There is a lot of talk in the City of Heroes forums about 2 ranges: melee and ranged. I am confident there are THREE ranges: melee (where you can get punches or PbAoE'd by a spawn, ranged where they have to target you and shoot, blast, ranged damage ability to hit you, and the THIRD range is what I refer to as KINETIC RANGE, where you are not able to be hit by the target's melee or PbAoE attacks but you STILL can benefit from Transfusion (which is a big AoE) siphon power, or Fulcum Shift. I am aware there are some PbAoE that extend farther than others, but by and large, a character can be in kinetic range and not be affected by PbAoE melee attacks.
In playing on all defender teams, for example, the Forcefielder, Time, Sonic, Electrical Affinity, et al can hang out behind the kinetic in KINETIC RANGE and all parties are protected by Transfusion, Dispersion bubbles of both varieties, Time Juncture, and Faraday Cage. (Of course every defender that can run leadership should pick up maneuvers and easily hit the defense soft-cap. ) Kinetics are capable of determining the safe range out of melee but still be in heal range of Transfusion.
My point is squishies, blasters, corrupters, defenders, controllers, sentinel's don't have to be 30 feet away from a spawn to be safe outside melee range. Suck it up and hug your kinetic!