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Snowdaze

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Everything posted by Snowdaze

  1. I will admit I was aiming for witty and jovial, I guess it failed. Aww well... How are any of these balance changes? Your suggestion for AoE holds alone... Well ok So if you reduce the recharge people are STILL going to be taking hasten and all the things that will make them recharge proportionally as quick. Now with said reduced recharge, AoE Holds are now in effect perma duration. I'm going to set aside the "average lifespan of a mob" as an argument purely because that could be used either way. Yes I get it mobs due quick and people want to use AoE holds more often. But flip side if you AoE hold every group, then it's not really a fight now is it. Also most stuns can be perma'd and have a lower recharge and are almost as effective as hold. The armor T9's.... Well I rarely feel a need to use them. And the Pet recharges, I have no strong feelings. But I generally manage as is.
  2. Had to check the calendar to see if it was April fools day...
  3. Thanks, for not actually contributing anything constructive to this thread. I'm not sure if you are missing my point or just trying to troll me.
  4. My post you are criticizing has nothing to do with my stance on the status of Regen. It was a criticism for the OP's choice on how he was claiming "As you know Regen is unpopular to play in the high end game for anything but a sentinel." My Opinion, which stands on it's own, is that regen by in large is fine, and people should just leave it alone. There are likely just as many people who think it needs nerfs as there are that think it needs buffs.
  5. Once again someone who didn't read the VERY FIRST SENTENCE of the Thread! I was using evidence to invalidate something, not validate anything. I'd say your fallacy is https://yourlogicalfallacyis.com/strawman, however you didnt actually make an argument, you were just attacking mine.
  6. 98% o Enemies don't have -regen. So I'm really failing to see how this is going to make peoples lives much better. But I already made the concession that Reconstruction could use some -regen resist and a slightly lower recharge time. Also my regen is nigh unstoppable, and that is without Instant Healing running w/ IH Regen skyrockets to 1806% :
  7. I don't agree with an always there layer, but something to this effect might be a more "useful" version of Unstoppable.
  8. I think a Masterminds pets should "desummon" and run away, since their master isnt there to tell them what to do. I don't feel they should just die.
  9. I'm not necessarily opposed to this, although I'm sure a lot of people would grumble.
  10. WHY!? WHY is this being debated soooooo hard! Most people wont even use the option, this will not affect market price on white salvage and you know why?? Because if I put up a "Luck Charm" at 250, as soon as ANYONE wanting ANY white salvage is willing to pay more then 250 the market will sell my Luck Charm to them so they can have their "Spell Ink"! That's right ALL THE COMMON SALVAGE IS POOLED! There will be plenty of people like myself who keep selling white salvage at vendor price!
  11. Mind you my statistic graph posted by Cypher is also only those who have made it to 50. So it's good enough to play through up to max level. Not good =/= Bad and in need of fixing at this time. I still feel there are other powersets that are in much more need of love then regen.
  12. But they aren't single target either. In elec's case you dont even need a target for it to give you the regen/recovery. And in Mental, well it can be crazy powerful if you get enough guys with it, but that is offset with it's longer recharge and shorter duration.
  13. Also considered this, but I feel blasters got enough AoE's in general so I was looking for utility in this slot thus my Range Boost choice. But Engulfing Darkness would defiantly make the set stand out for people that want a blapper build.
  14. You like the range Immob, that's fine I work with that. I also think you are underselling the power of fear, I find I like it a lot. It reduces the attack rate, it's a half Immobilize half hold, sure they can retaliate but it's not after every attack, and the fact that fear powers have an absurdly high -tohit... there is a fair chance that when they do attach you back from a fear it's got a good chance of missing. How about: Keep Penumbral Grasp if you find the ranged ST immob a blaster staple, and instead we can modify the Midnight Grasp at the T9 level give it the fear effect and rename it to something fearish related, you make a valid point that an immobilize at a melee range does little good to a blaster, but adding fear to the melee might be a little more impactful. I really don't want to over shadow the melee classes version of SM, as you said some people just love them some Shadow Maul. That's why my suggestions just nudged the power a little bit so it has some value over the old painful wiffing sound effect trigger. (And I say that because even if it did hit, it probably wasn't hitting everything you wanted it too) And I did consider just bumping up the mag and calling it good, but then I said to myself, we are on a blaster not a controller and this just seems completely out of place and under-performing, the only other three AoE disorients for blasters (that I saw with a quick glance) were Atom Smasher and Psychic Shockwave reasonably powerful PBAoE attacks, and Time shift which completely outclasses Dark Pit at the cost of a higher recharge time. Thank you for your input and support.
  15. This really was the "Insight of the Thread" award right here.
  16. a "small layer" might work on a ranged character like a blaster or a sentinel, but lets face it. On an invuln? You are going to be in the thick of it and you knew that when you rolled up the character. If you are going to put absorb in invuln it's going to be a substantial layer or incredibly fast reapplying. In either case it can help mitigate a hole.
  17. Well tough for them they can go to Ouro and then grow a pair. I have absolutely no idea what kind of work code wise this requires, and for the current devs it really is a "Is the juice worth the squeeze" issue.
  18. Maybe in unstoppable... Else basically you are just trying to plug the psi-hole without plugging the psi-hole. Because frankly you got enough resistance for everything else that you are skimming plenty off the top...
  19. OK the ONLY WAY I am agreeing to any of this is if the following rules are observed: "Outleveled" contacts only offer a players contacts from the players current level when introducing a new contact. You can't just go introduce yourself to an outleveled contact that you haven't been introduced to. (So if you want to use your time getting everyone as a contact over actually doing any of those contacts and you want to do them later because, I won't presume to fathom your reason, that's up to you. But no "collecting" old contacts, thats what Ouro is for, if you outleveled them without being introduced, tough use Ouro) Mission rewards have to hit the same rate of diminishing return as mobs do, so if you are barely out leveled and still fighting blues or greens with a +0 notoriety then the mission bonus is appropriately reduced as well, if you aren't getting any xp from the mobs well then don't expect any at the end. (I might be willing to bend on this one) No merit reward. You want 'em? Go to Ouro! (Why should you get anything special for ignoring your contacts so long that someone else could have solved their problems and now they are trivial.) Don't make scaling enemies, I don't like them in invasions, I certainly don't want them in my missions; And scaling up low level enemies not designed for high levels might have undesired results. I just feel doing this is putting more spaghetti in the pot for no good reason.
  20. So it's good enough to be popular, and for people to play... a lot... But it's not good enough so we absolutely have to make it that much better? Perhaps championing some of the lesser played sets that are suffering much more due to poor design should happen before ones that are currently being played on an incredibly wide scale and only are marginally less powerful...
  21. Fair enough, I will say though your suggestions aren't bad, and I guess they wouldn't be unwelcomed as they seem relatively balanced. I dislike #2, number 2 should be reduce reconstruction's recharge to 45 seconds, and have it contain a stackable -regen resist.
  22. Not every set needs to be AMAZING! Why do people default to this? "It didnt knock my socks off." "I've seen other people do more with something else." Regen works just fine for the people who learn how to use it. Pre set bonus' I might have agreed with you all but you can do plenty with sets and IO's. There have been more then a few times, I've seen the whole balanced team go down except the regen scrapper who just stopped caring, and decided that if it was breathing he was going to make it stop.
  23. Tuesday, come back tomorrow and try then...
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