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Everything posted by Laucianna
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costume contest Friday Fashion Contest!
Laucianna replied to Laucianna's topic in General Discussion
Well done to the winners of the "Rock" Friday Fashion Contest with a prize pool of over 1 Billion Influence! Make sure to come see us on FRIDAY at 19:00 EDT at Homecoming - Excelsior for a chance to win! This Fridays Fashion Contest theme will be "Martial Arts"! It will be in Echo Plaza on Homecoming - Excelsior Join our Discord to suggest a theme for next week and vote on which suggested theme is picked! https://discord.gg/3deQdRudtZ 1st: Vezgarock 2nd: Glam Metal 3rd: Walker in the Wastes Honorarys: AC Deceased Spirit of Achilles Lost Monument RubbleWithoutACause Granite Buster -
RWZ Base rework has done more harm than good...
Laucianna replied to Shin Magmus's topic in Suggestions & Feedback
I haven't found an issue with it personally, but it would be QoL update if they say made the wall behind Lady Grey go back a bit more and have the portal there -
I still want my giant Nictus Minotaur on the bridge charging the city gate where you exit after you finish an ITF 😄 Either that or have it in the open city where Romi normally is on the TF that similar to Ghost of Scrapyard spawns after a certain amount of romans are killed.
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kheldians My hopes for the Kheldian Rework - PeaceBringer
Laucianna replied to Laucianna's topic in Suggestions & Feedback
Changeling binds, I mention them on my guide with videos showing them in action. If you have seen a Kheldian rapidly changing forms and attacking that is what a changeling is, the devs have allowed it to stay in the game until the rework 🙂 -
kheldians My hopes for the Kheldian Rework - PeaceBringer
Laucianna replied to Laucianna's topic in Suggestions & Feedback
The devs have said they will remove the changeling binds once the rework happens ❤️ These are just suggestions on ways to keep the AT useful without having to rely on them 🙂 -
So the following changes are what I would like to see out of the eventual Kheldian rework, I may add to it if I see any suggestions that I also think would help make the AT more viable and fun without having to rely on the Changeling bindings. I will mainly focus of PeaceBringers in this as that is what I play and although I know a good amount about WarShades I would rather give my opinion on the AT I do play ❤️ Overall changes "Minimal FX" One of the biggest things people request with Kheldians is the ability to not require to shapeshift into the (In my opinion) cool forms to attack, so a minimal FX option that greatly reduces the visual effect of the form similar to Bio Armour would help a ton with this with the options below. Dwarf form - Spectral Lobster arms over yours. Nova Form - Spectral back tentacles similar to the comics. "Combat Flight animation" Simple option of allowing PeaceBringers the option to use the combat flight animation rather then having to use the fly pose. "Power pools usable in forms (Where possible)" This would add a linking factor between the 3 forms and allow for some interesting power pool choices. However things like Cross punch could not be used in Nova and Arcane Bolt is unusable in Dwarf. "Epic power pools" VEATs get access to Patron pools but we do not get access to Epic pools and would allow for more options for playing a Kheldian. "Damage cap raised to 500%" Both PeaceBringers and WarShades are meant to to fill damage dealer roles but do not get the same maximum damage bonus as the other damage dealers, so it should be raised to a 500% cap Intended Stats: Survivability - 8 (Same as Brute) Would be nice if we got access to the same damage resist caps as Brutes to match. Melee Damage - 6 (Same as Dominator) We are currently quite a bit weaker then dominator in terms of ST damage so we would need a buff to our damage to compete. Ranged Damage - 7 (Same as Sentinel) We need a HUGE buff in damage for this as our ranged damage is not only a ton weaker then a sentinels, but it's even lower then our Melee damage. Crowd Control - 3 Support - 3 Pets - 2 Inherent Focus on the forms instead of relying on a team - weaker scrapper inherent for human (10% crit chance on melee attacks), weaker tanker inherent for dwarf (Small AOE taunt on attacks), weaker blaster inherent for nova (Staking damage bonus for 5 seconds). Atm our inherent doesn’t play into what makes a Kheldian unique (It’s multiple forms) and honestly fits the Nictus more than a Kheldian which might work lore wise for a WarShade, but makes 0 sense on why a PeaceBringer would have it. Human Form Swap the intended damage scaling of the human and dwarf form so Human is the more melee damage form. I would rather encourage people wanting to do melee damage to do so in human form than just sticking in Dwarf. Human melee damage 0.8 -> 1.0 Dwarf melee damage 1.0 -> 0.8 Human shields also grant a 3.11 debuff protection to a certain kind of debuff. (For example: Shining = Defense, Thermal = Endurance, Quantum = Recharge) With Light Form there the shields' current only purpose is as mules or looks, and we have 3 of them, this will give each of them desirable for different builds and situations. Dwarf Form A small 2.5% -def aura to the form for a constant AOE taunt whilst remaining in the form. There is no real reason to stay in Dwarf mode if you are tanking once you have hit taunt and flare for the aoe taunt, this will encourage PeaceBringers to stay in this form for longer if they are intending to tank and the –def suits the rest of their powerset. 3.11 debuff protection and a 5% all def. We have no other way to get this without incarnates and some enhancements and against some foes you might as well be butter to their hot knife with their debuffs (Not great for a tank form).
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QOL suggestion for Chat visiblity!
Laucianna replied to Crystal Dragon's topic in Suggestions & Feedback
I fully support it being an option people can turn on ❤️ The more accessible the game is to people the better! -
QOL suggestion for Chat visiblity!
Laucianna replied to Crystal Dragon's topic in Suggestions & Feedback
I do like it but I think the only issue would be: It would become confusing which chat is being used, is it team chat? League chat? General chat? Atm the colours help make it clear what chat is being used at a glance -
Update forum Server Status window
Laucianna replied to Captain Valiant's topic in Suggestions & Feedback
True, it would be nice to have a red dot to symbolize it's down ❤️ -
True, the only other fight added apart from the final one is the two giant robots and Vandal but they are needed to finish the mission. A giant Nictus minotaur on the two bridges as you enter the final mission could be a cool addition, but adding an additional boss fight seems a lot less likely 😄
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Just throwing this out there that doing the special badge on 4* Aeon gets you a target dummy, doing it on LGTF gets you a cool ass bonking sword. But ITF gives no such reward? Personally I would love something like a unlimited love arrow but maybe make it so they have a Kheldian aura for a little while in theme with the mechanics of the content ❤️
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kheldians The (Almost) Complete guide to Kheldians
Laucianna replied to Laucianna's topic in Peacebringer & Warshade
Updated - 25/03/2024 - Added my own build here for people to use ❤️ - Lauci x -
kheldians The (Almost) Complete guide to Kheldians
Laucianna replied to Laucianna's topic in Peacebringer & Warshade
Updated - 24/03/2024 - Updated Changeling binds to the double fire version as it's easier to get used to and have higher speed with. - Lauci x -
I'm all for this as I like to leave my character in a pose to add a bit of flavour to her, then someone buffs me and I am just left hovering like a mug 😄
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But using that exact logic Kheldians should of been looked at in the same patch? So it's unfair to Kheldians when they finally get their long needed rework to have half of the dev team working on another AT 😄
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Kheldian Build Recipes: Let's HEAT up the Dinner!
Laucianna replied to GM Crumpet's topic in Peacebringer & Warshade
In that case here is the current build I am using ❤️ I have taken a lot of the Teleport pool powers due to enjoying how they work and character backstory 😄 I currently use this build for everything I do, herding for Hamis, 4 star content, Incarnate trials, Costume Contests... - Goddess Laucianna - 20.mbd -
I mean VEATs did just get some updates and HEATs were left out?
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costume contest Friday Fashion Contest!
Laucianna replied to Laucianna's topic in General Discussion
Well done to the winners of the "Zodiac" Friday Fashion Contest with a prize pool of over 1 Billion Influence! Make sure to come see us on FRIDAY at 19:00 EDT at Homecoming - Excelsior for a chance to win! This Fridays Fashion Contest theme will be "Rock"! It will be in Echo Plaza on Homecoming - Excelsior Join our Discord to suggest a theme for next week and vote on which suggested theme is picked! https://discord.gg/3deQdRudtZ 1st: Shagittarius 2nd: Gemini Effect 3rd: Aquarius Dreams Honorarys: Pi-Seas Sagicarnicus Carrot Juice Cancer the Crawdad Loyal Leo -
Got my character bio post made now ❤️
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Just the one toon as when you have a PeaceBringer you can do it all with style and grace! ❤️ Goddess Laucianna - PeaceBringer Confirmed forms: 269 Veteran Level: 858 Nationality: Ancient Italian Age: 2,000+ years Occupation: Self proclaimed Goddess Birth "Lauci" was born in ancient Rome to two loving parents, in a time where myths and legends intertwined with everyday life. Her birth was amongst laurel bushes, the origin of her name, however it was also marked by a beam of pure power, believed to be a celestial blessing that gifted her with distinct white hair and later the ability to teleport. As she grew into an adult, her curiosity about her abilities led her to experiment and test her limits, at first teleporting herself a few hundred feet, then being able to teleport others that she could see from miles away to her. During her testing, "Lauci" unintentionally teleported herself and a nearby mountain shrine dedicated to the Goddess Minerva into orbit. The shrine, a sacred place of worship adorned with intricate carvings and statues, was a centuries-old structure that held immense cultural and religious significance to her people. The consequence of "Lauci's" teleportation was not just limited to her immediate surroundings. The displaced mountain shrine, now floating in orbit, became a celestial spectacle. Its ethereal glow was just barely visible in the night sky. People across the region began to notice the mysterious addition to the stars, and rumors and legends started to circulate about a shrine that now adorned the heavens. Developing Powers As "Lauci" stood on the now-floating shrine, panic gripped her heart, fuelled not only by the consequences of her actions but also by the overwhelming uncertainty of finding her way back home. In the midst of her panic, "Lauci" encountered Prometheus, the Titan known for his association with fire and his rebellious nature against the gods. Prometheus, recognizing the potential source of "Lauci's" powers, approached her on the floating shrine. He revealed that her mutation to gain teleportation abilities were not mere chance but tied to a deeper source, the Well of the Furies. Prometheus, recognizing the potential within "Lauci", guided her towards Ouroboros—an ethereal convergence of realms suspended on a floating golden platform. As she stepped onto its radiant surface, she found herself surrounded by a surreal landscape that defied everything she knew about time and space. The platform teemed with diverse inhabitants, timekeepers calling themselves "Menders", aliens from distant galaxies, heroes and villains wearing extravagant costumes, seemingly from both past and present. The once-unpredictable nature of "Lauci's" teleportation abilities now harmonized with the rhythms of the energy surrounding Ouroboros. The golden platform beneath her feet resonated with the echoes of past and future, becoming a conduit for her to traverse the vast expanse of spacetime. The threads of different eras, realms, and dimensions became visable to her, granting her the ability to navigate through them at will. With her enhanced abilities, "Lauci" joined forces with Prometheus in a quest to recruit allies. Prometheus, aware of looming threats to come, sought individuals with unique talents to balance the scales. "Lauci's" ability to traverse spacetime became a valuable asset in this mission, as she could navigate through different eras and realms, aiding Prometheus in assembling a diverse group of allies. Kheldian Syntheses As "Lauci" traversed spacetime, her temporal voyages led her to a pivotal moment in her life, a Rikti attack on an unknown spaceship. Amidst the chaos and clashes between various extra-terrestrial forces, she encountered "Anna", a Kheldian captain fighting against the Rikti assault. In the midst of the intergalactic skirmish, "Anna" proposed to merge their two minds into one, granting "Lauci" the powers of the Kheldian. To transcend the limits of her physical body, "Lauci" agreed and merged her mastery over the timestream with the symbiotic powers of the Kheldians. The infusion of Kheldian abilities transformed "Lauci" into a formidable force, now calling herself "Laucianna" to represent her merge. No longer bound by a singular form, she could now transcend the boundaries of her physical existence, taking on diverse shapes and harnessing the strengths of those she encountered. Using this newfound power she turned it against the attacking Rikti, using their own bodies and strengths against them as she took the forms of their ranks. After the battle with the Rikti had subsided, and the remnants of their ship drifted through space, "Laucianna" found herself drawn to the heart of the Kheldian struggle. Guided by Anna's memories, she delved into the ancient lore of the Kheldians, discovering the malevolent force known as the Nictus, their ancient foe. As "Laucianna" ventured forth, her mission expanded beyond merely assisting Prometheus, resonating with the struggles of countless civilizations. She joined cosmic battle against the Nictus, and she stood as a beacon of hope in the face of an ancient darkness that threatened to consume the rest of reality to sustain their unnatural lives. Paragon City As "Laucianna" traversed the universe and defended against the Nictus threat, her exploits reached legendary proportions as she found herself in the nexus of all threats, Paragon City. "Laucianna" engaged in epic battles against a myriad of adversaries. The Rikti, with their advanced technology, tested her abilities on the physical plane. Godlike beings, seeking to cement themselves within in Paragon City, challenged her with cosmic might and celestial prowess. The Nictus, their dark presence felt in the shadows, sought to drain the very life from the citizens living within the city. With each encounter, "Laucianna's" adaptive abilities allowed her to accumulate new forms and powers. The clashes in Paragon City became a crucible for her evolution, and she seamlessly integrated the strengths and abilities of her adversaries into her ever expanding repertoire. Each battle marked a transformative moment, enhancing her formidable powers and solidifying her status as a true cosmic force. "Laucianna's" abilities steadily evolved, reaching heights that surpassed mortal comprehension. She became a living embodiment of the convergence between the mortal and the Kheldian, a force to be reckoned with in the ongoing struggle for Paragon City's survival. The title of "Goddess" was not just a recognition of her power but also a testament to her commitment to aiding those around her. Rise of the Goddess Driven by a sense of duty and compassion, "Laucianna" took it upon herself to become a guide and mentor for confused Kheldians. Drawing from her experiences, she shared the wisdom gained through her journeys and battles against cosmic threats. Her deep connection with the Kheldian legacy allowed her to provide insights into the symbiotic relationship, the responsibilities it entailed, and the cosmic mission they shared. Word of "Laucianna's" teachings spread among the Kheldians, and her reputation as a Goddess for her kind grew. The lost and confused found solace in her wisdom, and a Kheldian family began to form and grow under her watchful eye. As Laucianna continued to guide and teach, her title of "Goddess" transformed from a symbol of individual power to a beacon of unity for Kheldians. The reverence bestowed upon her by her kind was not just for her combat prowess but for the nurturing spirit that helped forge a community bound by a cosmic legacy. The reputation of "Laucianna", the Goddess of all Kheldians, echoed throughout the streets of Paragon City and beyond, marking a chapter in her saga where the Kheldians began to be recognised and a force in itself to help push back against the Nictus and any other that threatened their homes.
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A possible solution to the kheldian revamp
Laucianna replied to FlammeFatale's topic in Peacebringer & Warshade
Just do double check you mean human only is like minionless MM right? 😄 Personally I am not too worried if they enjoy it, but I wouldn't want a rework for Kheldians to have human only in mind as that isn't what a Kheldian is meant to be. Cosmic balance also becomes useless once you get perma eclipse/lightform for resist, and damage on leagues is easily capped. -
A possible solution to the kheldian revamp
Laucianna replied to FlammeFatale's topic in Peacebringer & Warshade
I will say that with Kheldians it is more about slotting smartly then other ATs, to the point I wouldn't say it's a huge issue that needs to be addressed as you are meant to be playing a Kheldian with some knowledge on how to play etc. Not sure if you mean human only here? As Tri form get a ton and if you don't pick up the forms then yeah you will have less powers 🙂 I agree with the handful of useful abilities but I feel like (From when I used to play other ATs) that is a case for most power pools where you get your awesome powers, then your okay ones. Not sure how cosmic balance is affecting your forms? I would treat our (in my opinion rubbish) inherent as a bonus more then something to rely on. I do feel like the pay off for learning a Kheldian should be a higher, but I would say we are above the minimum of others lol 😄 And with your suggestions I 100% agree our inherent should represent our form shifting not the team we are with ❤️ 25 slots is HUGE, most I would see them adding is 1 slot ever 10 levels for an extra 5 at 50 (Which is still a big buff) So you mean an activation power? That honestly sounds awesome and would encourage form shifting if say Nova had a free Inner light fire off when switching into it, and dwarf had a free aoe taunt as you switch into it! Honestly REALLY love that idea! The eye beam thing is how it works, you slot one eye beam and it is basically just more powerful in Nova form ❤️ I don't see them making an enhancement set just for Kheldians beyond the ATOs sadly And yeah I agree with using power pools in the forms, would add a sense of unity with the AT imo ❤️ - Lauci x -
kheldians The (Almost) Complete guide to Kheldians
Laucianna replied to Laucianna's topic in Peacebringer & Warshade
1: 100% agree that end drainers are a bastard to fight against which is why I updated the target bind to include them now 😄 2: Yeah toggles don't carry into the forms but are supressed, but click buffs like Hasten carry over ❤️ 3: On point! 4: Depending on the level you are playing yeah, personally I don't run defence toggles unless I am herding monsters for Hami now 🙂 5: Again depending on the level you play will dictate how much agro you want, levelling you may want a smaller threat level but at max level you should looking to tank where possible since you out tank most others. 6: You can also use a teleport bind with your target bind so you end up face to face with the thing you need to kill most in the pack ❤️ 7: For Warshades yeah the duration REALLY hurts how well you can hold agro (For Peacebringers it's about 85% as effective) But tankers also get an inherent to help with taunting even more 😄 8: 100%, I slot one slow resist and the rest as knock back IOs ❤️ -
Mini mode for lobster and squid form for Kheldians
Laucianna replied to Laucianna's topic in Suggestions & Feedback
I am 99% sure it does but I am also 99% Granite does change with your body type (Huge for example)