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Lockpick

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Everything posted by Lockpick

  1. Always great points, Red. Going to respec to VR. Gotta go plan my next build!
  2. True, I have never taken it but read one of the posts on it previously and it looks like it could solve the End issues. Maybe I'll move out of the Medicine pool and pick it up. I had thought Field Medic might solve the End issues as it allows Aid Self to provide an End boost, but not sure how much it really helps. The description states "+5.00%% endurance for 8.10s on self Ignores buffs and enhancements unresistable". My Aid Self recharges in less than 8 seconds, so in theory it is permanent, but the reality is I am attacking and only hit Aid Self when I take damage. Maybe I can try hitting more often for End management, but now that I have Cardiac and Ageless it is not an issue.
  3. My build is slightly different, but I was sucking wind with the AoE chain until I got incarnates, so I took Cardiac and Ageless. YMMV.
  4. I'll chime in to agree with more minimal FX options, especially for Dark Embrace. I like the musical notes suggestion for sonic as well as the medicine pool suggestion to have alternate options for magic folks. I'll add a few: Dual Pistols - Piercing Round: Not a fan of this animation and would prefer something a bit more normal. Blaster - Ninja Tools - Immobilizing Dart: It would be nice if there a Shuriken option here. An alternative to Ninja Run and Beast Run that is a more normal run / sprint FX. Hmm, thought I would have more, but this is all I can think of off top of my head.
  5. Your defense is not soft-capped in combat. Are you having any issues with that or are you mitigating in some other way? I think Hide provide 1.88% defense when in combat, so it looks like your Ranged is 41.18 and your AoE is 42.48. You may want to check in game, not sure if the LotG is boosting it a bit more. Our builds are pretty similar. I went down the Fighting pool path, so am concerned I'll have endurance issues until I get Incarnates. I'm only 32, I play this guy in between other characters when the patrol xp is maxxed, so might be awhile before I get to 50. I do want to get OWTS in my build, but will have to make some adjustments somewhere. My Build:
  6. Anyone got experience with savage/SR? I started a new one tonight and didn't realize I already had one leveled to 21. The concerns about End in this thread make me wonder if I'll be able to maintain all the toggles.
  7. I think PB should be replaced with Master Brawler...
  8. I would love for you to expand on this concept and why you think that is. I was mainly a scrapper player on Live, but for whatever reason I have leveled more Blasters on HC. I have only leveled one Scrapper (Staff/WP) and have not even leveled the 2 Scrappers (MA/SD and StJ/SD) I considered my mains on Live. I have leveled a few Stalkers, which seem as good or better than Scrappers.
  9. Very late, but here is my DP/MC build.
  10. I voted, Dual Pistols, Martial Combat, and Ninja Training.
  11. I think it is not just about the income gap between new and veteran players, although that is definitely a key point. I believe it is also to rationalize the influence generation gap between farmers and non-farmers. Non-farmers (whether new or veteran) play normal content and they generate much less influence than farmers. Farmers generate tons of influence and drive up prices, which results in non-farmers having a harder time buying IOs. The 2 groups that have tons of influence are farmers and marketeers. I don't count marketeers in the above point about generating influence, because marketeers move around influence. They don't generate it. I would guess those 2 groups are the minority of players and most players just play the game. I believe the intent of the devs is to make sure that the majority of players can afford to buy what they want. This change will likely eventually result in lower prices, which aligns with the devs intent. Hmm, after re-reding your post I feel like I am saying the exact same thing you said, but since I have already typed it up I might as well hit submit.
  12. Everyone is giving great advice. I have played many variations of DP and really enjoy DP/MC as a Blaster. Kicking someone to the ground and then shooting them in the face is awesome. Also, the Ki Push power is great.
  13. Here is my build, which I believe I got from the link below and then made some updates. My build is not optimal as I added things like the Sorcery pool, which are not necessary for farming, but fit with my theme. S/L/F at 90%+ resistance and gets good resistances early. I have played this character solo to 50 using only AE #125. I don't think I have all the IOs yet and definitely don't have all the incarnates. I play this character about once every other week (when patrol XP is full) to run though the farm. The Build:
  14. I agree; you have been making absurd arguments since you joined this thread. The reason so many people are pushing back against you is because you are dead wrong. I was looking at prices this weekend and many of the sets I would normally sell are down. LoTGs are still the same, but many other sets look down to me. On another note, I never really knew much about AFK farming. When people talked about farming and making their billions I always thought they farmed like I do in that they go in and actively clear the map. I didn't realize they went into a mission and alt-tabbed out and were able to make millions doing nothing. That seems like an exploit to me, so should probably be fixed.
  15. Found this thread and thought I would throw my build out there and ask a few questions. My goals for the build are to soft-cap Ranged and S/L. I am currently level 47. In my initial build I took Assault and Victory Rush at 47 and 49 and I slotted Boxing with 5 slots of Superior Blistering Cold for the 5% S/L defense. I have been rethinking the build because I wanted more specialty arrow powers (otherwise why bother with TA?), so I dropped Assault and Victory Rush and took Flash Arrow and Glue Arrow in my updated build. In order to soft-cap Ranged and S/L I needed to move some slots around, which impacted some other powers. Is Glue Arrow worth it with only 2 slots? Is 2 slows okay in this power? I am assuming I won't need accuracy. The Build:
  16. Thank you for this note. I am never sure what to take and have just been doing the 80 and 40. Are Hami-Os no longer profitable? I thought when I first started joining the raids that Hami-Os were the recommendation?
  17. This has been said numerous times and if people don't want to understand; they won't. Agreed. This thread should probably be closed at this point as it is just a circle of people saying the same thing over and over and I doubt people are going to change their opinions. I just did a run on my farmer and I am a horrible farmer. Clearing the map and selling only white recipes will enable a horrible farmer like me to make ~$24M inf/hour. If you add selling salvage and other recipes the total likely goes up a bit. I'm not sure what target per minute influence the devs are looking for, but it seems to me that purchasing a purple IO every hour is pretty reasonable. A good farmer with an optimized build will outpace me easily and will make about $1M/minute or $60M/hour. The doom and gloom is way overstated. Numbers and stuff:
  18. How about some stock tips? Is TSLA a buy?
  19. One of the things I absolutely hated about SWTOR was the bind on pickup and bind on equip mechanic. The entire time I played SWTOR I was wishing I could play CoH again. So happy that wish was granted...
  20. What restrictions are those? On another note, I had a suggestion in another thread to add story arcs to the game. My idea of AE rewards would be to allow AE authors to write their story arcs and if they are selected as Dev Choice the story arc would be propagated to Live content with standard rewards and be eligible for flashback. The author could be rewarded with badges or merits for getting their arcs published to Live content. You might have to put restrictions on the content to prevent farms from being propagated to Live and the Dev team would make the decision whether the arc fits their expectation of what should be Live content. Players that are running the missions could be rewarded with the AE rewards and badges for running different AE missions. Maybe as they get higher badge counts they could also get merits for playing the AE content. My thought was more about new content for people to enjoy, but the response was around AE rewards. I would love to see some of the lore friendly AE story arcs propogated to Live content. It would be cool and give players an opportunity to showcase their talent.
  21. Anyone get any comments on the new set? Pros / cons? Best / worst AT? Best / worst primary / secondary? I was playing an ITF over the weekend and someone was using it and it looked cool, but never dug into the actual primary / secondary.
  22. You beat me to it. Yin: 21:04 Starting Inf: 30,218,882 Ending Inf: 31,376,354 Gain: 1,157, 472 Inf/Sec: 915.72 Inf/Min: 54,943.29 Merits: 20 Converters: 60 Converters AH: 4,860,000 Gain: 6,017,472 (Inf for the TF and merits, does not include drops as I did not empty my inventory prior to starting) Inf/Sec: 4,760.66 Inf/Min: 285,639.49 (much less than the $400K/min for a sub-optimal farmer using AE# 125) Based on these numbers I can get a PVP IO in 2 runs (40 minutes) or a Purple IO in 4 runs (1 hour and 20 minutes). This is not including drops, so when adding drops the time will reduce. I don't think 30 to 40 minutes time investment for a PVP IO or an hour for a purple IO is unreasonable.
  23. In a way, I tend to agree with this comment. It might have been a good idea to fix the exploit and then the abuse of the mechanic and then spend some time analyzing the impact on the economy. If it still wasn't where they wanted they could make further adjustment later. That being said, this is a volunteer team with limited resources. I expect they probably discussed all the scenarios and the difficulty of the implementation and decided that the easiest / fastest path that was best for the overall game was to do what they did. This team does not strike me as a team that make arbitrary decisions, so I think they deserve the benefit of the doubt when they make decisions that may be unpopular with certain segments of the population. I mentioned up thread that I took a sub-optimal farming build and sub-optimal farming player (me) and made $400K inf per minute which would give me $12M inf in 30 minutes. Anybody crying doom and gloom is not being honest. They were used to creating $2M inf/min using an exploit or abusing a mechanic and should have known that type of inf gain was extreme compared to the standard content. By the way, I am still seeing quite a few farmers in AE, so it doesn''t look like it killed the farming community by any stretch of the imagination.
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