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Everything posted by Lockpick
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I find that many of them are still valuable, although maybe less so than from Live. Membrane is good in Reinforced Lysosome is good in Weaken Resolve Ribosome is good in Tough and other Resist toggles Enzyme in Radiation Infection In short, the are plenty of places for Hami-Os. Interestingly enough, I never thought to put Microfilaments in Swift. That is a good idea and I will start doing that for my characters that also fly.
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I find the "we are over powered", the "game is to easy", and the "buff Hami-Os" to be somewhat in congruent.
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Interesting comment. To me this is the best MMO I have ever played and I have tried a bunch. Not sure how this game is poorly designed compared to the competition, since most of them were designed in a similar manner. I do think the HC version is the most player friendly.
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After playing for awhile I have made some adjustments to the build Croax provided. I wanted Fly in this build, so needed make some adjustments. Took awhile, but I think I have something close.
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Nice build @ShardWarrior! I was looking for information on Katana because I have a Katana/Ninjitsu at level 24 and the damage seems pretty low to me. I am used to playing Stalker now, although I mainly played Scrappers on Live, so maybe that is why the damage seems low. I'll continue on a bit and see if it gets better. I am definitely liking Ninjitsu as a secondary. I am a huge fan of SR, but the utility of Ninjitsu is winning me over. Katana / Ninjitsu
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I was under the impression that typed and positional defenses are checked separately, so I get 2 chances to have the bad guy miss me (if the attack has a S/L/E/N component). Example: Bad guy shoots at me with a Ranged attack The system checks my Range defense to see if bad guy would hit If no, then I don't get hit If yes, then the system checks based on my typed defense and if the attack has a S/L/E/N component then I am soft-capped to those components My understanding is the majority of attacks have a S/L component, so I am basically trying to give myself 2 chances at having the attack miss. I could be wrong about all this, but that was my understanding. Is that not correct?
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Thanks for the response, here are some responses, but I am not an expert by any means. This basically how I played it while leveling. I really had no intention of taking Hover, but ended up taking it for the defense. It works very well though. Yes, with SS and a Stealth IO I get 65 feet of Stealth and with FO it comes to I think 100. Invisibilty according to Paragon Wiki is 55. I probably could drop SS once I get FO, but I like SS. I like it more for the Stealth compnent than the -ToHit. I don't know how good 5.15% is overall. I suppose it means you are increasing your defense 5.15%, but I am not really a numbers guy, so not sure. If that is the case then 5% defense is pretty good. I like Trip Mine, especially in BAF. The recharge for Trip Mine in this build is 8 seconds, so it works out ok. It is also good for running the first DA mission for incarnates, since you can use it in the final mission to take out most of the bad guys. The only AoE this build has is Ion and Overcharge (which are pretty good!), but a Trip Mine helps a bit. I never took Cutting Beam, so not sure how well it will work. I might look at it now that we have the Targeted AoE set with Ranged Defense. As a matter of fact that could change the build a lot. I had made some changes to my build, so this is the current build. I don't really polay it beause I am always alting. With Agility Without Agility
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Weekly Discussion 65: Build Your Own Powerset
Lockpick replied to GM Miss's topic in General Discussion
I don't know that I can build a brand new set. What I would like to see are more options within existing sets. For example, I would like a branching option of being able to pick between different powers at Tier 1, 2, etc. Examples: Blaster: Ninja Training Tier 1 is Immobilizing Dart I would prefer to have the option to take Shuriken or have an alternate animation like Shuriken. Blaster: Devices Tier 8 is Time Bomb I would prefer to have the option to take Fragmentation Grenade Tier 9 is Gun Drone I would prefer to have the option to take a Grenade or Seeker Drones Obviously keep these powers with the similar stats, but give the option to add some differences. -
I have started yet another alt (MA/Ninjitsu Stalker) and I have decided to try something a bit different for me. I am planning to add a Disorient proc to Boxing, Air Superiority, Cobra Strike, and Eagles Claw. I would use Boxing and Air Superiority to try and stack the proc. I took Boxing and Air Superiority to open up other powers, so only single slotting them with the proc. Anyone have any experience with proccing disorient? I'm not really expecting much, but thought it would be an interesting experiment. Can you disorient AVs with these procs?
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Why? I am curious... Don't think I have ever seen this recommendation before.
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They should probably take it out and replace it with Immobilizing Dart or something. I'm also curious what animation would be used for Flying Strike (maybe Savage Leap). Here are the charts for these 2 power pools in case people haven't seen it. Utility Belt: The following table shows the level at which each power is available: Power Level Effect Bolas 4 Ranged, Foe Immobilize, Knockdown Poisoned Dagger 4 Ranged, Moderate DMG(Lethal), Foe Light DoT(Toxic), -DMG Freerunning 4 Toggle: Self, +Jump, +Run Speed, +Special Flying Strike 14 Charge (Targeted AoE), High DMG(Smash), Foe Knockdown Life Support System 14 Self, +HP, +Heal Over Time, +Special Gadgetry: The following table shows the level at which each power is available: Power Level Effect Nano Net 4 Ranged, Foe -Speed, -Recharge, -Fly, -Regen Blaster Drone 4 Ranged, Moderate DMG(Energy), Foe -Regen Jetpack 4 Toggle: Self Fly, (Special) Drone Barrage 14 Ranged Cone, Moderate DMG(Energy), Foe -Regen Force Barrier 14 Self, +Absorb Both of these would fit many of my concept characters and I would love to see them in game. I hope Freerunning will stack with Ninja Run; that would be killer. I'm not a fan of Bolas though, They don't seem like a fit for many concepts. It would be nice if they were able to have alternate animations for it like a dagger, dart, shuriken, web grenade, etc.
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How about tiering the secondaries?
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Going slow. I play a pretty odd way because I play about 4 to 5 different characters during the course of my play time. I usually have 2 level 50s that I am trying to get to T4 incarnates and I run Hami raids for EMPs and then run DA content with them each day. Then I will have 2 or 3 characters I play during the week to try to level, but I like to let patrol XP gather on them, so I only play every fewd days or so. I'll probably get back to this guy over the weekend. I think I am 20 now, so my next step is usually to get in Posi 1 and 2 and Penny Yin TFs.
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Thanks all, I was curious because I have Blaster character where my build is over soft-cap for R/S/L/E and N is at at 44.71%. I can get it to 45% by boosting my LotG IOs to +5, but I generally like to leave them attuned. Was debating how much value it really adds. Probably not worth boosting, since it would likely really mess me up from an OCD standpoint.
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Soft-cap is 45%, but if I have 44.78% am I considered at soft-cap? What about 44.5%? Just wondering if I need the full 45% or does the system round up to make 44.5% the equivalent of 45%.
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Mid's Reborn: Hero Designer
Lockpick replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Very nice, I am definitely going to do this, thank you! -
Usually I would agree that Range is likely enough, but this build requires closer range to use Soul Drain, Dark Consumption, and Midnight Grasp, so S/L will probably be important.
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I ended up changing the build a bit. Updated Build: Up to level 17 and like the way it is playing. I made some changes as I was leveling to get better KB protection early. Soul Drain takes forever to recharge at these levels, so I might end up rebuilding again to take it later. At these levels I am playing default 1/1 notoriety, so only hitting 2 mobs max every 100 seconds for 5% ToHit and 20% Damage. Probably not worth it at these levels. Lelvel 17 Build: It is always a personal prefereance thing. Honestly, all of my Blasters go Scorpion Shield because I have found the combination of soft-cap R/S/L to be very survivable and you don't have to pick another power to get to it. While I am alwys going for R/S/L I usually also get E/N close or over soft-cap as well, so the builds are very survivable. I am usually pushing into ED on damage on all the attcks, so don't usually need more damage from the Epic. On another note, HoB is bugged, so I am lkikely only playing this build to 32 and will wait for the fix before continuing the Journey.
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Mid's Reborn: Hero Designer
Lockpick replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
I am trying to add Blessing of Tielekku to the Temporary Powers window, so I can see the effect on my character build. I see that Blessing of Tielekku is in the DB editor, but not sure how to get the effects to show up on a build. Is there a way? By the way, I use this tool all the time. If there is a way to contribute a few dollars I would be happy to do so. -
I was just looking for info on this build. I was thinking about building a DP/Dark cause I have a new concept and thought it might be interesting. I've been playing with builds in Mid's, but was also looking if anyone has comments. I typically build for R/S/L soft-cap and you can get there with these sets, but it isn't easy. It also looks really click intensive, so not sure how it will play. I'll probably give it a shot just because of the concept. Let me know if you have been playing it and how it plays. Here is my starting build, I need more slots...
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I have only one defender at 50 (Time/DP) and he solos quite well. The build is from the proc monster thread and I can't remember if it is a Sir Myshkin, Bopper, or someone's build, but it works very well in solo and team play. Soft-cap defense to all via Power Boost and Farsight Capped S/L resist Recovery and healing via Temporal Mending and Chrono Shift A self buff (Soul Drain) to damage and To Hit Proc damage is great when the procs fire and have several AoE damage powers HoB is bugged right now, but is apparently fixed in Beta Anyway, a very awesome combo that I am still playing today. I have done +4/8 in DA with this build.
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Thanks for the info guys! I'll keep it in mind as I try out these sets. I am pretty excited to start a new blaster where I have no idea what to expect. All of my other HC blasters I had either played the primary or secondary previously, so knew what to expect. This is going to be new territory.
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Curious minds must know: Anyone got a build for this combo they can share? Do these sets work well together? I've created a build below, but since I know nothing about these sets I am not sure if it is any good.
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I don't have a build to offer, but wanted to welcome you back to CoH. I felt extremely excited last year when CoH came back, so I know how you feel! It's like riding a bike though; it comes back!
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Here is a build; whether it is good or not is pretty subjective. I have not played Archery/Devices, but have played DP/Devices, Beam/Devices, AR/Devices, and Archery/TA. I took a combination of those builds to make this build, but I did it pretty quickly, so I am sure there can be many improvements. I tend to go for S/L/R soft-cap, good recharge, and damage and this build hits those criteria. I hope it helps.