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Psyonico

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Everything posted by Psyonico

  1. Yes, and you get ice patch for knockdown goodness. then again, Frozen Aura doesn’t do -recharge, so your only AoE with it is Frost, and seeing how cones are getting nerfed for tanks, that’s not a great option. Spines has both Spine Burst (which comes early) and Quills for pbaoe -recharge
  2. Doors don’t give any reward other than progress to a badge that doesn’t give any reward. Since most people aren’t badgers, and citadel is already a bit of a slog, I can understand that.
  3. SOME people like speed. it always pisses me off when I join a TF that is not advertised as a speed run and some random member of the team decides to rush to the end of every mission while the rest of the team is still fighting the first group.
  4. I’m actually legitimately considering rerolling my WP/spines as Regen/Spines, the -recharge from Spines would allow you to regenerate through stuff, you then just need to worry about surviving the alpha.
  5. I wasn’t arguing that someone shouldn’t take hasten or build for perma hasten, I was simply pointing out that building for global recharge (just like building for anything else) means you’re *not* building for something else.
  6. I agree with what some of the author says, but also disagree overall with his entire premise. I don’t remember all of the changes in the current patch notes, but I feel like it’s pretty much “seeds is getting nerfed and every other set is getting adjusted in a way that hurts proc damage but improves control”. And on top of that, plant is getting additional control to offset the nerf to seeds. If my assessment of the patch notes is correct, he’s saying that all controllers are getting worse because a single power that everyone knew was overpowered is getting put in check.
  7. Regen/Claws? actually, regen/spines sounds pretty fun, assuming regen is worth it on a tank.
  8. Except you *are* adjusting the slotting of other powers, you’re adjusting them to have sets with global recharge bonuses so that you can get hasten permanent, meaning you’re *not* getting other set bonuses that may or may not be more desirable.
  9. Not only do you get a larger percentage of XP per damage done than by just straight damaging enemies, but you also clear faster since you’ve got something else doing damage for you, which compounds the whole “I get more XP per percentage damaged” thing to make your XP over Time higher.
  10. Dark/Dark can also rely on siphon life (or is it life siphon) to keep their health full.
  11. I’ll ask that you re-read the last sentence of my post. I’m not against the idea, I was just informing the OP of the current options that exist for practicing rotations and what not. also, is practicing rotations a thing in this game? I don’t main damage dealers, nor do I do content hard enough that I would need to practice a rotation, so I’m curious.
  12. Obscure Sustenance has potential with it not costing a ridiculous amount of end and it giving recovery (it gives regen and recovery, right?). Which addresses dark’s biggest weakness. But you’re right in that it might not be enough to keep Dark tanks on their feet.
  13. FYI: there are target dummies in RWZ, and you can unlock a target dummy with an accolade. but sure, why not?
  14. I suspect if it’s possible it would have to be its own power. And since @Yomo Kimyatasuggested it, that power should cost 2 billion inf per character to buy.
  15. I think MA for its +def to all and Staff for Sky Splitter’s + resist would be good choices
  16. FYI: this is not actually unique, you can slot it in multiple powers and get the benefit of it multiple times
  17. As a general answer, yes powers that are unenhanced will still work, however, giving base numbers is impossible because every power is different. Most powers have base 1.0 accuracy, meaning against an even level mob, they have a base 75% chance to hit, but there are tons of powers that *don’t* have a 1.0 accuracy, so they hit more or less often
  18. My personal feelings on hasten: I avoid it unless specific build goals are unrealistic without it. Phantom Army, for example, is insanely difficult to get perma without hasten.
  19. I would recommend slotting at least 2 Unbreakable Guard IOs into each of your resistance powers, as the 2 set bonus for that is a 2.5% endurance reduction to all powers. Sonic is usually pretty endurance heavy, so every bit helps. Sonic Dispersion provides you mez protection against Hold, Immobilize, and Disorient. There are no IO set bonuses that provide mez protection (except for -knockback) only mez resistance. The difference is mez resistance lowers the duration of a given mez, while mez protection means more mez has to be stacked on you for it to control you. You should be able to get some very respectable resistance numbers to everything but Psionic fairly easily, and if you really try, you can get your psi resistance up as well (slot an Impervium Armor Psi resist in each of your resist powers as well to do this). I'd suggest taking Combat Jumping (or Hover if you insist on flying) and slotting the two resist IOs from the defense sets (Shield Wall and Reactive Defenses). I would also probably try to get as much global recharge as possible to get both Liquefy and Rain of Arrows up as much as possible.
  20. Welcome home
  21. I see, so since there's no sapper in range, it just stops working... so, how do people do these binds that target from a list of custom enemies?
  22. Not necessarily amusing names, but I secured Pyrotechnician and Brainchild
  23. This may not be possible, which might be why I'm having trouble, but I figured I'd ask the gurus here just in case. I know a lot of people have a custom targeting bind that targets surgeons/sappers/etc first and then if none of those exist to be targets, it just does targetenemynear. So, I had a thought after playing my HEATs who use custom bind files to trigger forms, swap trays, etc. I thought "maybe i can try to combine the two of these things so that if I ever need to update the bind, i can just update the bind file instead of having to update a bind on all of my characters" so, I put together a bind file called Targets.txt, in my Homecoming\settings\live folder and put the following text in there: $$targetenemynear$$targetcustomnear enemy alive fungi$$targetcustomnear enemy alive quartz$$targetcustomnear enemy alive Cairn$$targetcustomnear enemy alive surgeon$$targetcustomnear enemy alive sapper I then jumped on one of my characters to try this out, so I bound c to bindloadfilesilent Targets.txt, thinking that like my HEAT binds, this would work. I run to Cimerora's wall, hit "c" and... nothing. so I try to debug by re-binding c to bindloadfile Targets.txt to see what it was outputting. In my chat box, I see the following: Which (i assume) looks correct, but i'm still not actually firing the commands. Is this doable?
  24. I read the “removed restrictions “ thing to be more like powers such as foot stomp and arc of destruction, which currently are not buffed by gauntlet, will now be buffed.
  25. I’m sorry, the quote you originally quoted said Brutes would say tanks were getting unfairly buffed, I somehow equated Brutes in your post for Tanks… However, I stand by my assertion that every set other than EA that is being touched this page is, in fact, being buffed. So in a round about way, (some) brutes are getting buffed.
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