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Snarky

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Everything posted by Snarky

  1. based on casting i think it is 40 year old virgin but i never saw that, so went by imdb cross references
  2. They are blocking your signal with special communication equipment they have hidden in the RWZ Vanguard base!
  3. That map confuses me. There is two possible places for the fight. The story arc is in one and the SF the other and I always get them confused. Then i second guess myself. Basically I ALWAYS go to the wrong damn room
  4. so Regen / Titan?
  5. How would i nerf Tankers? Muah hah hah!!! They get the health of a lvl 1 skull. Play using skill!
  6. my quick take. Regen is very powerful on a Tank. If Tanks were bent over during this patch Regen is their reach around. Every change looks solid, although i have not playtested them. But on a Tank? Fuggedaboutit. This answers some of the questions posed by the tougher enemies of the game who shred defense/resistance. Take Team buffs and ignore it all.
  7. teams of 8 are great. my method to "farm" a new alt is doing every TF/SF/Trial in order (of last level possible for the thing, so 20-40 is considered 40) this gives a great way to learn a character and provides solid experience. there is a lull in the late 30-early 40s. then you need to grab any ITF/Aeon you can get on.
  8. the reactor room. i got that room with an objective in it once on an ouro flashback badge, no travel powers. had to learn the elevators in the room. my heart sank to my feet. and died. how i became a vampire. true story
  9. Fully agree. with 1 2, can be done but the build you get may not be optimal, because 3.... There is so much truth to this. The power codes and how they interact with the game is almost never simple, or well documented. Most have changes 1, 2, 10 times and the revisions make it hard to follow what you are truly doing sometimes
  10. Yes. A lot of stuff. The hard changes were in the first few years with enhancement diversification, invention sets, and agro rules. That would be a lot to absorb
  11. which version of live? the ending version? very very similar to today's game. (thx to HC staff) Major changes: 1) Some more difficult content, some "challenge" levels that take a while to learn. But that is a small percentage of the game. 2) A significant movement to more speed runs. Really fast. That takes a minute to learn.
  12. I see some comments about the oddness and Dark trying to do too many things at once. Heh, welcome to Dark. Nice to see you visiting I will look at this in more detail. From a Brute perspective I see very good stuff, although why a Brute would switch to Dark Sustenance is beyond me. More rambling later.
  13. 41 is their highest. And they are not on that toon. The lack of funds is a symptom of altitis. Which is NOT cured by saying “stay on one toon” 😃 Using merits to get things to sell on the market, and selling Prismatics are a great way to fund endless alts. Do Task Forces, or if solo complete full story arcs to vet merits. Also, badging entire zones get merits. Monster hunts. Ada is up once an hour in Ouro Echo Dark Astoria and is free money
  14. There it is then. Why in the world leave Intangibility (the reason NO ONE takes the power, and the reason almost NO ONE will take it if kept) in the power? Especially since the Trawl effect appears useful enough to waste a power pick / slotting on? I know Devs deal with a lot. I know they are trying to work on a moving object. Or, one in for a 2 min pitstop, but why overcomplicate the fix. To be clear, WE ALL HATE INTANGIBILITY. teams HATE INTANGIBILITY. No one will have a power with it on a team. We will get kicked/blacklisted for blackholing
  15. listen carefully to everything Yomo says. he makes literal tons of inf in game
  16. Well. The cars would be different for sure. Most would be electric self driving models. They would still run you over. Some things never change.
  17. this would fit with the "true black hole" idea. we are shooting INTO the black hole. They are ...trying... to shoot OUT of a black hole... But the idea of that Blackness (I believe) has more to do with the Stygian Darkness of the Underworld. 2) The power as written is just garbage. 3) This rewrite microwaves the garbage. well, it's warm now...
  18. i got better!
  19. it is NOT just AVs. in fact, with their resists, i am not even sure it will work on AVs and GMs. it is certain types of mobs, that have repel resistance from Templarstone on first page "So far tested at +4/8 Carnies can trawl mins/lts/bosses except the Steel Strongman Lts (they have resistance to repel ) Cimerorans well they would be on the list to not use it except as an opening. mins/lts/Bosses will all be pulled but once they are aggroed their version of Phalanx Fighting (gives them resistance to repel) turns on and then they cant be trawled ." No one has mentioned testing it on AVs and/or GMs. My guess is that will be as useful as sticking a towel in the bulkhead on the Titanic. Might make you feel like you "did something" Basically they took a completely useless power and turned it into a "It's Wonky, but it does things sometimes, YMMV" power. Meanwhile, all the Devs that play will NOT take this power ever, and WILL take Fold Space.
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