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Snarky

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Everything posted by Snarky

  1. For me? I like the above post about healing and rez lol. And we pick archetype i suppose. Cars hurt. and i love the Tick! Since Super Strength is F-ed in game (who wants to be weak every two minutes?) I would go Willpower/Energy Melee Tank. With Fly. (I always take fly....)
  2. Did YOU read my name....?
  3. Sigh. They knows me so well.... Honestly though I do not PvP. You can pick your reason from the menu above. None were 'wrong' A little backstory however. I started playing games back in the mists of time with sticks, dice, and cards. Watch the sticks. That's PvP! Then i graduated to boardgames. A few months ago someone invented computers and such. I enjoyed the dungeon crawlers etc. Not so much the Tekken and the like. I found that tactical and strategic understanding were worth garbage versus luck, knowing the exploits, and memorizing one arcane attack chain per game. When i found CoH some weeks ago I landed Redside on Liberty. (I thought it was crowded coming from console gaming.) PvP in CoH operates NOTHING like PvE. Read above paragraph for "luck, exploits, and knowing one attack chain" Add to this the fact that PvP badges are needed for accolades and a certain resentment set in. As I moved to busier servers achieving these badges on alts was a process in dodging griefers in PvP zones. Some are born to be an ass, snarky, and generally rude, some achieve being an ass, snarky, and generally rude and some have being an ass, snarky, and generally rude thrust upon them. I felt like being forced into PvP zones for PvE badges was a bit of a shit game decision from a Dev standpoint. ymmv You want to PvP. Join me in a nice game of chess. Or....we can play "sticks"
  4. Yes. You will need to search around in a few places but sooner or later you probably will find one of the many volume sliders built into the software/hardware for your setup.
  5. I agreed upthread that in edge cases Tanks do (possibly) slightly more damage than Brutes. The edge cases being certain powersets versus tons of trash mobs. Tanks do not equal brutes in ST attack chains. You would need to post proof of this overarching claim. Stating something does not make it so
  6. I get that. I would still love a spreadsheet, but this makes sense. And it is a "edge" case. You need an attack set that is AoE heavy and an armor set with a damage aura and another AoE if possible (I am guessing Rad or Fire?) With Fire you are not the hardiest of armor sets, so giving up a little. I have never played Rad, so I cannot speak to it. Been stuck on Dark concepts....for a while. This also postulates a target rich environment of trash mobs. You may be doing a battle of a thousand cuts to 17 EBs and Bosses but I think I would prefer a Dark/Invul Brute there. Just take the things down and use AoE as it recharges.
  7. Tanks do comparable damage to Scrappers??? Wait. What? I was pretty sure Tanks do less damage than Brutes and I know Brutes do a smidge less than Scrappers at FULL Fury because I was there when they nerfed it. Anyone got a spreadsheet?
  8. I always like more options. I am a character creator. Give me limited options and there is only so much I can do. With CoHs many ATs, power options, and costume design choices there are many opportunities I wish there was MORE customization available. Fore with a secondary effect of -resist instead of +damage. Energy blast with a secondary effect of +damage instead of knockback. Etc. But the poor old games coding can probably only handle so much and the Devs time is a gift that is not infinite
  9. Slightly more fun than watching paint dry but less fun than watching a puppy attack an armchair.
  10. “Kill most” ITF and market crash are rarely that. They are “kill through” rather than “speed” due to the sheer volume of enemies in certain missions
  11. I would like to welcome you to ROFLSTOMP play. This is by no means new. It is pretty much the final (current) evolution that started with Redside and Brutes If the above irritates you sorry. Not sorry. Ot is not the Brutes fault. They was built that way. You see back in the day Brutes were a LOT harder to play. No inherent fitness meant soaking valuable power picks into health to then pick stamina. Two picks required for a travel power. Mez protection not available until 14-18. Your only real ability was DAMAGE. Taunt was a luxury you could not afford. So…. To pump damage to the max you needed FURY. This was a bit harder to come by as well. And it decayed fast. So Brutes learned to cannonball fresh spawns to keep Fury pegged and damage at a good level. Teams followed the Brute. Period. Got no idea what the Tanks excuse is…..thinks they are a Brute? Addicted to ROFLSTOMP? After learning the ROFLSTOMP playstyle there is no going back. ROFLSTOMP is a helluva drug When you say “kill most” that means different things to different people. To a Brute it means endless chances to cannonball fresh spawns Kaizen I know that you know this. But I am Snarky TM pat pend lic #¥€¥=1337
  12. I will always love the original Mercy Island. Not the watered down version we currently have. The grim sordid petty little place where you busted out of prison and then started becoming a villain. Fort Darwin, my home, lost in time. I was quite impressed with Goldside. With a better understanding of the game, more time, more tools, the Devs really made a great environment there. I hate the political nature of Goldside. But the zones? Fuggedaboutit.
  13. Always been a dream of mine that we were allowed to join multiple SGs. Happens in the comics all the time Then you could have a storage base and a social group. sigh.
  14. I love your idea about "Found" and I would suggest you consider writing a short piece on the leadership, organization, and any early interior political schisms of the found. the group in a nutshell. from there you can build the group outwards, leadership (AV? Hero? GM???) and how the group communicates, and basically gets stuff done....
  15. you can kickstart certain events in game by doing things like completing a LGTF. So.... But I am unsure of any event before Halloween. Seems a long way away.
  16. Instant attack…..you want the feel of CoH with modern graphics and instant attacks because gou have a high end comp but dont lime the modern games that…..go super fast.
  17. No one is interested in making this type of MMORPG now. No one with cash. You are not going to find it. This reminds me of someone who wants the experience of travelling through the wild wild west. But they want to do it in a six wheel drive 30 ft camper with plumbing and a home entertainment system. I can relate. i hate sleeping outdoors. But the wild west only exists out there. they are not making any more of it and recapturing it is really just recapturing a thing that seems like a thing that someone thought was the wild west. It is gone my friend.
  18. I like WoW solo. The questing is very comfortable. Anything with a team is bad for me. Also the WoW classic is horribly unbalanced in certain ways so unless you lived it you have no idea that certain things are just no way even though it seems reasonable
  19. After listening to the feedback (and hopefully fixing the sliders) i have moved things around a bit. The Recharges in Dull Pain are placeholders for D-Sync Hamis Heal/Rech I am going Cardiac Core Alpha. Between that, Dark Consumption, and Conserve Power I (hope) there will never be an endurance issue. I shuffled the frankenslotting to bump Siphon Life's accuracy a bit. It looks like that barely affected the recharge on two powers. As both a hard hitter in the attack chain and a health sustain i want that hitting every time. Midnight grasp lost its purple set and got Superior Blistering Cold. This pumps the defense numbers at the price of a little Psi resist and a damage proc. But, tank first damage later for this build. Thanks for the feedback! This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- GldArm-3defTpProc(A), Ags-Psi/Status(15), ImpArm-ResPsi(25) Level 1: Shadow Punch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(33) Level 4: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(11), Arm-Dmg/EndRdx(13), Arm-Dam%(13) Level 6: Dull Pain -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(50) Level 8: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Resist Elements -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34) Level 14: Resist Energies -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(37) Level 16: Siphon Life -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dam%(17), SprGntFis-Acc/Dmg(19), SprGntFis-Dmg/Rchg(19), SprGntFis-Rchg/+Absorb(21) Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), Rct-ResDam%(46), Ksm-ToHit+(46) Level 20: Fly -- WntGif-ResSlow(A) Level 22: Touch of Fear -- PrfZng-Dam%(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(43), ShlWal-Def(43), ShlWal-ResDam/Re TP(46) Level 28: Soul Drain -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31), SprAvl-Acc/Dmg(31), SprAvl-Acc/Dmg/EndRdx(31) Level 30: Kick -- FrcFdb-Rechg%(A) Level 32: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(50) Level 35: Dark Consumption -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Dmg/EndRdx(37) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45) Level 47: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def(48) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 20: Afterburner Level 50: Cardiac Core Paragon Level 50: Void Core Final Judgement Level 50: Spectral Radial Flawless Interface ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1386;669;1338;HEX;| |78DA6594DB4E13511486F7B45391965A4B0B2D22D0D62294D6293531F1182E2C109| |026241A134D4C33C2B64C9894A6ADC65E9A88873B458D3722FA02BE806FE189836F| |60444D540415EBEAACDFD68449A7DFEEDAFF5EFB5F6B4F27733DDDF262F4C690505| |A4E9B7AA9943DA7E76765D191D173C694A85D4D747773349B965764BE24B5B1FCB5| |AB665E16F5CB8669942B014C67A429A596D68BB33C14AEC9B939531B318DDC4CD96| |98DCF16A49C7673B81635F2398FF56B42EAD3B2589A310ABEE18231A50D53FA5C25| |9BD14B6559AC04C94494EE57CDF4A5D46C556DE2B05D88942AF61C512C0663C43E5| |56C34340EF18E35EA32B8C2DCB50AAE3177BF67BEA6B50AAFB52BDF38B6EF3BF883| |19DA646E92D68E7DEC476D9CE718D3791C3CC16C39099E62BEA1B50EC17538E282E| |B0053E0CB18351FF99BE0A50F5E621B203CC5E069608BB945F99B79AD682EF19E6F| |29E6426D2EE40B215F0879C2C8B34C5A37B46E68C3D086A18D42FB93B41EF8F45C1| |4D619ECBD046699AD37554BDB3ACFF4DF65AED05AAFD5F0AAC33BC2F9FCA3CCF631| |709C79E82BB84DF22E55B8E8C9F4710F85AF93E77E51BE36D4DD86BA23A40B704C0| |9A0B7417095F41DA8B303FB0F60FF817FFB9E61FE266D27BC76DE61FFFB6F81B799| |DDCFC127E053A68D3C74C157D73CFBB253AC07BE7A6A06A9A6149EE16DDA2B2278A| |FC8079B3577E023B80E2E71EEE8337091F987D6F6E23C7AEF71ECE07D70017CC0EC| |7B083E622E51A9FDE8693F7AA492CF387A14478F12E85102679440AFBCA4D5A0D5A| |04D429B843609AD8FB483E8C9E022D5E4A33EAA0257953E7489985AFF37572776CC| |4EAA98A4886245D69D753D349F9DFFBD33C2BCB7ED3CBF336CE3DCEF4F3B567D694| |414F1984F2CB5C014EDF527AF3A448314FCC5FD8DF18540636C5D7F01599BE2F0| |-------------------------------------------------------------------|
  20. good idea but i am leaning into the Tankiest build possible. My main is a Dark/Invul Brute for when i want to smash
  21. It is a slider. Honestly i forgot to look at it. Hyperstrike sees everything lol
  22. If you get with a good crew then things like Dr Aeon (on easy mode) and ITF etc are remarkably fast. (like 15 min each) but i understand that can seem long sometimes too. and learning to do it that fast rather than just be dragging in the rear can be frustrating
  23. i think it means progressively harder content. maybe the evil hard levels of Dr Aeon and 801 AEs? I run the game to run a super, so i avoid stuff that makes me feel like a Blaster in a Tankers world
  24. they would probably kick me down a few hundred mil if i asked....they got some ebil markseteeers in the dugout. But they showed me how to make so much that i don't need it. you can only run so many dozen fully kitted out 50s before they all start to seem real similar....
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