd-Acc(21), BldMnd-Dmg(23) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/EndRdx(17), GssSynFr--Build%(19) Level 16: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34) Level 18: Gang War -- Empty(A), Empty(23), Empty(25), Empty(25), Empty(31), Empty(36) Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36) Level 22: Hasten -- Empty(A), Empty(46) Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31) Level 26: Call Bruiser -- SlbAll-Build%(A), SprMarofS-EndRdx/+Resist/+Regen(27), SprMarofS-Dmg(27), SprMarofS-Dmg/EndRdx(29), SprMarofS-Acc/Dmg(29), SprMarofS-Acc/EndRdx(31) Level 28: Inertial Reduction -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(36) Level 30: Kick -- Empty(A) Level 32: Upgrade Equipment -- Empty(A) Level 35: Transference -- Empty(A), Empty(43) Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43) Level 41: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(45), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam(48) Level 44: Oppressive Gloom -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(46), RzzDzz-Acc/EndRdx(46), RzzDzz-Stun/Rng(48), RzzDzz-Acc/Stun/Rchg(48), RzzDzz-Immob%(50) Level 47: Fulcrum Shift -- Acc-I(A) Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A), Empty(33) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A), Empty(33) Level 1: Punk Level 1: Arsonist Level 26: Bruiser Level 12: Enforcer Level 0: Maneuvers ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1500;674;1348;HEX;| |78DA7593DB6E125114866760B042A140A105DA426B6B0F4CDB29B4BD37B16AAD96A| |4DA53BC22844E61124E6140EBA58FA2B6556F7C0613633CBC823E81DAC385467B35| |2EF6FA05E2C41DD8DFCCBFF7DAEB9F35B3320737BCAF579F5C93E4C04A29679AD94| |CCE6CE8F5B251D97365720523EF9468F4D03FD259C96E36CBE56A45DB2A360B66B4| |4BBFDEDCDFD7EE1A15BD61E4CDE05AA5A8D7F54A43FB7BE1DFA8564BDABA9EDBD3E| |B66D1A879C4FD664DD7F77CE2F2965128368C4AA19FEFAAF5BC9EADEE67778D5269| |E466CDC86BDD1EAACD12DC3E8E92BF39FABF754918964BFA4A482B92E31BF89DA99| |C80A7CC4B67CC41952823F69ECC6BF7999737C12DA6679B39B6C38CA8ADD056B025| |C9437C5E9434277B919D160D695ACCEFC823DBB42497508254DE1E64EEF120432FD| |3EB654EF998D37DA09F19A32C6ECEEC723F25C615E9EA33F03978C89C3A028F99EF| |C9462FAAD58B6A7951AD7E542B8C6A8551AD41542B449E7DF0EC3B7408ADEF083C6| |6065E802F99FDAF9843E4D9CF799DFE1F4EA15DF909FE067F313F90C7203C0645B5| |06C51CED9A13629E10F3309D1D42D5435F38DFC467E638791E60CFF280D83DCF91A| |4471013414C02311F297F0CF58DADC0FF0385B9C51CD9067798895DDC9397619C3B| |FC8F1707E58CE32B880B179F28D3289451A1C4297E1CF1E34251C5ECA4D849D47E7| |291EB948CF03B4DA29E49D453451DD50BE61BC20CC72A3329FE86E616C134B8C45C| |58669E7B256916F9664DCE33DF009BCC8587E02366FA8099A067D0D0191A3A4321F| |F293ECF911AE01CE93018608E28ED4EA69F78769B92B229699BB26453966DCABAD2| |EE7C6A267E3F99CE2E6B43C172ABBB45843BD0EE6DEBC443AB72F7EA59479159191| |3F3A96DE7F97F76AEAA9DECB7BBAEC5B8A3B63F496B4D6DB7308F6D57EB2C16FE00| |D2164728| |-------------------------------------------------------------------|
  16. This is what I am running now. Setup Triage Beacon in front of me Pets behind Triage Beacon in stay position Caltrops toss at front of Triage Beacon at tip near the triangle glow. Trip Mine between Caltrops and Triage Beacon. Acid Mortar to side or behind Triage Beacon. Summon FFG behind me at all times, otherwise it will pick up aggro. Caltrops Trip Mine Me Triage Beacon & Acid Mortar Pets Then I Provoke mobs to attack, while spamming pets to stay. I use the Period key on the numkey pad as my all pets stay. I use the numkey pad binds posted on the forums. I Then use the pets all command to attack mobs one by one. I try to do bosses first. I try to keep the pets in that position. But it always does not work. So I have to sometimes put them on passive fast send them back and then put them on aggressive again or bodyguard mode. Once the mobs move in and get hit by trip mine I then put down poison trap and another trip mine. Then I mix it up as I see how the fight is going. Some times dropping a Trip mine can be difficult when a simple light hit will break the placement. I am hoping the Device changes get moved to Traps as that will make it much better set. Pets need to stay near triage beacon. I try to make sure I put a second one as soon as it pops up. Some times I am just provoking as placing trip mines is difficult and several attempts kill my endurance. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(15), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(19), SprMarofS-EndRdx/+Resist/+Regen(25) Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(3), EnfOpr-EndRdx/Immob(3), EnfOpr-Immob/Rng(5), EnfOpr-Acc/Immob(5), EnfOpr-Acc/Immob/Rchg(7) Level 2: Caltrops -- Rgn-Knock%(A), Rgn-Dmg/Rchg(9) Level 4: Triage Beacon -- Pnc-Heal/EndRedux/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(7), Pnc-Heal/Rchg(9), NmnCnv-Heal/Rchg(11), Pnc-Heal/+End(25), NmnCnv-Heal(27) Level 6: Boxing -- Acc-I(A) Level 8: Hasten -- RechRdx-I(A) Level 10: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(11), ShlBrk-Acc/Rchg(13), ShlBrk-DefDeb/EndRdx/Rchg(13), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(46) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(33) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/Rchg(17) Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43) Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(23), Lck-%Hold(23) Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48) Level 24: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(45), MckBrt-Taunt/Rng(48), PrfZng-Dam%(48) Level 26: Equip Robot -- EndRdx-I(A) Level 28: Seeker Drones -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31), Stp-KB%(31) Level 30: Protector Bots -- BldMnd-Acc/Dmg(A), BldMnd-Acc/Dmg/EndRdx(37), BldMnd-Dmg/EndRdx(39), SvrRgh-PetResDam(39), EdcoftheM-PetDef(39), SvrRgh-Acc/Dmg(40) Level 32: Assault Bot -- SlbAll-Build%(A), SlbAll-Acc/Dmg/Rchg(33), SprCmmoft-Rchg/PetAoEDef(33), SprCmmoft-Acc/Dmg(34), SprCmmoft-Acc/Dmg/Rchg(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg(34) Level 35: Trip Mine -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(37), Obl-%Dam(37) Level 38: Upgrade Robot -- EndRdx-I(A) Level 41: Dark Embrace -- Ags-Psi/Status(A) Level 44: Oppressive Gloom -- RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(50) Level 47: Super Speed -- Clr-Stlth(A) Level 49: Soul Storm -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(50), Dvs-Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Supremacy Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(46) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Musculature Radial Paragon Level 1: Battle Drone Level 32: Assault Bot Level 30: Protector Bot Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1513;710;1420;HEX;| |78DA65935B4F135110C7CFD96E811690D652298572BF1658A8687CD4C8C598D0840| |898F844562874B56C9B5E12C10BA07E00058D1F40417DF1031863D018A3EF6A7CF0| |16DFD4A03CE88B2F75D8FFE036E9A6CDEF9CFFECCC9999331BBD305CF1E8C4EA512| |13D43093D93998EEA996C2CBD6098B3CEA83E6FCC88DDA794FE41DB323D915B5848| |9ADAA9E4D964D698C9F80B4CC7737373DA645A4F65BC27CD782C1D33B3DADEA2723| |C994C68A3C67C3C6B98F36E6B37918AC566ABACE5584C9F8DA5337123E5B5F651DD| |3452B9849E359266FD48CA98D10A5348E6129CEC6280D2EBA6FF63A7E027EF14DF0| |90155ECFBC1DC06F7FF56840811BF2AD63E70461522A28A45B5C0F786B434658D79| |1354D799B7C1925BE012F94AF84A7944B1B4B241F022D91C12711D8D0EF84DC2AFA| |C81F69DAA704F488B8166EC8353D2CA5152DF51525E3883C2F26921AD14F144690F| |B44B74868B73774987E5EB56C00A075305FB9CCC12D04BF1CA114F29F723AF6035D| |8E4011DF44E25DE919535C8ADF720FC2FD3D955EC5FE5471D9E6AA617F491BF977B| |E0BD87BE746E80DD9BCCFBCC0760F8217885E2FB509BEA7B83BBAB7ECB7C071E78C| |FFC0B1F95CEF373BE7EAEA57FAF36B2D570AF6AE29881B0C13C07F69E07FB13CC0C| |F8842EA396EFA3B619BD5FA6FCEA385EDD327A53BFC25C051BAE32AF31AF834F295| |E88FB12E2796DE339EDE0B9EDF8C3FC0676EE805BE4DBC8E7360EA1EEA663CCD798| |B3E617CC97CC57E00AE5DCC2BE2D1FA0B57E647E627E06DBBE3005F88CCE6DE71EB| |4730FB6C8D4C533D975187DDEA910A287EFA067115A64096CA53BD03886E642CECF| |29C6003465E02EE24636991B60BDFD8DD28F1E3156A48CDBDFA2909612B5DFC96FB| |BC92A0BAD3F8B945FB622E56964DC3BC555D93645DEE1495E03FBD6C181A29CC245| |4AA4483954A40C16574B1F42842B190EDB558D86FFCF427E84D6215EBB3C62F7D6A| |CF53F1EF5F949| |-------------------------------------------------------------------|
  17. Also thank you for showing me how to post pics. didn't have a clue.
  18. His name is Johnny and Goliath. Current Build Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Pulse Rifle Blast -- Rui-Acc/Dmg(A), Rui-Dmg/EndRdx(3), Rui-Dmg/Rchg(3), Rui-Acc/EndRdx/Rchg(5), Rui-Acc/Dmg/Rchg(5), Dcm-Build%(48) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Pulse Rifle Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(48) Level 4: Caltrops -- Rgn-Knock%(A) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Photon Grenade -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(17), RzzDzz-Immob%(50) Level 10: Triage Beacon -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11), Prv-Absorb%(45), Prv-Heal/Rchg/EndRdx(45), Prv-Heal/Rchg(46) Level 12: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(19), ShlBrk-Acc/Rchg(19), ShlBrk-DefDeb/EndRdx/Rchg(21), ShlBrk-Acc/EndRdx/Rchg(50), ShlBrk-%Dam(50) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34) Level 20: Poison Trap -- Lck-Acc/Hold(A), Lck-Acc/Rchg(21), Lck-Rchg/Hold(23), Lck-EndRdx/Rchg/Hold(23), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(46) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SlbAll-Build%(29), SlbAll-Acc/Dmg/Rchg(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(39), TraoftheH-Acc/EndRdx(39), TraoftheH-Immob/Acc(39), TraoftheH-Acc/Immob/Rchg(40), TraoftheH-Dam%(40) Level 41: Mace Beam Volley -- Ann-Acc/Dmg(A), PstBls-Dam%(42), ExpStr-Dam%(42), FrcFdb-Rechg%(43), SuddAcc--KB/+KD(43), Ann-ResDeb%(43) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37) Level 50: Cardiac Boost Level 26: Assault Bot ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;686;1372;HEX;| |78DA65945B4F13611086BFEDEE822D20AD6DE554C016116861A16AE2A54614A3A10| |9918397A496A56C026DD396847A8A5EF80750C1F3291E6FBC1115A226EA4FD10B2F| |14F4C6F3611D765EDB26BB49F3B4EFCCBC333BDF6E6373FBAA1F1D38B35B48EEFEE| |9782E371E8BE7F27A76C6484DA8B178D248C882AE4AFA349622E3C3B33333E99476| |387D349D3712397F5968EFECE4A436928D67729E83A9293DABA7F2DAFF2FB543E9F| |4B436A8C727F46C6ECAC8D458BF078CE454DE48255DD6AFE18CAE4F5471607A3D12| |D89F31125A5987583CA163CC423D0DD6419F1555E0325531BF2E2AC2710E3CCF542| |E800BCCDEABC490220A4AB1568851871051453C273F097ED235616915D7C11BCC0D| |37C15BCCDEDBCC63E427C34FDEC57E2FC84F85A60639EFA5CA8B5DEF51B9CC5AF56| |37089E97E023E6546E768AA66451CA71E4ED43A47252BE61A064798DDAB32F323B3| |E703F304D556A1B64A922DBF4D0E5066FA146654052B981E1AB8C65A8CE9A8F1739| |F8D3ED0CD3C49FEB5C8A9454E103941E478C9C7C339AAE70EEFA8FE2E73CB3DF03E| |F880197CC83C45FE5ECCEFFDC29AEF2B73F337F03BB3E707F893E9A0BE7E9C83DFA| |44BC8A4D4F12452DD76DE507D1D6FF9159D50033A358C2856AC71141C63068E80FD| |DCA1650F3344BE4DF06D8AF0E975810AC59AB1A1666CA8051B6AC1865E53EF564CD| |A8A27E634B50A619ED02FEED3F61BFC03FE656E3541C1F7F48CD08EDAF605EEB16D| |11BC085E62765C06AF3057A8B613B59D6FD9AF0B4F6C5781FA7815113ECBFDC2EF7| |81FE1F79CB74C88600F11DC6B37EE71AD5A088D7D250DBBE905DB68477D5C27FA9C| |EC1D287F53ADD30BDB943E9B12B5293B6CCA4E9B3268536225C51C528AFF0F42B2A| |24E77F1AD37575D1495CAA39F4A8A248D61BB8724EB7F68CD96FDB93C7B11E738CF| |7CE32170CC1C08179F4FF31F65B4F842| |-------------------------------------------------------------------|
  19. I have to tell you Necro is not bad when done right. Great builds. I have to jump on him and see what his current build is. Definitely going to respec him now as cash flow is a much better now. But I need to work some of your build info into another build I have and see what I can change as well.
  20. This is a quick rework of my AR device.. I just swapped out device and threw in arrow. Then quickly changed a few io sets to give an example. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Assault Rifle Secondary Power Set: Tactical Arrow Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leaping Ancillary Pool: Flame Mastery Hero Profile: Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 1: Electrified Net Arrow -- TraoftheH-Acc/Rchg(A), TraoftheH-Immob/Acc(3), TraoftheH-Acc/Immob/Rchg(11), TraoftheH-Dam%(33), TraoftheH-Acc/EndRdx(48), TraoftheH-EndRdx/Immob(48) Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31) Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31) Level 6: Kick -- Acc-I(A) Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21) Level 10: Upshot -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-End/Rech(17), OvrFrc-Acc/Dmg(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(33) Level 14: Glue Arrow -- Rgn-Knock%(A) Level 16: Tough -- StdPrt-ResKB(A), Empty(45), Empty(46), Empty(46) Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(43) Level 20: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Eagle Eye -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(39) Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(46) Level 28: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(34), ExcCnt-Dmg/ActRdx(37), ExcCnt-Dmg/Rng(37), ExcCnt-Dmg/Rchg(37), ExcCnt-Stun%(43) Level 30: Flash Arrow -- DarWtcDsp-ToHitDeb/Rchg(A) Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(48) Level 35: Weave -- LucoftheG-Def/Rchg+(A) Level 38: Gymnastics -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(43) Level 41: Bonfire -- FrcFdb-Rechg%(A) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Fire Shield -- GldArm-3defTpProc(A) Level 49: Melt Armor -- AnlWkn-%ToHit(A), AnlWkn-DefDeb/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Defiance Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 4: Ninja Run Level 50: Agility Radial Paragon Level 50: Ageless Core Epiphany Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1490;687;1374;HEX;| |78DA6594C94F137114C767E860EDC6BE53D6CA624B0B05D4A3C135281802DE9B098| |CD0646C9B76887AF4E0BF20CA8E4191C47871C1BBEBD57833B8DDDC50EF1EEA6BBF| |DF969A4E3AF3F9CD7BF37EEFFB7BEFF7EBF8D553EE8767AF1F5754CF49534FA5222| |7E4691949FB05DD9A4FEAA692B9EC727BE9884CEAB159632634924AE9F3A615998C| |5E328DD69C736A3E918827ADD0457DDA8A4EEB666424998C5FA91C8DCD194923668| |57203CF443C6E86CE4467E7AC686CD6997D9B4A18C68C0B0E33E37167C763869E90| |6FAA4E27A2D3E2D02F1B91F16CB26B0D22AB57EE2E2577A54B95154158534AD6C00| |3EBE0C155B06903F4DE0197BB0B626FAA88BD0D3A17C1F625B0FF16B900664255C6| |AACCAB31AFB6FA7F7E2FF3B6326F8FC08658CDF6881A9F80CEA7FC76877CCC35491| |F4A11A39436C1E6B3A33D6253EDEF4BB2B69A5D704D043A54E873DC83CDBD49DE05| |CBB6C8FB60C53698A9AB8B6B737DB1C1F701ACDA253F82359FC0F6CFE08AE4F550A| |7E718E6B389C87268B19537C8A04553FAD27229C1826740FC95AC4AE520221B86C8| |61B0E908E83F0A3A64E66ACCAC56B3026156A0537CB5F4D50650B13A724354D6B33| |AF55FA1BCE31BF99D2BFA01FA7E82DD7B609F4435526723BB1766977CECA28F5D0C| |3E03FD826656B4F9396C1D2FC0432FC957E46BC6BC01D7456B0B2BDAB283B505E5A| |D8DF3B52D52DF12D8B34CAE90AB60FF1AA8495D3AB176A5B316BB79537274B11E5D| |4EEE701778D84D7AC832D05F0E6ED9701233F3F5DE80BE3AC911C07C2501E6E8AB2| |12BC06D890B51476810DA1EC8D619E08E1E78C77EBE05BD5AFEB4CA2FB363C68A2C| |135AFE542A6AD6D2A1E50E6A3ABDE7942133AA4154F757A1AD17B6DFFB36553D278| |31E59D128F8A7F0FB05281B28D2E12FB2848B2CC34596A1228BA322FF4F91FE5B27| |C9B89285EAFDF1797F3E2AFD0FA21FFEAE| |-------------------------------------------------------------------|
  21. I would rework your build for range defense cap. I would also look to add Flame mastery for bon fire and Ignite. These are 2 get away from me powers.. You will need it.
  22. Its clear you are new to masterminds. That is pretty much called a Tankermind Build. You are defense capped and pick up provoke to taunt mobs to attack you while your pets mop up. Personally I prefer Traps but you can use Time and Force Field as well. There are tons of those builds on the first page alone. But just search anyone one of those secondaries and this forum and you will exactly find what you need.
  23. I have farmed with my Robot Traps on the city map one.. Again not as fast as a brute fire farmer but it is doable.. Slightly off topic but I have farmed a rad fire brute on a second account with my AR device on a city SL Farm. I took me several days. But NOW I am farming up toons to level 50 in 2 days of mixed play. Nonetheless all those petless builds are farmed. I make about 300k omw up to level 50 as well. Which I send over to the toon to buy the build.
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