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Everything posted by Underfyre
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Electric is the magical sleeper set that people think doesn't do as much as it's capable of. Its transition to Sentinel was probably the best of the bunch and the changes made to it made it a very capable damage set. Building it as a "sapper" set is just holding it back, and sapper sets in general are the weakest of "defensive" techniques. Build for damage, show'em what you're made of.
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Ain't no Sentinel set going to give a Blaster pause.
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So Tactics, hard pass. I don't know if you took it to shore up some perceived chance to miss, or to 4-slot for the additional 9% accuracy and E/N resists. If it's for the resists, you skipped Power Armor. If it's for accuracy sake, you have 58% in global accuracy and everything but Dehydrate has ~59% in enhanced accuracy. You're not hurting for hit chance. Grab a Kismet if you're worried and get Power Armor back. On Dehydrate, it's a shitty heal and a shitty attack unless slotted for procs. Tidal Forces and all the other aim powers give very little back when slotted. Gaussian's proc and a recharge IO are sufficient. Or even just Gaussians. Put 2 slots in Hasten. Water is known for its AOE prowess and you skipped 2 of the big hitters, but you're also hurting for slots, so just dropping Power Drain and Overload will not do the trick. Hydro Blast is pretty weak with a very long cast time. It can also be dropped. Here are my changes. Still over defense cap, lost 20% recharge. Gained Dominate and tons more offensive output. Made sure all powers are maxed at 95% accuracy before defense debuffs are applied. That's why Dehydrate and Water Burst don't have 5 procs. Steam Spray has 1.2 base accuracy and applies a defense debuff, to technically opening with that would grant the hit chance to bring the rest of the team up to snuff. But it's there before that comes to bear anyway. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;694;1388;HEX;| |78DA6594CB6F125114C6EF30032DD007B5A5D09696421FBCA7A02E4D8CDA96544BD| |2D84497646CAF1483B4014C8A9A18FF039F71E3DA58B56EDCB8756F7DEC7CEE343E| |5B4D5C1B3CCCF924243361F29B39F79EF39DC75C729BB35D8FB3570F0BA5E758C9A| |856F3CBB25C2B9665C99E330AC515D1BC3AE81EF96FCF9F34CA05B9AA9F366AB292| |3F4A3EB5406B6D569E95E5AAD4E7CAB252A8E78F5CA818A27B697DBDA4CF170B6BB| |4A7E0E6B752F375C07C5E94C6AAAC54D78A1BF933B266B84CE3F28694AB43731BC5| |15BD157CA95ACCE7484E56EA7ECA688AEE4054E06AD8C57D4D888C266C5BE003A6F| |6107CC4746C33EBD3E4A698BEAA98574DDB4C165C60668E33C7A2D84A3ACA2182A6| |0ACF1362C62906EB3621FA35E17F2A78AFCDCEFCC2BE974947858E3A460F114D4C0| |7C13018620649C70E1D3B741C498ED319534DBDCE1D9BF9EEF2B3DDF58CF5C7A33C| |29F2151D5BBCE722693BA1ED448D71D498426D33279821F27743DBFD867BD4F5167| |CC7EC790F7E607A3E32AF904E37EBD8BBBF72BC896FE077E6E40FF027B8CBBC44BE| |BDEC2B7A43DCC330E5D2875CFA925CCBBE14A83307D2608639788F828C6A6293E2F| |5A3E67EF43B827E47D0EF08FA6DA38679D1336F832EA192C5C7DE8ACFC711FDFB51| |09653584AC86309D61876AEE19C6F403987E005319C3B4B66374861077640F5FD71| |FA6469AA3BC661BF5283C8DBFC28C3BE1E5F749D20E423BF89CBB3EBE03BE005F32| |43AFC0D74C27C50FA3CA30E2B93BF804356D5366E59F28C32814A2D7D833761DBC0| |1DE64C66F81B7999FC93701DF44962B4E2E80067731799E9553F89E537785390323| |2E848EF9EBC82E4CD9A5D1AD7482CF59060C68AD334FBF66E6E762CD93DC3C378D4| |6DCB29AB6583216CB018BE5A0C5B268B12C69AD7F05A19816A787CE3A5B1ABB2E5A| |55DA577FB55B4E71A57B965DBFDB2D77B887FF00E4F5EFFD| |-------------------------------------------------------------------|
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Actually you're right about Kismet. With LotG no longer 4-slotted the extra 9% accuracy that was keeping everyone maxed out is no longer there. With regards to keeping up with Blaster damage, this build is the theoretical cap on Sentinel single target output, and it does ~76% of a defensively capped Blaster's damage. I can't really speak for Corruptor damage.
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/raisehand That's essentially mine. If you want, you can eek out some slots by taking one out of Aim, taking Kismet out of Environmental Adaptation, and one out of Health and drop them into boxing and get the 4-slot for Kinetic Combat for another 3.75% S/L. The +6% hit from Kismet isn't really needed unless you plan on exemping down frequently. The recharge in Aim is a nominal increase in damage at best when compared to the Gaussian proc. Another ability willing to give up slots is Voltaic Sentinel since the 5-slot isn't really helping a lot. Otherwise the build is as optimized for damage output as I could get it without making massive sacrifices in defense. Ele/Bio can be made to be capped out on defenses f you want, but for the inverse where you're making massive sacrifices in offense. Even in that case, it still allows for more damage output than the other secondaries.
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I'm honestly ok with not being at maxed out fly speed simply because I'm level 50. Movement speeds need to be nerfed to make it worth enhancing them.
- 40 replies
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- honoroitisfantastic
- sentinel
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This is the one I use. Emphasis is purely on damage output. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;708;1416;HEX;| |78DA6594594F135114C7EFB433605B96224B5B68590A580AEDD0AACF287B5088441| |25F276319CB98D292B60FFAE837708D2F7E00717BF643B87E005F0C2ABB3CB83ED5| |33F7FC6D9ACC2493DFDCB3DF73CF9D955B732DAF16EF5C104ADB6CC1AC548C35AB5| |8B58B56415B31F3764E384F33BD83FFE5C655B398B7D6F5F98295AB96ED9C593066| |C8B11AAF1BCC5937AC62C5D267EC9271A59C378B76CE982E6F96CAA275B5542AE80| |B767E832CF37EB95ADBB2ACF5002B0A8EA64B7E2F5BE6BA55AE6CD85BC675AB6A46| |E6B7EC9C5E4FB15AB18D154A6A956F87A9B8317ABF26049E9A269EAA426455E1D90| |69F31D5E7E00B66D34B6628496E8AF4F58A1F5E92F944D34FE6A9DFE01F879A0893| |ADC2B68A72A24A5DF61733423A2FEB54EF02FBF997C04BCC96CB5E9973B25B91DCA| |5BA35D4AD7D86CD0EB3ED1BDBB6BD1692C138AF831E4D722FC187E3F836A73CD2E7| |741AD4995D1930EB913E3D298EB14DB5FAB8D6DA3EC509701C253021A47DCF36DB1| |F90AE15395A935C571831C2260588A9A27793F7D23BCFF2E827EE6B2FE568473FDA| |A3D0C598FDFDE00038C83CA47C1D9C4FED98E1DA072F82D3E02CD736398535E5E94| |48D9DBB5CE3D01EB80F1E30870FC123A6420DEC665FD15DA347784912C2098742BC| |C3E1B35C9D4ABA08262512546484912E10279AEDE4759C6CFB10A70F5D1D017DA48| |B216B0C7EC7B4F301EC62E00D4FD499B7E03BF03D33F101FCC81CA60EC451571C13| |9CC0042731C1C9BFE804D98EE2B447514F12DC49F26D726A18BBCBA7387E0FBC0F3| |E60A61E828F985FC87702BE138B7C32A9253EA93426258D49496382269F90794215| |01EA87CEF50B7D886B113D4264D0A30C7A1455EBB7DC195C3AAD9BF2EE6A728EC75| |DDA8C4B927549CEB924E75D9265976455C52F83248A94F88274FB59523BF2D7FF12| |D07EF737FC37AE6152A6B82BC72EEB9346C963EE619F7363113FDAF0DDDF7093FF0| |10BA8FCFE| |-------------------------------------------------------------------|
- 40 replies
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- honoroitisfantastic
- sentinel
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I concur, Elec/Bio Sentinel is the bee's knees. Even pushing for defense you will have a higher damage output than other secondaries.
- 40 replies
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I'm not 100%, maybe @Bopper can confirm, but I don't think Performance Shifter procs can trigger off of two different abilities?
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Alright, so I see you using the Impervious Skin set multiple times, and the unique multiple times, possibly in an attempt to get the regen bonus multiple times? Well don't the regen bonus doesn't stack. The status effect resistance does stack, if you're building for pvp or something I guess. Otherwise you're just thirsty for recharge? If you dropped one of those and put the slot in Fire Cages, you could have gotten 10% recharge from the Ragnarok set. 4-slot Reactive armor and eek out some more defense. Or 4-slot Unbreakable Guard for 1.56% to S/L instead of 1.25% to S/L/E/N. Do you. Same thing goes for 6-slotting Sentinel's Ward. Now you have more defenses and more recharge. You five slotted the Gaussian set, skipping the 6-slot bonus and getting 2.5% defense to all for some reason? You have 4-slotted LotG several times for the 9% accuracy, 3 sets with 15% accuracy, and a Kismet for 6% To-Hit. Are you planning on exemping down a lot? That is just overkill levels of accuracy if you aren't. If you're looking for slots, look at those first. You never once used Steadfast and Gladiator's Armor for their total 6% defense boost. You have Invisibility active, artificially inflating your defenses. There are a few nitpicks.
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Alright, so let me gently dissuade you. Most people use Brutes for a reason. They simply have higher target caps. Sentinels have 6 target cones and 10 target AOES and it's just not quite enough to keep pace. In addition, Brutes have taunts baked into some of their attacks (don't quote me on that), so things aren't as apt to fleeing. Sents don't have that, so everything flees frequently.
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The jump in -res definitely helps, but I'm going to err on the side of the way dps is calced off of a pylon kill and the -4000 hp debuff from Degen Interface. After dropping in the build and butchering the sheet to account for the 0.22 and 0.13 pauses in the attack chain brings that build to 382.8 dps if anyone was curious.
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My spreadsheet believes that on a Rikti Pylon Electric/Bio should narrowly beat out Fire/Bio. But that's also assuming you're using the Psi pool instead of Ninja. I haven't build those with Ninja in mind yet. Might have different results with your build plugged in there. But it's showing ~355dps, not 500+. I also can't technically model for Degen core's HP drop since that isn't in whatsoever. I did consider it tho.
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Well I said slot it for procs. So it'd be more like 345 DPA. Here's some math for that: (154.26 base + (4 * 71.75)) / ((ROUNDUP(2.5 / 0.132) + 1) * 0.132) Yes I used Arcanatime. And the procs are at a 90% proc chance. Accounting for that it's more like 316 DPA, which is just so far ahead in damage compared to the other attacks it makes you wonder what they're there for to begin with. So like I said, slot it for procs and it's your highest damage attack. Feel free to put the Decimation proc here as well.
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The correct answer is yes. Slot it for procs and it is your highest damage attack.
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My only qualm with Rad as a secondary is that is very click heavy. Gotta use Proton Therapy to heal and recover end, Particle Shielding as a pre-pull shield, Meltdown to get your build-up buff. Meltdown in particular has an annoyingly long cast time, the other 2 are very reasonable. But it's time I could be blindly clicking my primary attacks.
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However, when slotted in Fireball, it IS affected by purple patch. So it seems like pseudopets aren't affected.
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Nevermind, just tested it. I can confirm that at least when it's slotted in Whirlpool, it's not affected by purple patch.
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Energy. Bad damage, knockback. Throw the whole set in the trash.
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Energy, Invuln and SR are definitely the easiest secondaries to work with. Energy is the most underperfoming Primary. Electric is a sleeper hit that will give Fire a run for its money, but that also depends on your Voltaic Sentinel paying attention and attacking your target. Otherwise Fire is your highest damage.
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Bear with me. It has a 1PPM. Even the purple version. I have it factored into my spreadsheet. There are cases where does "something" to the up time, but I wouldn't call it noticeable. Now that I think about it, it's affected by the purple patch and I need to factor that in. But I wouldn't call its affect thoroughly impressive, much less epic level. But then, Blaster sets have an epic proc that is 5PPM instead of 4, so maybe I expect too much. Set bonus wise, it's good if you're using a set looking for typed defenses, not especially if you want positional, but I still use it regardless because there aren't many epic level bonuses to choose from anyway.
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Oldskool has a write-up on Psy Blast in the Collab project pinned at the top. Page 6, give that a look. Nobody has done a write-up for Regen yet, and I've never personally played it. It's my understanding that you want lots of recharge for that set.
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I am disinclined to agree that Gloom > Dark Blast. Even before Offensive Opportunity is in play. But I'm just going off what my spreadsheet says. Maybe it's wrong, maybe it isn't.
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Also note that MB scales off of current health and endurance. This is the code for it, not that it helps a ton: (((100 - Current_HP%) + Current_End%) / 200) * 481.9