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Psyonico

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Everything posted by Psyonico

  1. I haven’t had any issues on my end this week, so I suspect it’s not the game. what people tend to forget is that there is more to it than just player and server. If any of the links between player and server are having issues, then you’ll also have an issue. And these links will be different for different locations. Since I read somewhere that both Google and Cloudflare have had issues this week, I’m thinking that’s the culprit.
  2. Not sure how possible it is for a fix, I have a feeling if it was a straightforward thing it would have been fixed by now. i would absolutely love to see these powers be fixed, however.
  3. Not entirely true. If you clear a mission in 5 minutes, you can do 6 missions in the time it takes the person who does it in 30, so you get ~6x the rewards. I’m guessing most people don’t say “it doesn’t matter if it takes 5 minutes or 30, I’m only doing 1 mission” and are more likely to say “I’ve got 30 minutes to play”
  4. I think @TheMoneyMaker is specifically referring to the taunt flag in Teleport Target when targeting an enemy. https://cod.uberguy.net/html/power.html?power=redirects.pool_teleportation.teleport_foe specifically the section that says That does 2000% taunt to NPCs
  5. One of the things I love about this game is that nothing is required. No content requires specific team compositions, for example. After sunset I found my way to Elder Scrolls Online, which is a fine game but content requires specific team makeups. If you queue for a dungeon, the game requires you to be flagged as a tank, healer, or DPS, and random queues always put together 1 tank, 1 healer, and 2 DPS. Even if you try to queue as a pre-made 4 man team, the game requires 1 player is a tank, 1 player is a healer and 2 players are DPS. Now, you can avoid the queue system and travel to the dungeons manually, and then it doesn’t matter how your team is flagged (or if you even have a team) but most of the DLC dungeons (the harder content in the game) are designed that if you don’t have this makeup, you will fail. DPS checks exist, heal checks exist, 1-shot mechanics exist for non-tanks. Quite frankly, it’s not as fun as being able to just go “well, let’s see who’s online and wants to do X”. Especially considering the population of HC, I would hate to have requirements of any kind put into the game. Want to do X content but you can’t find someone in Y class? Too bad!
  6. I’m pretty sure corresponding HO/Synthetics/D-syncs are all considered the same by the AH
  7. Some boots do have the option to tint the sole (I want to say Baron?) the shoes that are only 1 color right now? Sure, why not add sole for the 2nd color?
  8. No. let me introduce you to Judgement powers vs Blaster nukes or Destiny powers and buff sets i don’t think that any of these things lessen the value of any AT.
  9. Oh, I agree with you there, this game is nothing like Dark Souls which is why I play this and not Dark Souls. there is some learning involved though, with ground patches and some of the mechanics in incarnate trials, so sometimes you can learn through an encounter, but there is also the role of chance.
  10. For the tanker version, pretty much the only power I see being skippable is Moment of Glory. It’s still totally useful and I probably won’t be skipping it as a panic button, but I feel everything else is really good. Perhaps Quick Recovery? You stop get some decent recovery resist with reactive regeneration, so if you don’t feel you need the extra recovery it could potentially be skipped?
  11. I’m going to disagree with you. There *is* a mastery to this game, it’s just not a mastery that requires reflexes. The masters of this game are the expert build crafters and before IOs, the masters were theory crafters. I honestly believe that Repeat Offenders was founded by masters of the game. Most people would look at empathy, for example, and say “it’s an ok support set”. But a few people said “we can make defenders with capped regen, soft capped defense, and almost blaster level damage with this set”. Similarly today, the masters aren’t the ones just finding power combinations that are great, but the ones that say “I can make a build that makes all but the hardest content completely trivial”. And can craft builds that do just that. finally, there is a certain amount of skill involved in playing this game, @Linea created the 801 AE missions as a means to test player skills in more ways than just “how good is your build?” You can have the best build in the game, but if you approach 801s with no strategy you will faceplant within 20 seconds. This myth won’t die. streakbreaker only prevents missed, not hits.
  12. Fold space requires 3 power picks to get and wormhole requires a specific powerset to be chosen, so I can see those having a higher magnitude than Teleport Target. i do think it should either be bumped up to mag 3 teleport OR have the taunt portion removed.
  13. I was just thinking about drop distribution for HOs yesterday. I have no idea whether there’s a weight to them or not. The thought I was having was “is it worth taking the 40 merits for the second round instead of the HO if all I care about is inf” since I don’t know the drop rates, I can’t actually calculate the answer to that question. My gut says “take the merits” because I feel like there are a lot more HOs that sell for < 3million inf than there are that sell for > ~8 million inf that i could turn the merits into. well that was a long indeed way of saying HO drop rates should be looked it.
  14. You say you don’t get the equivalent of taunt and then say that you take the equivalent of taunt… provoke. wormhole doesn’t just move enemies, it also stuns them. Telekinesis immobilizes and trawls enemies so that the stay where you put them. It also sets up for the levitate synergy. Singularity does *so much more* than just pull in enemies. None of these powers are nullified by a tank that takes Fold Space just like a defender who takes Provoke doesn’t nullify what a tank does.
  15. My namesake is a mind/force field and I used detention field to decent effect in live a few times. But I’ve skipped it ever since.
  16. It’s easier if you attach the build file to a post so that we can open it.
  17. Why don’t we get world peace while we’re at it?
  18. Psyonico

    INV/SS or WP/SS

    Invulnerability is generally the “tougher” set in that you can more easily get both high resistance *and* high defense to most things. willpower is generally the more beginner friendly set in that you have fewer endurance issues and you don’t have to worry about reactionary click powers (not that dull pain is hard to manage). I’ve got both an inv/SS and WP/SS. They can both do the job of a tank very well.
  19. Fixed that for you… actually, I’m not sure what the delay in the zig breakout event is.
  20. I love that a game that was so important to me in a formative part of my life can still be important. i usually don’t do a ton of beta testing, just enough to get a feel for a new set or something like that. I gave my negative feedback to Psi armor on tanks when I first tried the set because it felt so lacking. Once several buffs were given, I gave it a resounding “it feels like a decent set” because it is very much now a middle of the road armor set. And I’m ok with that. Then I tested regen out on a tank and I gave my full praise in the FF thread because it played the way I always thought regen should play. i am thrilled about Energy Aura getting ported to tanks! I said several times over the years that “if EA is too OP for tanks then it’s OP for the sets that already get it”. I haven’t tried out an EA toon on beta, but I feel like the nerf was a lot softer than I was expecting… so again, kudos.
  21. That would get boring too, imagine if every enemy group fought exactly the same. if you think certain ATs/Power sets are marginalized now, think about if they all had high S/L resist, or nemesis’ confuse protection
  22. Yes, interface abilities apply to toggle damage powers like mud pots. if it is that, then Mids will show toxic damage on mud pots.
  23. COD lists it at 7.5908 damage every tic. So even if you were at 125% damage from enhancements/musculature you’re only looking at 17.1 damage per tic or ~8.5 DPS
  24. Oh, I know, and in an earlier post I said that SOs feel like a trap and something should be done
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