I tend to run villain compatible. heh.
Exactly what was this "Holy Trinity" on Red...or, erm, unholy Trinity? that the game designers (according to OP) created this game around. Or is the argument by issue 2 all the "other gamers" ruined it and so the Devs cowered in fear and changed everything before redside?
I have always been mystified why some powersets have such oddball “boost” or “ buff” powers when most of the rest of that AT get the exact same one. Which is better 90% time. Some sets have fans, but mostly it is “okay, who wants to date Lurch?”
I ran a Inv/Kin Tank for a while at 50 because I wanted the meme "Tank Mage" The big arm motions and half the attacks happening at range (short, but still) really achieved this effect. If you are into Tai Chi Wizardy look Kin is your set. If you want to drop a boss you might want EnMel
On live i ran a lot of SO builds. Back then i could only afford 2-3 really built toons at one time. To create another purpled and pimped toon required crushing an existing one and stripping
Now I start I/Os at around 25-30. Some globals before that.
My build priorities are almost always damage first. I tend to not use damage proc much unless it is in a set i was using. My secondary goals usually revolve around recharge, accuracy, and either defensive or resistance stuff. Also keeping endurance and health properly set up
You have slightly overdone it lol. UNLESS you are running a lot of +4 content, level 50 Master TFs, and Incarnate badge runs. Then that amount is "healthy"
Dark Melee Fire Armor Brutes are one of the meanest things out there in my opinion. They are squishy, but if I/Od and played smart they are meaner than a wet cat.
When Dr Aeon came out and the Brickers starting putting the hurt on Resistance this was discussed in depth by much more serious players and builders than me. Just like with Calculus I do not invent anything. I quote smart people and memorize their formulas
Resistance is it's own Resistance debuff Resistance. This is perhaps the simplest mechanic in CoH and that by itself makes it near unbelievable. Yet it is true. There are a very few enemies in game (I can think of one, a random LB Warden) that have a Res debuff that is irresistable. Against everything else the value is your current Res value. So at 100%....
My opinion: Kinetic Melee is one of the lowest performing Melee Sets. I have it on a tank at 50. I have played it. It depends on a long stack gimmick that is dramatically inefficient at late game and fast moving modern combat environments
Energy Melee would be a better choice, or Super Strength if you can stand the crash every two minutes