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Everything posted by SmalltalkJava
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I’ve tried damage procs in entangling. I had 4 damage procs in there iirc and the hold proc also. It’s ok but it didn’t blow me away. The hold proc seemed to help in overall mitigation. But I also wonder if I just felt that it did because the hold proc is so damn visible when it goes off. It looks like an electric cage. But take that damage proc statement with a grain of salt. It was subjective testing not objective with hard data analysis. I really should have logged my results. Captain Hindsight calling on line 1 . I know now there are pluses and minuses to every build. As regards to spores. I personally like to have my actual defenses as close to cap as I can get them. With mob scatter you get some damn boss or adds that aren’t in the spore area so their not getting the -to hit. But again six in one bucket, half a dozen in the other. So if you can kill faster... does it really matter in the long term? 😉 Oh if you want to see Entangling Aura in action watch my MM videos in youtube. 🙂. It is a nice luxury for a MM for sure. I don’t have Defender experience to say how much it would help in that area. The negative is that it requires you to be in melee range. It also adds some crazy fun because it actually turns you into a poor mans tank and controller in one. regarding videos . I’m in my phone so I don’t have the links directly available. But I think I had some posted on my Beast/Nature thread I love all this this talk! One thing just just occurred to me regarding Entangling Aura. I can see it being a skippable power or not skippable . And take this from the MM perspective, not a defender. As a person who groups a lot. Entangling Aura combined with Nature’s Resists, good defense io slotting, and the absorb shield. Really let’s you lead a team. It helps you carry a weak team. You can jump right into a pack and go crazy. It is quite the sight to see. The damage mitigation is through the roof. - this is for non incarnate content. I’ve never done incarnate stuff
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FYI. I received an updated build from Darkir this morning. Just shy of S/L/E defense soft cap without Incarnate Alpha. at softcap with Alpha. Smash/Lethal Resists are capped with the 2nd tier demon summoned. (A) Empty (A) Panacea - +Hit Points/Endurance (11) Miracle - +Recovery (A) Empty (A) Performance Shifter - EndMod (9) Performance Shifter - Chance for +End Level 0: Ember Shield Owner Level 0: Ember Shield ------------
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Oh yeah. I forgot about that! So pick up tidal.
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Personally, I tend to drop rebirth on my Nature toons. I don't find rez's that useful over the long term. But it's all in what you will like doing. But if your team goes down a lot then the content is too tough for them. And if i can only use a power once every 5 + missions or more then I view it as a waste. Here is a quick build that I adapted from another build that I had adapted from the defender proc thread. So 2 different adaptations involved here. I don't think I overlooked any major gotcha's in the build. It doesn't have Tidal Forces. but I personally dislike aim/buildup type powers. I'm not saying they aren't any good, as a matter of fact they are great. I just find them annoying to have to pop all the time. With Nature/ You'll be popping the 3 big buffs every minute anyways. That is a lot of overhead. So take it as you will. You can always drop lifegiving spores and pick up Tidal Forces if you want, then you can move those slot around to other powers if you prefer. A lot of people don't take lifegiving spores, but i like it as a heal over time when I need to stand my ground and go bonkers blasting. When the going gets tough, I just plant myself in my little plot of land and dare the villains to up root me. Your resists should be rock solid IMO. I'm sure a better build maker could enhance this some. But I think it should do just fine, as a matter of fact better than fine. Edit - i fixed a couple things in this new build post. It still doesn't have Tidal Forces, but you can drop Tactics and pick that up instead if you want.
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Since that post I’ve discovered that players absorb is capped at the AT’s base HP.
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Yeah. I think everything should be proliferated. Just tweak it to be in line with scrapper balance
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For me SL versus positional is just a matter of economy of choice. I find it easier to get high S/L defense. I’ve found that if I can get high S/L resists then that adds a second layer of survivability. The resists make a big difference. 50% resist means %50 less damage. It really come into play when fighting multiple mobs. More mobs means more attacks will slip through defenses. It’s just a math thing. But yeah. Adding in S/L resists makes a giant difference. A giant difference. The added side benefit is that it leaves your hero with their own kryptonite. Maybe it’s negative damage or cold or.. ... but they are Street tough and can take a beating from smashing and lethal attacks.
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First of all, this is my gimmick have fun Mastermind. So take that as it is. What got me thinking about this was last month when I re-watched parts of the the Daredevil TV show on Netflix. Daredevil is a street level hero. He was never involved in the Marvel movies. But according to the timeline he was doing other street level stuff. Thugs was used because this is a street level hero build that has sidekicks that help him fight crime. I went with /Time because of the +Defense and the PBAOE heal. This is about getting in close and punching things, just getting into the scrum and beating face! Boxing, Cross Punch, Kick, Brawl. You don't need to use them all since they are all such low recharge, just two are required for a solid attack chain. But hey, its about fun! So variety rules. The trick is to keep your Sidekicks in melee range with you. So when I play it I use the Goto command quite often. That way I can heal them if i need to. This build can do PI portal missions at +4x8. I'm generally, a /Nature player so I feel that endurance can be an issue if you go to crazy on the heals. But I'm not sure if that is just me being used to the -70% endurance cost that nature provides. However it is a fun build if you like to smack villain face. I basically, play it like an old school Dark Age of Camelot /assist train, where I'm the main Assist. I don't know if any of you used to play Dark Age of Camelot, or know what an Assist Train is. An Assist Train is where a group has 1 person who is there to designate targets for everyone to beat on all at once. The other players would all use the /assist command to make sure they all targeted the same target as the lead. The Lead would go after priority targets first, Mezzers/CC'rs, Healers, Debuffers, DPS, then last would be enemy tanks. I mimic the /assist command by of course using the "Petcom_all Attack". Then we steam roll target by target. As always, as I play it more and get more experience, I may end up trying to fit in Provoke to mimic the villains getting angry with me as we beat into submission. My Defenses and resists. S/L Def 47.39. 43.65 Melee Def (not shown) S/L Resists 71.52 The Punks Defenses: 46.05 Ranged, Melee, Psionic, 61.06 AOE Defenses Enforcers Defenses. 46.05 for typed accross the board, melee, ranged, 61.05 Def AOE The build (A) Run Speed IO (A) Panacea - +Hit Points/Endurance (7) Miracle - +Recovery (A) Jumping IO (A) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod Level 50: Spiritual Radial Paragon Level 50: Paralytic Radial Flawless Interface Level 50: Melee Radial Embodiment Level 50: Ageless Radial Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1534;722;1444;HEX;| |78DA65944B4C13511486EF746E292D94164A6991566879145A5B5A61AF011F89A10| |9527CAD4803034CD257284D64E9DE85A24617CAC39D1BDD1ADD688C0226C6A51AA3| |46772E5416B070550F737EE9249DA4F9EEFCF73CFE39733BE9ABA79A1F9FBD76422| |8EEF15CB65C9E4967CBCBDA525E2FCCD932B3BA5698D55421843BADE5342D3EBD58| |5928C7A7F5BC6623D1578B9DC954F2F962216104844CFA58657E3E719040850B7AA| |992CB2EEBC582704E168BB9C4197D6171592F2C388CBB4C49D3E65CC67242CBCE69| |4BE545BDD4FCFFBE447181D3257D3661EE5AACE4E078C54F8EA2F47B6515B8AA567| |1510A9192C27205DCB510ED42EE598C7B39CE6CF8AE1AFCE03DCC15E28962681F49| |53A029018E53E8F155F4506F70EDC69B4CC72A788BD97C1BBCC37C4DFEACA8670D0| |9F645F56CACA9B64942588AF879666A0ACC303F911FBB61A8AAD89FB2FF9667CC2D| |2ADC045F4D17B85FCB65A67B977BB95F52AC478AB6779CD3F68879BD5F0827729DF| |739A7FD01B8C6EC58073798FE4DA64AE65DECC9EAFACB33F277901094E2880FF433| |037BBC1FD8676E93E756F46DDD66EDE80EF806DC62F6FCB018357A7E5278448A30F| |5F560169E9830DE6D0FF899E6E4C59CBD797E9792E27DF0E9F3B21672804DA08BD9| |EB045B983BE4B3133E3BA7F9B97B2F31FB4EF20CFBC6C0159EF1C03ECFFC0B19E94| |2DF2EF41D40DD01F48FA07F04FD23E8DF4A9E83C80D2277083943C819424E143951| |D47E4B9EBB31836E9CB5AFE4250C2D7C7006DAA5F8465A3FE6D8DFAD1AF38B06993| |EEA3F88F841C1CFF782B662F0144BF1BB39360A8E8049667C183CCEF450BD04E7CA| |C41AD71B5E0737C04D66EA21CE28E524394724F11C0169FAAF56E912D13A2559A7A| |4EA94913A65B44E99A853D235A53A294D5F0863D7EE3EFC3E547F396817DE95387B| |FF53D31425C4736938A71867FAB7397E90E377CDF17779268DABCC583B81F7AA531| |E5AA3EF7BD3FA79B8B6BE67D2FF010A6FF5FF| |-------------------------------------------------------------------|
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This first build is my current build on live. It works perfectly well for me. The second build is a slightly different variation, that is just shy of capping S/L resists, It does cap out S/L resists with Resilient Radial Alpha which also by the way boosts your absorb which when combined with Powerboost, will cap your Absorb to your HP which is 802 or 803 IIRC. At this point with Demons/Nature, I'm just experimenting to see what fun stuff i can come up with. If you look over the various threads that I've posted you will find some other /Nature builds for other primaries. They were all fun, and they can all be tweaked to fit what you would like to do. If you look at my Beast/Nature thread where i asked for input, you will find that that build changed over time, and I took that build and then adapted it to Demons, and then i took that and adapted it for different demon crazy fun stuff. So have fun! So you basically, take one of these builds, swap the primary to another pet and then play around and find something you like.
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Next time I’m in the computer I’ll post a couple. I don’t remember which exact build those pictures were from. I’ve done several. Demons/nature is really solid across the board. Even with the different demon builds that I’ve done, it’s more of player preference on the differences. Sacrifice a smidge here, gain a smidge there. Even my current build that I use on live rocks, and it’s not Uber tweaked. Just super solid in terms of game play. Demons/nature just works. Nature has been successful for me on other primaries also. I’ve tested beasts, ninjas , mercs, demons on the test server. All were fun. Mercs just had lower overall damage compared to other pet types.
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what is the /Ice single target damage rotation?
SmalltalkJava replied to SmalltalkJava's topic in Defender
Ok, thanks. I'm thinking about the same build that i had posted in my other Defender post. I was just thinking about how to rework the attacks if i needed to, in order to provide a smooth rotation. I did not take Bitter Freeze Ray in that build. -
I discovered that the build export provided doesn't work with the most recent mids. I have remade it using the latest version. So it should give people a starting point for a Demons/Kinetics build. I"m sure it can still be streamlined quite a bit with the demon shields turn on in mids. It shows that the S/L resists go over cap. But its a start. (A) Empty (A) Panacea - +Hit Points/Endurance (A) Empty (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod Level 0: Ember Shield Owner Level 0: Ember Shield ------------
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I think that the dev's were looking into adapting SS for Scrappers. but then they would have had to rename it "Average Strength" or "Fair to Middling Strength", that way it would fit the overall usefulness and concept of Scrappers. Just kidding!
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First Mastermind in 10 years, help! (quite long)
SmalltalkJava replied to sindyr's topic in Mastermind
I don't feel it is necessary to take all 3 whip powers. but it is up to the player. 2 is more than enough, and I personally feel that Corruption is good enough by itself. It is quick recharge and gives you enough to do in between the secondary stuff. But like i said that is up to each player. I also like to take provoke, that way i can take some heat off of my pets if i need to. But with /thermal and the demon resist shields and thermal shields and 6 pet IO resist/def auras. You should be rocking. Get the 6 Pet defense/Resist IO's in attuned format as soon as you can. It truly makes a big difference. As you level, for your heals make sure you have enough endurance reduction to be able to actually use them. IF you find that you run out of endo, then figure out what is draining it and slot more endo redux in them. When i did /thermal experiments it was generally the heals that drained me. Also, Bodyguard mode is really nice, but you don't always have to use it. Regarding Power Boost, I don't think it would help /Thermal very much, if at all. at least in regards to the shields. PB doesn't affect resist buffs at all. for general not set slotting, I for attacks at pets 1 or 2 Accuracy, 1-3 damage, Minimal of 1 Endo redux, and then maybe a recharge if you have room, or add in another endo redux. for heal slotting, 2 heals, 2 endo redux, 1 recharge. then add a 5th slot to adjust if you need more endo redux or more recharge or more heal value. At level 22 go to the university and make level 25 Enhancement IO's. they will work all the way to level 50. -
I want to make sure that my Nature/Ice proc build has a good single target rotation. what is the normal rotation?
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I love the psychology of pvp. Real pvp’rs should be able to pvp with minimal effects options enabled. In a real super hero world you might not always be able to tell if a person is using dark armor vs fire amor. Or what ever power has minimal effects options vs another power that has it also. If your gonna pvp, then do it all the way. I don’t care if you have effects or not. I’ll run up to you with my petless MM and cross punch your face! Kick, cross punch , brawl. - I’m just poking fun. 😉
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Mastermind Epic Pool overhaul suggestions
SmalltalkJava replied to lobster's topic in Suggestions & Feedback
I like the melee oriented idea. I have a time MM that uses the fighting pool attacks along side his thugs. Melee option attacks for MM seem pretty limited. -
For procs. Either use the lowest level available or attuned.
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MM PPM Gimmicks and Tricks: Leviathan Edition
SmalltalkJava replied to Dr Causality's topic in Mastermind
Cool info! I did a check on my two burnout builds that i'm working on. Looks like mids has one recharging in 468 seconds. so just shy of 8 minutes. Another has 513 seconds. @Dr Causality interesting approach! Something i need to revisit testing the 2 procs in lifegiving spores. For some reason I am thinking that it doesn't need to be active for the procs to impact the MM. I think i remember seeing that happen. Additionally, unlike defenders version, it doesn't turn off if you run out of range. You can leave spores active and go all over the map. But that is a side note. I don't want to detail your thread. -
MM PPM Gimmicks and Tricks: Leviathan Edition
SmalltalkJava replied to Dr Causality's topic in Mastermind
Yeah. I can’t remember exactly what it is. I have it in my thugs poison. But it’s up enough to have fun with. Double Gang War and double Poison Trap and two different bonfires 🙂. Hasten and two +5 recharge IOS and some recharge set bonuses. So. Every 15 minutes maybe? I can’t check Mids atm. But it’s a fun gimmick. - Ahh preventive medicine that it. I stand corrected. I’ll have to revisit the absorb proc again in entangling. As a matter of fact. Now that I think about it. One of the PI portal mission videos that I posted showed me ending a fight with more absorb than I started it with due to the proc in entangling. Nice!!! @Dr Causality I can’t wait wait to see your mad build experiment! Very exciting to see what you come up with. -
MM PPM Gimmicks and Tricks: Leviathan Edition
SmalltalkJava replied to Dr Causality's topic in Mastermind
Mmm. Yummy I love me some /Nature. Kudos for testing out new approaches also! I love it! I’m typing this in my phone at the moment. So I my apologies. But for some MM Nature research look through my posts. I’ve done several builds for different pet sets and Nature. And I love it when people actually learn from, validate, even invalidate any efforts that I’ve put in. Efforts should be reproducible! I always worry if I didn’t something wrong or over looked something. The hold proc in Entangling Aura rocks. I love it. I didn’t always use it due to build slot space but I love it. - The damage procs in it were ok. Not great but ok. - The absorb proc in it was kind of blah when I tried it. I think it can only proc on a player every 90 seconds or so. Again I’m going off memory and could be wrong. But my memory seems to recall their being some wording in it about a proc limit. But I’ve tried so many things that it all gets crossed up. Procs in lifegiving spores. Mmm yummy Panacea and Performance Shifter will proc in every pet and player in the spore field! And in the MM also! The other health procs don’t impact the things in the field,Numinias miracle and such. I tried the stun proc in one of the endo sets and it didn’t seem to work. I’m not sure on its mag. But it just basically turned the spores from a non aggro patch to an aggro patch. Wild Bastion. LOL. Pure sweet sauce baby!!!! It takes the absorb percent of the MM’s health to get an amount of raw HP and gives that to EVERYTHING in range. Let me lay down a scenario. * Resilient Incarnate gives + absorb. *Power Boost increases Absorb effect. Combine those and you get a capped out health absorb of 802 or 803 (what ever the MM’s base HP is) that is the max limit. A player can only have absorb totaling their base HP. Soooo. All your pets get and absorb of 802 HP every time bastion is available. Depending on the build every 63 to 75 ish seconds! Now if you take BurnOut!! You can, every couple minutes, insta recharge it and cast it again! If it works for Thugs Gang War, you might as well bend it to work for demons/nature also! Hell on Earth 2 different pets! Wild Bastion ! I just thought of this burnout idea yesterday. So One thing I haven’t tried yet is if you burnout bastion will it double stack on the pets? What if 2 natures bastion the same pets will it stack? Dunno, I just know that the player can only have base cap absorb. Any ways T1 pets have hp 574 ish. Stack on 803 to that! *I’m not sure if pets have an absorb limit or not* Get those pet def/resist aura IOs and wowza keep the pets close but not in bodyguard for max usage. As Nature it usually isn’t you dying. The pets still do when I play but I’m not very good at hand eye coordination. You want your defenses and resists high as you can reasonably get them. Get that recharge up as high as you can so stuff is available. Unfortunately, the only way to gauge pet absorb is via the pet window and floating heal numbers when you cast it. Pet window shows visual bar ratio of absorb vs natural hp. You can see the ratio differences in the different tiers of pets. I need to find if their getting the full 800+ hp. I forgot to check when I did resilient and powerboost combo. LOL. Nature is solid. I haven’t really gone all out and put procs in spore cloud. It takes 1 or two iirc. But so far I’ve just gone the -to hit set enhancements and not Procd it. This isn’t MM related but I tested an Nature/Ice Defender and I’m not even sure he could die. (Build is on the forum, attack chain probably needs work). But wow. Fought a pylon, endo never dropped below 90% and my health basically never moved. Stand in that Lifegiving spores field. Lol. Again. Please retest and verify any info that I’ve provided I want to provide people accurate info. It’s my nature to always wonder if I did something wrong or overlooked something. I’m a build newbie. I still have no true idea what I’ll really doing in regards to mathematically building good sets builds. It’s all about the math. I suck at math. Which is why I never finished my degree in physics and switched to computers. I’ll let them do the math.