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Everything posted by Snarky
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i have had good luck with elec/temporal for a fully ranged. (now almost fully incarnated and actually sweet) but i was looking to broaden the field a bit
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Looking for tips on a secondary for a FULLY RANGED Blaster Beam Rifle. Devices, looks...interesting, even though Targeting Drone and Field Operative would be the only real picks. besides default T1 Energy Manipulation looks interesting as well. I would take Build Up, energize, power Boost, Boost Range. Errr, Does power Boost help BR much? Ant tips here would be appreciated. again, fully ranged hover blastin'
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Ranged Damage Dealer!!! Suggestions / Feedback / Heckling
Snarky replied to Snarky's topic in General Discussion
.... I feel like I'm talking to a used Car Salesman after I ask for a Blue Sedan and he directs me to a Red Sports Car... "This is the car you want!" I can do fire support for +4/x8 Fire Farms (or any farms) on my Elec Blaster. Heck, i dont even wait for the melee squad to pull. I prefer to hit a fresh spawn first. Hover above them, about 80-85 range. Pick centered mob. Build up, (Aim+Chronos) Hit Thunderous Blast. move down to 75. BOOM. Ball Lightning Repulsion Bomb. If Gaussian Triggers sometimes the entire mob disaapears. poof. At least half of them do no matter what. hover up a little to 100. plink, snipe, more AoE balls. Untouchable. The mobs dont even know what to do. They (the ones that are left) race around in circles. repeat every 47 seconds. never take a single point of damage the entire farm. Try that on a Fire Blaster.... -
Ranged Damage Dealer!!! Suggestions / Feedback / Heckling
Snarky replied to Snarky's topic in General Discussion
I tend to dislike redraw and disappearing weapons. Then again, i dont LOVE Elec. But I sure like it... I do have a costume/character idea I have toyed with. I may drag it out for a Beam Rifle setup and see if it is better than Elec. The character is based off of Cryptosporidium from the "Kill All Humans" games. I just love an uplifting game, don't you? What are really good RANGED secondaries for Beam Rifle? -
Hard TFs, and +4s, and newer players. Oh crap
Snarky replied to Snarky's topic in General Discussion
PUG for ITF kill alls is standard these days. And leads to the train wreck in the Barracuda or what another current poster explains happened to his team facing Freedom Phalanx. The only difficulty (after surviving....) in the ITf at any +1 +4 w/e has always been the last Rom fight. Back on live pre-incarnate there were strategies and team composition discussions and...failures. Now the team has so much damage (usually) that even at +4 Rom goes down 4 times faster than a crack ho. The rest of the ITF is just incarnate experience, Inf, and drop farm. But the LRSF, MLTF, Barracuda and a few of the other late game 45+ Strike Forces/Task Forces require more than showing up with a can do attitude like a new recruit at basic training. You need to have some idea what is about to happen and how the team is going to deal with it or your entire boot camp experience is going to involve mud in the face and a sergeant screaming in your ear while standing on your back. -
The Freedom Phalanx wiped my LRSF team.
Snarky replied to Lens Perchance's topic in General Discussion
Read my companion thread for late game hard TFs, +4, and newer players. *gets out of dusty coffin and wanders to the porch "You kids have no idea how hard some of the content in the game can be. We used to fight the Phalanx with Single origin enhancers! You get here and we give you I/Os and builds and you trash everything. Yeah, then a real challenge comes along and you got no idea what to do! Grrrrr. Oh, and get off my lawn!!!" *sits down in rocker on the porch -
Hard TFs, and +4s, and newer players. Oh crap
Snarky replied to Snarky's topic in General Discussion
So, after my hard learned lesson of a few minutes ago I developed a simple new policy. Someone posts LRSF, or casual Miss Liberty. I send a tell "are you running at +0" No response. three different people. So, thats going well. I think i am taking a few weeks off PUGs lol. -
Hard TFs, and +4s, and newer players. Oh crap
Snarky replied to Snarky's topic in General Discussion
We fought him for 5-10 minutes and his health bar actually moved down once or twice before returning to full. -
So I joined a Barracuda PUG. Sigh. Why do I do this to myself. Probably the last one. Ever, It was at +4, which was slow going. We load into the last mission, and it hit me. The AVs. Reichsman. +4. Most of this team was really lost on this TF. We grind through it to Reichsman. Guess what? 5h1Z670rM %$&!!! grrrrrr. Tried to get everyone to lower diff and log for 2 min. Did not work. Maybe someone didnt log. Who knows. Lot of drift in there. i was leading some AVs solo on my Blaster and trying to survive ambushes....moderate success. Sigh. Might be my last high level PUG. I am getting to old for this crap.
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Ranged Damage Dealer!!! Suggestions / Feedback / Heckling
Snarky replied to Snarky's topic in General Discussion
I would kill to make this a Dark Blaster. Seriously. Just say....um. Yeah, okay. But Dark, and Fire have PBAoE T9s. Elec has a ranged T9 (60 that I have squeezed out to 75...) That means my shortest range attack chain is AoE at 75... and I only close to this "short" range once every 30 seconds or so if things are hot. My normal combat range is right at 100. Softcapped Range Def, and how many mobs really throw AoE out past 80??? I only get hit by crap when in tunnels, caves, and office bldgs. I even do Fire Support for +4/x8 Farm (any damage type) as long as it has a 'real' outdoor map. That asteroid you can keep. -
Heyas. still on a quest for my "main" fully Ranged Damage dealer. I have quite the contender. Elec/Temp/Force Blaster. I do not see much in the Blaster primaries that will beat Elec for Ranged Damage. the closest contenders (Water/pistols/rifle) I have issues with. Beam? mebbe... But I want to see if you guy think there is something better. Secondaries? I want range and sustain, range and sustain. ideas? Went with Force for the AoE ranged ball, the mules, etc. Sudden Accel proc in Ball attack So, other Blaster sets that will give this a run for ranged money? As a curiosity, any other GREAt Ranged possiblities. (Corr/Dom...anything?) Thanks for feedback and ideas. The build. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarkinator: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Time Wall -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7) Level 2: Ball Lightning -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37) Level 4: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(23), SprEnt-End/Rchg(23), SprEnt-Acc/Hold/End(25), SprEnt-Acc/Hold/End/Rchg(25), SprEnt-Rchg/AbsorbProc(31) Level 6: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(21) Level 8: Aim -- RechRdx-I(A), RechRdx-I(34) Level 10: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34) Level 12: Zapp -- ExpMarks-Dmg/End/Int(A), ExpMarks-Acc/End/Rech(13), ExpMarks-Rng/FSnp(13), ExpMarks-Acc/Dmg(15), ExpMarks-Dmg/Rech(15), ExpMarks-Dmg/Int/Rng/Rech(17) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Stealth -- Ksm-ToHit+(A) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(46) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Assault -- EndRdx-I(A) Level 26: Voltaic Sentinel -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31) Level 28: Tactics -- RctRtc-Pcptn(A) Level 30: Tesla Cage -- Lck-Acc/Hold(A), Lck-Acc/Rchg(48), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(50), Lck-Acc/EndRdx/Rchg/Hold(50), Lck-%Hold(50) Level 32: Thunderous Blast -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(37), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-+FireDmg(40) Level 35: Time Shift -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(48) Level 38: Time Lord -- GldArm-3defTpProc(A) Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 44: Repulsion Bomb -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), SuddAcc--KB/+KD(46) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A) Level 49: Force of Nature -- PrfShf-End%(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;660;1320;HEX;| |78DA5DD3594F13511806E033ED1484524BA9C80E1644D696C5E596288B1221418AD| |E92B14C60626D9BB618B9F45798A8801A1710E137B8FE0BEF585D006F5C13ACDFCC| |FB4A1A9BD0A77CA7DF39EF393D337A7BA064EDE29D3EA5F9FAE34626337941DEB36| |6DA336A4C5B31252F6F3461A46F5809239B4C17CAFF0DFCC6E4B8919836A7228371| |33964D5B31238EDEE67FE3D1D9542A99CE4626CC9BA20C8F1A092B351B37B25632A| |1BC63C9643C3214B7A667B201E7F370E29695B1AE5B712B3B57EC54A229D39CF23B| |1F474C63CA4C6766AC54D960CA8A458692E9982933DA2BCD554AAC90FC75D97935F| |B2DE7514BBA523DBA2A5886475ED01558FC92AEC2F36D79BDF7DC4ECD759F3E80FA| |3C5D80058BB0DB6E65AFA6305F93465DD40D4FEAD403FB655D377BDDAF503BFE9AB| |E81956FE93B58FF1E46A4CBA3D0EB99574EAD7401962DD287F0D823FA18F60A85E8| |D50A3B500BD101C954C44C454F5C58F3293CF18C3EA74B30B40C4FDB578699BC1BC| |859B249B7E0D16DBA034B3F42AF04F2A157F93E603E9FD4FCC8A2FC07429DAE1AA5| |1660F6C07FD987247B90D9835734A7D6360EDBA374825E85E16B3020F39673ADF27| |2D4CAA456C14C1521AC7156A8E21EAB3EA156FD997E81B5BB740FD6EFC3A0CC57C3| |356AE6658F415D9DB1B7C5CC75DFB0EFAEEFF407ECF9497FD1DFF09CFD48B2B7E18| |077EB0F3C95A3F62DB1D5608B0B5E92B36A646FE3BACB39DB960DBA09DBB6E836EC| |DA81C3D2DBCC7D34F7E23958115A7956AD3CBF55F9413B78561DCCD7C97C9DCCD7C| |97C61E60BAFA3BE2AF345B846A44273D65D935A37D7E8BE8B33A8D5155F39A5AA79| |1FF4C3E73937923F1EC6F898CE61A969BC3BBBC587CFB1D29A50DBCFAF85B0CFBDF| |C5A2BBEF735BFC65C97DB0FB3E6FA8252629EBFC542D0CC| |-------------------------------------------------------------------|
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It is a different type of "Fear" or "Scare" There is the type of Fear used by Dark Armor/Melee powers on my Brute. Takes Fear enhancements. Mobs are "mezzed" and cower in place with a ghost icon over their face. Then there is the "Scare" used by thing like Artic Air and some location powers. The mobs are scared because they sense damage / effect and just start running wildly. Teams hate this due to mob scatter and you might, erm will, be shamed for using these powers. They take no Fear enhancement, the mobs are not mezzed. They just are triggered into a mechanic to get the heck away.
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There are invasions?
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On a very related topic over the last two weeks I have noticed a lot more rubber banding. Excelsior.
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Yes, it makes a difference. Be a villain. Destroy the power plants of the city. The reactor, the dam. Be a dam villain.
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Any Brute will do well. Period. On Single origin enhancers at that. You start to I/O a Brute and it does very well. You I/O, Accolade and Incarnate a Brute and it does amazingly well. You make a tight high end I/O build and balance the Incarnate powers and accolade the thing? Fuggedaboutit. You can take the weirdest combo and still have a incredibly strong character for Incarnate Trials. Basically, whatever you try you are good, and could be golden if you invest some care into the character. I have a Task Force/Incarnate Trial build for my Fire Armor Brute. (a somewhat 'squishy' armor set.) Does great. Ton of damage too. Not Tanking Tyrant on him anytime soon, but there are Tanks who do that.
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yeah, i made an energy/will brute. i may make an invul/energy tank. or Brute. i always end up on brutes lol. but there is one in my future
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If this is still your question you have kind of missed the point of nearly every reply. These words mean less than a politicians promises. Use MiDs to find what a power actually does. How much damage, the radius, etc. Then, if you want, make up your own spreadsheet ranking the powers. But trying to rank and compare powers based on these words will take you to a place where Harley Quinn will be 'helping' you find your way back to reality.
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flavah text. and each cook for each set used the same adjectives but never really consulted with the other chefs. spicy here could mean bland there or rip your face off at the next table.
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Knockback is weird in City of Villains. It is one of the few cases where a very little protection goes a long way. Like, almost all the way. 0 KB Prot = screwed. 1-3 = similar to 0. 4 = okay, not bad. 5-11 = real similar to 4 95% time 12+ = golden except vs very singular mechanics that are very very rare My main is a Dark/Dark Brute (no KB prot) I slot 1 4pt KB reduction. He NEVER experiences difficulties in combat. THis is partly because he flies....all the time. So in the rare occasions I get KB (it happens) I flip around in the air like a pinwheel. I do not fall down, stand up, delay attack. I get a very short penalty then continue my business. If you are not flying you have to stand up. That can feel like a long time in some combats. It will feel like forever if you are in a Knockdown "field" like CoT drop. Because it is hard to get out. If you are flying you flip once and MOVE. I have run just a ton of Invulnerability Brutes. These (almost) never get knocked down. They have 10 points KB prot. It feels more solid than 4. Because sometimes vs almost never is noticeable. Yet it really is a very small difference. Danged nice though. Back Alley Brawler will still put an Invulnerability Brute on his keester in the Lord Recluse Strike Force though. First time it happened to me I was emotionally crushed. Then him and his friends also killed most of the team. That was a looooong time ago and we dont talk about it anymore lol.
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MiDs is considered "unknown" and "Mal"
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....i just dont see me doing this anytime soon. mostly because....meh. i am a lazy vampire
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What the heck is coming at us in this thing? Oh, and why are we doing it again?
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I have two comps. My mind does not like windowing spreadsheets. I do it, but I never like it. So I normally have main comp CoH, 2nd comp HC wiki, Discord, Msg Boards. Recently (within the last month or so) I started a 2nd CoH acct and got one 50 on it (a farmer to PL my main acct alts) I tend to run this on the 2nd comp. requires a 2nd email, separate game account. Which led me to wanting a 'real farmer' on my main acct. CoH is addicting. Use caution.