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Psyonico

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Everything posted by Psyonico

  1. Well, assuming you've made the changes to your two costumes then you could use the /cc command. Either bind 2 different keys to 2 different costume slots or use a bindloadfile to have one key switch which costume is being loaded.
  2. Sure, Using the people inside icon/facemaker (ie: not trainers) you can change scale and even body type.
  3. Missions that grant a badge, some end-of-arc missions, and some random missions can't be auto-completed. If you could auto-complete it, the option would be there when you talk to the contact after you have the mission.
  4. True, but the OP indicated they were already 50
  5. Honestly? The end/to hit/defense debuff HOs are probably cheaper than Dark Watcher's Despair
  6. I suspect this is caused by the same thing that causes power trays to be blank if you log out of a level 1 character without either moving a power or zoning.
  7. This suggestion would be really hard to balance for. Even though it is an interesting concept, I feel it would either be too weak as to be ineffective or too strong and be overpowered. Spike damage is Regen's weakness, I don't see how this would help that.
  8. They aren't asking for a wand set, they are asking for a "magic" set. There is a difference.
  9. I think people are mixing up difficulty with complexity. With very few exceptions, the game is not difficult. However, systems like IOs, set bonuses, incarnates, etc. Make the game complex.
  10. I'm going to get nitpicky as well. Dragon's Breath is/are shotgun shells, and they don't work like flamethrower/ignite Assault Rifles themselves cannot fire grenades, you need an attachment to the rifle, therefore they shouldn't be included in your world of "Assault Rifle"
  11. TFs give rewards for those that do them, if people got the reward for only doing the last mission, there would be less incentive to form/join them at the start.
  12. I've been sitting back on this discussion, but have to step in here. If you're arguing that it's in the name, then the game disagrees with you. An Assault Rifle is a specific thing. Specifically it is a rifle (that is, shoots rifle rounds) that has a pistol grip on it. It is also either semi or fully automatic. THAT IS THE DEFINITION. Therefore, there shouldn't be a Tommy gun option (as Tommy guns shoot pistol rounds) There also shouldn't be a Nemesis Rifle option, as that does not have the requisite pistol grip. If we want to get out of just the visual element, Assault Rifles don't shoot shotgun shells, beanbags, grenades, or fire... And yet, they do in this game. Your argument that it needs to have a weapon is moot because the game does not define an Assault Rifle the way you want it to.
  13. The devs are so good the retroactively implemented a request!
  14. The worst posi 1 I ever did had 3 TAs on the team, we almost couldn't get past the simulcroms because of stacked Flash Arrows. We had to fill out trays with yellows to even stand a chance against them.
  15. Not sure what you mean here. Incarnate defense cap and purple patch are two different things.
  16. Mu, Leviathan, and Electrical mastery already have melee attacks.
  17. I don't think you can without trial and error. I remember when this change was implemented a lot of people would change the title of the mission to reflect that it had been updated. Not sure if that's still the case.
  18. I'm not sure interrupt can discern what is causing the interrupt. I don't think it's a bad idea, I just don't know if it's feasible to implement.
  19. MMs don't need rebalancing... They need a straight buff in high-end content. I think your idea, unless it's a straight cut to end cost, is a nonstarter. Also, since MMs have an endurance penalty AS AN AT, I don't see that change happening. The buff that MMs need is for all henchmen, at all levels, to summon at the same effective level as the MM. That includes level shifts.
  20. Care to explain what power? Also, marine doesn't even *have* any spammy powers.
  21. The strange thing about this suggestion is *there is no bonus* its a straight nerf unless you only need to resummon 1 pet, in which case things are what they are now
  22. We need a gun finger option for dual pistols!
  23. But hook hands that hold pistols isn't?
  24. If you only team on larger teams, or if you have a pocket Kin, you can skip rage without hurting too much. You will feel the pain of low damage though. I don't like Rage, myself, but I have long since realized that SS is balanced around Rage. I've got a couple SS toons (and have even been playing them a bit the last couple days) but I generally don't play it much because the rage crash annoys me but no rage makes me feel gimped.
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