
Psylenz0511
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Everything posted by Psylenz0511
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Don't use those 1000 slots too fast per shard you get 🐵
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The all corruptor group should be ready to run Synapse or Penny Yin on Saturday night I prefer Penny but our group has some completionists in it
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This is an excellent question, ignored by many.
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Yes, Indeed it works the same This was an improvement made to the game in LIVE after incarnate trials came to be
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My classic build was a Storm/radiation blast defender I was very happy to upgrade rad blast to water blast on Homecoming.
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Ok, Rambos, doesn't the dual redraw just about drive you nuts?
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Transfers are still free if you have a pool of alts like I do
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We didn't muster any group on Friday night, but Saturday night we had an impromptu group of 7 corruptors doing Posi 1.
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The defenders of Everlasting are looking to diversify and play their cousin corruptors as a group. No time has been decided yet, but the all-defender version runs on Sunday at 3PM EDT so that slot is out. I might suggest we get a group of lowbie corruptors together to run on Friday evening at 7PM EDT but I am open to any and all suggestions. Contact me here, or in game @Psylenz, and join "Buffed Up" our global channel for all defender and NOW expanding to all corruptor activity.
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The intangible powers: black hole, sonic cage, detention field no longer have enough mag to detain the towers in the Miss Liberty Task Force. I am not sure at what point in time this changed, but I do remember that it was a valid tactic during LIVE
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Each defender type as an area that it excels in. Defender types all have areas that they are weak in individually. When the you stack the buffs, mitigation, debuffs, soft control, and plain heals, it all synergizes into a very effective team. Sure 3 Forcefielders or 3 Sonics would everlap a lot after hitting resist or defense soft cap, but other defender types mostly do not have problems with multiples of the same kind. For instance, our Sunday group from the friends on our global channel put together the following team: Kinky Boy - Empathy/? Witch of November - Storm/water Devitalizer - Electric Affinity/electric blast Chord of Souls - Dark/Sonic blast Mystic Prophet - Empathy/? Defenestrator - Forcefield/energy blast (who was very busy throwing things out windows) Smoking-Gun - Thermal/Dual Pistols Bath with Toasters - Electric Affinity/water successfully completed an all-defender Miss Liberty Task Force for the weekly strike target. I was most pleased with the outcome. There were some casualties, but oeverall a very enjoyable experience with each defender contributing to the success of the team.
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If you check mids, siphone power and siphon speed cost more end than everything other than irradiate, but irradiate has a 20 sec base cooldown.
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Rad blast for procs Water for a mix of proc and soft control Fire for pure dmg Energy blast for +recharge proc goodness Sonic for additional -resist debuffing
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I agree with KB > KD, the knock down is very good in repulsion bomb for soft control. Putting KB > KD procs in your energy blast would add that extra desired feature for teaming.
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I am part of the Defender group on Everlasting that runs on Sunday Afternoons at 3PM EDT. We have some guys that cannot make most of the Sunday groups that would like to run on Friday evenings if possible. You can pm me here, in game @psylenz, or you can join our public channel @Buffed Up global channel.
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I teamed with an all-defender group on Everlasting - probably a couple months ago now. Is there still an all defender group teaming on Friday evenings on Everlasting? RO? some other crew?
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Robotics - Radiation Emission - Mu Mastery or Mace Mastery
Psylenz0511 replied to @T3h Ish's topic in Mastermind
I would go mace with most Robots masterminds since the defense stacks with the protector bot shield. -
Mythbusting - Kin/Sonic and it's corruptor counterparts
Psylenz0511 replied to Nemu's topic in Defender
Zero actual dps output ... for the solo kinetic. Meanwhile the blaster, scrapper, and brute, etc, benefit from each +dmg from siphon power and -dmg on the target of the siphon. Red inspirations have no effect on teammates. Red inspirations do not debuff damage potential of the siphon target. -
Mythbusting - Kin/Sonic and it's corruptor counterparts
Psylenz0511 replied to Nemu's topic in Defender
There is a lot of talk in the City of Heroes forums about 2 ranges: melee and ranged. I am confident there are THREE ranges: melee (where you can get punches or PbAoE'd by a spawn, ranged where they have to target you and shoot, blast, ranged damage ability to hit you, and the THIRD range is what I refer to as KINETIC RANGE, where you are not able to be hit by the target's melee or PbAoE attacks but you STILL can benefit from Transfusion (which is a big AoE) siphon power, or Fulcum Shift. I am aware there are some PbAoE that extend farther than others, but by and large, a character can be in kinetic range and not be affected by PbAoE melee attacks. In playing on all defender teams, for example, the Forcefielder, Time, Sonic, Electrical Affinity, et al can hang out behind the kinetic in KINETIC RANGE and all parties are protected by Transfusion, Dispersion bubbles of both varieties, Time Juncture, and Faraday Cage. (Of course every defender that can run leadership should pick up maneuvers and easily hit the defense soft-cap. ) Kinetics are capable of determining the safe range out of melee but still be in heal range of Transfusion. My point is squishies, blasters, corrupters, defenders, controllers, sentinel's don't have to be 30 feet away from a spawn to be safe outside melee range. Suck it up and hug your kinetic! -
water blast is a good secondary for most defender primaries, the big + to water is the secondary effect of water blast is -def making your kinetic abilities able to hit more often, and you can slot achille's heel in your water aoes for more -resist.
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On my thermal defender, I went with a water blast secondary. Most of the abilities in water have a -def component, so I proc'd some of the powers with achille's heel and force feedback +recharge for more -def, -resist, faster recharge on my long cooldown thermal debuffs.
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My suggestion is to go energy. With the new proc builds, it will save on slotting recharge and make hitting permahasten easier. More recharge more hasten, more fortitude, more auras, faster heals. Of course you will need to invest in KB>KD invention origin and Force Feedback +recharge procs in your energy blast to complete the team focused build. Kudos for blasting on your empath. It will help your team no matter which secondary you choose. Energy blast for a better team build is my vote
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Would it be better to run Storm/Water on a Defender or Corrupter?
Psylenz0511 replied to Pbuckley818's topic in Defender
Indeed storm has damage pets HOWEVER, the debuffs in Storm generally outweigh any potential for increased damage by corruptors and scourge by increasing the effects of slows ,-tohit, -def, stuns, and -resist. Storm is always better on defenders. -
I have been informed by in-game friends that the sonic and forcefield cages no longer are able to shut down lord recluse's towers; that is all. Another 'fix' that breaks legacy strategy techniques.
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i really think that repulsion bomb is a keeper. It is ranged AoE with knock DOWN to the targets. It's a soft control I really hate to skip. I would try to fit in leadership powers manuvers, tactics, and vengeance come to mind with the fighting pool to protect the squisiest character on a 8 man team with a FF defender -- YOU.