Jump to content
The Character Copy service for Beta is currently unavailable ×

Psyonico

Members
  • Posts

    1976
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Psyonico

  1. Poison is kind of a weird set. It's really good against single targets until you get venomous gas, then it is good at AoE too. But venomous gas changes your play style from ranged to melee. I'd recommend a secondary with fewer cones. I have a poison/water stuck around 35 because of the weird play style. I'd say water is a good choice for secondary just because of the self heal and only 1 cone.
  2. Earth is one of the best controller sets in the game. Not sure what you mean by "the holds aren't very good". Yes, the damage is low, but that's most controller primaries. I'm not sure Animate Stone needs a buff. It's the tankiest pet (not including Phantom Army) and does acceptable damage as well.
  3. If Domination recharges before it wears off, your Domination bar will be full still, allowing you to recast it without having to build the bar again.
  4. You aren't required to do the snake missions. Much like Blue Side got Matthew Habashy, Red Side got a series of arcs that has you taking back Mercy from longbow. I don't remember the name of the first contact, but you should see him through the Find Contact button, or he may even be just given to you if you skip the tutorial.
  5. Did you look at your combat attributes? The last time I used take off it worked as intended.
  6. The game is terrible when it comes to it's descriptions of damage. Minor, low, moderate, etc. are all rough guides, but that's it. As for the defense, yes, it has to hit to get the bonus.
  7. I think the other one is the entrance to the "clear out the police station" mission.
  8. Not all sets are for everyone. I appreciate Electric Affinity, but don't enjoy playing it. Trick Arrow's major downside is that there aren't any bad powers in the set, so you either take everything and miss out on secondary/pool power opportunities, or you skip something delicious.
  9. There is always something urgent happening in Paragon City... The real question is why are the cops in the station so nonchalant about it?
  10. I would put TA into the first category. With the (not so recent) buffs to TA it is a great set for soloing and teaming. FF is better than it used to be for soloing with the 2 -res powers now, but I don't have much experience playing it since the buffs that happened in page 5, so I don't know if it should be in the first or second category. I would probably lean towards Traps as a primary if you want to solo. There are no teammate only buffs that would be pointless. My BR/Traps Corruptor is the only toon that I have soloed a GM with. Traps/water or Traps/Dark would be good for solo since both of those secondaries have self heals. Water gets Dehydrate earlier than Dark gets Life Drain, so probably point to Water.
  11. @Area Man Terrify (T8) does good AoE damage while being Mind's "every encounter" power. There are 2 problems with Terrify though. 1. Mass Hypnosis is your only reliable way of setting up Containment for it and 2. Terrify doesn't set up containment for the rest of the fight. I haven't played him since before Page 5, so my tactic will likely change, but my Mind/FF used to start every fight with this combo Mass Hypnosis->Terrify->Repulsion Bomb. With the FF changes, I suspect the new start should be Force Bomb->Mass Hypnosis-> Terrify The reason for this change is that Force Bomb now has -Res to it, however, since the damage got lowered, you want to use this before MH so you don't waste the Containment potential of Terrify (which I slot with Dam/Mez HOs).
  12. Some melee power sets do have a ranged attack. What powers would you have removed to fit in a ranged attack on other sets? Also, there are ranged attacks in a few pool sets you could always use. A third of FF targets enemies, additionally there is a toggle that affects enemies. Hurricane, Gale, and Tornado are all part of the Storm Summoning set.
  13. If you want solid solo play, look at the following primaries: Dark Electric Nature Poison Radiation Storm Time Traps Trick Arrow All of the sets will perform well on teams. As for secondaries, pick whatever sounds cool/thematic to your character.
  14. You're in the Corruptor forum; therefore, Corruptors are better than Blasters.
  15. I haven't run my Mind/FF for a while, but it was my namesake on live. Before the buffs to FF, I would say that it was an underrated combination. So take that and include the buffs to FF and you've got yourself a winning combination.
  16. This is what I want to see, though I suspect it would take a lot more work than it's worth.
  17. I think the Mu Mastery version has double the recharge of the Electric Mastery version though.
  18. Level 1-10 gets free costume changes.
  19. Don't use double XP. BAM! fun time doubled.
  20. There is a Google doc in the first post of this thread it shows pictures of the various tier 4 lore pets.
  21. I got a badge on logging in to my toons.
  22. Santa Claws
  23. I never got a SS very far until this guy. He originally had Rage in his build. I ended up not using it like ever because it turned out I didn't like the mechanic, I later Respec'd out of it. I've got several Street Justice toons, I like the set but it doesn't quite have the same crunch as SS. EM seems to be the only set that has comparable crunch to SS, at least for me.
  24. Ice/Storm corrupter. You get Ice Storm, Blizzard, and Freezing rain for lots of numbers popping up.
×
×
  • Create New...