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Snowdaze

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Everything posted by Snowdaze

  1. And that is what I came here to do was share my opposing viewpoint for the Homecoming team to consider. Also what you are proposing though would not be a hard thing for the HC Team to implement as it is just extra text, it would be a substantial time and effort investment, for a minimal impact, when the info you seek already exists easily available to players. The odds of your suggestion being implemented retroactively on the content is much more unlikely to happen then asking for your change to be considered for implementation on future contacts and content.
  2. Did it prevent the TF's from being completed?
  3. you can spot the illegitimate costume in the Everlasting shard photo.
  4. So you dont think the Homecoming Team should consider if other people have an opposing viewpoint?
  5. I gave you an argument/reason against your viewpoint look at my first response, IT'S UNDERLINED! This is an MMORPG thus there is a level of immersion. You don't always get ALL the info. Not every Contact is going to give you a military style briefing on other contacts. And they certainly wouldn't necessarily know what the other contact would have you doing.
  6. So you don't care about the reasons why, you just want it done, and screw everyone else's opinion?
  7. those Orenbanga portals give large xp amounts to balance out the summons, since they are non farmable. do not bring back xp from rikti portals, we dont need rikti farms again. and for death shamans I just want those pets to con at the proper level not +1
  8. I'm on the fence with this one. I... well see the current description is a "Present" description of something from the "Past," not a "past description" of something before the "Present." Did that make sense? I feel you may be missing the fact that time travel is involved here.
  9. I'm pretty sure this is not done for immersions sake. The blurb you are given is in the fashion of: "If your current contact was telling you about the other contacts." As much as I like to know what I'm getting into, I also am playing this game on a computer which I am perfectly capable of looking crap like that up online.... Thank you for coming to my TED talk.
  10. I'm sorry I have to "not agree" with pretty much any of this post. And actually take a little offence as I feel like you are being completely dismissive. I personally use Gravitic, and it is a common choice on pvp builds. And also interface procs are designed to stack, thus even a controller has enough powers and to activate them as well as anyone else. As in spamming your quickest single target attach that practically every AT has works just fine. And Lastly I can not stress this enough: CONTROLLERS ARE ALREADY DOING WHAT MOST INTERFACE SLOTS ALREADY DO TO A MUCH GREATER EFFECT! I feel the current status quo is plenty effective.
  11. *Wanders in* "Any groups in here? Can I join? I've been told 'I can't be my own group,' because I need more then one person..."
  12. I posted on the discord as well but in case those mentioned missed it: Time for me to throw in the towel, I've definitely done more then I should. I fear my electric bill this month, and my office is roasting! Congrats to Ura_Hero, Malohin, Super_Sloth, MChemManiac, and Some_Girl. Who will officially knock me out of the top 10 before the end of the month. Congrats to all top 10 Winners this month. And thank you for taking my baton from me in this Relay!
  13. Tips will drop from greys and if accepted in a zone, there are a few that are hard coded to load elsewhere but most will spawn a mission in the zone you're in. This is probably your best option.
  14. The Radio mission system seems very very much tied into a players current level, I would be willing to bet that trying to remove the level restriction on the system would most likely break a lot of things. And re designing the whole thing bottom up probably isnt going to happen, it was such a huge system to implement it was pretty much a whole Issue. I'm gunna venture out on a limb and venture a guess that the Homecoming team is most likely going to focus on new content which is much easier to implement then redesign a whole system of the game that was designed as supplemental random content for filler between contacts. Magic 8-ball says: "Outlook not so good." My condolences.
  15. Billions? There is either a Donald Trump joke in there or a Carl Sagan joke in there... your pick. Maybe McDonalds if the first two dont work for you.
  16. I honestly has the opposite problem when I played a Sentinel, it just seems so foreign and underwhelming. Things charge right up to you and you don't have any power to just one shot them away, like I can on a blaster or scrapper. People call Dom's a pain, but Sentinels made my eyes bleed from boredom and lack of any kind of being Super, except for maybe Super boring! I love the fight of the Dom though always keeps you on your toes until you have to power to look at a room and lock it down, and then blink and make it fall over!
  17. Not sure why you quoted me on this, maybe for truth. Your Statement also rings true. I happen to love my doms, Control AND a great Damage multiplier! My Dark/Savage eats whole groups for a light snack. My Electric/Martial (ranged focus) however, is great thematically, but does somewhat feel lack luster at it's current level once it's finished though I'm sure it'll just walk around and nuke things.
  18. You're welcome, glad It's worked out for you, thanks for being a Market Supplier, I know the super pack life isn't for everyone.
  19. Gunna have to go for comment of the day on this one, our focus might have been to narrow. Ultimately these T9's are infrequently being used. No one really looks forward to them, they are just there. Maybe going the individual AT route and have them something exciting and something people want to get is the way to go. Sure some of them could stay as survivability buffs, but not all the armor sets are focused on survivability and some of them even have great themes to play off of: Elec, Fire (I know it's a res, but it's also infrequently taken), SR, etc... they are are different and fantastic. We all acknowledge the issue, but what we really lack is coherence on a course of action. But we all know what we DON'T like about these things: Crash that will kill you, redundancy. This seems a vague concept, I got the just of it, but due to it's terminology, it made it difficult. Not everyone, my self as an example, has watched HunterXHunter, and thus not sure what Nen is exactly.
  20. I like where your head is. I agree Brutes totally dont fit the mold, they should be tougher but regen is does not reflect that in them. A toggle on brutes with a perhaps a toned down regen AND a SOFT shell of absorb (not to the levels of rad or bio, that crap is way overpowered) would be much more conducive to a brute style at the cost of having to be more mindful then a scrapper or stalker. Scrapper and stalkers are still able to go in and out of combat much more efficiently then a brute. And the more powerful click version fits their play style better.
  21. When it comes to IH, I feel people are perceiving a flaw or a design over sight, when they are really looking at a built in weakness for the sake of balance. It used to be a toggle, it was decided it was too strong so instead of lowing it's potency it was made to have down time! Now yes I agree it doesnt go as far as it used to with many of the new threats since the creation of the game, however I feel IO's go a long way to closing that increased risk. Perhaps the set isn't made to run on +4x8, soloing at that level was never the original dev's intention anyway! this is supposed to be a teaming game with solo capability! It's an MMO, that means people to play with! I have already agreed that a little more -regen resist would be helpful. But we dont need people running around who can only be hurt by Boss level or higher groups!
  22. true, and we are talking about /regen again, not /fire... I covered my opinion on that in a previous post
  23. IH in Sentinals has been replaced by instant regeneration, which is a absorb toggle. I wont lie, it's nifty, and great in normal combat, but in more extreme situations IH provides a much stronger buff IMO. Also Sentinals dont get Resilience until 28, but with their run and gun I guess they really dont need it as much as a melee character. Also the Instant Regeneration is good on a sentinel because being at range they dont take as big of hits as often so it does help them shrug off the littler ones more quickly. @Zepp But I'm willing to put money on if you had a Sent and a scrapper go head first into the middle of a mob solo, a scrapper with IH running is going to be able to outlast a Sent with their toggle designed for a range character.
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