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Snarky

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Everything posted by Snarky

  1. Back on live i joined a “chat channel” that i ran with nearly non stop. Brickhouse on Virtue. Was very good. Great teams. That is the benefit of a SG, besides the social aspect you mentioned. Now I run with Cosmic Council SG. (On Excelsior) They host very regular events, have a solid Discord presence during evening hours, and host an every Saturday Incarnate Trial badge event starting at 6pm eastern. Lot of good badgers and really great people
  2. I did not even put down how crap the Brite’s ATO is compared to other melee class ATOs. I was just listing actual things that made Brute’s situation worse. But yes, giving otber melee classes really nice ATOs while giving Brutes a fizzy drink shows how much love there is for Brutes in modern CoH. The time has past for the glorious days of busting out of the ZIG and ROFLSTOMPing your way through the game. Was good times. Mic drop
  3. I think most of these dudes have proper Scutums, going up against supers with spears and swords
  4. This I like. My current writing ideas (i write little but conceptualize a lot) involves the Fates influencing Grim Reapers behind the scenes as they try to manage the chaos caused by a creeping undead plague. The Fates are just trying to nudge certain events because they see the totality of the time stream from an outside perspective.
  5. The finny thing was when I went on tbis rant at 4am (errr I mean started this interesting topic) I really kinda forgot Rom and his Nictus thing. I just always think of the Romans as separate from his lore, like minions. I guess if I read the text I might learn what all the Robots, vampires and warwolves are doing back in old Rome as well….
  6. I mean, i get it. They TP because it makes it harder. I just do not get it. Storywise. Maybe I should delve deeply into Cim Lore or.... Wait, Nooooooo, why the F are the surgeons TPing. That is stupid. Super Stunners, tough, take one look and you see why, Freaks gonna upgrade. No deep dive needed. This change is game driven not lore driven. garbage writing and drivel. Also ruins one of my mini games of being only 25% of the players that hunt Surgeons in ITF. Let the AoE get them, screw running around chasing TPs. Yeah! You made it harder and it doesnt make sense. You've joined that group of writers who throw away any pretext of lore and just write game! Gratz.
  7. Except it did not exist in that generation of the game. Fury was nerfed long ago, ATOs are relatively recent
  8. Whoever made up the Brute ATO probably ran Blasters. On the surface it sounds good. Possibly great. Unless you understand Brutes and then you are like wtf? Not a catastrophic failure. More like unqualified mediocrity.
  9. I always end up pulling in the MSR. I hate them. I do them for the badges and honestly i cannot recall a single badger that has completed the damn things
  10. It may be good. But Pfffft. I run Dark Armor, a notoriously end hungry set, with no issues. But yes, a good ATO is better than the hot garbage of the other. Would be nice if the cornerstone piece in each ATO set did something more than mule a slot bonus.
  11. This is what killed it for me and Brutes. Not the best Tanks, not the best DPS. But I had a niche Some of the changes, in isolation, made sense After Going Rogue Brutes were, sporadically, out damaging Scrappers. Nerf Brutes Tanks needed “something”. So they got more AoE and Brutes got nothing. Further eroding Brutes value imo Incarnate content punishes melee in general. I would argue Brutes more than most due to tactics/armor. Ymmv Dr Aeon rewards high resistance values…points to Tanks The new content just added artificially increases Agro cap and I think this “slightly” disproportionately affects Brutes, do to ROFLSTOMP tactics cumulative effect…Brutes are in a far worse position now than they ever have been
  12. On many ways I believe this is an MMORPG problem as a whole. To balance a game for an individual AND the same content for a team is very hard I see this in City of Villains, especially as it pivots into the incarnate material. I see this is another game I play. There whole zones are overpowered against you to solo in because they were basically designed for the final open world story of a certain arc. The expectation that there would be teams available for nearly every mission and area you were sent to is implicit. I play solo a lot, but I enjoy a team as well. Unfortunately nothing I play seems designed to be truly soloable. City of Villains made a head nod to solo incarnate with Dark Astoria. Bit if you try to incarnate fully that way there is really just one short arc to redo over and over for a few days until you get the parts you need
  13. lol I left the task...in the aether. I completed every single mission, side switching etc, that could only be done in the certain level ranges, then 50d and incarnated the toon. But did not start the 35-50, 40-50, 45-50 missions. I am now on a similar task in another game. Taking one character and doing every single thing in the game. A month in I think i probably have another 5 months to go. Its an old game lol
  14. And see….this is part of the reason I am moving on from the boards and the game as well. If I have to further explain it is literally a waste of time
  15. Risk bs reward is a category alongside dps, tank, control, buff? Okay……. No it’s not okay. At least own up to making stuff up or misstatements. Even my Snarky butt does that
  16. While i do enjoy a good rant could you explain the “ three categories” comment. I only found two reading your post. A hard read as well, very condescending I thought. But hey, when you are not Snarky you can still dream and try
  17. First, moving the numbers “a smidge” depending on your definition might move them into Tanker territory. One of my original gripes was Tankers got extra AoE (damage control etc) and that was moving into Brute territory. Payback is beautiful, but childish. Fun, true. Any buff for a Brute would not be refused. Just saying the logic is about as sideways as “fixing” the Tank by giving it more AoE. Sure, they love it. Scratches head. WTF???
  18. And Super Strength would be like….why do I need A to hit bonus? I pay for a huge one every two minutes or so….
  19. There are obviously some things the Devs value greatly. Others, not so much. the fact that Sentinels need a complete rework has just laid there like road kill....how long? I have a Elec/Temp Blaster that is more survivable than any Sentinel and can outblast the things with half its powers tied behind its back. The fact thatBrutes are getting crapped on? Considering some of the crap, intentional or not, was written by this group of Devs? Yeah. Not gonna wait too long for a "Lets rush in and fix this! Snarky just posted the bestest idea on the Brute forum!"
  20. yes, in an informal way. i just comment here randomly. last couple days actively. i am hardly a great opinion maker. but i am opinionated.
  21. Nice try. But creating a painting and putting it on a wall (or writing a screed) for others to react to and joining in a serious (and sometimes heated) discussion over the meaning of the work are two separate things.
  22. Nope. Serious reinterpretation. I paint ugly undead oil canvases. I play bad music. I throw out horrid posts. My right, that is how I express myself. But I am a wise old undead. Paint an ugly picture, fine. That is my view of...something. But to stand around the gallery and discuss with (mostly) a bunch of half educated uninspired eager to critize wanna be artists how to "fix it" Yeah, no thanks. That is like asking to be beat up by the line of passengers in Airplane. I may be crazy but I am not stupid.
  23. I would not answer on this forum. Honestly. There is too much flame war madness. The closer you got to a good solution the angrier the responses would be I would note that any ATO that is regularly avoided in good builds needs a second look. also, the Tanker AoE just felt like a nut punch. Tankers needed something, but they just moved right into Brute territory as damage dealers rather than doing something Tankerish like a pseudo pet power allowing them to hold agro of 34 or some such
  24. I am serious about the Sentinel at Incarnate content being better. I joined my current SG that does regularly scheduled “Really Hard Way” Magisterium Incarnate Trials. I brought a a character I had played for nearly a year every day. A Dark/Dark Brute no expenses spared solid toon I was good on. It was so miserable, so many deaths for me, the SG thought I would never come back. I built a Beam/Temp Blaster for incarnate work. But one of the SG leaders uses a Sentinel and does fine. Because they are not stuck in melee against content that HATES melee. I did build an Elec/Temp Blaster with better survival than almost any Sentinel and far more damage. Of course I wrote a thread on it if you want to dig. But the point is Brutes are not the best at Tanking and every design decision seems to further degrade their position. Make Tankers better at AoE. Bring in mechanics that reward overcap Resistance, bring in mechanics that have Ranged NPCs plink at who generates agro, add more damage patches melee punishing timers. I get it. The game design does not reward Brute play. Fine, I will do something else point of fact i have found an archetype/build in another game with high armor and very good melee damage and it looks like that is where I will be for another six months at least
  25. Thank you Erratic. Right on point as far as I see. Brutes just keep getting further marginalized. The Fury change and Alignment switching were both hard hits to the AT, but every Dev decision since then (in my opinion) further erodes the special place Brutes held. I seriously think I could play a Sentinel more effectively at 50 incarnate content for survivability and damage than a Brute. Because even though the damage and survival factors are less you can mitigate survival issues with tactics and do as much or more damage because you are not dodging damage patches and mechanics. The Brute AT is just ugly now unfortunately.
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