-
Posts
8905 -
Joined
-
Last visited
-
Days Won
154
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Snarky
-
They were Levelling pacts.
-
I don't like the Elite Bosses added to trick-or-treating
Snarky replied to MrSnottyPants's topic in General Discussion
There is a note at the beginning of the thread that these EBs are only supposed to trigger for teams. They were unable to complete that coding in time for the event. It is on the schedule for next year -
Feedback Post: What Blaster Power would you like to see next?
Snarky replied to KingCeddd03's topic in Suggestions & Feedback
Dark Dark knows what it's done... Seriously though. Taking as a pairing it is a grab bag of crap that has zero synergy. As stated above, Touch of the Beyond is one of the worst sustains in Blasters. Soul Drain is the worst build up in Blasters. Taken together the mix of PBAoE, cones, and variation in ranges makes it lopsided to try to find where you are supposed to run combat from. You have a damage aura. But you need to keep moving to line up cones. the ranges on your ST are all different, and different from your cones. Dark Pit is useless in the modern game, and a damned expensive useless thing at that. Half this crap isnt even worth taking to mule stuff on a build. The entire thing is a shit show. If you take it for anything besides a Dark concept toon you will be miserable. On a Dark concept toon you will be happy with the concept and feel like you have sandpaper underwear and nails in your shoes each combat. It is an uncomfortable mess. -
Not for years. But my SG runs some casual stuff once or twice a week
-
mostly going back to soloing old content. really not liking everyone wanting to do +4/x8 speedrun of hardmode new content and expecting me to be at the missions end 2 min after the mish is posted.
-
They are completely revising opportunity and the Sentinel damage scale. Go to Sentinel forum for a peek. Go to Beta (right i never go there) to try it out
-
I don't like the Elite Bosses added to trick-or-treating
Snarky replied to MrSnottyPants's topic in General Discussion
I played a bit this weekend. The one thing that struck me? EVERYONE was playing on hyper speed run mode. If you take 3 min to get to mission objectives (from time mission is posted to team) you may as well just fight mobs at the door. In the mission or out would not matter much. Pretty much no thanks for me. I am mostly done. I will putz around on some solo stuff and run some content with my SG friends. I have no interest in racing through buildings like my meth dealer is at the end of it with free product. Never why I played the game. This is what people want. That is okay. I also think most people (not all but a lot) do actually want EBs in the ToT event. Probably more if they could crank it to eleven. I am an old vampire. Sigh. Time to go write. I am so old I prefer to do that on pen and paper even. But I do make allowances for possibly needing revisions and maybe sending to an editor so it goes on a comp. Sigh. So dam old -
Feedback Post: What Blaster Power would you like to see next?
Snarky replied to KingCeddd03's topic in Suggestions & Feedback
A re-vamp (pun intended) of Dark Dark Blast do it looks like it actually works in a game. Any game. Cause this version is a car with three wheels and an emergency spare. Then one of the remaining tires has loose lugs, the suspension is shot and it appears there is something in the trunk that should have went to compost a few months ago -
I never liked fire. Maybe its the vamp thing lol
-
Super Strength changes & proliferation to Scrappers and Stalkers
Snarky replied to Vanden's topic in Suggestions & Feedback
I ran Super Strength for years on Live. My first 6 months back here was on a SS Brute. I follow SS threads pretty regularly. You have to climb a tall mountain to create a worse suggestion for a SS change than most. But you HAVE DONE IT. THIS SUCKS LIKE A JET ENGINE -
Wait a minute...
-
It is a Nemesis plot.
-
One insta 50 a month! Bad idea or Brainstorm?!?
Snarky replied to Snarky's topic in Suggestions & Feedback
I am crazy, not unreasonable. This would knock off half the work and still, as you say, address many concerns raised upthread. Honestly I did not put this in suggestions originally because I believe it has all the chances of a sailboat in a hurricane. It was meant as sarcasm and I really think Widower took the entire thread too seriously. But here we are. There was a great idea about recycling 50s (which the OP deleted) with a memorable character walk to a "totally not the suicide" booth -
Just joined a Silver Mantis. It filled quickly. Ran fast. Depends on what you are trying to lead I suppose.
-
First off, I want to applaud the hard work and thank the Devs for doing something for Sentinels. I will probably dust off a few Sentinel 50s and see what is up. I am ever pessimistic. What a shock!
-
Fully Ranged, with 52% Ranged Defense. Panic Buttons included! This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Blanker: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Temporal Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Force Mastery Hero Profile: Level 1: Lightning Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Trap of the Hunter - Accuracy/Recharge (7) Trap of the Hunter - Endurance/Immobilize (9) Trap of the Hunter - Accuracy/Endurance (9) Trap of the Hunter - Accuracy/Immobilize/Recharge (11) Trap of the Hunter - Chance of Damage(Lethal) (11) Trap of the Hunter - Immobilize/Accuracy Level 2: Ball Lightning (A) Artillery - Accuracy/Damage (13) Artillery - Damage/Endurance (15) Artillery - Damage/Recharge (15) Artillery - Accuracy/Damage/Recharge (17) Artillery - Accuracy/Recharge/Range (17) Artillery - Endurance/Recharge/Range Level 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Charged Bolts (A) Superior Defiant Barrage - Accuracy/Damage (21) Superior Defiant Barrage - Damage/RechargeTime (21) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (23) Superior Defiant Barrage - Accuracy/Damage/Endurance (23) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (25) Superior Defiant Barrage - RechargeTime/+Status Level 8: Charge Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos (A) Recharge Reduction IO (31) Recharge Reduction IO Level 12: Zapp (A) Executioner's Contract - Accuracy/Damage (31) Executioner's Contract - Damage/Endurance (31) Executioner's Contract - Damage/Interrupt (33) Executioner's Contract - Damage/Range (33) Executioner's Contract - Damage/Recharge (33) Executioner's Contract - Disorient Bonus Level 14: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Grant Invisibility (A) Reactive Defenses - Scaling Resist Damage Level 18: Phase Shift (A) Recharge Reduction IO Level 20: Temporal Healing (A) Preventive Medicine - Chance for +Absorb (34) Preventive Medicine - Heal (34) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (36) Endurance Modification IO Level 22: Time Stop (A) Lockdown - Accuracy/Hold (36) Lockdown - Accuracy/Recharge (37) Lockdown - Recharge/Hold (37) Lockdown - Endurance/Recharge/Hold (37) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Chance for +2 Mag Hold Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Tough (A) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance/Recharge (40) Reactive Armor - Resistance Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (42) Kismet - Accuracy +6% Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Thunderous Blast (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3% Level 41: Repulsion Bomb (A) Bombardment - Damage (46) Bombardment - Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Chance for Fire Damage (48) Sudden Acceleration - Knockback to Knockdown Level 44: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (50) Reactive Armor - Resistance/Recharge (50) Reactive Armor - Resistance Level 47: Time Shift (A) Impeded Swiftness - Accuracy/Slow (50) Impeded Swiftness - Chance of Damage(Smashing) Level 49: Force of Nature (A) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1668;724;1448;HEX;| |78DA75945B4F1351108067BB5B0A2D450AAD14B9172B97CAD262E2B30A342234216| |27C25B56CEAC6B56DDA62E407F8077C100501318A1A837FC2EB83FE01E39B2FBEA0| |26C66B42D6E9991D3C0BB1C976BF333367CECCEC9CC95C9F687CF776E61428C1712| |B5BA9CC9FC1FFAA51F666B2793307F8F3A1A470C528FB907B1CEDFCF96C216F2CE8| |939691AB96CD5CD6A27D71D6CF2D964AC57255BF605CC537AA33D982595AB4B255B| |35880D06CB168E953856B66C5BC645A667529202469CBCC5FAE06896B6816F27EB1| |9A2B19C642CB64C9CCE9E9623967A0BFDA394B510C2A86CF28B87EB617600DDF290| |D3CB0CEB041A0C13D864D823AB84F707AE8809B5B8A63B24C500FB7195608FCB0CA| |708720897B15D98D02AA57681A412368022F431D4133F818EA09825872F59F1FDBA| |342840E688130C3B42A404703AF645BF3AE094D1814060FC16150193482287809C6| |6A1F5C8EDC070F3C8EC9438223B0C5F088A0131E333C2198C03A36486E940648508| |5BB194EE02B20071C80E76CF282E125412FBC6278CDF0862080D106E59382F08162| |E883F7044D68724832C1C5372A5A336A42B226C4D1A5318156293AAD157654C7ED2| |78665F2DF0F37197A69F738EE8EC8B945E03B9BFC20380A3F197E31FC2638067F08| |3C185E9BE406DAE0066954D4B4CB9DD10EDDB8ECAA6DEE4118D0600062041ADA76C| |8C17470170D403343886048242D20CCB00BC2710CDD74C985EEE25A0D339CAC4D08| |F9A41E58511D935586BB04C7618D619D6183E0A94A777A2FED18073C85758DCB058| |98BFA6074DBD8038372DF0EC22E75F4087E3C0780AED528280C1E868F64B38D4727| |E4BA26445DB18A29AE6B8AEB7A1683D1255B45874D0A26055B04CFD05D52CE24096| |34EF368AE1161DB9D9A7BF208A16DC3CC7FE4B39A7BC4E042C877FC6EC7F8F4D3D7| |F97C5023767CD927C70EEB539D617551713AF21CE5FC759F2DA2730946F8124C0FB| |B73B671CAB86EA81D4D8851B5B027F80B3814D0A0| |-------------------------------------------------------------------|
-
Invul and Dark Melee to me are incredibly wonderful together. Darks to hit debuffs, combat heal to support Dull Pain, and Dark Consumption in case Carnies or something whack.
-
I don't like the Elite Bosses added to trick-or-treating
Snarky replied to MrSnottyPants's topic in General Discussion
depends on AT and level. I still remember an old Posi where all my teammates quit over the very long TF. I tried to solo the EB at the end. Damn. Just Damn. -
I don't like the Elite Bosses added to trick-or-treating
Snarky replied to MrSnottyPants's topic in General Discussion
I start slotting I/Os as soon as I can. That means 7 for Panacea, My Invul Brutes get 4 sets of Reactives at 12, The ATOs slap in fast. Yeah, I use nasty little SOs until 7-15 in some slots. Then on to the gold baby! I have an SG mate that just uses SOs, sometimes on 50s. Everyone knows somebody that is mentally unstable though, right? Am I right or what? Right? RIGHT? -
To me Dark armor has issues pairing with anything that does not have an endurance recovery power. So Dark/Dark. I find nothing else that flows. I will pair Dark melee with Invul for great synergy. since Dark Armor does not have DDR you must fully understand Dark, and what it does. Some folks try to build it like regular armor. I think this is a major mistake Dark has a stealth which does not suppress in combat. Unless fighting enemies with capabilities like Rularuu eyeballs or Rikti drones Dark will not be seen, until close enough to get enemies in your combat zone. This is the first defense Dark has Dark has some to hit debuff. Paired as Dark/Dark you have a LOT of to hit debuff. This is another defense Dark has a Stun and a Fear Aura. One has a pretty crappy base accuracy. Build up you Accuracy and To Hit buff in your I/O build. Enemies that, even for a few seconds at a time, are feared or stunned are not attacking you. This is another two layers of defense Some people build Dark as other Armors, using time honored logic that Defense is greater than Resist is greater than Heal Dark stands this entire reality on it’s head by stealth/debuffs/mezzes and having incredible resists. Then having the absolute best heal in the game
-
Well i never put def on Dark armor. I believe that stealth, to hit debuff, stun and fear are the defenss in Dark. But in a S/L farm i would build it to softcap.