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Lockpick

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Everything posted by Lockpick

  1. Stalker Epic: Pistol Mastery (using the same numbers as possible from Weapons Mastery) Immobilizing Shot (Pistols Primary Animation with secondary animations of Throwing Dagger or Shuriken) Physical Perfection Executioner's Shot Targeting Drone Bullet Rain Actually, I would be fine if you could just take the Weapon Mastery pool and provide additional animations like: Web Grenade Pistols Shuriken Throwing Dagger Physical Perfection Shuriken Dual Weld Shock Grenade Throwing Dagger Targeting Drone Exploding Shuriken Exploding Grenade Bullet Rain Empty Clips I'm not sure if it is easier to build a new pool or add alternate animations, but giving the alternate animations gives a ton of options for player concept without worrying about maintaining a ton of pools.
  2. Leave the gun. Take the Cannoli.
  3. I like this idea, but would also suggest adding one for completing all the Shadow Shard TFs. I've always felt that those TFs were the longest in the game and there should be a reward for completing the series. I would actually prefer an accolade power of some sort, but a super pack is a good alternative.
  4. I was thinking about this thread as I was playing my latest character (Staff/SR Stalker). I agree with most your points listed, but to me it comes down to 2 core issues: AoE defense comes very late and SR feels like an Endurance heavy set that requires outside of the set endurance solutions. As an example, if I am playing a SR Stalker I am almost always going to take either Body or Weapon for the extra endurance. My suggestion is that combining Evasion into Focused Senses may solve both problems. You get your AoE defense early and you have one less toggle to run, so that possibly fixes the 2 core issues. I don't think moving Evasion up really solves the problem because you then have 3 toggles early in the game with no way to resolve the end issue and that makes it even more draining. A lot of good suggestions to replace Evasion. I like the Burst of Speed suggestion. I am not sure why a well meaning thread is getting derailed. It is not like this thread was put out there as a blatant power grab. There was a great deal of thought put into the suggestion and both Modest and Bopper are both pretty well known to be reasonable and numbers oriented. While a lot of people may be happy with the set as is there is no harm in talking about suggestions for improvement. While I overall think SR is a good set and I play it a lot, I still have challenges with it. One challenge I forgot that I have is PB. I would much prefer Master Brawler. I would also be okay with allowing some slight resistance in the toggles or passive to allow Resist IO slotting. This might alleviate the need to go the Fighting routing and open up new build possibilities.
  5. It seems to always happen. I think of a name and then decide to see if it's available. Once it is available I need to to decide what power sets I'll use that fit the name and concept. Then I need to create the character to reserve the name. Once I create the character I am in the game. Might as well play it a bit to see if I like it. Next thing you know I have spent hours playing and creating builds... Enter KnightProwler... I decided to go DM because the name seems like a character that will operate in darkness. I went with Radiation because I was thinking I should get a secondary that has AoE attacks to pair with Shadow Maul and I can always RP it as Dark powers. I have not played either set, so it would be a new experience. I looked at the March stats to see how popular this combo was and there were only 5 DM/Rad stalkers. This tells me there is probably something I am missing, but I decide to go for it anyway. I'm only 26, but it seems like it will be a fun combo. I generally prefer defense sets, but it looks like there is a ton of mitigation between these 2 sets with multiple heals, defense through -ToHit in the attacks, recovery through Gamma Boost. I am trying to cap resistances where possible, get high recharge to have Shadow Meld, Radiation Therapy, and Ground Zero recharge quickly, and build enough defense that Shadow Meld soft-caps defense. All of this being said I need some help: I'm not sure how to slot Siphon Life, Radiation Therapy, and Ground Zero I'm not sure what attack chain to use I'm not sure which powers are skippable Any help is appreciated. Build: Note: In the build you will see Level 1: Blessing of Tielekku -- Empty(A). I have customized my version of Mids to replace a prestige Sprint with this Temp power because I always get this when I do Incarnates and it adds over 2% defense. I'm not sure whether it messes up imports or not. Note 2: The costume effects for Radiation are pretty bed. I am curious if this is why this combo is not played much.
  6. A lot of thought went into this suggestion, so thank you. I love SR as a set and I agree with some of the changes. Did you guys look into the impact to builds? Right now I have 3 passives that I can leave as 1 slot powers with a LoTG or other Defense set IO. In this set-up I would be losing 2 of those passives. You are also adding a 4th toggle to 3 existing toggles, although endurance might not be an issue after adding Enduring. Why not just combine FS and Evasion like Ninjitsu did and call it a day? Replace Evasion with something else like a click recharge power reducing the need for Hasten. I'm not a fan of Reaction Time, although it does fit the theme.
  7. Just a suggestion: If you are posting a build and requesting feedback, please post the data chunk, so people can copy/paste the data chunk into Mids to review the build.
  8. I find that many of them are still valuable, although maybe less so than from Live. Membrane is good in Reinforced Lysosome is good in Weaken Resolve Ribosome is good in Tough and other Resist toggles Enzyme in Radiation Infection In short, the are plenty of places for Hami-Os. Interestingly enough, I never thought to put Microfilaments in Swift. That is a good idea and I will start doing that for my characters that also fly.
  9. I find the "we are over powered", the "game is to easy", and the "buff Hami-Os" to be somewhat in congruent.
  10. Interesting comment. To me this is the best MMO I have ever played and I have tried a bunch. Not sure how this game is poorly designed compared to the competition, since most of them were designed in a similar manner. I do think the HC version is the most player friendly.
  11. After playing for awhile I have made some adjustments to the build Croax provided. I wanted Fly in this build, so needed make some adjustments. Took awhile, but I think I have something close.
  12. Nice build @ShardWarrior! I was looking for information on Katana because I have a Katana/Ninjitsu at level 24 and the damage seems pretty low to me. I am used to playing Stalker now, although I mainly played Scrappers on Live, so maybe that is why the damage seems low. I'll continue on a bit and see if it gets better. I am definitely liking Ninjitsu as a secondary. I am a huge fan of SR, but the utility of Ninjitsu is winning me over. Katana / Ninjitsu
  13. I was under the impression that typed and positional defenses are checked separately, so I get 2 chances to have the bad guy miss me (if the attack has a S/L/E/N component). Example: Bad guy shoots at me with a Ranged attack The system checks my Range defense to see if bad guy would hit If no, then I don't get hit If yes, then the system checks based on my typed defense and if the attack has a S/L/E/N component then I am soft-capped to those components My understanding is the majority of attacks have a S/L component, so I am basically trying to give myself 2 chances at having the attack miss. I could be wrong about all this, but that was my understanding. Is that not correct?
  14. Thanks for the response, here are some responses, but I am not an expert by any means. This basically how I played it while leveling. I really had no intention of taking Hover, but ended up taking it for the defense. It works very well though. Yes, with SS and a Stealth IO I get 65 feet of Stealth and with FO it comes to I think 100. Invisibilty according to Paragon Wiki is 55. I probably could drop SS once I get FO, but I like SS. I like it more for the Stealth compnent than the -ToHit. I don't know how good 5.15% is overall. I suppose it means you are increasing your defense 5.15%, but I am not really a numbers guy, so not sure. If that is the case then 5% defense is pretty good. I like Trip Mine, especially in BAF. The recharge for Trip Mine in this build is 8 seconds, so it works out ok. It is also good for running the first DA mission for incarnates, since you can use it in the final mission to take out most of the bad guys. The only AoE this build has is Ion and Overcharge (which are pretty good!), but a Trip Mine helps a bit. I never took Cutting Beam, so not sure how well it will work. I might look at it now that we have the Targeted AoE set with Ranged Defense. As a matter of fact that could change the build a lot. I had made some changes to my build, so this is the current build. I don't really polay it beause I am always alting. With Agility Without Agility
  15. I don't know that I can build a brand new set. What I would like to see are more options within existing sets. For example, I would like a branching option of being able to pick between different powers at Tier 1, 2, etc. Examples: Blaster: Ninja Training Tier 1 is Immobilizing Dart I would prefer to have the option to take Shuriken or have an alternate animation like Shuriken. Blaster: Devices Tier 8 is Time Bomb I would prefer to have the option to take Fragmentation Grenade Tier 9 is Gun Drone I would prefer to have the option to take a Grenade or Seeker Drones Obviously keep these powers with the similar stats, but give the option to add some differences.
  16. I have started yet another alt (MA/Ninjitsu Stalker) and I have decided to try something a bit different for me. I am planning to add a Disorient proc to Boxing, Air Superiority, Cobra Strike, and Eagles Claw. I would use Boxing and Air Superiority to try and stack the proc. I took Boxing and Air Superiority to open up other powers, so only single slotting them with the proc. Anyone have any experience with proccing disorient? I'm not really expecting much, but thought it would be an interesting experiment. Can you disorient AVs with these procs?
  17. Why? I am curious... Don't think I have ever seen this recommendation before.
  18. They should probably take it out and replace it with Immobilizing Dart or something. I'm also curious what animation would be used for Flying Strike (maybe Savage Leap). Here are the charts for these 2 power pools in case people haven't seen it. Utility Belt: The following table shows the level at which each power is available: Power Level Effect Bolas 4 Ranged, Foe Immobilize, Knockdown Poisoned Dagger 4 Ranged, Moderate DMG(Lethal), Foe Light DoT(Toxic), -DMG Freerunning 4 Toggle: Self, +Jump, +Run Speed, +Special Flying Strike 14 Charge (Targeted AoE), High DMG(Smash), Foe Knockdown Life Support System 14 Self, +HP, +Heal Over Time, +Special Gadgetry: The following table shows the level at which each power is available: Power Level Effect Nano Net 4 Ranged, Foe -Speed, -Recharge, -Fly, -Regen Blaster Drone 4 Ranged, Moderate DMG(Energy), Foe -Regen Jetpack 4 Toggle: Self Fly, (Special) Drone Barrage 14 Ranged Cone, Moderate DMG(Energy), Foe -Regen Force Barrier 14 Self, +Absorb Both of these would fit many of my concept characters and I would love to see them in game. I hope Freerunning will stack with Ninja Run; that would be killer. I'm not a fan of Bolas though, They don't seem like a fit for many concepts. It would be nice if they were able to have alternate animations for it like a dagger, dart, shuriken, web grenade, etc.
  19. How about tiering the secondaries?
  20. Lockpick

    DP/Dark Anyone?

    Going slow. I play a pretty odd way because I play about 4 to 5 different characters during the course of my play time. I usually have 2 level 50s that I am trying to get to T4 incarnates and I run Hami raids for EMPs and then run DA content with them each day. Then I will have 2 or 3 characters I play during the week to try to level, but I like to let patrol XP gather on them, so I only play every fewd days or so. I'll probably get back to this guy over the weekend. I think I am 20 now, so my next step is usually to get in Posi 1 and 2 and Penny Yin TFs.
  21. Thanks all, I was curious because I have Blaster character where my build is over soft-cap for R/S/L/E and N is at at 44.71%. I can get it to 45% by boosting my LotG IOs to +5, but I generally like to leave them attuned. Was debating how much value it really adds. Probably not worth boosting, since it would likely really mess me up from an OCD standpoint.
  22. Soft-cap is 45%, but if I have 44.78% am I considered at soft-cap? What about 44.5%? Just wondering if I need the full 45% or does the system round up to make 44.5% the equivalent of 45%.
  23. Very nice, I am definitely going to do this, thank you!
  24. Lockpick

    DP/Dark Anyone?

    Usually I would agree that Range is likely enough, but this build requires closer range to use Soul Drain, Dark Consumption, and Midnight Grasp, so S/L will probably be important.
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