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Bopper

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Everything posted by Bopper

  1. I'm right about the ToHit, accuracy does not affect Snipe's damage. I can't speak to the performance you saw with ET/TF swapping.
  2. Scrappers don't get Gloom, do you mean Moonbeam/Zapp? I'm mostly in agreement with yours and BZB's rotation: Total Focus > ET (fast) > Snipe > Bonesmasher > ET > Repeat. However I disagree with slotting. I would still use the Dam/End IO in ET because it doesn't hurt your proc chances. I usually remove either the Acc/Rch or Dmg/Rch. But if true optimal slotting is desired, folks should be looking at @SomeGuy slotting (but don't slot up Boxing like that, there's no need for a 6th 10% recharge bonus). One of the detriments of having the +50% chance to crit in Total Focus is the fact TF can't benefit from it. You want TF to crit for its double focus, so having ET slotted with the ATO proc can be optimal despite the fact it is not nearly the guaranteed proc as it is in TF. But, you're using ET twice per rotation and BS and Snipe benefit more from the +Crit than ET anyways. Remember the crit damage for the attacks are as follows: Total Focus - 1.00 scale Energy Transfer - 1.2768 scale Bone Smasher - 1.64 scale Snipe - 1.75 to 2.30 scale, depending on the amount of +ToHit in your build (consider taking Tactics and Kismet to buff this)
  3. Keep in mind there was another change for scrappers. Old version, if you attacked, the crit buff would suppress for 20s. Now, it will suppress for only 8s. The crit values changed a little (ST became +65%, AoE became +30%).
  4. I found the file in my phone so I can't open it to check numbers. But hopefully this is the correct version. Edit: found a screenshot when i posted this before on the forums. This is with no incarnates selected. Proc-Avalanche_-_Stone-Ice-Soul-Tanky_I27P3_-_Psi_Resist_Build.mxd
  5. Most folks don't like the granite penalties, but Stone Armor is as tanky as it gets and the teleportation revamp makes movement not too bad. I have builds for Stone/SS, Stone/Ice (AoE and absorb king), and Stone/MA that chase Psi resistance while having over-softcapped defense, max health and 400+% regen. Here is an example of the Stone/MA where 32.5% psi defense is achieved and 90% resistance to all with 2 ATO procs. Darkest Night is there for additional protection, more so for teammates.
  6. WAI. The powers ignore strength, both buffs and debuffs.
  7. So you don't see that in your Data folder? Ok, then I'm not sure how to fix your bug other than recommend a re-install.
  8. Yeah, I posted it in the thread below. The heaviness of the Shield Wall was meant to even out my EN resistances with other types. I may need to revisit it though, now that we have new IO sets. https://forums.homecomingservers.com/topic/26059-pure-ranged-fortunata-soul-mastery-build/?do=findComment&comment=378255
  9. Look at the directory where you installed Mids. Find a file called config.json and delete it. I think that file is in a Data folder. Try to reopen mids after doing so.
  10. New phone, who dis?
  11. If you're manipulating time, I could see slow resists, regen and recovery buffs (your body experiences time faster, thus recovering faster), recharge buffs, and positional defenses (knowing when an attack will come, thus dodging it)
  12. Bopper

    Stone/Ice

    This build isn't exemplar friendly (Frost and Mudpots is about it until Freezing Touch). But it is beefy. With 3 stacks of Might of the Tanker, you can hit 90% Psi Resistance (Frozen Aura is auto-hit, so your success rate with the res and heal proc are that much stronger). Also, Freezing Touch is set up with two Absorb Procs which can be handy. The image below is with accolades on, but no incarnates selected.
  13. I never made this build, but I crafted it for fun. It was my attempt at making a Fortunata that plays like a Sentinel. 100% ranged, tons of defense. Good resistance that becomes amazing when you turn on Rune of Protection (+38.5%) or Demonic Aura (+30% res, +50% def). The health and regen are low, but overall you'd be tough to bring down.
  14. If you want to be silly strong, here is a Granite/Ice/Soul build I crafted a few months back. If you can manage to proc Might of the Tanker every time on Frozen Aura, you can achieve capped Psi Resistance along with all other damage types being capped. Also, your Freezing Touch acts as a double absorb proc. You'll be slow, but Combat Teleport and Teleport are there to help you get you to wherever you want to go, while Taunt, Fold Space, Darkest Night, Dark Obliteration, and Gloom can help draw the action to you.
  15. If there is a power that accepts To-Hit Buff enhancements and has an effect that does enhanceable To-Hit Debuff, then yes. Otherwise no. Alphas are auto powers that grant various Global Enhancement powers. Those global enhancements are marked with a boost type to indicate what powers accept them. In the case of To-Hit buffs, it is marked as a To-Hit buff boost, and only powers that accept To-Hit buff boosts will accept that global enhancement.
  16. What I wouldn't give for next year's April Fools event to have a Giant Monster of the New Years Baby. Stay Puft Marshmallow Man kind of size.
  17. I would probably go with a Night Widow. It doesn't need much recharge, very survivable, good damage. If you were gonna be teaming with this gimped build, you can take advantage of its leadership toggles. If you were gonna solo, I'd probably take fighting pool, sorcery, and presence pool. Having Tough and Weave will help while layering Mind Link, Rune of Protection and Unrelenting should keep you upright. Another option I might go would be a Granite Tank. The recharge and damage penalty would hurt, but Granite paired with pool powers will make you sturdy. And for attacks I would rely on the Presige powers like Blackwand, Nemesis Staff, and Ghost Slayer Axe. Those powers ignore damage strength buffs so the Granite penalty won't hurt them. And since we're not enhancing our powers they actually do quite a bit of damage in their own right.
  18. Gotcha, then I will caviat my previous statement. I'd be happy with one drop down menu that houses all 3 if your selection persists.
  19. I thought the drop down is persistent. Am I misremembering?
  20. I recall that 5 targets for Elec Affinity, but can't remember where I saw it. I also am not sure if that was a global chain change, or just for chain powers with variable max targets. As for the minimum, it would be 1.5% per ppm. In this case it'll be 10.25%
  21. I'm curious if anyone has ever tested procs in rehabilitating circuit. With max targets set to 255, it should floor your chances even if you don't slot recharge
  22. Rooted only slows you down if you also have Granite active. Outside of granite, rooted can be ran with no penalties.
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