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Everything posted by Snarky
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My first page is 10 50s who are fully i/o'd and incarnated. I have roughly 50 various level alts abandoned on other pages. I have a back page of 50s stripped of all enhancers. so, less than 100 and only about 10-12 'playable' at any one time. Though honestly I am usually just on my main and whatever alt project I am toying with in any given week.
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Is Level 50 your start, your end, or a foreign land?
Snarky replied to Gentoo's topic in General Discussion
I completely agree. And also completely disagree! You are correct, on a 'good' team running 50+4 content is trivial. Many teams split into 2-3 pods to clear faster. or entire Leagues just become an amorphous energy ball eating AVs. Like, wtf? However....not all teams are good. I never lead teams, and I only PUG. I jumped into a 50+4 ITF a week ago. On my main, seriously, this is the guy I do everything on. Dark/Dark Brute with all the money thrown at it and T4 across all 5 incarnate powers. It was...horrid. There were only 3 50s to start. Okay, I have been farmed a lot. i will pay my dues. Lets do this. Then one mission in one of the 50s leaves. The leader leaves it at 50+4 and it is thick. If people are trying to adhere to a cohesive strategy they have little luck, these 50+4s are regularly flooring the bulk of the team. I wont go into all the details but I ended up soloing the Nictus (killed them all too) around ROM at the end but everyone quit and I left. I revamped my build after that and added Rune of Protection. If there was any slack before it is gone now lol. So crowd control, agro, buffs, debuffs do matter. In fact my newest toon is an Ice/Cold Corruptor who (I just found this out) is a premier AV debuffer. I have been looking for a great ranged squishy for years. THis guy is pure range and massively useful to any team. I am so happy. Even in the BAF he adds significantly by helping to even out the AVs by debuffing the one with more health. My Tank has to go solo the add spawns so he doesnt get locked and take 7-8 Leaguemates with him in a timeout. -
Now I sort of want to 50 one of those just to say I have something Tanks and Scrappers cannot get.... I used to love SS....but after running it literally for years...sigh. And a Defense set? Damned. I am so spoiled with Dark and Invulnerability. Just...shields.... I would be screaming "Scotty I need those shields up!" Are the resists in Energy good?
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One of my main goals on Invulnerability Brutes (and really any high end modern toon) is Accuracy and Recharge. A second is softcapping at least S/L Def. If it is easy then softcap Energy Def. Remember, Def > Res > Heal. That adage is not as true on my Dark/Dark Brute that mezzes squishies and hides (Invis>Mez>Def>Res>Heal...and his Heal is insanely good so Heal>Res???) That Def greater than Resist greater than Heal is absolutely iron clad true on a Invulnerability build. So, if you are planning on running a lot of high end stuff Energy Def > Energy Resistance. And as you pointed out, EVERYTHING greater than Psi Resistance. Because it is not encountered as much. on the Mentally Damaged Incarnate Trials let a Dark Brute or Tank take the lead. Go into Scrapper mode/tactics. It is definitely not worth gimping a build perfect for 98% game to be ready for 2% game. Having said that if you look at Hyperstrikes build templated he has a very simple (if expensive) way to pump up Energy Resistance. And, oh yeah, it is good. Once 50 and Incarnated you can used Incarnate powers to help with your armore. Agility Alpha gives a boost to Defense numbers. Hybrid brings all your Resists up and can really help against that Energy if you are sitting at 50%. If you almost got it 75-80% it can bring it home. Then there is Rune of Protection. Another idea I stole from a Hyperstrike build I saw. My Dark/Dark rotates Hybrid / Rune of Protection (high recharge build) and is nearly as armored as a Dark Tank (across the board resist caps) as long as I remember to keep hitting the buttons. Since Invulnerability has insanely good Resists that you pump with a build Rune of Protection can bring those numbers the final leg.
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Incarnate squishies, do you autofire Clarion or Hasten?
Snarky replied to cohRock's topic in General Discussion
i have never liked autofire. neither. -
I am starting to cram Rune of Protection on my Brute builds. (which are 90% heavy armor builds to begin with) and this is giving a significant and noticeable survival improvement. At the cost (or benefit!) of tightening up the builds. At a certain point the Tanker just does not survive ANY better than the Brute. Because being up is being up. My Dark/Dark Brute just got smacked down in MoUG Trial striking out ahead. ...Then Soul Transfer just wrecked the mobs standing around me and I slapped my 15 toggles back on (may be exaggerating, not by much...) and went about my day. He so very rarely drops I was a little shocked. The Tanker does do better on Taunting. That is not in doubt. They are a custom designed Melee Controller with one trick that works like...magic. Ever had your toon taunted? Yeah, Tanks do that to everything. Mobs got no choice. My Tanks take Taunt, and spam it. My Brutes do not have Taunt. Scrappers (in general) do more Damage than Brutes. I do not like the random nature of crits. I prefer steamrolling into a group and letting Fury clean house. The sets I choose to run on Brutes favor that style. I love Dark, which I think is better on a Brute. Due to trying to saturate Soul Drain. In the above example A Dark/Dark Scrapper would have been struggling even harder than my Dark/Dark Brute in the MoUG, for how much more damage? It does come down to taste, and sometimes powersets. Certain power sets I am sure work much better on a Tank (AoE) or a Scrapper (Crit friendly) but in general I just like the general sturdy hard hitting Brute. Why are we still talking about the same points 12 pages in? lol. o, right, Brutes....
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This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Brute Mage: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Shadow Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(45), SprBrtFur-Rech/Fury%(45) Level 1: Resist Physical Damage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5) Level 4: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(5), Pnc-Heal/Rchg(7) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(15), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(19), Arm-Dam%(21) Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42) Level 10: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(13) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: Dark Consumption -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(31) Level 20: Resist Energies -- ImpArm-ResPsi(A), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(48) Level 22: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(23), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(25), LucoftheG-Def/Rchg+(48) Level 24: Mystic Flight -- WntGif-ResSlow(A) Level 26: Soul Drain -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 28: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(29), ShlWal-Def(31), Rct-ResDam%(42) Level 30: Arcane Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(50), Apc-Dmg/EndRdx(50), Apc-Dam%(50) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), Hct-Dam%(34) Level 35: Tough Hide -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36) Level 38: Rune of Protection -- UnbGrd-Rchg/ResDam(A), GldArm-RechRes(39), Ags-ResDam/Rchg(39), TtnCtn-ResDam/Rchg(39) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1344;637;1274;HEX;| |78DA6593CB4F534118C5E7B6B7207DD016280FA185B616286D2FAD71E133260A252| |84D4848DC925AC7DAD814D216234B17EE158C6E7C808FAD7F826FFF1A83A8607457| |BFDE73822434B9FDF53B73BEE999993B85BB33DEB773F72E2AC373B95A6C34962FD| |5D79ADA5528962B25A752CA6DD76352EB4E29FBED72B9A0AB5A5B33C5FA6DFC0C43| |9ED13775ADA1ADF9DA9DB56A4DD78BD72BD54A735DF9165756AA56BE52BED5ACD4C| |A5EBB5A5AA997747DDD8D6255EB1BD0177471554C43B3AB9592352B9394D7970BC5| |4653BCC836283146E5F9268F32DA5F2D97DA92AC39534D6D932FC95760FA35F9067| |CF7BFD7A9F6459B3055C76F8C1DFB43FE05DFB7ADF41AFBD01CF43AE835E9FD20AE| |F6AE89D7E12C18185B023B22F0ECC8A88BB95DA71DB6E63D03769F25CF813DE7C1B| |E0BE0AE7475627EB3F381696B130FC90D72134C3E023F8ABB8BF9BB2286BD56F728| |1905BD31D021937BE0559EFBF84FA7683EF6FBB8FE34D79FE1FA335CFF2771F9E9F| |5D31BA037406F0FBD3FC515B437B6E50A3E45D6BE67E0E073F0F80B720B8C6C839F| |A5AB17FFE3E84D227BE624E69D1E903A2CFB2EB943F098A13CC6FAE7C87970F00A7| |B4238A3CD845203D85F35308CB15F520D31E79097397C60B41B3CE127036410FC22| |5DC3E8358799618419469821C20CC93D70433284993B9CC6194C67C09C4566C91CB| |8D7BE137CA746C7A18D4D909364128C4E9129F0AB74C5786631668C33639CD9E257| |C1C7922D81FD7126789EE3A7C81CF6703C05C664FF2731AF3199525823D915542AC| |5F72CF5847740348B9A750D73F4CB1C596A599E51DE3CB8BBAD1153F1D36A97AD96| |5A38A22C9AB48B62D8CA8EFBE04653F97E44D93DAC44B1C21F8735A6FE07E2ADCC9| |0| |-------------------------------------------------------------------|
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After that it depends on the Primary. I am not familiar with Savage. I can post two main Brutes I have. Both are either Hyperstrike made or 90%+ Hyperstrike designed. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;670;1340;HEX;| |78DA65944B6F52511485CF854B2B140AB4164ACBA380400B158A3AD6445B9A3E489| |A903825D81EE14642C9058C0C1D38D7AA71E27360E2FB27F8F65FF8FA033E12351A| |27D7CDDDABADC925818FBBCEDAE7AC7D3887F28545F7B3E58B27843272AA59EB74A| |A27F55E573ACAB5BAB66917420C555A35FD5C7F98BE4E9943D5B26C4A99AFF4DA52| |AF56BABA6CD5BB8D080F2DCAB3B2D591F995D6F95EB325F5DA19ADA975FBC2B3B1B| 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|96F8799B5E458B028458B72D4A21CB3284E1FFD77B062FC0DD062D88B7F65E5E86A| |-------------------------------------------------------------------|
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I Think Hyperstrike's templates and theories are a good place to start with this. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Invuln Baseline (Brute): Level 50 Magic Brute Primary Power Set: Battle Axe Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Villain Profile: Level 1: [Empty] Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7) Level 2: [Empty] Level 4: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 6: [Empty] Level 8: Dull Pain -- Empty(A) Level 10: [Empty] Level 12: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(17) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 18: [Empty] Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29) Level 26: [Empty] Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31) Level 32: [Empty] Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9), EndMod-I(11) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1013;492;984;HEX;| |78DA6552DB4E1351143DD3196EBDD042CBB491164B0DA03E34A2BC1B2A62549A909| |8F8DA0C655B4E32199A99C1C0A30FFE802FFC059F8017E073BC246A34BE8C7B662F| |75E29CA4DDE7ACBDD6DAABA7A77FBC553C7BF4EABE320A0F5C2708063DFF28A489B| |E33D2435329557FECBD3C72BD76CF09C8D51EB56F26845B53DCB393EDA04F2E51B7| |E784A14B83CD636A09BC452FC80BA82B06E43B7BDAD5E1892AED1E1EBADD6D3D3A0| |8B5372A26A71D72C67C28FF39EC931F1CE8713E393F1B13ED571F8EF5B0BBE90F43| |3D1CF49D2024FFA4C11956F913C5EB9C37CA88BFA209D5E1CD9AA5724BA8D7A55AC| |BA875AE2D4B4DDEE59FB86E89C15B969A62609ADFA491FF2EB5F803F5674AF08EA9| |F135B0404DC580C0EF1928C0A78020B308328B201504C9B1BE245C557A9D4BBC3FF| |0A90C7D19392AC8318F1CF3E91C174CAD4250C5C01A06D630D0C64093072E80BB00| |731BE60D9837606E31B70E6E3D163176AD86FA5438CDAFA920974C5D346245642C4| |2D084C066B39698192DF496D04BC457DCEA80D001E10608732C5E416F05BDD5B4F8| |BFB56DFD7D0B51D3525891BC14B59341762DD0193112E4639E11238D7CCA209FFF2| |1396359EE61F2B9A49A7E22F7FD25CD39953F78FA8DD47C5B25F57626CF9D0CB29E| |41EE65908D0C3253E1272D48F4CBE661B893DFB9AFEE8C| |-------------------------------------------------------------------|
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I spent so many game hours placing bids on odd level SOs back on live pre 25. Just anything to walk me in, anything. Especially pre inherent fitness it was POWERGAMING to have SOs slotted after 15!
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very Deep question. Take Blasters. Billed as "Ranged"....still angry over this. They are built from the ground up as blappers. Then you have sets with a ton of cones and some PBAoE, they jump back and forth to correct range 'jousting' and then there are the AR and Beam Blasters. Actually ranged. That is one AT. The examples are endless. And i am sure I missed the finer possibilities just in Blasters.
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Since its a Farmer I take as much Damage as possible. Musculature Alpha, Pyronic Judgement (of course!) Reactive Interface, Clarion for Destiny (Fire Armor can use the Status prot imo) Lore Storm Elementals because I dont like pets, so i just get angry clouds, and Assault Hybrid.. That means even in teams this beast is running squishier than most Scrappers. Needing big mobs for End Recovery PBAoEs and burning down anything that gets close to it real fast. ....errrr, as long as it stays up lol. Then again, the rez is another nuke!
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gonna slap on a gravitic and just push my wall of -rech -movement even further. It may only work on trash mobs, but since my big AoE is DoT I might as well glue everybody more or less in place
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I am rounding out my powersets (and Incarnate Theme!) for my Ice/Cold Corruptor. Going with Intuition Radial Paragon for Alpha. I did T3 (Total Radial Revamp) last night but I am a long weekend from T3s and T4s on the rest of the build lol. Cryonic Radial Final Judgement, of course. Polar Lights Core Superior Ally, Clarion Radial Epiphany for Destiny, I am guessing and asking about the next two. (specifically in regards to debuffing) I am thinking Support Radial Embodiment for Hybrid. The descriptions leave a lot to be desired. I cannot tell from the detailed info what the 'special' is. One reason I am lookling at this is the 80 foot radius. This will be one of my farthest range toons. All powers are ranged and I have some minor but not insignificant global range boosts. Interface I am a little torn on. Diamagnetic Radial Flawless gives a 50% to hit debuff proc and a 100% regen debuff proc, but unsure if it is powerful. (as the above -regen specifically mentioned from AT powersets) Gravitic fits the theme and adds more of the same, never a bad idea. Paralytic adds a defense debuff, which again adds more of the same, although not useful against AVs I see. Then there is Reactive with a dam res debuff. which I know people like for this work. But it adds a Fire proc. I am a sucker for theme. Fire on my Ice? hmmmmm.... gotta be something else lol.
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Is Level 50 your start, your end, or a foreign land?
Snarky replied to Gentoo's topic in General Discussion
I just started a Ice/Cold corruptor. 50 is definitely the "start" I sat in Atlas on my limited night hours for three days and got PLd to 50. Then I respec'd, purpled, catalyzed, boosted. Then i went to Pocked D and switched to Villain. Then ran a MSR. I have run Cold Blast on Blasters, Sentinels, and Dominators. I just never realized how powerful Cold Domination in Corruptors is. This is literally the ranged fighter I have been looking for and I have been looking for years. The AoE is decent (for volume if not damage) but the debuff is extreme (is there a more extreme word?) for ST and very good for AoE. No reason for me to slow level, I have been running various combos of this for years, just missed the one key powerset. This will be a Villain (for theme and power) who does Incarnate Trials, Redside Strike Forces, ITF, MSR, etc. I don't need it to run all content, I just need to explore how far I can push it. In the MSR it felt WAY more useful than the characters I have taken there before. When I debuffed an elite boss I could SEE the League melt it faster. Slamming large areas with slow and -def, and -res felt very useful. I cannot wait to explore my tactics on teams and leagues and determine how to best use my new ranged superweapon.. -
After a tough ITF (it was horrid lol) I revised the build to get Rune of Protection. I think it is a very powerful revision This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky 2.2: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Sorcery Power Pool: Fighting Power Pool: Speed Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25) Level 8: Mystic Flight -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(29) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(33) Level 14: Arcane Bolt -- SprWntBit-Rchg/SlowProc(A) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37), Rct-ResDam%(37), ShlWal-ResDam/Re TP(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42) Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Rchg/HoldProc(45) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Rune of Protection -- StdPrt-ResDam/Def+(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;654;1308;HEX;| |78DA6594CB4F136114C5BFE94CAD2D2D2DEF67E5DD02D50A05F11D8322266A13922| |66E9BA68CD85829692191A50BF70A5113E5AD2EF52F72E9C285888A468DC27867CE| |1135D3A4F9F59E7BCFDCFBDD9969FAEE44F0F5957B17945675A998AB54B217CB0BF| |3A6379D9B29E475A55420339B2BDF5EEC4C25533E091B9D74366D164D33392119FC| |6C863C61DE34672B4C8C97EF94CA2A38552A15939952396F9617434E305998B9355| |F989DF93F0AA070CE34A79B2ECF15F2495C32535A2866D3B9CABCD89B65803EF9BE| |577F3E9657C53C4A0DFB95274EF683C60039081E4A804F6D9BE6780DF54547EE2B7| |8F81BF91D0CA4C067B6051EAF1634900B81C16A320C5647C81A70455C3ABCBACE7E| |B5EC57CB7EF5ECB72D555E9ECB7B0AF3D69F061BCF9067C1E673E479705916E3835| |7F9DE405B95C8CFDE7EF66E65EF56F66EFF01EE485515CF58B5C1DC2678648B7C4E| |BE003B5F824BD23B04AF0ABDB2CF6DA83589C2CEA22D23FC13F374FE22F7C0AE7DD| |2023F49750D3D35F474D1D3434F0F3D3DF4AC4B751DCF58B72788FA556F83E6E47A| |77315FEF359B3EE591053570CE86FBF0EBA235D1DFC41DC5B8A3187714E7FDF92C5| |52D98CFDBB282FB1B5F25D7C081757283DC0437C4D5863E5ADB3BE91D3554EC2D68| |C80C51CE15E5ECBB1275E07E1A1D0F708DC187E412B90C1E7D046E4A75379F81EE3| |1814F57D33ADE197BE6BE3DD6EF931678CC7EEA6C6AA40734C5DB4F6F7F0AFB3A3E| |428E9227C0E131F224D82D674AF0BC8984428E7C2C03253967D25EBEEC604BA221E| |C560DB16ED2387857AD76E3E09DB743CB52D75DCA94C172513447D90E1CBCB9543E| |B8949DBF8A47EBD29DA737725584B8F086E6C41FFF753DF138DAA0ABFF904B19762| |9232E65D4A5F823F29F01C5FA0D171DF251| |-------------------------------------------------------------------|
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Just found an arachnos room I've never seen before
Snarky replied to DougGraves's topic in General Discussion
the reactor room (the huge multi level dark base room.) i would kill to have it for my base. i DIE anytime i have a kill all with that thing. it makes the pancake room look like a short story... -
I just started exploring Corruptors and went right to Ice/Cold for various reasons. This is the build I came up with, although it is for teams, I think it is good. No doubt can be improved on. While levelling it would need some "filler" sets where the purples are. It is softcapped for range defense and has high recharge and accuracy. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarkzebub: Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Power Mastery Villain Profile: Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(5), SprScrBls-Rchg/+End(7) Level 1: Infrigidate -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(7), PcnoftheT-Acc/EndRdx(9), PcnoftheT-Rng/Slow(9), PcnoftheT-EndRdx/Rchg/Slow(11), PcnoftheT--Rchg%(39) Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15) Level 4: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(17), PcnoftheT-Acc/EndRdx(17), PcnoftheT-Rng/Slow(19), PcnoftheT-EndRdx/Rchg/Slow(19), PcnoftheT--Rchg%(33) Level 6: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-EndRdx/Rchg(23), AdjTrg-Rchg(23), GssSynFr--Build%(25) Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(29) Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39) Level 12: Ice Storm -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Dmg/EndRdx(31), Rgn-Knock%(33) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 16: Hover -- LucoftheG-Def/Rchg+(A) Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(34), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36), SprMlcoft-Rchg/Dmg%(36) Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(40), Ksm-ToHit+(40), LucoftheG-Def(40) Level 22: Afterburner -- LucoftheG-Def/Rchg+(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Bitter Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(37), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(39) Level 28: Benumb -- Acc-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 32: Blizzard -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43) Level 35: Sleet -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(45), PcnoftheT-Acc/EndRdx(45), PcnoftheT-Rng/Slow(45), PcnoftheT-EndRdx/Rchg/Slow(46), PcnoftheT--Rchg%(46) Level 38: Heat Loss -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(46), PcnoftheT-Acc/EndRdx(48), PcnoftheT-Rng/Slow(48), PcnoftheT-EndRdx/Rchg/Slow(48), PcnoftheT--Rchg%(50) Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(50) Level 44: Assault -- EndRdx-I(A) Level 47: Tactics -- RctRtc-Pcptn(A) Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1351;641;1282;HEX;| |78DA6593DB6E12511486F7C04C29D04A0B055A5A5A4A0B058101DAAA97266DD5342| |909B10F40284CE94464C800F170E75378D5935E99D893F11C130F37FA0EFA0A5A5F| |C0E082F58B4449866FF6BFF7BFD65E7BAFC9DD5D1B3ABEF1E0AA905CABD562A3515| |8354CB3556F1AA6922B56F4925508E1D8AC15CD5BF7B5ADD6968D8681DE92C2CD62| |ADA295D5F5925658217773FAEFD44A6B7B5B5D35AAE5C29A715BAF159BBA5113CEB| |C6154D5EB55BDB2D37474DF37EB9A561EEABE6E68C5BA5EABB8FE0CCA9AD9D8D1EB| |EE6B75BDA4E68D3B9A59C8510ECDBC374EBB98A12763A13F891ED156C4BC2C44561| |696081865CA0B608C391067BE95FABC4712CF1D33074FC053A6E38C197DC6CC5A60| |25AF6455788DCC1C52C001E6051B38C87C47462BF25A917704794790D78DBC6EE40| |D21EF22E5559057D9B374B5B17DF080E93B041F33C79F30970836786DBB82E7F698| |817DF0803975083E623AC96867AF64FFC6F1A25F99CB0427D7233B17599B5E0297C| |1CBCCD0156698E20D23DE70827384403BCDB9389E7079B9EE4B641BC5998D3EB576| |B5D923F0183C61CE9D8267CCF7E4F3607F1EC49B5BA4B9A02C16FC12F397608EF1B| |CF009E1E5FD092F3C3EDA971FFBF243EB943581D81349AE6D3E05AA6006E795657E| |A0F593883D19E09A47297690E34841C48E632F9D239B41ED33CFB977E32FC097CC8| |BAFC0D7E01BE647F285E10DA3D792E8B5247A2D895E4BA1D752E8B54F8448B7CBDB| |4A04DE14BC6978D3F0A6E1CDC2FB858E3786FB8DE15EB3A09B6A4DA0FEC42C6B1ED| |25468EA2E15EC91C5678A91418CCC3F31D6E5DEB7DB9E92057EEDCEB0DD161BFF29| |79B9F7BD0AA9AB7C779082DB94E638EA8F7E2DC6DA79BF36CB1DF5B35F7BC8B7FA1| |B4A0AC2D0| |-------------------------------------------------------------------|
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I think i found my ranged squishy "unicorn" i been looking for since live lol.
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So, I just started playing a Ice/Cold Corruptor. Cold has an ST -Dam, -Regen (Benumb) and two Aoe -Res (Sleet, Heat Loss). These are good for helping a team vs. AVs then?
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I got a Ice Ice Corr PL'd to 35 late Sunday. Worked today, and worked out (I have long days lol) but I did manage a mission team for 3 hard missions, Freaks and Carnies at 39 dialed up a bit. The debuffs were interesting to work with. It is hard to tell on a team, (and we had a kin, so no idea about real recharge 'feel' lol) but it felt like I was pretty effective, laying down a lot of AoE and debuffs, then pew pewing. And the ST debuffs on Cold Domination are nothing to laugh off. Infrigidate and Benumb are nothing I would want slapped on me in a fight! Again, it was hard to tell on a team my first night on the toon, but I was not unhappy.
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If i walked into a mission with a Brute at 95% accuracy I would just go sit in a corner. Because being a doorstop at least is honest. On my characters I want 100% bare minimum to hit on the power THEN add Kismet and global accuracy bonuses. A LOT of bonuses. Modern team love to run at +2/+4 or run Incarnate Trials which are tough. Then the CoT debuffers and Succubi and about 20 other debuffers. sure, on a nice clear day with even mobs and no debuffers 95-100% is great. That does not exist in most of where I go.
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Sigh, I made a pimped out Crab on Homecoming. Then the damn Backpack started showing up on other toons and would not go away. weird weird glitch. May have to do with the new type of memory discs comps use now. No idea, just a guess. But the damn thing was showing more and more. I deleted character, solved issue. I do love almost everything about the Crab. Except working for Arachnos. Those guys suck...at being bad. Sure, there are a lot of them, but they are F-ing incompetent
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Is Level 50 your start, your end, or a foreign land?
Snarky replied to Gentoo's topic in General Discussion
On a whim Saturday I joined a Posi 1...with my main, a Dark/Dark Brute vet 50. Purpled, Winterized, and with as much Nitrous Oxide as you can cram onto a build. But when I build a Brute (or any character, but I know Brutes best) I place powers as if levelling. Armors come in 1st, primary attacks as available after Armor choices, flight as soon as possible (I do hate jetpacks, love flying) then kick, tough, weave, and then wherever the build goes. It would drive me crazy to just randomly pick the powers from wherever on the build as I respec. CRAZY! The Posi 1 went quite well. In a shock to no one a high end Brute is still playable when exemplared to level 15.