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Snarky

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Everything posted by Snarky

  1. I am trying to stand up a viable (and actually strong) fully ranged Electrical Blast character. It seems to me Blaster AoE vs, say Sentinel is off the hook. Hands down winner Surprisingly I find that Sentinel ST damage seems to WAY outpace Blaster. I have not examined Corruptor...or Dom, or any other. Can I get some feedback on what is really good and what is....something to be aware of? Thanks.
  2. My main when I came back was a build by Hyperstrike: SS/Invulnerability. Then I mained a Dark/Dark for about 6 months. If I wanted to main another Brute I would have to say Energy Melee/Invulnerability would be in my sites. EM recently (finally) got the revamp we waited a decade for. And it was good. The most powerful (bulletproof...) Brute I have run? Dark/Invul. Hands down.
  3. Grats on the vacation! I just eyeballed it and manually entered one. I have your template about half memorized anyways. Again, thanks for building them.
  4. i see what you mean. on the rebuild to reduce s/l resistance i will do what i can
  5. what i see in the Blaster is this. Warthog anti tank plane. some armor. speed, ability to hide. a CRAPTON of damage. the sentinel (to me) is more like a light tank. It fights much closer to the action. It does not have access to the big Hide buttons I have on the Blaster. Phase Shift (cannot fit) and Force Field (unavailable) It also cannot deliver the first strike ability, nor does it have the range. Just my thoughts.
  6. My Blasters full first salvo of Aoe sometimes doesnt clear all the trash. especially not in incarnate trials and ITF runs. These two sentinels are just going to piss them off.
  7. Good idea! I am still not seeing the higher damage. Specifically comparing Nuke damage and number of targets it (to me) looks like Blaster has parked in the garage whiole Sentinel is still racing the course.
  8. I tried building a Sentinel using Hyperstrikes Invul Template. Not sure where you getting more damage. You said Sentinels Nuke is more often. It would neeed to be near constant unless my values are off This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(11), StdPrt-ResDam/Def+(11) Level 2: Ball Lightning -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(17), Bmbdmt-Dam/Rech(17), Bmbdmt-Acc/Dam/Rech(19), Bmbdmt-Acc/Dam/Rech/End(19), Bmbdmt-+FireDmg(21) Level 4: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam(23) Level 6: Zapping Bolt -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(25), SprOppStr-Acc/Dmg/Rchg(25), SprOppStr-Acc/Dmg/EndRdx(27), SprOppStr-Acc/Dmg/EndRdx/Rchg(27), SprOppStr-Rchg/+Opportunity(29) Level 8: Durability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(29), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31) Level 10: Aim -- RechRdx-I(A), RechRdx-I(31) Level 12: Dull Pain -- Empty(A) Level 14: Tesla Cage -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(33), SprSntWar-Acc/Dmg/Rchg(33), SprSntWar-Acc/Dmg/EndRdx(33), SprSntWar-Acc/Dmg/EndRdx/Rchg(34), SprSntWar-Rchg/+Absorb(34) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 18: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37) Level 20: Environmental Resistance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(37), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(39) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40) Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42) Level 28: Invincible -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 30: Fly -- WntGif-ResSlow(A) Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(45), Rgn-Knock%(45) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 44: Electrifying Fences -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(46) Level 47: Electric Shackles -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50) Level 49: Static Discharge -- Bmbdmt-Dam(A), Bmbdmt-+FireDmg(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(15) Level 30: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1367;657;1314;HEX;| |78DA4D934953135114855F271D11C220320B049200490C44C069A932964AAA28A97| |29B8AC933B4D515A82458B274E11F70E3CA61E95CFE04C79DE3CE71EB58A2A550BA| |D1F676CE31A42B9DAFFBDDE1DC7BDFEBE499A9FADBB3670F28A371D24E178BA9059| |D2F59796DFB92E99C9551EE552377FFFFF5D4B1743EA7B389695B674A052B93B653| |131258DA7498D22775BEA81387F3A757ECBC2EA44F58B6555A550DF34B4B7662C6C| |A2D8A5FCE8F37DB7DAD2B3F2F2C6B9D6D2A3FCEE97456178A8BD672E7F4B2954954| |722757524911D385D54EB728B93F44E4CF70CB747CEAAAA9D498A93CD7C8EBA0798| |3BC096EB9051E8C56C5AE7B61DB00B7FE227F8375E3648704F49AEAA3E81A8C35FE| |20DFB6BFA4036E573ED0005B3DE021D1F522D6EB0DC843446C7D607B900C819F44C| |7A7A0E37B89BC9DAFC8D7E08E37E45BB0E71D38213A35D4A9A14E0F7502D40950E7| |B3E8D442C7A88DAB727C809C943C7ED894DF914B7D11EF0676DFF0186AFD4FC8A7E| |43330F89C7C01DE8929D5846CDE264E3DC8A98739F530A7FE5E749AE9DB7C11D584| |2F810397C92BE0B454D9C26E5BD8ED00BB1D62B743ECD62367BA0DBEAAED9CA71CE| |F95B50EC677B0AE21D615615D11D6658A6F177DBBDC44AEAD158C1D854FEC273823| |7575C3D7E8A66F8CBE7EC9D3CBC9F676C37F4D7AEEE36CFBC651DBCEDDE41E722F3| |8BC8FDC0FCE8A56885A216A0D532B245A83DCE141EEEC08D92CB6286D51C68D30EE| |87EC579C39E33CE9233CC9EB624BB0D6C45DD876DD23EF930FC0B187E4237043624| |799779479C798B7C754BC1CF9B927EE54CCFD56DD2FC171E6CCCA772B87169DCF9B| |5C9235A31CF1B5AECA2B8C3EBF6DAE795410F3AE3F8E3EEB8FE06CAC55C74511F7B| |D3AEE02141BCF93FDF051ED95BD74FE016AE6D18D| |-------------------------------------------------------------------|
  9. These no longer open in the new mids sigh. I was hoping to build a Dark/Invul Sentinel using your framework
  10. Thanks for the input. (seriously) You have just spurred me into rerolling this as a Electric/Willpower or Elec/Invulnerability Sentinel. Time to research....
  11. Ran this in a ITF Kill Most and an Operative Renault speed run last night. Very informative runs. The Nuke, not as impressive as my Dark Blaster. But still a true Blaster Nuke, not a Sentinel...thing. Decent AoE. Only real issue is making sure you are hitting a lot with it. I am 80% time so far away from combat all I see are special effects... During the Operative Renault the "true Speedrunners" (I play dirty casual style) were at mission goals...fast. sometimes by the time I loaded in. After we were all team teleported. Like...wtf? That left the sad sack half of the team (usually me in the back) trying to get to the goal. I have full invisibility. But I also stop to help teammates who are dead or in combat. Thats where I spent most of my TF time. Did real well. Only one death for me. When things got crazy town I had the 3 O crap buttons. Phase Shift and Personal Force Field. These two are going to be my friends. I need to learn to use Grant invisibility on recently rezzed teammates. I took it as a Mule to get to Phase Shift. Infiltration...I heard complaints about it on the boards and from one of the speed runners in the Op Renault. It aint good. This could be my unicorn. Does not fit my vampire theme at all but is the equivalent of an Automatic Semi Truck. Lot of power. Expect yourself to be doing more of what it wants. But danged easy if you just temper your expectations. This is a revived and rebuilt 50. I had parked it fully I/O'd because I liked it. I Respec'd it into this thing. It had Cardiac Core on it. Which...I have decided to leave. For the Range benefits. (Why i took it originally) But that boosts my S/L Resists a LOT in 45+ content. Honestly under 45 that is not an issue. So I will be Respeccing this to gain back some of the set bonuses I dont need for S/L and apply elsewhere. Also. What End issues? Pffft. Probably do not need Health and Stamina overslotted so much.
  12. I love me some Redside. But it is hard out there for a villain. Try to organize a Redside Strike Force. There will be interest, but it takes a while. But then try to organize a Posi 1 or a Synapse. Yeah, turning people away. Redside DFB. Same. Redside Drowning in Blood. You can just about forget this unless you got a LOT of online friends you can arm twist. It ain't happening unless the stars align.
  13. A good "Task Force" build, not a "Farm" build would be my only suggestion. 99% badges on this game just require the time and effort to collect. The Ski Chalet badges do go easier with certain "movement Power" builds IF YOU ARE COMFORTABLE WITH THOSE POWERS Otherwise the learning curve on, say jumping, can be as tough as just learning the slopes. I use fly on the slopes and have 4/6 nailed with a couple hours effort. The time commitment and luck to get the last two are currently daunting me. If you were soloing a lot of the tougher badges you might need some special stuff. But just get with the teams and run the character. You will be collecting badges like mad. More important than what build you make is what plan you have. You have limited amount of time. Keep track of what you have done and plan out your next 10 or 20 badges. Especially for Task Forces and Mission Arcs. That way if you see a team running that content you know that is your train.
  14. Actually if someone is already headed that way (and are reasonably as close as me) i will let them get it. Maybe not if they are 1/2 mile further away. People racing to a glowie want to get it
  15. there is a good way to miss every ITF rolling lol. this is very common problem when trying to join ITF standing right by the team leader and no hope of making the team as it fills. "sorry" comes the tell after 3-5 attempts to send me an invite fail. off they roll.
  16. I used to have this issue. I have not had it in a very very long time. I just assumed they had fixed it. As long as I started team Blue I can use base for anything I need.
  17. I NEVER race to a call box. I pop up my map. Look at the location of the call box. Am I the closest player. Is someone moving in that direction? Those two questions resolve a lot about my next 30-45 seconds in life. Using the AH between missions for inspiration management is more important to the team success than having 2-8 of us going to a place that needs one. Or, I might just make a cup of coffee.
  18. ....what does the title of this thread mean?....errr in English.....
  19. I played on live from the start of Redside. Classic. Hmmmm. Have you played without the inherent fitness powers and having to unlock a travel power by building up to it? I ran many Brutes that way. You say classic, i say pain in the ask me more details. I know many things that made the game so tedious back then
  20. For your amusement (and mine) I have altered a character I have on live to be a "Blanker": a Blaster who builds more like a Tanker. The impetus for this was a new player who was doing what I considered very odd things with a Blaster build. But was offering up decent fire support in 4/8 AE farms with only a moderate number of face plants. I thought to myself...remember that electrical blaster you parked.... I have made many runs at Sentinels. A half dozen 50s, many hours gaming. Many TFs. Never found what i wanted. This....monstrosity....may indeed be that Sentinel. I do need to play test it. Just got it respec'd and noticed I could shave one more slot. Back to mids for the final build. Will respec and playtest this week. Build goals. 1) Tanky as possible with a number of "O crap!" buttons/solutions. 2) Fully Ranged 3) More damage than a Sentinel. (I cheated on that one I know) Achievements. 1) 45.01% Ranged Defense while in combat ( = 45%) 2) 75.56% Smash/Lethal Resistance. Standing stone cold just running passive toggles all the time. (Yeah, I know right?) ( =75%) 3) Phase Shift available for 30 sec about every 50 seconds or so. So long suckers. 4) Personal Force Field. Available about every 9 seconds. This was the power the AE Blaster was abusing that got me thinking... 5) Force of Nature available every 5 minutes. This beauty gives a 2 minute window of +35% resist across the board along with +100 End Recovery. There IS a crash at the end. See above for possible solutions. Hide, pop a sm blue, use either of the other two o crap buttons. Not a Invulnerable melee toon. The crash is dealable with in my opinion. As always feedback is appreciated. This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Blanker: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Temporal Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Force Mastery Hero Profile: Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Time Wall -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(9), TraoftheH-Acc/Immob/Rchg(9), TraoftheH-Dam%(11), TraoftheH-Immob/Acc(11) Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(17) Level 4: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), ShlWal-ResDam/Re TP(19) Level 6: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Rchg/+Status Protect(25) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(29) Level 10: Chronos -- RechRdx-I(A), RechRdx-I(31) Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(31), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(33), ExcCnt-Dmg/Rchg(33), ExcCnt-Stun%(33) Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34) Level 16: Grant Invisibility -- Rct-ResDam%(A) Level 18: Phase Shift -- RechRdx-I(A) Level 20: Temporal Healing -- Prv-Absorb%(A), Prv-Heal(34), PrfShf-End%(34), PrfShf-EndMod(36), EndMod-I(36) Level 22: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(37), Lck-EndRdx/Rchg/Hold(37), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(39) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam(40) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), Ksm-ToHit+(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45) Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 38: Time Lord -- StdPrt-ResDam/Def+(A) Level 41: Repulsion Bomb -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48), SuddAcc--KB/+KD(48) Level 44: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(50), RctArm-ResDam(50) Level 47: Time Shift -- ImpSwf-Acc/Slow(A), ImpSwf-Dam%(50) Level 49: Force of Nature -- GldArm-3defTpProc(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(39) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46) Level 49: Quick Form Level 14: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1383;658;1316;HEX;| |78DA65934B4F53411886E75C4A8152A0DC916B8BDCE54031716B948B229210316E4| |92D27F5C463DB946264E9C23FE0421404C4286A0CFC09AFBFC1B873E30635315E13| |72FC7ADE9742E2A4ED33FDBEF92EF3CECCCCADF18ADD73B74F2B2D3CE6261617E7C| |FCA6FDECE0566122927A96404C592BE6EE78232EFA077FE52229DB217AC09D74EE6| |734E32E122AEFBC03FB794CD667279EBB27D4328EE9944DAC92EB989BC9349ABC86| |C26E35A53E99BCEA273D5719DFC72C8B74CBA4EEA5A3E8C7961EAA453E5FEBFB9AC| |6D2FD44C649DA43599C9256DC957A8B3DC244D45E53BAC0E861750EB82B8A9F40D7| |213341F915B60C963F04CFF91D87B1A7C2B60E97D72152C5F231F802312A5315633| |02BEADC2042B036409581D244BC1B0286AF8C19E6ED4235F4D1D396DF8B4C41BC01| |AC966FAB63A8DD4C1068334C1A600385A383CF6167CA2C3F7143CB64D3E035B9F93| |2FC071D1A40CB15AD920746A274F0A42EC29F48ABED7E41BB0F32DF98E7C0F86A4A| |130F3863FA256F4035829BE2AF854D577839A2915A12DC2FA93D25B2DEA9BB57B58| |17FD4CAE2057D75DB21331631253CF9EEB7FD0F7133CFE8BFC4DFE017BFE82BAF4D| |08858D5780736436CCD3CBBE67699B4C9FA0E61AFA97A63A0296B5A58B385E7DB5B| |4D46C0FE5A92E7DEBFAFFC5C31896DA34E6DDCF70079AAF01099B76315FB1E58231| |F8227D6C90D72137C298851CF187B9A126DBAB9BFEE46EC65470EA98F77A76F1FF7| |69C82315EEEFB046EAE427F877A4C620B5196C8716716A13A736E7A5A685359AB58| |59AF16D7057E247D8E3C828FA6E358B6F543E3254D43C787A9E77F13FEFAC597C97| |4AF32D7BE5C5F54A7541C9AF87365D4551A9E20A54E9B9804EBF1C8DF3337D3BB46| |88AF76D88F76D7AA0D8BBA71A8A77DDFB074951CD84| |-------------------------------------------------------------------|
  21. You have to play Redside. Report to Mercy Isle for processing. Move along.
  22. We have a new person in our SG. I am not social but they did not seem crazy or dumb. We ended up chatting as they asked the beginner questions of CoH and they listened and asked creative questions to my responses They were respeccing madly even as we discussed the intricacies of CoH. Lamenting buying attuned purples. All the standard stuff. I ended up dropping 200 mil on them. Then the next day ran their 50 through a out 2 hours of AE to PL some vet levels ( where i made a good chunk of that 200 back 🙂 ) They are clever and engaged and running Incarnate trials with our SG and we ran Posi 1/2 today to start their badging I do not feel i have “ruined their authentic CoH experience. I think i have given them a ladder so they can step up to where we are all just standing around.
  23. But can anyone solo him using no inspirations, no temps, no P2W, no powers, while standing on their head and whistling "Aqualung" by Jethro Tull.
  24. I complain (loudly) about the bad ones. It is cathartic and hopefully instructive. I never quit or kick. Okay, if someone was starting to get verbally abusive, you got to kick. If someone is deliberately screwing a badge run (or wont stop when instructed) you probably got to kick. Someone is running off to kill mobs.....yeah, I am not seeing it. Someone sets the difficulty to high and will not listen to reason. I got to see how this train wreck plays out. Do the freight cars actually stand on end like in Hancock?
  25. You kick peeps from TFs. Then immediately complain about elitism. does your head threaten to explode?
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