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Everything posted by SmalltalkJava
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A Guide to Jerk Hacking on the Beta Server
SmalltalkJava replied to Jimmy's topic in Open Beta Testing
How do you get Enhancement Boosters? There are never any on the AH to buy. -
I'm doing some testing on the test server. and the Rikti pylons are taking way longer to kill than what a similiar build does on live. Like over 3x as long. They still are conning yellow to me. is there away to see if they are buffed or is something wrong with this build. I was able to kill a pylon in about 2:20 seconds with Beast/Nature, but on test i have a Ninja/Nature that is practically the same build and after 4 minutes the pylon was at 50% health. I had my -regen debuff on.
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How do you give yourself incarnate abilities on the test server?
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I'll give ninjas a try on the test server. I'll try to run the same build that i ran with demons and beasts. See what numbers I come up with.
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cool, cool. Oni. 🙂 I'm messing around on builds while i wait for my son to get home. He better hurry. I'm dragging.
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I'm tired so bear with me. I can't even remember its name. doesn't the last red ninja fight from range?
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Bloody Rainbow Comic Con Fire Farm Update
SmalltalkJava replied to brigg's topic in General Discussion
sorry it got hit! That is too bad. I'll send Skunk Man's Costume your way.l -
Your thoughts on a Demons or Bots /Nature Tankermind
SmalltalkJava replied to SmalltalkJava's topic in Mastermind
Truthfully, it works really damn good. However, I don't have that exact build at the moment. But it is really close. I also don't have the incarnates yet. I'm in the process of deciding on which /Nature i want to push through incarnates. So far I'm leaning towards Beasts. Since they are always melee it leads to less work, and to my surprise their single target damage was better than Demons. Demons was faster at Aoe groups. At least during my tests. Beasts does have the trade off of 10-15 less resists for the MM. I can take down a pylon with little to no effort and also farm the PI portal missions at +3x8. I haven't tried +4 since i'm not level shifted. I've been doing experiments with /Nature without incarnates. So far /Nature at least the way I play it, hinges 100% on the Absorb from Wild Bastion, and the damage bonus and endo redux from Overgrowth. I find that when Bastion or Overgrowth is down, even if just for a few seconds that I start watching their count down. The Absorb is what rules the roost, it makes the pets soooooooooo much more survivable. Every time Bastion is up you can more than double the T1 pets health. All those times for other Masterminds and their pets get one shot. It only happens on /Nature if Bastion is down. For other seondaries, when their pets take a shot and loses half its life. Mine still have some Absorb left! I can't remember the exact numbers, but if a T1 pet has 574 health, and i put a 650 absorb on it :). See what happens if your pet takes a 400 point hit vs an absorbed pet taking the same 400 point hit! The devs gave the 2 big Nature buffs Wild Bastion, and Overgrowth giant long recharge rates. So in order to really make Nature sing, you have to have lots and lots of recharge. I've never had Barrier, so I need to figure out how it tapers off. Because I'm thinking that I might want to take Ageless so I can hopefully make Overgrowth perma and make Bastion come up even faster! But i've never done Incarnate content so i have no frame of reference to say what is actually better between the two. -
That is the quandry with Mercenaries. If you are /Nature and want them in melee range. Guess what they tend to do?
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Just curious, are any other pet sets pure melee range pets?
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Mad geniuses of the forum: Necromancy secondary insights?
SmalltalkJava replied to ParaBruce's topic in Mastermind
quick question. do the Necro pets move into melee range like the beast pets do? does the lich stay at range? -
ArcID 125 Bloody Rainbow: Comic Con Fire Farm
SmalltalkJava replied to brigg's topic in Mission Architect
If you search for Brigg. All of his should show up -
Your thoughts on a Demons or Bots /Nature Tankermind
SmalltalkJava replied to SmalltalkJava's topic in Mastermind
That would be nice, but i'm not sure how i can fit it in. I worked with someone else to do another revision to my Demons Tankermind. I've pretty much stretched my build knowledge to its max with this new build! My brain is pretty much capped out on this one. The biggest downside to my new build is that Bastion has a 74 second recharge. That is longer than what I really want but damn the resists and defense are nice. Especially if you turn on Resilient Alpha incarnate. It does have FF proc in Lash, so that should help a bit. This is with Resilient Incarnate OFF Latest Revision: ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1623;759;1518;HEX;| |78DA6594CB4F135114C6EFB453A0A59596527915FAE04D69690559AAC843506B9A8| |0A80B432A4C71A4B44D698D2C5DB8F0115D0282CA5FE09AE8D6E77F60D4951B4505| |59881A37783ADF091DD349C8EFF4BBE79EF39D7B6788DE18B63E3D75F3B890EC43C| |9F8E2E27434BE9853B20B6A6AD6148DCFA933821E572C9BBE9E9E57BCC3CA423AE5| |0D9E8BE7F259A59C567CC5F4E989FC02AD86B41CFEA1A6E63CBA8C93F9442284CDD| |38389849A52734BC2124BA793A1898CA2CC566BE1A4925432E96C2E9E53D3298726| |45E32935934F6A8A4D5346D5B9AB392AEF1EC9A833215D8F687C46E12196EAC8619| |8FE56ED829F7D93D835081191856190790C944F3087C0B29FE0FB9683BD4234084D| |5BA17A1234595A23749845D96A81B2A87888DF15CBF86D59016F531DA3843DC63DA| |356E7D06FE61FD0FE8B594B894DB258A33E26EE6DF2A1F73A69E53C4BF967E45B6E| |C16BF500B3BF40B3A839CAEC83FE813C98D9B7D98DBD879BC0BA66A6076CF0828FA| |85F25F7ABBC28636D0A745F625E009BCF3327413F19B56166C916109A972EE65DF2| |52C55EAA7CFF7B69666F5EF6E2652F8FC98B037B0C8E4F06ED8C7C7B3817DF16CEB| |9837A3AF9CC9C1F31F73DEAE5E2195CDBA8E5FB02B66C31BF32BF81ADDFF91CA85E| |2DFBAC4DA29EF71AD8AA32E7C1F606CCF6847CD673BFFA37A8D3F19AF982F912EC7| |AC57C0BDE21AF8DD82B353E43DDC826EE51222F4D3C5BD33E3D62833A7958F1F01B| |729F2AF8B9BBFF2F4EA97B1C95BAC798236070149583C3E003DADB86BDC6B675D29| |C66D1BE56204DC737D7C3DC24C39DB85D43A74BD2EAF5D8994ED0488E039C133882| |098311B0370CCA9413E22F23C4757ACF70CE281819678E813B567CD985B9C301CCE| |D96755FAA763ADD254AB8448994287D254A7F8972B644891695FD987CF0FF4148DA| |AA99EEC9C8ABDB165A95783508EF3F8A9A244DE10CACA725ED8DDED1E777227F579| |FEFC57D589771A7318BE64AEB755917C775F1155D3CE02854419CB517631BBDF611| |CED97016E3E7FE62FC4EA7F7D450CC7BFF019A0818B9| |-------------------------------------------------------------------| -
Mad geniuses of the forum: Necromancy secondary insights?
SmalltalkJava replied to ParaBruce's topic in Mastermind
Yes. Mobs want to run from the burn patches. -
Mad geniuses of the forum: Necromancy secondary insights?
SmalltalkJava replied to ParaBruce's topic in Mastermind
Necro/Nature would work as a theme for a Necromancy secondary, might as well bring your own graveyard with you. 🙂 Black and gray colored plants, curious enough the color white actually makes the leaves and plants a grayish color! Dark , Time , Nature are all good concepts if you want a set with a heal time. See @Warlawks Build Nothing but time after death Cold is super nice also. But I prefer AOE heal sets. The afterlife is a cold dark place thermal is nice. The burning heat of hell or recolored for dark/blood/cold look But no real mm defense/res if IIRC Storm would be an aggressive set. Look at what Maxzero did with his thugs storm. 🙂. The afterlife is turbulent -
I always like it when a sonic/ is in the team. The resists are such a help For me playing. I’m really digging Nature at the moment the Bastion absorb is really cool. Nature brings 2 layers of damage mitigation. Resist buff and absorb. The damage buff is nice also. Basically group wide build up. The downside is that you have to go full recharge build. That way the buffs are available when you need them
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And you can still download that version from their website. Link is in my signature
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I like the coh graphics. I have no complaints. Now with cell shading I can even switch the graphics flavor if I want. Pretty cool.
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Hmm. I wish I was at my computer to look at the MM secondary starting powers. Lol you could get Storm Secondary and slot Gale for range, accuracy, Knockback to Knock down and be a lawnmower. LOL. Almost perma knockdown. For entire groups But I was thinking a MM you start with the t1 3 pets. Plus you can resummon as the cannon fodder die. Get fighting tough, weave. Get leadership maneuvers, tactics, assault Get Sorcery for travel and proc out enflame and absorb hmm for the rest. Do what ever. It it would actually work.
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I feel the same. It’s an Iron Man type of AT. The game IMO never had that opportunity before sentinels
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Your thoughts on a Demons or Bots /Nature Tankermind
SmalltalkJava replied to SmalltalkJava's topic in Mastermind
I go back and forth on resists vs defense levels. I wish that I could find a sliding scale or graph that shows the overall survivability of different resist and defense values. Oh. I had a couple hours today. So I respec’d my demons/nature MM. I can’t remember if it was to the exact specification of what I had posted but lol. AlI can say is wow. For an unrefined build that wasn’t focused damage at all, it was cool. I’m sure a math expert could take it and go bonkers with resists/defenses and some damage But in the end. It’s actually working. As always, I really wish that natures recharge rates were lowered just a bit. I’m just glad that it is possible to tankermind as a /Nature. Most of the time, with the resists that the build has you don’t need bodyguard mode at all. As a matter of fact it “seems” that in certain situations that bodyguard was a detriment to the unit as a whole. Because their share isn’t affected by their resists. This caused their absorb shield to get sucked dry. I have some more experimenting to do. But the initial results were really cool. Add in incarnates, lol. Dear Lord. I don’t even have an idea on where to start thinking about those options. But it looks crazy. Ps. I’m not at my pc to check but I think on my actual in game build that I switched the slotting between scorpion shield and weave. It gave a .1 or . 2 defense boost. IIRC -
Adjustments/New Power (Hasten)
SmalltalkJava replied to Purrfekshawn's topic in Suggestions & Feedback
I’d be for making hasten inherent. It will give me another power selection to choose in its place. Which would give better opportunities to make the character that I want.