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plainguy

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Everything posted by plainguy

  1. This set I think is on Test Server. Pretty sure I seen some videos on the forums about it. Or was that another game server and the user was posting here?
  2. I see what your saying, I will look into it. Thank you for the insight on the hover board.
  3. lol I missed that.. Okay I seen that before.. But yes you win.. That's before my time.
  4. I don't want to derail the whips only mastermind thread with non whips builds. Robot Traps - Last pet only. Theme: A boy with his Giant robot, which he blows up from time to time. Would buy the hover board. I don't know if the hover board is a replacement for flight or just another way of flying but you need to have flight. Otherwise would go with the backpack jet packs. Or use temps. Last 2 powers questionable. But they do help. Would love to make this toon a bunch of emotes. EG when blowing up the giant robot the kid would say different things. Like Kaboom and then cycle through different emotes so you don't see the same thing repeatedly. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Pulse Rifle Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(48) Level 1: Web Grenade -- GrvAnc-Hold%(A) Level 2: Pulse Rifle Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(48) Level 4: Caltrops -- Rgn-Knock%(A) Level 6: Equip Robot -- EndRdx-I(A) Level 8: Photon Grenade -- PstBls-Dam%(A), PstBls-Acc/Dmg(13), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(17) Level 10: Triage Beacon -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11), Prv-Absorb%(45), Prv-Heal/Rchg/EndRdx(45), Prv-Heal/Rchg(46) Level 12: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(19), ShlBrk-Acc/Rchg(19), ShlBrk-DefDeb/EndRdx/Rchg(21), ShlBrk-Acc/EndRdx/Rchg(50), ShlBrk-%Dam(50) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34) Level 20: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/Hold(21), BslGaz-Acc/Rchg(23), BslGaz-Rchg/Hold(23), BslGaz-EndRdx/Rchg/Hold(46), Lck-%Hold(46) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Assault Bot -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SlbAll-Build%(29), SlbAll-Acc/Dmg/Rchg(31) Level 28: Seeker Drones -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(42), Stp-Acc/EndRdx(42), Stp-Stun/Rng(43), Stp-Acc/Stun/Rchg(43), Stp-KB%(43) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 32: Upgrade Robot -- EndRdx-I(A) Level 35: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 38: Detonator -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(39), Ann-Acc/Dmg/Rchg(39), Ann-Acc/Dmg/EndRdx(39), Ann-Acc/Dmg/EndRdx/Rchg(40), Ann-ResDeb%(40) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45) Level 47: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48) Level 49: Oppressive Gloom -- RzzDzz-Immob%(A), AbsAmz-ToHitDeb%(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(40) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;667;1334;HEX;| |78DA6594C94F136118C6BF69674028482B54B6021641F642D5C4A3465C62422391C| |523A930C024A56DDA92801BA0FE055EBCC8665CC0EDE2128D9AE0FFE012A327D783| |A25C3CE8A5BECCF3084DFA25935FE779D7EFFDE66B68E250C1FDA333FB95E6EE8C8| |493C9815038993213635674C8088547AC41A792952B4FC5A665A0677C6C2C160D9C| |889D8AA5ACC1A437C374707C7838D09B08C7939E63D1513361465381FF3F8ABA63B| |148A0CB0C0F9989E4A8152FB4DF8F5823A3292B3A926FBFF5C44D73C8054364DDE2| |3B1CB7060399C563E311B63959268DD5CBF3D4505C69432DE94A0575E558266F83F| |A1DF22ED87E0F9CD4376295EA73D8DA33C9A7319F36AB6C2D678E9C07B72C908B60| |FB35F0B4E473329F731FF23D977C0635C30FBF1706062B9A9EFB045AC103F221E87| |E443E06CF48EE3CF695D7A7D95A7E0FD90BB6AE3AC11F60DB77F0ACC4BA18EBD244| |ABD2D53607E9044B7430689039A0471A2DB4079276147A51676B09E906CF49FE22F| |A14D1C74F1F3F7D8A258F073E86E73A66537603DC7193BC452E81FE65F0BCE42F66| |FFC5EF1CE8F715B8FD35F9066C7B4BFE45AC43EA7A397F6F5A96728A528A4EB4D2D| |D9850D9BA20512B7232E5AC54DE8BAFA4A28FEC077D27C94E54A83E004E895CC9D8| |CA29ECBA699A9C019B2F9017C94BA02E3D557182559C60352758CD09BE94DE6AB89| |31A7E49D352B396356BAFA2AF9DB3E41C390FD62D908BE08C8E1BB41E5BFF1173D8| |F589FC4C7E011BBE92DFC05AE9B791336C6C412F4DA44B6C2DC8ABB57CC06C5ADF8| |32B121E605CE00F72B5FF06D70A94EAA0AD6302E7113C8E385FE64DB54FB1394BE9| |C8528259CA9E2C656F96D295A584369574B7BEF1FFA034DB9AE7DEB8F5E9D57CB16| |A99D65F9B8AA6F5E3241B787F7F6679AF657A5FC1DEEB2E83FF006085F526| |-------------------------------------------------------------------|
  5. You got me.. I'm 52 and couldn't even find it with Google.
  6. Dude if my build is better then why reinvent the wheel. Nothing wrong with copying someone else's build if its better for the time being. Maybe someone else will come around and tweak it up a bit more and guess what.. I will switch up to that build. What I can tell you getting Aid self was very useful. Again only so much you can do with these builds. The road has less options. Currently running around on my Whip Traps. I am holding out hoping the Device changes come to Traps related to trip mine. I was also thinking of making a Robot Traps with a kid and just the last robot. Give him some name like Boy with the Giant Robot. Giant Robot Boy. Put him in kids cloths with a space helmet and cape and pick up the gun powers. Now that I have the ability to PL myself it isn't much work. But my main account is filling up with petless masterminds. Seems to be the only thing entertaining me beyond my AR Device toon.
  7. I like this analogy. Its a good explanation.
  8. As I read it, What purrfekshawn is saying, is you buff the FFG with the robot upgrades instead of the pets. Then BEFORE the FFG times out, if you have some missing robots that got killed during the fight. Just resummon the missing robots and then resummon the FFG and doing this will automatically upgrade all the pets that were NOT upgraded. I have seen when you resummon the FFG that the robots all go into upgrade mode. I will test this out and confirm. Yea its a bug but it will save you endurance and time upgrading in the middle of a fight if this is correct. During a big fight if my big guy goes down the first thing I do is resummon him and use the 2nd upgrade first because I want him to fire off swarm missiles ASAP to give me some breathing room.
  9. This is my build if it helps you.. This is the final build | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;672;1344;HEX;| |78DA6594594F1361148667E8D4DA4265DF8B945668A5746801F5D2B8120C18023FA| |099C8589AD4D2B443A257EEF11F8882801A15488C372EF82F14F1CAF003DC506FDC| |2FEAA1EFDB82E9A4EDF3CD7BE67C679BAF23E78F573C19BC7C5851DDC79246361B3| |B2ABF9699719C36ACE98C9154B62E877C3D34C4C68C54DC9CD08F64B3C674D28A8D| |25CE26CDC682717C3A9D9ECA58FAA0311137AD6CF5506AD2CC98294B2F2CDCA3535| |349FD64223E6925527157FE6E3C6D9A13E53024B72C15F9F5B069A4E5999A13E9C4| |193118E7CCD8483ECA8526C92720DF4EA570E5ECCABC20AA29658BE0AEBBE0EE05B| |0E51EE8B90F5EDCE97B5385EF6DD0350B7AE7C0DE5BE40CD8255E2A7D55C6D51857| |5BF83FBE8771F732EE56DE36F86AB6A7CCF139E87AC16757C967AC490660878F626| |F81E677602EA2A98E776579AD6E03BC22AA53457ECE47D02A1E900FC13D4BE43258| |B50206C5AB9CB5956FD86053B43C6B54B20CACD340AF0DBC245E6EE6E93E84FD6C9| |2642572512A9B64D1A62921B9AB660FAAFBF05C533F3900B61C00BB0F824ED9A716| |FBA8B5AC37CA7A7D62ABA7AD3E84FE3490D7048DEC45E37BD4D3F181FC087A3F81F| |ECF60D726D8235ECDCCB399B38A72267ECECCCF99855F82DD8256F6AFF515B48ED7| |E0BE35F20DB94E9FB7E055411BFBD7B68ADAC272D7CEFDDA6799DF1C18B843CE930| |B60EF22A8495F7CECBDAF1EEFEE8DE2B9C9D93B7B10A32B0CEED7C95E32C21944C1| |25D936C8FC82D7A12D8B16E27EA1EFD07A7E903FC95FACE537F9075C115F9DF9E97| |DC8F9B1BC4011CE32B2CE39AF811EAD7866E52397325CA28C6AC5B3A9A879A5432B| |1CD75C6ED3254B4654C3E8FA979D5A10DAD76D4D554FC922206FD410F86DE7F333C| |82C5292477789122D51064A94FE12C55955FCBFC8FD6D9060AC64A6767BFD0F9B20| |EF74| |-------------------------------------------------------------------| Older build | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;679;1358;HEX;| |78DA6593C94F535114C6DFA3AFD64ECC438122850A94160A8DEE8D38100D980612B| |7CD933E4A63D336ED6B222BC7C4FF401404D4386E74E1807B10DDBB336EFC031470| |C64D3DF4FBA898BEB4FDDD7EF79E73BE7BEEBBE3178EBB9E8E5E3EA2A8EE63293D9| |F8F8DC8AF69E46C6774B390D3538A3C7523C9842FAACF9ED3A7CEFB027163BADF26| |AA972B63137A3A61C4C347F379BD90326313C9E994D1B23B3959C8663339333CAAC| |7138699AF3B959E317246DA0CEF0EDCD14C26153E994CCC98C974C251FA3799358C| |B81313A99D1957693C66E85959D37C229B9C0A8F17D249339949E763E3A54AB31EF| |1D4C32F9EA25559144434A56A19DC7707DCBF04B6DD05BDF7C08B7B636FA888BD05| |3AE641DF023874939C037B254A65ACCABA1AEB6A4BFFD7F7B2EE01D6ED135810AB5| |99ED3E34BD0F18A6B57C817DC931C8215318AB50D9A5F341B34D5F6A1AAA4357E04| |AF886A57E1CFFE109AEB3EF900AC7E443E066B9F80018972726FCE4F16CCD1673DF| |DD4D36F23FDFAE8F792C04D9FEED7D02C62B2065E941A8F0C3A3425B4F3A6B10775| |CCED616E0F73B7317790B9ED92A70179D406EE37C2FD76CB5C13E79A4258DF4C5E1| |3B4B0172D0E9C5F5735E9E6393B417F0DCFD7050E48542B7DB6D267843EFDF4E9A7| |CF41FA0C0ADAD9BFF655685D6BE0C137E43AF99631EFC0AB820EF6AF63057B1B947| |F9DCCD7398FF3E85D00FB6E938BE41238B40C6AD2976EF6BEBB097BBA5EBE37456B| |CF066AF46E82FD5BE457F21B18FC0EAE4ADA00F305B651634D1062BED00FAC1BF84| |9FE227F732FDBE41F70CBA52861E60BBF87B62EF986F95E0F3F63CFD96BAF56BEB3| |F2914719AB50A25AF96E2A6A49E9D276AF6BB168AF2DDFA4E26787C8ACAE0EA2C29| |7BD5A00DAC63F4D554FCBA04FDEAEB3E8E6E6DEF573D8C17085A7608512A9500E57| |28872A94BF8D15F7D0| |-------------------------------------------------------------------| Both are range capped.. No clue why first one does not come out range capped
  10. Just wanted to echo the same sentiments. I had enough recharge to have 2 gun drones out for 30 seconds. Now one doesn't even last to have 2 out. Unless I am not fighting. I noticed the aggro issue right away. Oddly enough it used to be a pet that was on the ground and planted so you had to wait for the recharge to get another, then they changed it to flying which was great. Now it just getting clobbered way too fast.
  11. Reworked Whip Kin. Range and S/L Defense cap. 44% S/L Resistance. Only 4 attacks. ☹️ Power boost plus some kin powers would be interesting to see. Repel seems interesting but the endurance drain is HIGH. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(27) Level 2: Lash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(37) Level 4: Siphon Power -- RechRdx-I(A) Level 6: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(31), RedFrt-Def/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(31) Level 8: Crack Whip -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(13) Level 10: Siphon Speed -- CrtSpd-Acc/Slow(A), ImpSwf-Dam%(46) Level 12: Kick -- Empty(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), Ags-ResDam/EndRdx(40), Ags-ResDam(40), Ags-EndRdx/Rchg(46) Level 16: Increase Density -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-EndRdx/Rchg(45), RctArm-ResDam/EndRdx/Rchg(23) Level 18: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(25) Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(36) Level 30: Repel -- ExpStr-Dmg/KB(A), SuddAcc--KB/+KD(36), ExpStr-Acc/KB(39), ExpStr-Dam%(40) Level 32: Inertial Reduction -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 35: Transference -- PrfShf-EndMod/Acc(A), PrfShf-EndMod/Rchg(37) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), RedFrt-Def(50), RedFrt-Def/EndRdx(50) Level 41: Mace Beam Volley -- AirBrs-Acc/Dmg(A), AirBrs-Dmg/EndRdx(42), AirBrs-Dmg/Rchg(43), AirBrs-Dmg/Rng(45), Dtn-Dmg/Rchg(45), Dtn-Acc/Dmg(46) Level 44: Fulcrum Shift -- RechRdx-I(A) Level 47: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(48), TraoftheH-Acc/EndRdx(48), TraoftheH-Immob/Acc(48), TraoftheH-Dam%(50) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23) Level 2: Swift -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1468;671;1342;HEX;| |78DA65945B53126118C77761C9409025545001C5138ABA8179DF4C594D253316D5A| |DC3E00A5B8A8CE0A4977D859A512B3B4E5976BCA9D4AF52DD75ADF50DE861FF7F0F| |33EC803FDEFF737C9FF75D332B93DE2F571E9C5754FDE27CAE5299C9E42A557369C| |12ACDBA32B9829557EA4F937CE3C79699ECF2C2C262C99834E52F1756A9103EE171| |61796ECEB86E95CCAA95AF04AE968AE69259AA1A873FBCD38B8BF3C694992B4B9CC| |F5E5CB60AC5AAAC3CF62A5B36CD59FFA1D7ACB954295AE5C8A5B295374E54C9E4F2| |263B5E0D4B8F03F2DDD0153E3597F24C90D69496E7A0FE827C099E7945BE06DB934| |295B137545B3B7593CC82DE5B60EB6DB0F30EF84467A8C4AA73C8E728904550B3C8| |BB60FF3D3024759D76744D718EB01719BA8BBDB83CA811F3833DCD640BD8EFA5DD0| |76EEA38B37A6CD337CDD64E7F277F809E1D7217F4EE811DD28B5B71D46355F7A6E4| |8B6ACAD816E890A4CDC8AB34D7E4519CA2F8D0A5E61B7762DA21782752E82631018| |E8D736252C18F2C4E7F4CB4844CB31B1CED01DBE3A026F9039C4280530873F79DDC| |7584BB8E701A614EA94BEA0451470DFE76D85AFC17D82B79DB90576DE3C47BC83EB| |185B8CB901BFE01D13AE0EFE86843FEA44EB68241F1E962AF5D6F1037FC96DC62FD| |7760EC3DD8B70D86A5D7286712BD2F5A506C7F7022832B582756C188F876735FDDD| |C57DF4F302AB65EDA7AD7A0F53F0277E57806785603DCC3207B1FE45ED29C619AB3| |DE939821DEA4A16DCC67F80398FC088E7E22BF82639FC198F432C25B3DC2D9EE483| |E03F934630D35CEAE931BE463F6F0143CF02A4A8AE791629E8876F496CBA77E1393| |0D4AAA41493728E71A94890665AA41C91C2BB569EDE8BD5754DBFAD7230AEF96720| |DF738BE8F77E3E0D8C65CFF4E7AAFE3A4DA1F82FB0DDE6EBDFE9F0295FF035BACEC| |FC| |-------------------------------------------------------------------|
  12. This is the best I can do ATM. It usually takes me some weeks of going back to a build to fix it. Range defense cap. S/L Defense is only 30%. S/L Resistance is capped. My thought process is as follows for defenses and why. The Range defense cap is going to protect you against ANY damage type while closing in or against any running mobs or outside aggro. S&L is a big component in many attacks. So that will cover the Melee and AOE Defense elements because many of your powers you need to be in Melee range to get the buffs from the powers. S&L Resistance combined with S&L Defense will help minimize the damage thus allowing you to run on larger team settings solo. EG 2/8 or 3/8. My concern is 30% Defense in S&L along with S&L resistance cap work ? Or will a lot of damage still be coming in Would going Mace Mastery and getting Range, Smash Lethal Defense cap with 40% Smash and lethal resistance be better ? But the numbers of attacks would be less with mace mastery as you would have several holds. Trust me just running around with 3 attacks is a bit rough and painful. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(27) Level 2: Lash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(37) Level 4: Siphon Power -- RechRdx-I(A) Level 6: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(31), RedFrt-Def/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(31) Level 8: Crack Whip -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(13) Level 10: Siphon Speed -- CrtSpd-Acc/Slow(A) Level 12: Kick -- Empty(A) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15) Level 16: Increase Density -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-EndRdx/Rchg(45), RctArm-ResDam/EndRdx/Rchg(23) Level 18: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(25) Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 24: Super Speed -- Clr-Stlth(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43) Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(36) Level 30: Repel -- ExpStr-Dmg/KB(A), SuddAcc--KB/+KD(36), ExpStr-Acc/KB(39), ExpStr-Dam%(40) Level 32: Inertial Reduction -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36) Level 35: Transference -- PrfShf-EndMod/Acc(A), PrfShf-EndMod/Rchg(37), Empty(46) Level 38: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(39), TtnCtn-EndRdx/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(40), TtnCtn-ResDam(42), TtnCtn-EndRdx(40) Level 41: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(43), EnfOpr-Acc/EndRdx(45), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob(46) Level 44: Fulcrum Shift -- RechRdx-I(A) Level 47: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50) Level 49: Static Discharge -- Empty(A), Empty(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 2: Health -- Empty(A), Empty(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23) Level 2: Swift -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;663;1326;HEX;| |78DA6594DB4F135110C6CFF622B6B4746B8196D202E54E0B0B55DF4D1435469AA0A| |8AFA481A55D85D2D012E1D1FF40C15B0C5EE3F5C527AF51FF11F4CD67C5772F75BA| |DF0734D94DBBBFCE7766E6CCCC9E6D6E6D32F0FAF4B5634AD34F2CE62B95D95CBE5| |2355796ACD2BC37972F5873AA7E35C937B5BF323BB3BAB4B45C32264DB9D3B04A85| |5883C7F1D58505E3AC5532ABD65C257CA6543457CC52D5D8FD11985E5E5E34A6CC7| |C59E282B671CA2A14AB62F96D6BA66C9AF3A15DAF7973A552B4CAF193656BCE68D8| |25B7CA7AD76352E1807CEFEA8A57CDABEE0BB21ED5F200D41F928FC0438FC927607| |B5AA831F69C666B07CE933360E002D87A118C5F02EFE90C95586D01F95C05B2087A| |2CF232D87F058CCABE6E3BBAA6DC19D62223F7B216AF1F7B7485C09E66B205EC0F7| |03D086EE97862F5D8A6371E5B3BF8967C07FADF931FC0C047B0436AF129975D8B6F| |4BF225A57E49D68C7CAAB92697728B1244755AF0B01B538EC23B2E1942F07687BA4| |41B92697583A33D607B0AF4489E30BB0CB3CB18BB8BB3AB04BB4AB0DB18A7D029FB| |44B08F16F9E6B2B5D457B057F2B6B1BE364EB487EC93B528BB89FAE01F16AD03FEA| |E8E36E44FEB642B18119F4ED6DAF9147123CFC8E7DCFF05D8F512EC7B05C6A4D624| |6792BC2A5A44D6BE63E2836BB087D6C184F876B3AF6EF6D5B70D2665AD176BAEDED| |BD0FA37C131FBC97C968731C02A07D2A87C30438E824363E088417B1CFC22B1C33C| |37C3D7D9FD0D707483BC098E6D92B778F6A4B20CCF708693DE092865309FF11B558| |EFF21FF82D97FB46BB4154ED327C104A730617796B5EF09CFDEFB2D9FBA92762813| |0E25EB508E3894A30E65CAA1E4F695DAB467EF8D579ABDBAE31785A70EFE29FBFE7| |35F679E5F8D9E77D079FB06F8C3E1EDD3EBFF0FD8F53F0169FED8| |-------------------------------------------------------------------|
  13. The best route would be S/L cap which would probably bring you to melee cap as well. Looking into it.
  14. I think it would go a long way for any suggestion and feedback if the Devs would just state what can or cannot be done with this 12 year old game. E.G Request- I want to have swing travel power.. Answer - You can't because the buildings are not set up with anchor points for swing line. You also can't because game engine doesn't allow for upward swing like that. Request- I want 4 arms Answer- We can't because we would have to redo every single costume part to accommodate 2 other sets of arms. End result you would cut down on the background noise of the impossible request. Someone wants 4 arms.. You point them to the sticky. Someone says I want swing I don't care if its an invisible bind point in the sky. You point them to the sticky. So instead of people expending energy trying to request and explain and design things that are just unfortunately impossible, they might be better suited expending that creative energy and thought process on something that might be doable.
  15. I get what you are saying. But honestly I think its a combo of everything with bodyguard mode. Its the AOE, the direct damage by the aggro or taunt you created combined with bodyguard mode. As a Robot Traps mastermind I run into this several times on double group pulls with AOE mobs like COT Demons for example. Or a group with a EB in it and I taunt this getting hit by it all. Which is pretty funny to see the robots drop instantly. I wonder what the damage would have been without bodyguard mode when I see that happen.
  16. @daveyfiacre Thank for taking the time and the clarity. I have to agree allowing this would open the door for many new quick options. With the caveat that buyer beware with clipping and other glitches.
  17. I think ( can be talking out of backside here, as not muck of coder) pre-selected pets as Redlynne mentioned might be a decent start. Yea we could say go big or go home, but just having preselected pets or color change options for certain pets. EG Red Robots. Might be a a simple and safe start. And then maybe 6 months down the line you can have your Mixed Gender all Steampunk Merc Team ( Just saying I called it first ).
  18. I do understand how to herd with hurricane. I played with with RO group storm member and we ran all storm teams every weekend. But in a team setting it is pretty much anti-team. Yea you can play it in the background away from the tank/brute/scrapper herding. At level 50 it is good against AVs which resist the knockback/pushback. But no one will let you waste time herding mobs unless its MSR type environment or some big farming type map where the Team Lead trust you to understand what your doing to bring him mobs while the rest of team is killing off the current mobs at hand. Thus creating a semi steady flow of mobs coming to the team to speed up the farming progress. I can personally tell you from my own experience that Hurricane like other KB powers can and will put mobs into places on the map that make them untouchable. This is most apparent in cave missions. They get stuck in walls and you need some sort of targeted AOE at their feet sticking out to kill them. Further this also ruins the game play when you "accidentally" push the wrong mobs into the wall or ceiling preventing the team from completing the mission. I've seen mobs get pushed into the wall and then run around in the background to the top of the cave and then disappear off. Further build wise of course I am going to take it, it puts me at defense cap when solo. I can't tell you why others took the power. Maybe they build for defenses but thematic reasons. Maybe its the best choice for the build at that time. Maybe its the best power they could take in the build. But you would need to ask that 73 percent why they took it. You are making a big assumption that they are OK with it because they took it. I can tell you I took it for defense numbers. I can tell you I only take powers for defense/resistance numbers and NEVER thematic. My goal is defense cap/resistance cap/recharge and run solo on highest setting 4/8 on any Arch Type and power sets. I can tell you I don't make a build or pick a set unless I can do that and I don't create any melee type characters. But I can tell you it also made having and PBAOE attack useless while hurricane was on. It literally made it single target or just a few mobs. Hurricane has a repel and knockback. Tornado has a knockback. The Knockback isn't as bad as the repel in this instance. Repel is the issue. Simply because it literally causes you to miss mobs with PBAOE attacks. Either You or a team mate. I had a KB to KD IO in it and all it did, which is working as intended was push back the mob that fell. They put and have IOs in to change KB to KD. But they can't put in an IO that makes repel KD ? That's high suspect and speculative to the code comment. An IO would allow a player a choice thus NOT changing the actual power for EVERYONE And I do get free to play. I clearly can say I have donated over a years worth of monthly subs at 15 a month value. So I am not just asking for something while not helping out. But neither am I saying I expect anything either. Suggestion forum, I put in a suggestion. But at the end of the day it is what it is.
  19. Bit confused.. So running with the switch -N means only you can see the costume ? Or does it just allow you to pretend in the ICON store ? Further was wondering if you could maybe save the costume, get the code and then replace an existing costume with the code you wanted. EG I seen in another thread where you could change your character height beyond what is allowed a bit by changing it manually and saving it.
  20. As much as I like hurricane and the melee type defenses it offers.. The Push back is a utter pain in the backside for teaming and fighting purposes. I really do get the thematic concept it brings. I get it this is what a hurricane does.. But it really is somewhat limiting in a team environment in the middle of combat for anything that is NOT an AV because of the push back. It would be nice if one of the IO sets currently allowed to be slotted in Hurricane which include knock back to knock down could also have the option from push back to knockdown. Simply the mob stays within the hurricane gets the combat debuff it provides and eventually falls down once the knockdown procs. At the end of the day the "push back" is nothing more than a constant knock back. Further if I can add Tornado already has this in place as an option.
  21. I missed the understanding of this statement. Is there a new set they are working on in the Test server ? Or is Rebirth a new COH server that created this power set ? - NM seems Rebirth server is down.
  22. Posted this a while back and totally agree. I would imagine superheros and supervilians would have super computers to handle such task as inventory. Just saying.
  23. Wanted to repost changes to the last build. I know Range says 37 but in game it is 45. Don't ask I have no clue. I will put a purple set in flamethrower eventually. Bonfire is pretty dam good as well. It does proc a lot. Did an ITF with a Kin and had 3 Gun Drones out at one time. Teammates where amazed as was I. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;679;1358;HEX;| |78DA6594DB4E1351148667DAA9B585CA190A148156A0B67468D5C44BE39160C0107| |88066226369524BD30E895E798E6F200A026A542031DE78E03114F0CAF0009E506F| |C4C34D5DCCFFB7623A69FBEDF9F75E7BFD7BEDBD3B72E954F5F3C16BC714D577326| |3140AC913F26B9979F739C39ACE1B1965E771CB37C08EE498914D9913FAF142C198| |CE58C9B1F4858CD952EA1C9FCEE5A6F2963E684CA44CAB5037949D34F366D6D24B0| |DDFE8D454463F934E4D5AE96CCA6BBF8DE74C73A20A1D999D9E6ABB3D6C1A391953| |7F3A973E2F1DC64533396267B9EC173FBDF2ED514A4FD1A5CC0B129AE25804F73C0| |0F72E806D0FC1C023F0CAEED83B2A62EF81DE59B06B0E1CB84BCE803BB955C6AACC| |AB31AFB6F07FFE00F3EE67DE3E8113B19AF3053DBE02BDAF3976957CC935C906B81| |0A3B8DAA085DCD817D154F77B87AD356E82D745F5A8F0E7790AADFA31F904DCB744| |2E83B52B6058A2AAB8B6AA4D71EA973E45B3FBEA55D201366A609713BC2A513EFAF| |41DC57C4E3159032F4A8D5F1A1D9A1295B73AD6A08E35F073AD7ED6A28DB588B016| |1E99A701F3A80D5C6F82EB0D4A5F13FB9AA218DF4CDE14B4B0162D1F9CB6D6FD91F| |C04767D06435FC0DE2DB05FA25AE9B3953E13F419A2CF107DC6E833226867FDDADF| |088292E72D78608D5C2737C0C83BF086A083F5EB58C5DA62F2D6C9F93A67E96F0EE| |CBB4FCE930BE0C022A8495D82AC7DB00967F776F9DE145D3DFDC8D11B030FEAE400| |190723097049A60DD35FF896C33E1BCBA245395FF487C3DEDFFE6DF227F90B8CFD2| |6FF802B12ABD39F7E0867ED991CA038F732BE8171893530A095EFAC7CE451862B94| |51AD7C3715D556BAB5D2752D16B7BCD2644635861DFBBA5B0B43FBF64F53D5B3D2E| |893133584D3FB7DF7F81954265EE12352A1242A942315CAE10A65BB5912D0BDA7B6| |FCDF51FC0B1823EDBF| |-------------------------------------------------------------------|
  24. First off wow. That is where I was testing this out again last night, so I thought for some reason you got a screen shot of me. So UTRA wild. I see you created a custom tab. I need to set that up.. It is obvious I do not have something selected to show this damage and such. I see the force feedback proc and the stamina proc, but no others. I didn't see the numbers pop up except once. But again I could see the health bar reducing. But I will say this again, against all the mobs that I had aggroed on me only a few were getting damage from the proc.
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