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Everything posted by Underfyre
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Ourodev to the rescue. Scalar (1 = 44.49 for Toxic and 55.61 for Smashing at least). During this time there is a 50% chance it will summon 1 Creeper Vine per enemy with a max of 10 every 10 seconds which will disappear after 15 seconds. Creeper Vines have 2 attacks: Vine Smash - 0.9s cast time, 4s recharge attack that does 0.2 * 55.61 = 11.12 Smashing Damage and a 90% chance to do 0.1 * 44.49 = 4.44 (16.02) Toxic Damage 4 times over 4 seconds. Vine Thorn - 0.83s cast time, 4s recharge attack that does 0.1 * 55.61 = 5.56 Smashing Damage and a 90% chance to do 0.1 * 44.49 = 4.44 (16.02) Toxic Damage 4 times over 4 seconds. Every enemy death will spawn a Creeper Patch that has 1 attack and despawns after 2 seconds. Entangle - Auto Cast, 0s recharge attack that does 3 ticks of 0.1 * 55.61 = 5.56 (16.68) Smashing and Lethal Damage over 5.2 seconds. Target cap of 5, 8 Radius Sphere. I'm not sure how "Period" and "Duration" interact. From looking at other powers and comparing them in game, 4.1 Duration does 5 ticks with 1 Period. Reading the Glossary tab says that Duration is obviously how long the effect last, and Period is how often it activates. So I'm guessing that anything between a numbers will round up to the highest number, so a 4.1 will have 5 ticks, where a 4 will have 4 ticks. So my observed damage was correct at least. I'm going to assume that the Proc chances are based off of the pseudopet's attacks like it is with Voltaic Sentinel. So the procs have a 37.9% chance to proc off of Vine Smash and a 37.36% chance off of Vine Thorn. I'm not sure how it will interact with Entangles 0/0 cast/recharge, but if it goes off of those numbers it'd be 9.5%. If it treats it like a toggle with a 10 second internal cooldown on the proc it'll be 65.01% proc chance.
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I've made quite a few attempts at getting all resists to 75% without making major sacrifices. It's not a thing. I don't think it's a thing without major sacrifices. So this build All your resists are slotted with Unbreakable Guard to get a lot of melee defense and a bit of E/N resists, since you wanted to be in the thick anyway. But that isn't a pressing concern when you have Blackstar up every 33 seconds dropping their hit chance by 35%, amirite? It also provides a bit of End Discount bonus to help with all the toggles running, but Obscure Sustenance does an alright job of alleviating your end woes and bolstering your Regen. If you want more S/L resist you can go with Titanium Coating and lose the melee defense. The three defense toggles are 2-slotted with Red Fortune to eek out 4.5% S/L resist, then capped with LotG for obvious reasons. Winter IO sets are placed in the least intrusive powers to get a lot of F/C resist and a lot of all around defense. Abyssal gaze is slotted to be the proc monster it was always meant to be. Life Drain is also as procced out as it ca be, then filled with heal IOs to grab another 9% accuracy. Cloak of Fear is very hungry for accuracy, and Engulfing Darkness isn't quite maxed out in accuracy either. Feel free to change it to whatever set bonuses you think will work better for you. I went with the Dark Pool because 1) Dark/Dark/Dark, 2) shore up your AoE damage, and 3) add more AoE -To Hit. Overall with Blackstar, Engulfing Darkness and Cloak of Fear running there should be a blanket -45.5% To Hit debuff assuming everything is hitting. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;679;1358;HEX;| |78DA6594CB4F135118C5EF74A6625B4A0BB5A594F27EB4A550A8BA272A6A4C2021B| |236A481B1544B212D0B8D2BFF039F3B449702EACAE7FFE08B8086872CDCB9115D68| |D4C4A47E33E788893369F3EB7C8FF39D7B6F67C62E8DD43E3A7D75586975278AB94| |A6572C22C2D144A66D13D96CB17A69475D5C837F6373E793657CA9BD399915CF9E2| |E471695968DE4F8D98E7CD52C544EE587976AEACFCE37373C5CCA9427E464AF25EF| |B6E62DE34A77D4814AD4CC0FE3D6AE6A6CD7265A6301F3B395F98CAFC93B5E4C664| |9259BE1C152FBDF25D4B285E55B7BA6F289535946B995C018D55F20178E021D8939| |436CDEED5D5375D621E15FC0E467E80D19FE04A4A4A51EBD2DA75BB7F308EDC6007| |EE13A2A7534FA75E947AADD4E9A0EEBAF876D3B77B93BEB6C083DBE40EE8DD253F6| |2CE46026761F5D6A4A057DB8F5C6D4E0CB418AA6E56B3EFEBCEB86C0617A53C61A8| |A478F4D0A3871EBBE8B18B1EBB7E81EF648E0F73946F193AEF25E6E76CFF63F8EA7| |E02F63E259F91CFC1C40B5013D301EA05AA72A94D51ABA75AFD4B5435BC225F8387| |DE906FC1C81AB82B2712E28984C2586DB757B39D77FBC14E9918468D164E2B3B962| |075C935B2BFB111BB168B82AD87B19B5BE2AF09FE8CA61076251601E319D4C4A360| |EB2797DD9B961D6EA66EF39AA5E75103EBE0E006F40D99DDC29A9630BC26E83D45E| |FDB32BB8D7BD3B68835B7DF2197C8BB60C73D72185E3CA2DF49FD4EEE4DEA3F7D9F| |D4F4F0347A3EE07497C47B923393D7A0D9779DBC41DE04076E81D9DBE039398F34F| |72AFD1B7AFDDC93FE3DF28A42AF82CF55E9C9D067A641B76BB2013208AA885243F4| |39C4B5C48DFDA75E3ED63FE942CA7A96AD27AA5AED7364871C91AC2372C41139EA8| |88C3A22E3065F2112D1EC8827A8ACD5D94E3E7BF7DF1ACC7E7144F61C91AF8EC870| |48964DCD3F719BFE83| |-------------------------------------------------------------------|
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Alright. I already don't like trying to figure out Carrion Creepers. I'm given this: 3 Ticks of 7.94 smashing damage over 5.20s on target 3 Ticks of 7.94 lethal damage over 5.20s on target 10000.00%% resistance to knockup for 15.00s on target/Ignores buffs and enhancements/unresistable 10000.00%% resistance to knock for 15.00s on target/Ignores buffs and enhancements/unresistable 100.00 knockup protection for 15.00s on target/unresistable 100.00 knock protection for 15.00s on target/unresistable 1.60 fly protection for 15.00s(15.00s) on target/unresistable 4.00 magnitude immobilize for 22.35s(22.35s) on target -50.00%% run speed for 2m 0s on target -50000.00%% jump height for 2m 0s on target/Ignores buffs and enhancements/unresistable 10.00 fly protection for 2m 0s(2m 0s) on target/unresistable -3.50 max run speed for 2m 0s on target/Ignores buffs and enhancements Nowhere does it mention Toxic damage, and yet it's doing toxic damage over time. And yes, it's also proc multiple times over it's duration, and even in a 10 second time span. It's also doing 8.89 smashing damage after a Pylons 20% resists, or 11.11ish, not 7.94. 3.55 (4.44) Lethal damage instead of also 7.94. Toxic comes in 2 flavors; Vine Smash doing 4.44 (5.55) and Vine Thorns doing 3.55 (4.44). So yeah, if anyone has a link to the leg work that'd be great.
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Don't let me ruin your life, but this is what I'd use. More of an eye towards offense is the best defense. Skips Short Circuit (even though it's really your best aoe ability when slotted with procs) in favor of grabbing Dominate to shore up single target damage and uses Mind Probe to mule 5% S/L defense. If you want you can grab SC and slot it with procs and shore up your multi-target instead. Or you can sub out Voltaic Sentinel, he doesn't do stellar damage, but he's invulnerable and set-and-forget damage. I did some testing on Soulbound Allegiance's proc, and it it's basically like adding the Decimation proc to his attack but with a 3PPM chance instead of 1. And he needs it. Srsly. It's like all he has to make his damage mean anything. Poor guy. He only benefits from your global +damage and enhancements otherwise. Reconstruction is slotted heavily for resist to eek out more S/L defense. You can swap slotting on Integration and Instant Regen if you feel so inclined. Kismet required to keep your hit chance maxed out on your proc monsters. Despite oldskools opinion on Fly, I take it anyway because I'm too lazy to continually swap betwixt jet packs to keep Hover at max fly speed. Do you. You can keep Dominate and pick up Short Circuit if you do that and skip Fly. Anyway, the build is running 24-25% typed defenses, 131% global recharge, 575% regen, 175% recovery, 42.8% S/L res, 41.4% F/C res and 21.2% E/N res (that type is really hard to come by). edit: You can re-slot Voltaic Sentinel however you want, I just put in a set that added the most raw % damage. edit edit: decided to see if Voltaic Sentinel does in fact benefit from any +damage but enhancements. He does not. He will proc Soulbound Allegiance, and it gives an 80% boost. [21:31:28] Voltaic Sentinel: You hit Guardian with your Electrical Bolt for 5.99 points of their endurance. [21:31:32] Voltaic Sentinel: You hit Guardian with your Electrical Bolt for 37.36 points of Energy damage. [21:31:32] Voltaic Sentinel: You hit Guardian with your Electrical Bolt for 5.99 points of their endurance. [21:31:36] Voltaic Sentinel: You hit Guardian with your Electrical Bolt for 67.26 points of Energy 37.36 = 35.58 * (1+5%) 67.26 = 35.58 * (1+5%) * (1+80%) You'll probably need the newest (unofficial) mids database to view this since I stuck the new end mod heal proc in there. It can be found stickied in the utilities forum. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;704;1408;HEX;| |78DA6594C96E134110866BEC3166ECECFBE22536091327F6D893447041412209392| |416212170B4464EE30C328E65FB0047DE804DE2C20310B60B3C0C8B3820B1247116| |0E61B92053D355589166E4D1375D5D55FD7775B5B377E65B5E2FDEBB084ADB5CD1A| |A56736BA254B34BA2E8CB5A053B0FCEE3C777E4BF3DB76A950A62C358288A7CAD62| |E7AD62EE1206D6C24D8779715394AAC2581505511215AB666F95A075656BAB685CB| |60B9BE85408D2A8E80CDBE5F7B2B03644A5BA69970372BC5616626370A16CE78D66| |E295AA9DCBE252A2727700258DE1FB4D077E1A3E78A602982A78B699CF89EA0BE64| |BE2A957C4D5710C5364AC0796F0C3D460F40A334BDCD1D905F32BEF38FE3DF1F407| |E64762E013D3E3935CC3FC5E8EF51E7BA56DF427F1EC6FE61FE60E51AF1377715D1| |FC7FA921EA9A525C534886D19A6E991311D498CD555D8D3E9C83056F16FD35C6A12| |A4EF35D4A4D19E41FB457AEBE81F247F3578C1396F2F742549479785CE61157A6E2| |B72DCB3E0D8FDB08E795A595FABD4AE41C72E71628F5967EE135307C4EB18DB4E1A| |94F6115A271123EEA3964ECEDB79449AFB3ED35C5F9DC603B3B4EFA13D1A0FCDD11| |E6F60DE6ECEDB7D95F4EAEB44050BD24B79A1B7810F78D1D2CFDEFDFDB4CB81295A| |49C5B9419AF30EF6528650803A22D4468C2C91EF9B04C030FB0E47F043D7E04C941| |963C6891AE60DB36F98F346386F84F3C6FE82D4728895887225A253B4E39169E60C| |F31C31769E2A10FB4E9ADEA2A63877409C4F5E6706FD74739C4A8CC94A74A2659CE| |FC138AB4AB0AA04ABFA821927B94726EF53DF241F301F321F11538F895F31C6E01D| |18DC4FE9A7207B34CD7D95E6BE3217690726F75F1C3565F87432ACDC6486D4E69DC| |79FB3835B09E7263BF7A5D19870CD665C16D365997659665C96659765456DFE3B80| |222D5A47F3CE370E0238AB9C9C3D3A6999A50A1CBABC7E9CB43CA1BAFC035265F41| |3| |-------------------------------------------------------------------|
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Well then I guess I'll have to do some testing with it and see if it does or not unless you can point me to a thread that shows someone's work.
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So based off of Bopper's work with PPM, toggles have a 10 second internal cooldown, and an activated ability will only proc one time over its duration. For Carrion Creepers it's virtually a guaranteed 90% proc chance yes, but it's also a 360 second base cooldown. So while you can stack 5 procs into it and add an additional 323ish damage (71.75 * 5 * 90%), it's being spread out over the egregious cooldown time, bringing its DPS down to the 35-45 dps range depending on how much global recharge you're running. Not very impressive over a sustained dps string, but for wiping out a spawn every 2 and a half minutes it's nice. Bonfire's procs come out to 71.75 * 4 * 88.42% = 258.3 more damage, and it has a much higher base damage and lower recharge to work with, so it'll give you a lot more dps than creepers. And since it has higher base damage filling the other 2 slots leftover from the 4 procs with some Hami-Os or something to increase its base damage it a lot more beneficial.
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Definitely more enthusiasm here than the Sentinel boards. Probably because everyone is convinced Sentinels are not in the best place right now, but that's a different topic. I'm currently bashing my head against trying to model pet dps. Did you guys know that Soulbound Allegiance adds a 3PPM build up (80%, not the 68% that Mids says) proc to every single attack your pet has and it stacks? That's bonkers.
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So what there is is an update to the database in the utilities board. You can drop that file into the pines folder and it has the new electric set and the new IOs. It's pinned at the top, easy to find. I believe in you.
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So I made a spreadsheet for Sentinel DPS. I'm dipping my toes into the Dominator pool, and I'm wondering if there's any interest for a similar spreadsheet for this class?
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Well they added 2 TAOE sets and 3 End Mod Sets. 1 End mod set is a 6-slot 3.75% Ranged Defense bonus, and 1 of the TAOE sets has 0.94% (3-piece) + 3.13% (6-piece) ranged defense.
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Don't get me wrong, they do have some people that will break stuff down as well as you do, but they're infrequent. The interest in a control class came on when I did a LGTF and we simply couldn't kill the Hami because we had no way to kill the green mitos. I went as far as starting up a Dominator spreadsheet and dropping in all the numbers to see where that dps at, but I started trying to make builds and it's just so hamfisted trying to cram in adequate recharge for perma-dom and get some kind of respectable all-around defense. Most of the builds I looked at were seemingly stacking Thunderstrikes trying to get maxed range defense and that's about it. I'm thinking I'll just stick to my sent with a hold from the epic pools. From the numbers I'm getting out of a barely started sheet they seem to be similar to Sents in damage output.
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Which is mostly just a pressing concern when exemping down with +4s.
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I can be pretty awful.
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I've branched out to the Dominator forums, but they have people recommending Kismets on sets with -Def, so I'm a little wary on exactly how knowledgeable those guys are.
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They added a few new IO sets. Only one has a damage proc, and it's for Targeted AOEs. So if you were running a ability that was 1 proc short of being a proc monster, it's there now.
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Yeah, if you have a few abilities with the proc you could technically just have the 100% recharge running indefinitely. Which is why I was testing on an Energy Sent. So yeah, it does not stack, it does refresh. Boost Up stacks, it does not refresh.
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Also with Force Feedback +Recharge Force Feedback +Recharge does not stack. Build Up stacks though. Confirmed. Real bitch to pull off with an 11.59% * 11.59% (1.3427%) chance to pull off though. I feel like it was a given that it stacks because you can have the buff up, then hit Aim with Gaussian's and have it activate as well and the buff is the same name in Combat Attributes (Boost Up), but it can be done. The practical use of this is absolutely nothing because even on a super fast recharging ability like Flares where you could theoretically (a stellar 0.4225% chance to occur) take advantage of the double proc, the chance to happen is so low that it may as well not be considered.
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Check my spreadsheet post. All the data for patron pools is in there.
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I have randomly cloned a sheet and injected a different blast using ATs numbers and their inherents into it yes, but not a full on sheet for other ATs.
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Primary Powerset: Radiation Blast Med-High * Single-Target Damage, High * Area of Effect (AoE) Damage (1 Cone, 1 Targeted, 2 PBAoE), Low * Control (1 knockback), High * Debuff Potential Radiation Blast is fun set stacked high with defense debuffs. Literally every attack lowers your target's defense. That's its gimmick. The bonus on this is the fact that you can fit Achilles' Heel into every attack and also lower your target's resistance a bit. Not encouraged because it doesn't stack, but you can if you want. In one post I described the set as lumbering because its abilities are all relatively slow to activate and hit hard, but the key abilities also have a fairly short recharge time. So unlike fire, an active secondary isn't a damage killer. Beginner's Overview So yeah, still not leveling characters the traditional way. End game, your attack cycle involves your level 18 attack. Obviously this is a problem for a leveling character. What are you going to do, operate on 2 single targets, a PBAE and a cone until you get your last single target ability online? Prolly not. For one it's endurance heavy, for two it's a waste of multi-target abilities. So I'd start out with all the basic single target abilities, then respec later to drop one of the first two. The one you choose to keep is up to you, but X-Ray Beam is the higher lower DPA of the two. If lazer beam eyes doesn't fit your theme, that's probably for the best. And obviously by the time you're speccing out of one of those two the attributed inherent bonus attached to them is a non-point. Another consideration is that since all of your abilities lower your targets defense, and some of your abilities are running over a 100% accuracy modifier, you won't be hurting for accuracy or To Hit. Slotting Basic Slotting If you choose to go with X-Ray Beam, it has a 1.1x multiplier, whereas Neutrino Bolt has 1x. Cosmic Burst also has a 1x multiplier. Everything else is 1.1+. What this means is that you won't be hard pressed for accuracy enhancements while leveling. Just uhh, just don't open with Neutrino Bolt or Cosmic Burst. Once your defense debuffs are applied, go to town. If you have a secondary thirsty for enhancement slots, well this is your lucky day. You can 5 slot your attacks with 3 damage, 1 recharge and 1 endurance reduction. Or 6 slot and throw in a second recharge and ignore your poor secondary. Advanced Slotting In addition to the basic enhancement sets, Radiation Blast also has access to defense debuff and accurate defense debuff sets. This means you get 2 more damage procs and the -20% resistance debuff on every attack. This doesn't open any major doors in regards to turning your abilities into a bunch of proc monsters, but it can diversify your damage types if you feel so inclined. Don't get me wrong, adding in two more damage procs makes your Targeted AOE abilities have a total of 6 procs available. And 3 of your 4 AOE's are Targeted, so your AOE damage potential is fairly high. • Neutrino Bolt - The higher DPA of your two starter abilities. There are several avenues to take with slotting. You can just mule the WIO set here for your typed defense needs. You can put Ward here to sate your melee defense needs. You can do what I did and 3 slot Ward here and grab the 10% range boost twice from this set, and grab a third 10% boost out of Opportunity Strikes elsewhere. If you take the 5-slot route, tack an Achilles Heel on the end for adequate 23% proc chance/4% average up time on the damage boost. Tack a damage proc on there instead if you want. It's less DPS over the long run, but it's your call. If you take the 3-slot Ward route, you can take the 2-slot bonus From Gladiator's Javelin with Achilles on the end, or do another 3-slot bonus from one of the other damage sets. • X-Ray Beam - Not your highest DPA ability, but if you want lazer beam eyes/fists, then I guess take this. You will suffer a minor decline in damage output. Use Neutrino Bolt slotting if you take this instead. • Irradiate - Fast casting, large radius PBAE. 5 damage proc options available with a 90% proc chance. Proc monster status active. However, the ability to spread the -20% res debuff to 10 targets will be a greater boon over all once again, but half of a pack of mobs will be minions that would probably fall over pretty quickly anyway. On top of that, sustained AOE DPS isn't really a pressing thing to consider, is it? 5-slotting the WIO set for positional defense is an option, putting the other half of the Ward 3-slot 10% range bonus here is another option. As a PBAE, it's competing with your T9 for the Armageddon set, and the T9 will benefit from its use more than this power does. So feel free to get that thought out of your head. One consideration is which -Res proc to place here if you chose to do so. You can use Achilles Heel or Fury of the Gladiator, with Fury being a unique, and this ability having a vastly faster recharge than Atomic Blast. I suppose it doesn't really matter. 20% is 20%. I guess it could be 40% in one ability. However you cut it, this is an ability that has wiggle room if you're not dying for positional defense. • Cosmic Burst - Part 2 in your 3 power attack chain. You can try to proc out the power with the 4 available (and rob the Apocalypse set), or you can run with sets. The fun part about end game ranged damage sets is that we're fairly limited on good ones. You have the WIO that's good for typed defenses, you have Apocalypse, and you have the 2 ATO sets. You can argue that you also have Thunderstrike, Devastation and the PvP set, but the first two don't exactly have stellar set bonuses, and the PvP set is also fairly lackluster outside of PvP. Thunderstrike is alright if you're desperate for ranged defense. The WIO is just a mule set. Its numbers are the standard of a +5 level 50 set when attuned, but its proc doesn't promote damage, and its bonuses are more for defense. Generally if you're chasing the set bonuses, you're probably going to want the 6 slot. So that is taken out of the running for hard hitters. So now it's down to the ATOs and Apocalypse. Opportunity Strikes promotes damage and has epic level bonuses. 5-slot it and you can even put a damage proc in there. Ward is more a defensive set, epic level though the bonuses may be. You can argue that accuracy and recharge are for offense, but a 6-slot recharge is a tall order and you don't really need accuracy with this kit. So choose between frankenslotting, Apocalypse, or Opportunity Strikes. • Electron Haze - Another 6 target cone with a fairly narrow 30° arc. Your second "skip it" option if you will. You already have 2 PBAEs and a TAOE, so adding this cone could be considered overkill. It's competing with Neutron Bomb for the Ragnarok set but the WIO is good for aoe defense, or 6-slotting for a total 7.5% F/C defense. Otherwise put Positron's in there. Or frankenslot it for for procs. In a single target rotation this is only viable if you put Annihilation in there to grab the nearly 90% change to trigger the debuff. Otherwise the activation time is too long to have it completely replace one of your primary single target abilities. • Proton Stream - Part 3 of your single target rotation. Same spiel as with Cosmic Burst. Choose between frankenslotting, Apocalypse, or Opportunity Strikes. Also the best place to put Decimation - Build Up if you aren't taking the Dominate path. • Neutron Bomb - Better than taking Electron haze, even though it has a fairly small radius of 15. Same slotting advice though; WIO, Ragnarok or Positron's. Positron's will be more damage because its proc isn't just a knockdown, but the epic will get you 10% recharge? Also the only place to put Annihilation's -res proc if you skipped Electron Haze, which will stack with Achilles and Fury of the Gladiator. • Atomic Blast - The big PBAE. Now, I said the Armageddon set is better served here than in Irradiate, and it is, but you don't necessarily need to slot it here. You can frankenslot this happily and everything will have a 90% proc chance. So if you want the 10% recharge, have at. Otherwise frankenslot it. Skippable Powers • X-Ray Beam – Low DPS option. • Electron Haze – I hate cones. There are plenty of aoe powers in this set. Rotations Your single target rotation will depend on which of the two starters you picked. Proton Steam -> Neutron Bolt -> Cosmic Burst -> Neutron Bolt If you took Neutron Bolt, you can run this if you get Proton Stream down to 4.62s. 160% recharge requirement. Not extremely steep. Proton Steam -> Electron Haze -> Cosmic Burst -> Neutron Bolt If you took Electron Haze, frankenslotted it, and included Annihilation, the debuff will provide a nominal increase in damage, even in a single target scenario. The catch with this rotation is getting Electron Haze's recharge down to 5.28s, 203.4% recharge. Proton Stream -> Cosmic Burst -> X-Ray Beam This rotation is dependent upon bringing Proton Stream's cooldown below 4.09 seconds. That's 193.8% total recharge between enhancements and global. Depending on which set you have slotted, you should have 74% and 100% recharge from enhancements. Unless you frankenslotted. Then you probably have 0% and you need 193.8% purely from global. Which is a tall order since you skipped 10% from slotting the epic set in this and probably other places. Proton Steam -> X-Ray Beam -> Cosmic Burst -> X-Ray Beam This is what you get to use when you're running lopsided levels of recharge. X-Ray Beam will need to be below 2.24s, which is a lofty 260% combined recharge. Proton Stream will only need 102.4%. Ancillary/Patron Pools: Look at my Fire Blast write-up. Going with Dominate is going to up your recharge requirements to bring it down to a usable recharge level. The whole point in using it is to stack every proc imaginable in it. I guess you can put a DMG/RCH piece in from a set or just a pure IO RCH to get some of that recharge, which is an option with all the -DEF this set provides, otherwise it's all global which means your other attacks are going to be toting sets instead of also being procced out. Your call. Complementary Choices What I can say is that Invulnerability isn't especially good for pairing synergisticly because its perk is a 10% To Hit buff. You don't need To Hit. But Invuln is a very set-and-forget secondary that doesn't interrupt your primary, which I appreciate. Looks-wise, I like the way Dark Armor has a vaguely radiation appearance when it's recolored. Given the fairly high recharge requirements to get the high DPS rotation, one of the 20% recharge sets like Radiation, Electric, Super Reflexes or Energy Aura maybe be in order. Especially if you're shooting for proc heavy builds. Other than that, same as Fire Blast, grab a secondary that boosts your damage output such as Bio, Radiation, or Fiery Aura. Incarnate Abilities As long as you aren't hurting for recharge you can grab Musculature. If you're inexplicably running a low global recharge set, getting Spiritual could shore you up a bit, but it's the lower DPS option. On top of that, your Alpha counts as "enhancement" recharge, so it also lowers your proc chance. I guess I'm saying that sacrificing recharge to chase proc monsters will hurt you in the long run. Square your recharge needs away then chase procs. Hybrid Assault is your go to. Whether you go for Core or Radial depends on what kind of damage boosts you plan to be around. For solo play, Core Radial will provide a better damage boost than Radial Core. If my DPS spreadsheet is even half right, the Radial will always be the better choice. That's assuming an average up time of maintaining 4 stacks of Core throughout its duration. This is because of the inherently low damage of the AT. Adding % damage to already low base damage numbers isn't quite as good as the damage from a 6PPM proc. Your secondary will dictate your Destiny slot. If you have an endurance/toggle heavy secondary you can grab Ageless and shore up your recovery while also giving yourself a nice global recharge bonus. If you find your secondary isn’t pulling its weight, you can take Barrier. Otherwise take whatever you want. But yeah, Ageless. Realistically your build should be solid before you go trying to patch holes with your incarnates, but if there was an Incarnate to use for patching, it's your Destiny slot. Grab an interface that does a damage proc. Grab the Radial. It will always deal more damage. The -regen proc from Diamagnetic technically counts towards your dps output, but many monsters have regen debuff resistance, making it not a super good option. So feel free to skip that slap in the face. Otherwise Degenerative or Reactive are your theoretical maximums. Other than that, your Lore choices are just whatever you’re feeling or theme-ing towards. Or just do what everyone else does and get Banished Pantheon Radial or Longbow.
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%Damage boost does not increase the damage bonus. -%Res does.
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I dunno, I'm kind of partial to the set-and-forget nature of Invuln. Short of having to click your heal on a rare occasion, you can just focus on your blasting. Unless you took Unstoppable for some reason. The only real qualm I have is the Psi-hole, but that mostly just stops me form soloing Countess Crey. With Energy Aura you will frequently find yourself mashing your heal because it doubles as a endurance discount. Thankfully it has a fairly fast cast time. Otherwise it's kind of the reverse of Invuln in that it gives you fairly high typed defenses and moderate resists versus high resists and moderate defense. I can't really speak on Regen or Willpower, but there is a write-up on each in the stickied thread at the top. My only qualm with Radiation blast is that it feels kind of lumbering. You have a 3 ability rotation because your abilities have fairly short recharges and fairly long cast times. But if you were looking at Energy blast, so does it. So there's that. At least Radiation doesn't have knockback.