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Everything posted by Snarky
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Hard TFs, and +4s, and newer players. Oh crap
Snarky replied to Snarky's topic in General Discussion
Some interesting updates in my PUG life. "My PUG Life...." I need to write a book. Ad for +4 ITF. I still need incarnate experience and threads. O yeah. I was in RWZ having just did a MoITF. I join. We start. There was some....o heck, there was a LOT...of confusion. THis was a "Speed Run at +4" only no one told us and we started cleaning as a kill most, because +4. Then the team was split, some died. You get the picture. The first two missions were a clown car. We got it dialed in by the 3rd. Also, on my hover blaster Ice/Temp/Ice, I was flying in missions 3+4. So..... It got smooth for me at least. Ad for +4 Kill Most LGTF. Hmmm. Last of incarnate to open Hybrid... Hmmmm Sure, why not. I join. The leader has like 57 badges. Remember what Ukase said. Damned. But he does have a tricked out build. That is one of the things I look at. You got a list of set bonuses as long as my arm you are at least trying to do something. I mean, my brand new 50 has no accolades and crap for badges, right? The PUG forms and we roll in. It was a alien slaughterfest. Not slow. Not super fast, I mean we killed everything but the art on the office walls. Some of that may be blood splattered though. My ranged nuke ice strategy was working great, even in alien tunnels. I could get ahead of the group and aim+BU, T9, secondary Rain, and frost breath. 95% of large group gone. Plink plink. All gone. look, here the team. Move on, nothing to see here. Had a great time. But I am still looking at the 45+ content suspiciously. I did PUG a MLTF. It was advertised as speed, and we did. Went well. I think I will just avoid the Reichsman, and a few other choice TFs with odd mechanics. Whats the one with...Dubois? THe Duplicate dude that flies and teleports and if you are on a bad team is like a trip to the dentist. THose TFs that I know can be bitter, like Barracuda. Never PUG again. But how can you screw up an ITF? Damn. -
there is a mender in ouro who will soft start you onto the incarnate track. mender Ramiel
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The build is exactly the way it should be. Do not alter it as if trying to make a truck into a motorcycle even if it will balance on two wheels. It is not a motorcycle. Psy damage tanking requires something like Dark Armor. for the other 99% game you have Invulnerability. The best armor set in the game for taking damage. until you start trying to fill the Psy hole and it starts to drop behind other sets because you are not playing to it's strengths
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no, not solo hover farming (which I think we be better on my Elec/Temp/Force....those mobs disappear on the alpha a LOT. But on the Ice? yeah, DoT incites the run mechanic.) I am talking about seeing ads recruiting hitters for Hover Farms.... Just started noticing it
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Hard TFs, and +4s, and newer players. Oh crap
Snarky replied to Snarky's topic in General Discussion
I seriously have no sympathy. I started Redside on Liberty back in the day. I did not even know it was not a busy server. My first MMORPG. And i only played villains. So, place being deserted was pretty much usual for me. -
I am not new to Farming. I do not tend to like it. Don't ask me why. Just do not. I join farms to level, and prefer to fight when I can, even at disadvantages. I recently got a second account up and have one toon, a SS/Fire farmer on it. This is to PL my main account projects. Then i decided to get a real farmer, and about two weeks ago created a Rad/Fire Brute. Has two builds, PvE TF, and PvE Farm. Do not like solo farming. still. So, that isnt getting used much. With my ability to PL myself I finally got around to further exploring my Blaster concepts. This has been an ongoing thing with me since back on live. What can I say, I am not great at working through some stuff. But, i finally got a fully ranged Blaster up. I liked it. A lot! Elec/Temp/Force. Softcap ranged defense. After I 50d him I joined some Farms to hover blast and open incarnate slots. Worked real well. i mean REAL well. So, i went looking at other builds and discovered my abandoned 43 Ice/Temp Blaster. PLd that to 50, built it out. Joined a farm or two. Worked well. Real well. Now I am starting to see ads for Hover Farms in Atlas. I literally never saw this before. I have to tell you, after you hover blast a farm you will be hard pressed to going back to tanking or bruting a farm. It is that good. t9 at range? Oh, yeah. Aim+BuildUp+Nuke yessssss Have these hover farms been around a while and I missed it? Or am I actually part of a trend for once?
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The classic SS/Invul. I have run this thing for months at a time This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(5), OvrFrc-Acc/Dmg/End/Rech(5), SprBrtFur-Rech/Fury%(7) Level 1: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(7), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(15) Level 4: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/EndRdx/Rchg(21), SprUnrFur-Rchg/+Regen/+End(23) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(29) Level 10: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34) Level 18: Rage -- RechRdx-I(A), RechRdx-I(34) Level 20: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36) Level 22: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(39) Level 24: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(39), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx/Rchg(40) Level 26: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 28: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 32: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 35: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(48), ShlWal-Def/Rchg(48), ShlWal-Def/EndRdx/Rchg(48) Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(50), ShlWal-Def/Rchg(50), ShlWal-Def/EndRdx/Rchg(50) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Assault -- EndRdx-I(A) Level 47: Physical Perfection -- RgnTss-Regen+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;670;1340;HEX;| |78DA65944B6F52511485CF854B2B140AB4164ACBA380400B158A3AD6445B9A3E489| |A903825D81EE14642C9058C0C1D38D7AA71E27360E2FB27F8F65FF8FA033E12351A| |27D7CDDDABADC925818FBBCEDAE7AC7D3887F28545F7B3E58B27843272AA59EB74A| |A27F55E573ACAB5BAB66917420C555A35FD5C7F98BE4E9943D5B26C4A99AFF4DA52| |AF56BABA6CD5BB8D080F2DCAB3B2D591F995D6F95EB325F5DA19ADA975FBC2B3B1B| |DDDCC97B47AA3ABB5EA6EF3695DD6DAF4E0321F2A6D29B7BCBBFA96D43B0DAD1D5A| |6A6B9BF9259AA7DEAF966B9DAED4FB1C6F92D2A4E99D50E863F0168643BCA7B8455| |5D83E801F99EA27F03373E83EF3B9F8AF76305186C6A2CC033130CE74058911E211| |AE7D3128E55ABBF29335F72FF03773F40F33493E3BD6B1BB55531BF380A3CC835ED| |0C70CF8992FA9CA21CC5AC5515678ACC24C118679CC317C99FD9357C01DE6D455F0| |1A337C9DF98AAA9CC8EF44EF61F41E45EF51F46EA34546781D3172C966D6DB49F3A| |0DE83FEA3E87F06FDCFA0FFD7E4F2C2EB857706DE38BC717833E4F39B3F8AA1F873| |82C7C0378471CC338ECC49644E2273129955CA37C15E756295E73E540257C03566F| |A0733403541CC1F444D1A35E965E443ED2CF942D8FBD003DED3CC43F01173EE31F8| |047CCA7C4B55D3E6E131ECD358278B75B258278B75129429C2999408F6611E9C233| |D860CB19B3CF7FC2DF036F3F01DF02E788FF96EF7EE508604321490A1800C0564F0| |538614BC29788BF016E12DC2EBF40B736F066765F6069F9531AACF41CBC539BB9B7| |C7968F9E37CB782E45BC0395B98E6F94AEADE1D35C2AAC0CB183C1A8658B7281B2A| |ECA428A6F2C5B57753A17CB528DFF6159B12C7ED3DCDB7CCB7CA27EAFBBE4751D09| |96F8799B5E458B028458B72D4A21CB3284E1FFD77B062FC0DD062D88B7F65E5E86A| |-------------------------------------------------------------------|
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I do know how to make 'em... I'll let this simmer then drop a thread about my new Ice/Temp/Ice. I am sure the decision to take epic ice pool on a blaster alone will generate more hate (despite the fact that Elec gets a lot of hate for no secondary effect and Ice Epic tilts Ice/Temp hard into slow everything to a crawl wile in DoTs....)
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The Freedom Phalanx wiped my LRSF team.
Snarky replied to Lens Perchance's topic in General Discussion
In Horse racing I am given to understand they add weights to fast horses as a balancing factor. Maybe this does not happen anymore, I know squat about horse racing. On Freedumb, errr Excelsior we have some great players. As balancing factors to the high end builds and knowing mostly what we are doing we add dead weight to most TFs and Teams in the form of clueless AFKers who bring the difficulty back up and lower the rewards. You never know exactly the handicap you are under, but trust me, on any team formed on LFG you got yourself some dead ass weight. -
Hard TFs, and +4s, and newer players. Oh crap
Snarky replied to Snarky's topic in General Discussion
That is literally every character I take into any content. I start slapping the I/Os in as soon as I level into the range of the enhancers. The set bonuses will catch up as more slots are dropped. But I dont check builds badges or accolades on PUGs. I tend to PUG with anyone and do not form. Although after this experience I look at advertisements for certain TFs and I just will not go. Maybe that will change in the future. I think not. Excelsior, and I love Excelsior, has become the Freedumb of Homecoming. I played on Freedumb for almost two years. (6 months on Liberty, almost 2 years on Freedumb, the rest of the game's life on Virtue) But lets be honest, people on Freedumb...errr Excelsior definitely fall into a spectrum of players, broad, yet identifiable. There is a fat portion of that curve that has people who have no idea what they are doing and if you get enough of those clinging onto a team in rough content be prepared for a shitty couple hours. Sigh. I remember a +4 PUG ITF I joined. There were only two incarnate 50s on the team. Yet they insisted +4. It was not super horrid, just sort of slow, until the end ROM fight. When the crap his the fan the people who have no idea what they are doing and are not invested in the character beyond "PL MEs" will let you down, quit, be unable to understand much less follow directions and generally screw the mission TF into the ground. In my opinion. So I still am not leading, but I am also not joining tough content on PUGs anymore unless I recognize the leaders name. Oklahoman. Shout out. No idea who you are. You form PUGs for Master runs at incarnate trials, any trials. You succeed. I will join these trials. Random guy, forming Barracuda SF. Yeah, not so much. Those days for me are now over. -
cross post from aniversary thread: doms need moar powers
Snarky replied to Hew's topic in General Discussion
Doms are more pigeon holed than Tanks in Modern CoV. At least Tanks got a nod to doing damage with more AoE. Doms were 'fixed' with a revamp of Domination and never really recovered. Before you could Nitro a Dom with PermaDom. Now, meh. You should still do it, but the payoff....just not what it was. Most crap dies before a Dom finishes locking them down. The stuff that doesnt tends to ignore Holds. In short to give Dom players more options we just need more Blaster sets. Because Doms are second class citizens at best. -
I have seen some recent questioning of my Elec/Temp all ranged build. Really shit talking Elec basically. I do not love Elec. The animations are spot on but I dont have Elec power characters in my head and have to bend my mind to fit concepts. Give me a Dark/Dark Ranged Blaster and I will (mostly) go away. I have seen quite a few posts talk about the Elec penalty. Which I think most are referring to the mostly nonexistent secondary effects. But I have seen smack talk about Elec damage as well. Is it really that bad. I look at Mids. Elec T9 Nuke does same area and damage as other ball nukes. I do the aim+buildup+T9 and +4/x8 mobs disappear a lot of the time in farms (hoverblasting Nukes on a farm is gold folks....) In the modern game teams do so much damage secondary effects....they never really affect anything. If the mobs are gone how effective is Dark's to hit debuff? THEY ARE DEAD. (I really want ranged Dark, but lets get real...)
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I PL'd a Beam/energy to 20 and looked at it last night. To me it is complete garbage. The animationm are killing me. He drops his rifle any time he uses any boost from Energy Manipulation (all the time) I may try Beam/Devices But I think I will try Ice/Temp first
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Here is my recent success. Electric/Temporal FULLY Ranged Softcap Ranged Def +Range Blaster. I am looking for something better.... But this is a giant success. For your perusal, might give you ideas.... This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarkinator: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Concealment Power Pool: Speed Power Pool: Leadership Ancillary Pool: Force Mastery Hero Profile: Level 1: Lightning Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11) Level 1: Time Wall -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7) Level 2: Ball Lightning -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/Rchg(36), SprDfnBrr-Acc/Dmg/EndRdx(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37) Level 4: Time Stop -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(23), SprEnt-End/Rchg(23), SprEnt-Acc/Hold/End(25), SprEnt-Acc/Hold/End/Rchg(25), SprEnt-Rchg/AbsorbProc(31) Level 6: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(21) Level 8: Aim -- RechRdx-I(A), RechRdx-I(34) Level 10: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34) Level 12: Zapp -- ExpMarks-Dmg/End/Int(A), ExpMarks-Acc/End/Rech(13), ExpMarks-Rng/FSnp(13), ExpMarks-Acc/Dmg(15), ExpMarks-Dmg/Rech(15), ExpMarks-Dmg/Int/Rng/Rech(17) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Stealth -- Ksm-ToHit+(A) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(46) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Assault -- EndRdx-I(A) Level 26: Voltaic Sentinel -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(27), BldMnd-Acc/EndRdx(27), BldMnd-Acc/Dmg/EndRdx(29), BldMnd-Acc(29), BldMnd-Dmg(31) Level 28: Tactics -- RctRtc-Pcptn(A) Level 30: Tesla Cage -- Lck-Acc/Hold(A), Lck-Acc/Rchg(48), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(50), Lck-Acc/EndRdx/Rchg/Hold(50), Lck-%Hold(50) Level 32: Thunderous Blast -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(37), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(39), Bmbdmt-+FireDmg(40) Level 35: Time Shift -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(40), CldSns-Acc/Rchg(40), CldSns-ToHitDeb/EndRdx/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(48) Level 38: Time Lord -- GldArm-3defTpProc(A) Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 44: Repulsion Bomb -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), SuddAcc--KB/+KD(46) Level 47: Temp Invulnerability -- StdPrt-ResDam/Def+(A) Level 49: Force of Nature -- PrfShf-End%(A) Level 1: Brawl -- Acc-I(A) Level 1: Defiance Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1397;661;1322;HEX;| |78DA5DD3594F13511806E033ED1484524BA9C80E1644D696C5E596288B1221418AD| |E92B14C60626D9BB618B9F45798A8801A1710E137B8FE0BEF585D006F5C13ACDFCC| |FB4A1A9BD0A77CA7DF39EF393D337A7BA064EDE29D3EA5F9FAE34626337941DEB36| |6DA336A4C5B31252F6F3461A46F5809239B4C17CAFF0DFCC6E4B8919836A7228371| |33964D5B31238EDEE67FE3D1D9542A99CE4626CC9BA20C8F1A092B351B37B25632A| |1BC63C9643C3214B7A667B201E7F370E29695B1AE5B712B3B57EC54A229D39CF23B| |1F474C63CA4C6766AC54D960CA8A458692E9982933DA2BCD554AAC90FC75D97935F| |B2DE7514BBA523DBA2A5886475ED01558FC92AEC2F36D79BDF7DC4ECD759F3E80FA| |3C5D80058BB0DB6E65AFA6305F93465DD40D4FEAD403FB655D377BDDAF503BFE9AB| |E81956FE93B58FF1E46A4CBA3D0EB99574EAD7401962DD287F0D823FA18F60A85E8| |D50A3B500BD101C954C44C454F5C58F3293CF18C3EA74B30B40C4FDB578699BC1BC| |859B249B7E0D16DBA034B3F42AF04F2A157F93E603E9FD4FCC8A2FC07429DAE1AA5| |16404D0BFC977D48B207993D7845736A6DE3B03D4A27E85518BE0603326F39D72A2| |F47AD4C6A15CC5411C21A67852AEEB1EA136AD59FE91758BB4BF760FD3E0CCA7C35| |5CA3665EF618D4D5197B5BCC5CF70DFBEEFA4E7FC09E9FF417FD0DCFD98F247B1B0| |E78B7FEC053396ADF125B0DB6B8E02539AB46F636AEBB9CB36DD9A09BB06D8B6EC3| |AE1D382CBDCDDC47732F9E8315A19567D5CAF35B951FB48367D5C17C9DCCD7C97C9| |DCC1766BEF03AEAAB325F846B442A3467DD35A975738DEEBB38835A5DF19553AA9A| |F7413F7C9E7323F9E3618C8FE91C969AC6BBB35B7CF81C2BAD09B5FDFC5A08FBDCC| |BAFB5E27B5FF36BCC75B9FD306BAE2F2825E6F90BC7FDD0CD| |-------------------------------------------------------------------|
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Ranged Damage Dealer!!! Suggestions / Feedback / Heckling
Snarky replied to Snarky's topic in General Discussion
I have tried it a few times. Ice/Time Ice/Ice baby! I may try it again. I had real good luck with Elec/Time. I may tray Ice/Energy for the range and effect boost. My biggest issue with Ice (besides it not being my true love Dark) is that it is location AoE. I never figure out / coded a hot button to turn it into targeted AoE either. Sigh. I think this will be my next project though. I briefly tried Beam/Energy last night ( PL'd to 20 and looked. It is CONSTANT redraw....every time I use any of the 4 boosts from Energy the rifle disaapears and the poor little blaster looks like he is being electroshocked) -
i have had good luck with elec/temporal for a fully ranged. (now almost fully incarnated and actually sweet) but i was looking to broaden the field a bit
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Looking for tips on a secondary for a FULLY RANGED Blaster Beam Rifle. Devices, looks...interesting, even though Targeting Drone and Field Operative would be the only real picks. besides default T1 Energy Manipulation looks interesting as well. I would take Build Up, energize, power Boost, Boost Range. Errr, Does power Boost help BR much? Ant tips here would be appreciated. again, fully ranged hover blastin'
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Ranged Damage Dealer!!! Suggestions / Feedback / Heckling
Snarky replied to Snarky's topic in General Discussion
.... I feel like I'm talking to a used Car Salesman after I ask for a Blue Sedan and he directs me to a Red Sports Car... "This is the car you want!" I can do fire support for +4/x8 Fire Farms (or any farms) on my Elec Blaster. Heck, i dont even wait for the melee squad to pull. I prefer to hit a fresh spawn first. Hover above them, about 80-85 range. Pick centered mob. Build up, (Aim+Chronos) Hit Thunderous Blast. move down to 75. BOOM. Ball Lightning Repulsion Bomb. If Gaussian Triggers sometimes the entire mob disaapears. poof. At least half of them do no matter what. hover up a little to 100. plink, snipe, more AoE balls. Untouchable. The mobs dont even know what to do. They (the ones that are left) race around in circles. repeat every 47 seconds. never take a single point of damage the entire farm. Try that on a Fire Blaster.... -
Ranged Damage Dealer!!! Suggestions / Feedback / Heckling
Snarky replied to Snarky's topic in General Discussion
I tend to dislike redraw and disappearing weapons. Then again, i dont LOVE Elec. But I sure like it... I do have a costume/character idea I have toyed with. I may drag it out for a Beam Rifle setup and see if it is better than Elec. The character is based off of Cryptosporidium from the "Kill All Humans" games. I just love an uplifting game, don't you? What are really good RANGED secondaries for Beam Rifle? -
Hard TFs, and +4s, and newer players. Oh crap
Snarky replied to Snarky's topic in General Discussion
PUG for ITF kill alls is standard these days. And leads to the train wreck in the Barracuda or what another current poster explains happened to his team facing Freedom Phalanx. The only difficulty (after surviving....) in the ITf at any +1 +4 w/e has always been the last Rom fight. Back on live pre-incarnate there were strategies and team composition discussions and...failures. Now the team has so much damage (usually) that even at +4 Rom goes down 4 times faster than a crack ho. The rest of the ITF is just incarnate experience, Inf, and drop farm. But the LRSF, MLTF, Barracuda and a few of the other late game 45+ Strike Forces/Task Forces require more than showing up with a can do attitude like a new recruit at basic training. You need to have some idea what is about to happen and how the team is going to deal with it or your entire boot camp experience is going to involve mud in the face and a sergeant screaming in your ear while standing on your back. -
The Freedom Phalanx wiped my LRSF team.
Snarky replied to Lens Perchance's topic in General Discussion
Read my companion thread for late game hard TFs, +4, and newer players. *gets out of dusty coffin and wanders to the porch "You kids have no idea how hard some of the content in the game can be. We used to fight the Phalanx with Single origin enhancers! You get here and we give you I/Os and builds and you trash everything. Yeah, then a real challenge comes along and you got no idea what to do! Grrrrr. Oh, and get off my lawn!!!" *sits down in rocker on the porch -
Hard TFs, and +4s, and newer players. Oh crap
Snarky replied to Snarky's topic in General Discussion
So, after my hard learned lesson of a few minutes ago I developed a simple new policy. Someone posts LRSF, or casual Miss Liberty. I send a tell "are you running at +0" No response. three different people. So, thats going well. I think i am taking a few weeks off PUGs lol. -
Hard TFs, and +4s, and newer players. Oh crap
Snarky replied to Snarky's topic in General Discussion
We fought him for 5-10 minutes and his health bar actually moved down once or twice before returning to full. -
So I joined a Barracuda PUG. Sigh. Why do I do this to myself. Probably the last one. Ever, It was at +4, which was slow going. We load into the last mission, and it hit me. The AVs. Reichsman. +4. Most of this team was really lost on this TF. We grind through it to Reichsman. Guess what? 5h1Z670rM %$&!!! grrrrrr. Tried to get everyone to lower diff and log for 2 min. Did not work. Maybe someone didnt log. Who knows. Lot of drift in there. i was leading some AVs solo on my Blaster and trying to survive ambushes....moderate success. Sigh. Might be my last high level PUG. I am getting to old for this crap.