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Psyonico

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Everything posted by Psyonico

  1. Panacea is the only heal proc that applies to target as opposed to caster. I'm not sure how well it works in the chain powers though.
  2. I've thought about this as well. I don't think it's a simple ask because upper arms are tied to the torso, so you'd have to figure out how to split up the costumes. Similar with legs and the pelvis.
  3. The idea of a weapons pool has been suggested in the past. I think some people have even actually fleshed out the powers they'd like to see. I'd love more natural/tech options available, such as the gadgetry power pool that exists in COD but not in game (likely because animations don't exist for some of the powers.)
  4. I had the thought that you could, but had never tried to, myself. Thanks for the correction.
  5. I think you can slot the controller ATOs into Reverberant. I'd agree that the Hami-Os are the most slot efficient (and cheapest) way to slot it though.
  6. You get 1 free global change per account, you can change it in one of the menus. I don't really see a reason you'd need more than 1 change, but if, for some reason you do, you can then go to GMs to ask for it to be changed.
  7. What exactly would stone melee look like without stone effects? And Stone Armor has a minimal effect option.
  8. I think your premise is flawed. You're concerned about not using the whole set all the time, but that's kind of the point. You have different tools for different scenarios. Also, pushing Snow Storm to t7 would cripple low level stormies. Before Freezing Rain has a couple of recharges in it, Snow Storm is one of your best mitigation tools, so Storm Corruptors and Masterminds would suffer pre-16
  9. My point was more of "you're a villain, but don't automatically see villain events" the being alerted to opposing faction events is just in addition to that.
  10. I have a blaster that I have barely played that the entire goal was "sniper" so I went /EM for boost range and split up the one blaster ATO that gives range as a bonus. I'm now wondering if I had planned on slotting bombardment for the range as well.
  11. I think the better way to do it is to have a "full respec" and a "slot respec". Both of which would consume a standard respect, but the slot one would only affect slots, so no re-picking powers, no resetting trays, etc. The reason I think this is a better approach is that if we have a 1 slot respec, people will start asking for a 2 slot respec, and this will continue to a certain point. I doubt people would want a 50 slot respec, but I could see possible 10 slots being wanted.
  12. I'll agree with Snarky. Just make a new tab that has only what you want for RPing.
  13. But seriously, I considered doing an all-pool character on live and never got anywhere with it. If you enjoy the challenge, that's awesome.
  14. Does it? I know the kb->kd IO reduces the chance, so using Fire Cages instead keeps it at a 100% chance, but does fire cages actually improve the chance if the IO is slotted?
  15. This is it exactly. Toggles don't all cost endurance at the same rate. So if you bottom out of endurance, they will detoggle in the order that they tic.
  16. I personally wouldn't skip it. Really, with 2-3 Def/Rech IOs it's good on slots (the DDR is enhanceable). You've got lots of places in Force Field for the LOTG +recharge enhancement, so it'll be up every fight. The other aspect of it that people tend to forget about is that it lowers the strength of various enemy buffs as well. The -Defense Strength aspect, for example, is great for cutting through Cimeroran's Phalanx Fighting or Nemesis' Vengeance.
  17. You should be able to come up with something that soft caps ranged and AoE defenses. You'll have to sacrifice having multiple procs in powers, but it should be doable.
  18. There is no RP focus, though occasionally some people will play toons and RP them. Yes, most of us these days have our toons in private SGs and just use the global channel instead of specifically being in the RO SGs. You are correct. RO's roots are in pushing the game to its limits using force multiplication. The early SGs on live were all about stacking specific buffs/debuffs. Nowadays, we're more casual, though most ROers will generally play (de)buffers first and foremost.
  19. Yes, they were switched at some point. Originally, they technically had the "wrong" icons in so much as they were not consistent with other sets, now they are consistent. If it really bothers you, you could technically use a pigg viewer to grab the icons then build the right folder structure to save the icons in (being sure to swap the names). TBH, it's probably more effort than it's worth.
  20. Everlasting also happens to be the 2nd most popular shard.
  21. Even unslotted, Meteor is so f'n funny to watch it throw mobs across the room.
  22. It would require a separate hat, something like "Fedora 1 no hair". I'd also like to see it with a couple other hats as well.
  23. Ice slick has a 75% chance to do .55 damage every .2 seconds for its duration. Additionally, that chance then needs a to hit roll to actually do the damage and you can't slot accuracy enhancements in it. So, probably not worth it.
  24. There are actually winged sandles in game already. I was sad to see they didn't animate the first time I tried them with fly.
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