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plainguy

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Everything posted by plainguy

  1. I seen it ONCE come up as a -41 on a gray con mob after posting. But only once. To expand on this. I ran around that garage area pulling everything with hurricane to see I just stood there as 10 mobs where trying to bash on me. Some mobs got damage and others didn't. I mean some mobs where at half health and others didn't seem to have a scratch. I Literally fell asleep at one point.
  2. Coming from a petless mastermind build or Semi Petless. It would be nice if the game system could register your build and see how many pets are in your build and then rework your endurance cost on attack power accordingly. EG 3 pets based on their Tiers you pay the full price for your attacks. But if your build only has Tier 1 or 2 or 3 then the endurance rates for attack powers would drop accordingly to help compensate for lack of pets. Also maybe like Arachnos soldier and Widow a different set of powers open up based on the build. Overall would like to see more powers like Mystic Flight. You get flight and Teleport. Teleport is great for dropping into the middle of mobs on the right builds.
  3. Reworked Whips/Storm build Steady running 3/8 no issues, on the OLD BUILD. I see no changes/issues for the new build. But I will run 4/8 just see the performance. As I was posting this I decided to rework the build and was able to squeak out something I thought was better. After reading up and asking a few questions about Procs in the Proc Monster thread I made some minor changes to add some procs where I could and changed out the Knockback to knockdown proc from Hurricane as it did nothing because the mobs still got pushed back. I also did some testing with mobs outside PI hospital in the parking garage across the street to see how it all worked out. I keep pet summoned on aggressive so as NOT to be in bodyguard mode, otherwise he dies on first incoming volley of attacks. With incarnates unlocked I picked up Agility and Ageless for the Endurance and Recharge. I picked Ageless Partial Core because it has a 90 second duration. Between those 2 incarnates I have no endurance issues. The recharge also helps me drop 3 Lightening Storms which is outputting some really good damage. I picked up Melee core Hybrid for the following reasons I wanted to improve my Regen as I have no self heal. - CHANGED keep aggro off pets if I could from the built in taunt I am already at defense cap ( or close to it ) 43.3 range I drop the defense wisp and I am at 45 defense. Hurricane plus 20 in defenses for AOE and Melee help cap out the others. So I took it for the resistance values. Game play issues I kept mulling over no self heal was a bit annoying. Thunder Strike AOE though nice was being trashed because of hurricane needed to be on. Which meant mobs were being pushed away before I could use this as an effective Melee AOE. Was good against bosses but it was pretty much single target. I would have like to incorporate Combat Jump into the build to get rid of Kick, Tough, Weave combo but I couldn't get enough defenses up reach at leave 43 ranged defense. Plus I lost some Decent resistance numbers as well. Plus I would lose other bonuses to recharge and such. Reworked the build. Removed Thunder Strike and added in Arcane Bolt. Since Thunder Strike was pretty much being messed up by Hurricane and relegated to being single target. I can technically fire off 2 Arcane Bolts against the target and do more DPS with less endurance and have 2 chances at knockdown and add in much quicker recharge. I could fire off 3 Arcane Bolts for a bit more endurance then it cost Thunder Strike. Removed O2 and Electrifying Fences Added Aid other and Aid Self reslotted Snow Storm because of the defense increase Added more DPS to Static Discharge Number wise I ended up with more recharge and Regen, better endurance numbers and better resistance numbers. Nothing amazingly outstanding but it's in a positive direction nonetheless. I surely didn't loose anything with the changes. OLD BUILD / CURRENT BUILD | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1537;727;1454;HEX;| |78DA65945B4F135110C7CFB65BB1506481160A08A52B081458A8FA6EA2285E68826| |9F09590B2D055BAADDB56203E285E3E8062A2F106FAE4152FF142BC7C127D12A389| |DC7CF2B54EF73FB224DDA4FD9D9D9933F33F33A78DCD0CF89606E70E0A49393C359| |6CD8EC6C6B239DD4A19E678593C61E86642770B7ACAE813767CA3F17C2A9536B501| |9DBEF9C5302743DB220EE52726B4782E6DA51C7FF57133A95BBA99D3FE2FCA87D3E| |9292D9ED1F5F14A7B79D4984CE628D40747DA4AE8D66C95FD32A48F8DEB56366964| |1A8F648C84B6AD582CCFC267832434429FDB8AE0A7E0118F6521A2B2703D613E05E| |567CCE7A0729DC2555964E4ADBD425C73D9BE3B944FE27CD284B06D3B26C19D49A6| |01969F619E05CF513E37F64AEE41CAD2417B8F817729AF876B79C288BFA7A0E1649| |3CBBEBB6D9B6F85F903DCF593F90BB4A88697F5795F48B62DBC04EE79C97CC57C0D| |D6BC01552A5621415F453734B432B394B7123E4F6500F1757EA602065B7096A00A3| |686C11CEDADE27357B94867AD2C7A76109B690654B39ACF5D5DA047E429BA964F50| |FB1E5DDFFD81B90CB67E04FD3C95C8ACCBCE3ADF2E44804F10F8065FCB57D04D95E| |AE173D5179506C9A782BD2170813ADEC0B51B7EE3E46DABCC75B0638D3BB301366E| |82E7497713EF6DBAC89DBFC49C037B2E83912BCCABA04CDA9A595B73005ADA14D67| |8D26D7391B485B85321BE21D35453E51BA24EA307BD334CEE49D70A6E7557B15734| |8D197A6D679DEDF79167EF03E6027391CFFA90F908FC44523A79929DEF60EB5A16B| |6BECFE4EBE6DE77EFC36DEC29369CA6BCE91342E39ADA14F6F599CC0B6074C365C7| |4657C1BE35F00BA5EAE79AFD239865F414DF87EDBF50FBF6444A2CFD25966889657| |F89E5408965A86891D8E245FD9813551896B7FE198464EFD82C270B77449CC6A4FD| |23E8C886E3E3FC7F1C8B4BDC427EE50658338FD9AD97ECF22A5BFF29859BF4B389F| |2FA6F1DAD1159A8F13BEBB7AAB33E1170D6FF00B3E007E8| |-------------------------------------------------------------------| NEW BUILD | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;709;1418;HEX;| |78DA6594CB4F135118C5EFB453B03C0BB4BCDBD20202050A55F7268A12D426248D6| |E0929038CD296F421B0527CFC018289C617E84611E3464482FE27BA12A3890AB872| |5B3F7A8E0C4927697F77BEC7BDE79EB933D1F9A18AB7C38BA795E63A3B339EC98C4| |5C73359239D309313A5B1B86924E3865DC9552ABF80951B8BE5128954323C64C83F| |6FCCE494FF48C599DCE46438964DA51356BE6624396DA48D6436FC7F50399A4ACD8| |4A3C6841937934659E12E366B1813489C37A7A6B3D25881442A1D37D20BCDE766CD| |78F8C852D11C652F348ACC90FC1EBA14AFBC43BDD2958AE8CAB646BE06F575F20D5| |8724FCA83BA9AD50F7B95BA6B2BE41EC97C1AE7D32615EAA7C063D3A409965D25AF| |815EF1CE8E5ECD3E22B374E9AA7D187C2CF33AB8962380FA272ED82D31BDF4ABBD1| |0ABD821BF81B5DFC1AA1F605A343BD16373AE6B8558600D6C7F090665D2720D3ACA| |7BB1561B9991FE4AE41C951ED4D7BB4917D8E883E6AA20D81C00B3D25BCDFD55DB4| |48F5757AE12D0266BD6707F3579B9544EAAEBE864DD26DC6DFD406E816DDBA09BEE| |372E08EB74B5DCA994873BF07C41CEF719B4CB4A0DC8D91AA8D447A5FD7E70459C6| |DE2DA4D3FB1F38E5FE42ED8F59BCEEC81CDFBE075D1DDC2DE961B74F826B908F6DD| |0243B7C93BA02EDABCD4E6A5BB1D05579DCA77114F7055B4F9E9949F27614ED60CF| |22404E7E041FB3CD84F4F7A76707A7BE8D5BCDC765267E753CC73FC19B942AE72AF| |CFC917E04791D2CDF5BADF23D6B30586DE817D9B60FF06F8497A7AF94C7A4F602F7| |D070F429EFE920809534B985A06A865805A22D412A196016AF18B67833C558397E1| |592406B61E7D430BA72A5414192C8A448A22278B22A78A22970E221A234E781CB5A| |AF2A3FAE1974169858EFD3289D01175058ADDDCC19E95E3FC7FAC884D3DC0FCAE25| |B07619DC2DEA72BA0EBF29F9FBF23A4538FE5B2F6354E66BDDD67823688D2F78ACF| |13F33D9066E| |-------------------------------------------------------------------|
  4. Have Explosive Strike Chance for Smashing in Hurricane and I noticed it is not displaying damage or proc'ing in any type of chat window. But I see the damage bar going down on the target.
  5. I asked in the beta forums about Traps as well. Other echoed the same thing. The impression I got from the Dev's response is many things are going to be updated. I have a feeling once they see how it works with Devices they will move it over to Traps. So its going to be a wait for it to happen thing and be patient I guess. But I would like it changed as well yesterday.
  6. All great ideas. I have zero issues with not allowing certain things so as not be offensive. EG Pimps. But it would be nice to have different skins for pets.. EG Mercs have different Merc skins, Demons have different Demons skins. ETC. Would be nice if we could pick the color of the flame and glowing heads on demons. Make it match the summon color ? Again as was mentioned color code them differently to make them stand out a bit more from the common npc. Personally I would just overall pet AI improvements or additions.. EG give pets a leash distance.. Meaning they will only stray X amount of distance from the Mastermind. I just hate when pets run off.
  7. I was able to get my Demon Storm to 50 and also with incarnates. I will post what I have. I am thinking of just making up a petless mastermind thread and post what I have.
  8. No this was only for Devices not for Traps
  9. Again thank you.. I think sometimes showing some screenshots of this would make newer players understand.. I get enough of the game mechanics and honestly this can be a bit overwhelming for me. I think also it is trying to understand where the fail point is. Meaning when is it a waste of time to slot a proc or not slotting enough procs in a power. EG putting in a single proc in a power and not realizing you actually hurt yourself damage wise for doing it. Mids was very good for building Defense cap and resistance numbers because those mechanics are very simple to understand. But Proc's a different ball game and MIDs doesn't help out that much to get you accurate numbers on this. I wish there was a tool for Procs in powers.. See how your explaining Incarnates and why one over another. I get that. It helps add a bit of clarity. I don't know if there is a rule of thumb here. But if there are some do's and don'ts I think that would be helpful. EG a cheat sheet of sorts. EG going back to the defense analogy, someone one thinking that having 20% defense across the board is better then having 45% in S/L or in Positional Defense. Because they think 20% is almost half when it actually it isn't based on the mob and luck streak rolls, etc.
  10. Let me follow up on this. Again for the layman. Are the Proc's overall generating more DPS then a standard build ?
  11. Thank you for this info. My whole intent was to get 3 lightening storms out on a consistent basis. Currently I have a steady stream of 2. The dps they put out is impressive.
  12. Been reading these threads and I might be missing something so I will just ask straight out. 1. What setting are these test being done on ? 1/1 or 4/8 The reason I ask is I have seen some of the builds mostly in controller section and several are lacking in Defenses. Personally myself I work towards defense cap on any build, even if I am creating a petless mastermind ( have 2 of them ) I am working towards defense cap and then recharge based on build or key power. EG DP would be hail of bullets and working toward a more melee centered build. So are you saying that having all these procs are creating much more DPS then lets say a defense capped build that allow you to solo same content that someone running defense cap would.. EG 4/8 setting ? Or even 3/8 setting ? Are you saying that dropping for example 5 points in defense, example from 45 to 40 and placing several procs is better in the long run ? I have several procs in my builds for recharge EG force feedback +recharge in several powers but have yet to see them all proc to dramatically have my global recharge that high that is listed in MID Reborn. Again as an example 3 FF +Recharge would put my lightening storm down to 16 seconds recharge. Which means I could in theory place 3 storms up. But in all my testing have yet to see more than a solid 2 come up. Though speed boost of course does the trick. EG some of the builds I seen are good EG Dark builds because your Defenses are up to 37 assuming fade is perma as you have it listed. Along with some decent resistance numbers. I take this thread as I did when someone explained Defense cap to me and pointed to some threads on the forums many years ago, which are in my signature. I became a Defense cap zealot. But I am also big on Petless masterminds. But I will be the first to say they are lacking in DPS. But in a game where half the base might not get defense cap, he is just as good due to survivability then someone who keeps dying. EG dead people don't produce DPS. So since I see this thread all over the forums I wanted to know where you stood with all of this. Is this the new defense cap ? Or Procs are good take them when you can if your not going for full set bonuses.
  13. DP hail of bullets is PBAOE you better doing it with Corruptor Traps.. Because traps will give you defense capped.. Which will allow you to drop Hail of Bullets and even a trip mine right after..
  14. ANY MM / TRAP - will get you defense cap tankermind. Just swap out my robot traps build with another Mastermind and you are pretty much done build wise. This isn't a plug for Traps, but a cheat sheet. I would consider Traps as a simple way of introducing someone into mastermind builds without feeling defeated.
  15. Changed over the build with Oppressive Gloom. Less DPS to some degree but OG is very helpful for bomb placement. If the Device Trip mine changes go over to Traps I would probably change it back. It is endurance heavy. But covered with Incarnate abilities. If they lowered the endurance on the attacks it would be great. Further if there was some sort of IF no pets selected in build then Improve DPS of attacks and secondary powerset attacks. it would be helpful. Or have some sliding scale based on pets sets and upgrades. But can solo 8/3 but you are not setting any land speed records here.. I created a farming toon on a second account which will help me level up pretty fast hopefully. I also am going to look to max out DPS when possible with higher end IO sets when possible to see where that puts me as well. Next setup will be Demon Storm.
  16. thank you for the post and the link. I was trying to grasp my head around time power set and this will help me understand it. I am a big traps guy and I am trying to get out of my comfort zone.
  17. See this is funny because I had a TA/Archery Hover-Blaster back in the day and I loved it. Range defense cap. I was soloing 4/8.
  18. This is my build Build for yourself not your team. Be the best you and don't worry about someone else. If you can kick butt then everyone else is cannon fodder. If the proc in Bonfire goes off full auto jumps to 13 seconds. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;683;1366;HEX;| |78DA6594DB53525114C6F7E11C444052F1868AC925812050AAF7A6AB63A38D41F5C| |A9C89133243C8C071A69EBA4FFF4196A65653A965BD94D97BD7D7A6B7A697FE80D2| |6E7679A1E5F916E40C6780DF3EDFDA6BEF6FAFBD3723670E343C1EBCB047488EFD3| |9B5544AEDA35F5D2B5A8EA8FA4451CDC9821E0B7DDD1C4825D47C464BC7F6964AEA| |444E4F25B2A7725A4725989C2814C68B7A6C504D6734BDD43C941FD38A5A5E8F551| |A8ED1F1F15CEC503633A667F3199BF1962C685ADA8E406E23D260B48735B5407D9C| |070BD99314504F6BA9116396B32EF213A06F9FA83C65B3585084882BC2B408D63D0| |0EB1F825D4BA0FB11786E73EE3509B93740DB14E89906FBAF3327C18DB925CE9566| |84A12973CC59B0EE16E8BE0D6EBD030609327215F909B4FA65D0F68CFBAE309F822| |6DA00337284B90B9ADF827D214DB27C30195AEB47F022A95609FEACF7A135DC65DE| |03B7CC3317C0A645304459765E9BFD938C18FB74B21F27FB6D65BF1EF67B9EE0609| |F8EE7D06432D9082FA2D1458D1E4544E8AD996BD02CB01F2E8969E2FD92C1B019B4| |D2382D18476AE1F5C679BD3E8AB571AC2D8279DB9997091D5C8B8EA398DF9B60264| |1CF31D07F1C0C9C0077505627FBECE41AC4B9067EAE819F6B10E51A8409DD5CBFEE| |17D0BC2FC16DAF98AF996F38E72D7889D0C3F5EB59C1DAA2F4D6CBE3F54E613F02D| |360F0267386390BF6CF810AD5C5C7B5F7B5E1EC5EADDE9BB2B96F157304D6C0ED5F| |99DF98DFC1F00F709E860DB1BFD015D25C8A58202DC2E3457E9A50B775E62FE66F3| |0FA87F9175CA4DC18FB8BED948DF196E8000DF05E0EBC47BFF83BD0AD54EF2C7DE8| |11C335CAA852BD9B423214AF52B9AEE5F2671B357946298AAA7FD9AC85A0ADFED72| |4E930358274A286702AD636F79F4465066A7C846B94788DB2BB46D955A3ACB7D304| |ECDEDA54FDEF28FF03E7F5EF50| |-------------------------------------------------------------------|
  19. After setting up my Robot Traps and testing out Oppressive Gloom. I have to say though it is a DPS hit. I have to say Oppressive Gloom is just too good to ignore. Further if the BETA changes for Devices goes to Traps it will make Trip mines that much better. I am holding out ATM to see and then decide if I want to move my Petless Mastermind to Soul Mastery. This is the Soul Mastery build Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Corruption -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(15), Thn-Dmg/Rchg:50(17), Thn-Acc/Dmg/Rchg:50(17), Thn-Acc/Dmg/EndRdx:50(19), Thn-Dmg/EndRdx/Rchg:50(19) Level 1: Web Grenade -- GrvAnc-Hold%:50(A) Level 2: Lash -- TchofDth-Acc/Dmg:35(A), TchofDth-Dmg/EndRdx:35(3), TchofDth-Dmg/Rchg:35(3), TchofDth-Acc/Dmg/EndRdx:35(5), TchofDth-Dmg/EndRdx/Rchg:35(5), TchofDth-Dam%:35(37) Level 4: Caltrops -- PstBls-Dam%:50(A) Level 6: Triage Beacon -- Mrc-Heal:40(A), NmnCnv-Heal/EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(7), Mrc-Heal/Rchg:40(13), Mrc-Heal/EndRdx/Rchg:40(27) Level 8: Crack Whip -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(9), SprFrzBls-Acc/Dmg/EndRdx:50(9), SprFrzBls-Acc/Dmg/Rchg:50(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(11), SprFrzBls-Rchg/ImmobProc:50(13) Level 10: Acid Mortar -- AnlWkn-%ToHit:50(A), AnlWkn-DefDeb/EndRdx/Rchg:30(39), TchofLadG-%Dam:50(39), TchofLadG-DefDeb/Rchg:50(40), TchofLadG-DefDeb:50(33) Level 12: Kick -- Empty(A) Level 14: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(15) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(21) Level 18: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(27) Level 20: Poison Trap -- Lck-Acc/Hold:30(A), Lck-Acc/Rchg:30(21), Lck-Rchg/Hold:30(34), Lck-EndRdx/Rchg/Hold:30(33), Lck-Acc/EndRdx/Rchg/Hold:30(34), Lck-%Hold:50(50) Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33) Level 24: Super Speed -- Clr-Stlth:50(A) Level 26: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(43), LucoftheG-Def:50(43) Level 28: Seeker Drones -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(29), Stp-Acc/EndRdx:50(29), Stp-Stun/Rng:50(31), Stp-Acc/Stun/Rchg:50(31), Stp-KB%:50(31) Level 30: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(42), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--Rchg/EndRdx:50(34), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(40) Level 32: Provoke -- PrfZng-Dam%:50(A) Level 35: Trip Mine -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(36), Obl-Dmg/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(36), Obl-Acc/Dmg/EndRdx/Rchg:50(37), Obl-%Dam:50(37) Level 38: Night Fall -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(39), Ann-Acc/Dmg/Rchg:50(40), Ann-ResDeb%:50(46) Level 41: Dark Embrace -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(45), UnbGrd-ResDam:50(46) Level 44: Oppressive Gloom -- AbsAmz-ToHitDeb%:50(A), AbsAmz-Stun:50(45), AbsAmz-Stun/Rchg:50(45), AbsAmz-Acc/Stun/Rchg:50(46) Level 47: Soul Tentacles -- GrvAnc-Immob:50(A), GrvAnc-Immob/Rchg:50(48), GrvAnc-Acc/Immob/Rchg:50(48), GrvAnc-Acc/Rchg:50(50), GrvAnc-Immob/EndRdx:50(48) Level 49: Soul Storm -- UnbCns-Hold/Rchg:50(A), UnbCns-Acc/Hold/Rchg:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:40(A), NmnCnv-Heal:40(23) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(23) Level 2: Swift -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1470;686;1372;HEX;| |78DA6594D94F135114C6EF74A660A1482B2D3B0265B58591AAEF26CA224A235AF0C| |18D4C60A0939469D325113740FD0B7CD118F7B8BEF0E4824F2E4FFAE083F13F5013| |9F541E44C1AD1EE63B42E34C32F39BF3DD73CEFDEEDC99891CEB76CFF5CD6E17926| |7675C4BA747225A3AA3A7260D73CC19D1268C51B17214D2D9B8363212CD4E4E264C| |B55BA72B078639E1CFCBD8911D1F5787525A32EDED37637A4A3733EABF9B92C1442| 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  20. This is my final build on Robot Traps. Soloing 4/8 mission settings.. No Incarnates ATM set though I have them unlocked. Just wanted to test it all out. Endurance issues is minimal. Oppressive Gloom is a MUST have power with Traps.. It just sadly is a must have power.. It really, really kills the number of incoming attacks. It DRAMATICALLY increases your chance to place Trip Mines. If they bring over the non interrupt to Traps as they are looking to do in BETA for Trip Min in Devices then it will be a totally amazing. Odd note I was tight on cash so I pulled all my money together and Merits. I got really lucky with some of the conversions that I was able to get the exact set and exact IO needed from that set on the first attempt. It was freakishly lucky. But it really saved money and time. End result zero issues it plays very smooth. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Robotics Secondary Power Set: Traps Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Presence Ancillary Pool: Soul Mastery Hero Profile: Level 1: Battle Drones -- BldMnd-Acc/Dmg:50(A), BldMnd-Dmg/EndRdx:50(15), BldMnd-Acc/EndRdx:50(15), BldMnd-Acc/Dmg/EndRdx:50(19), BldMnd-Acc:50(19), BldMnd-Dmg:50(25) Level 1: Web Grenade -- EnfOpr-Acc/Rchg:50(A), EnfOpr-Acc/EndRdx:50(3), EnfOpr-EndRdx/Immob:50(3), EnfOpr-Immob/Rng:50(5), EnfOpr-Acc/Immob:50(5), EnfOpr-Acc/Immob/Rchg:50(7) Level 2: Caltrops -- OvrFrc-Dam/KB:50(A) Level 4: Triage Beacon -- NmnCnv-Heal:50(A), NmnCnv-Heal/Rchg:50(7), NmnCnv-Heal/EndRdx/Rchg:50(9), Prv-Heal/Rchg:50(11), Prv-Heal:50(25), Prv-Absorb%:50(9) Level 6: Boxing -- Acc-I:50(A) Level 8: Hasten -- RechRdx-I:50(A) Level 10: Acid Mortar -- ShlBrk-DefDeb:30(A), ShlBrk-Acc/DefDeb:30(11), ShlBrk-Acc/Rchg:30(13), ShlBrk-DefDeb/EndRdx/Rchg:30(13), ShlBrk-Acc/EndRdx/Rchg:30(46), ShlBrk-%Dam:30(27) Level 12: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(27), LucoftheG-Def/EndRdx:50(33) Level 14: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(45), StdPrt-ResKB:30(46) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/Rchg:50(17) Level 18: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(40), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--Rchg/EndRdx:50(42), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(43) Level 20: Poison Trap -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(21), BslGaz-Rchg/Hold:30(21), BslGaz-EndRdx/Rchg/Hold:30(23), Lck-%Hold:50(23), BslGaz-Slow%:30(48) Level 22: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg+:50(48) Level 24: Provoke -- PrfZng-Dam%:50(A), PrfZng-Taunt:50(43), PrfZng-Taunt/Rchg:50(43), PrfZng-Taunt/Rchg/Rng:50(45), PrfZng-Acc/Rchg:50(48) Level 26: Equip Robot -- EndRdx-I:50(A) Level 28: Seeker Drones -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(29), Stp-Acc/EndRdx:50(29), Stp-Stun/Rng:50(31), Stp-Acc/Stun/Rchg:50(31), Stp-KB%:50(31) Level 30: Protector Bots -- BldMnd-Dmg:50(A), BldMnd-Acc/Dmg:50(37), BldMnd-Dmg/EndRdx:50(39), BldMnd-Acc/EndRdx:50(39), BldMnd-Acc/Dmg/EndRdx:50(39), BldMnd-Acc:50(40) Level 32: Assault Bot -- SlbAll-Build%:50(A), SlbAll-Acc/Dmg/Rchg:50(33), SprCmmoft-Rchg/PetAoEDef:50(33), SprCmmoft-Acc/Dmg:50(34), SprCmmoft-Acc/Dmg/Rchg:50(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(34) Level 35: Trip Mine -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(36), Obl-Dmg/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(36), Obl-Acc/Dmg/EndRdx/Rchg:50(37), Obl-%Dam:50(37) Level 38: Upgrade Robot -- EndRdx-I:50(A) Level 41: Dark Embrace -- Empty(A) Level 44: Oppressive Gloom -- Stp-EndRdx/Stun:50(A), Stp-Acc/EndRdx:50(50) Level 47: Super Speed -- Clr-Stlth:50(A) Level 49: Soul Storm -- Dvs-Acc/Dmg:50(A), Dvs-Acc/Dmg/Rchg:50(50), Dvs-Dmg/Rchg:50(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Supremacy Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(45) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(40), PrfShf-EndMod/Rchg:50(46) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 50: Musculature Radial Paragon Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;677;1354;HEX;| |78DA6594594F135114C767A61DA02CB6152AA580EC055906AABE6BC42526342182B| |E92110A4C52666A9744DC00F5032868FC000AEA8B1FC01883C6187D77898FBE1991| |E5D9AD1EE6FFC736E9A493DFDC73EFF99F73CF3DB7F1CB27AB9F9D593AA6A881E1A| |499C94CC4CD4C36919EB3EC293D6ECE5893CAEE532E6FA4303331969B9B736CE39C| |73D1C95A939950D1D489DCF4B4319E365399E0597B36914ED85963EFA366D47192C| 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|E531FB08F97C1811570A824A7DE124BACC472B4C472A474B7720D62DC892FF0FFDF| |25FF0F7F94FC4D| |-------------------------------------------------------------------|
  21. This a great keybind that I use all the time and before posted here I went back to the old forums to get them. I like the addition of the pet summon and upgrades. Currently I am looking to rework my binds on this and will post here. personally I never usually command separate pets to attacks separate targets. So keys 1, 2 and 3 for me are never used. It usually is all or nothing. So its mostly zero key for all followed by 4 to 9 key combinations. End result I might try to work 1 - 3 into some different set of commands. I am going to see if I can create a goto me command if possible. Similar to summoning pets has the me target . EG " divide powexec_location me call genin"
  22. Unlocked a few incarnates using a SO Build on several MSR runs. I currently keep the toon logged off in Rikti War Zone and will log him in for a MSR run. Some players will do multiple runs. There is also a Ouro 4 mission set that gets you Incarnate salvage. It can be done in 15 minutes or less. Forgot the name but it is in the guide section. If they removed the interrupt off traps Trip mine as they are looking to do in Devices secondary it will go a LONG way with this build. What I can tell you now is this build is like a turtle. Slow and steady. There is a endurance concern but nothing less then there was with any Robot Traps mastermind. EG summoning the robots and FF Gen kills my endurance. Trying to re-summon mid combat can be disastrous as many masterminds know. Sometimes a good AOE will cause yet another pet wipe. I am considering going over to Soul for Oppressive Gloom Though Field mastery really does give better numbers overall to this build. If I could put Trip mines down more consistently it would be a benefit because I wouldn't loose the endurance for failed placement and my DPS would increase. I am looking to finish off my Robot Traps and will maybe test out that build with Oppressive Gloom running and placing trip mines down in a group to see the comparison. My goal is to tighten up the build as much as possible and try to take out some AVs. I am working on killing a Pylons ATM as well. But working on placement of Force Field Generator so it won't get constantly hit and destroyed by the Pylon attacks. Right now I think I have it maybe figured out and I am placing the FF Gen behind me, but if the Pylon knocks me back I need to re-summon the FF Gen because it has moved up into range to be attacked.
  23. The great take away as you mentioned and so do others. Masterminds are required to be cognizant of their pets at all times. I would like to say because of the pets we can do great things. But the reality is we can't and are just like any other AT soloing AVs. Some builds can and some builds can't. But unlike other Archtypes our main job is controlling pets almost all the time. Again not a complaint, just stating a fact. Thus it leaves us less time to attack ourselves and even further we have chance to slot attacks because the build requires you to have thing to protect your pets. EG Traps is Traps is Traps. Robot Traps, AR Traps defender, AR Traps Corruptor. I can see the argument of we want Traps set for the debuff. But we don't want to deal with the 5 to 6 pets that come with the mastermind. I wish there was an ability within the AI of the pets that would keep them on a leash and stop the pets from running off. I wish there was an ability to tell the pets Stand here DON'T MOVE.. Just attack this target.. BUT DON'T MOVE no matter what, unless told to do so.
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