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Everything posted by Snowdaze
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Character Creator: Numeric Scale input
Snowdaze replied to Replacement's topic in Suggestions & Feedback
If doable, then yes! Can has!? -
These suggestions are not bad idea's and certainly would make a MM feel more impactful. But I agree with SwitchFade, your approach could sue some work.
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Go. Fold. Kill Coronavirus. Join the Homecoming Folding@home Team Today!
Snowdaze replied to Jimmy's topic in Announcements
I'll likely get knocked out this month. But I'm not upset, I've more then done my part I feel. -
Plenty of mobs and foes have 1 or 2 SR abilities, but yes giving a whole suite would be a bad day for players under many circumstances.
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Some powers need to be able to be enhanced
Snowdaze replied to MsSmart's topic in Suggestions & Feedback
Taunt specifically is a "Threat Multiplier" if an enemy is assigning the tank a low treat value because they say are under direct attack from a heavy hitting blaster and not the tank, simply taunting them wont necessarily pull them off, the tank must taunt AND attack the target to make the target view them as a larger threat! -
Go. Fold. Kill Coronavirus. Join the Homecoming Folding@home Team Today!
Snowdaze replied to Jimmy's topic in Announcements
Seems to me there is going to be a lot of fresh blood working their way into the top 10 pretty soon: -
This is not a good idea. All the above mentioned effects stack, and are % based not flat value. The reason they are not enhanceable is they do not need to be. Though where I do agree -DMG MAY SEEM underwhelming, it in combination with any resistance based armor, or sonic bubbles, makes the combo extremely effective. Please to not add these enhancements.
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Smaller Incarnate Emailing Merits (Than Transcendent)
Snowdaze replied to Zeraphia's topic in Suggestions & Feedback
I want to just be able to straight convert the worthless things to Inf, but I find that unlikely to happen. Though I would very much welcome the possibility of being able to email more then 1 of anything at a time... -
As long as they still obey ED and fall into a reasonable enhancement schedule (IE not over powered percentages) I dont dislike the idea. I am kind of opposed to having multiple of the same effect in a single enhancement. Also this sounds like a programming nightmare, and likely falls into the "not anytime soon" category. This also seems so potentially ridiculously powerful, I feel like they would have to be found as recipe drops alone, no vendor buying.
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This is what I remembered as well, it was not a cone widening it was a range specific to cone powers.
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If you want a challenge go play in Ouroboros, and flick on all the options. Radios arent ment to be a challenge. Also you HAVE THE OPTION to not use full Incarnate power if you want a Challenge! Not using what has been put in the game is an option, you arent forced to be an incarnate! WHY do you feel the need to change what others have come to love and enjoy? You have options if you want a challenge.
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People want their level shift, dont deny them it!
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Levels are a game system to make the game feel natural. As you become a more powerful hero through experience and your own "SECURITY LEVEL", the enemies you fight become less effective against you, and you encounter new factions that have other tricks and more effective and then less as you once again become more powerful then them. Security level 50 is the highest the city assigns any hero. Also all invasions have levelless (system wise) enemies, not JUST giant monsters which I mentioned nothing about. If you factor in everything an incarnate gains, they are MUCH MUCH tougher then they appear, that is the point. If you have done any iTrials or the incarnate gated TF's, look at what the devs had to do to make them challenging. They didnt just add some HP and some damage, they literally made it so you had to follow a strategy. iTrials are designed to to challenge you! Regular content is NOT designed to challenge incarnates! THAT IS THE POINT OF BEING MORE POWERFUL! Incarnates are not weak delicate things that need help from others!
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Ok, so is "Explain Meta to Me" the CoH version of "Talk dirty to me"?
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Now it feels like you are grasping at straws. The levelless enemies are specifically designed for world events so lowbies wont be roflstomped and can still contribute. You put them in normal content then it's never any harder or any easier, its plain white bread. As for no enemies over 50, well you are clearly just angry to make such a statement, because both you and I know thats just dumb. Now if you GO BACK AND READ my second post I said: "If anything research should be done to potentially add +5 through +7, and for the love of all things, limit the terror of it's mass wiping potential to 50+'s! And leave the current incarnate system alone!" Now this can't just happen over night, the enemies in the game are not designed to scale higher then 54 for most of them, which literally means they would have to modify X number of endgame factions to allow for 55-57. But I would like to state, lore wise this makes very very very very very little sense. It would be input just to satisfy your sadist needs to beat your head against a wall.
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Lastly I'm sorry the game didn't stay alive long enough to give us proper enemies to fight with all this epic power. However that doesn't mean we should go around breaking the game because Battalion isn't here to kick out asses!
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You cant level shift the current enemies because the enemies you are fighting aren't incarnates! I now repeat my first post for effect!
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Player Character Signature powers
Snowdaze replied to Chance Jackson's topic in Suggestions & Feedback
it would be a separate thing only updated by missions, it would have to be "outside" of the normal leveling mechanic -
Player Character Signature powers
Snowdaze replied to Chance Jackson's topic in Suggestions & Feedback
I'm not saying you cant have 100% proc effects added via enhancement thus giving you a confuse on your powerchoice, but it would probably carry a hefty setback like -dam or something too! -
facts!
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Player Character Signature powers
Snowdaze replied to Chance Jackson's topic in Suggestions & Feedback
I read the whole thing I swear I just wasn't going to quote the thing to notify you, and then have your post hide mine... It's and interesting concept, but I think it's honestly a programming nightmare. Simply put I think for balance sake and programming ease something a little bit more simple. As a sitting around having fun idea here I go: You unlock your signature power at lvl 10 through a mission. Each 10 levels you can come back run another mission and level up the power. Each level up gives it one more slot. At lvl 50 you have your power how you pick it as a melee or ranged or what it looks like I haven't really worked that out, but to keep it simple it's a base clone of any power from any powerset, lets not be discriminating, but lets keep it as an attack. We can give all signature powers an enhanced bloom effect or something to make them recognizable. What makes this a signature power? 1: You picked it! It is your favorite power! But it's literally called Charactername Signature (allows for variable naming that allows uniqueness, and doesnt worry about people trying to name it themself...) 2: It's on a longer recharge (minute? minute and a half, 2?), not affected by any recharge enhancements, lets face it we really don't want it off balancing the normal games attack chains, it's made for flair and effect! Think of it as a none incarnate judgment kind of thing.... 3: it's more accurate then normal, what fun is a signature wiff? 4: It's also not effected by Enhancement diversification or diminishing returns! Now I do this because even though it can become an over powered attack, it's outside of the attack chain, thus balance! Also this is what makes it having only 5 total slots, not "the worst thing ever". (or start it with 2 slots if that can be a thing, i dont really care) 5: Completely new and unique set of enhancements for it, each level range could offer a small variety of enhancements that you can only pick one from for your power. Thus as you level up and the power evolves it becomes different then other peoples, some of these enhancements will over lap in effect allowing the power to take advantage of the ability to bypass ED. the above rules allow for the devs to "work within the system" much more then making a bunch of stuff from scratch. -
quick correction.... the random non-table drop can be any rarity...
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*request RETRACTED* set minimum AH listing prices
Snowdaze replied to Joshex's topic in Suggestions & Feedback
Glad I could help you expand your horizons. And thank you for being big enough to realize it. Too many people put up endless forum fights just because they can't admit they don' want to see things from the other viewpoint.