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Bopper

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Everything posted by Bopper

  1. Yup, that is correct. So if 6 slotting a toggle (which is a big investment), the question becomes how much do you value the damage over the set bonuses (4-6 in this case). As for why people dont like to slot in auras? It depends, I suppose. 10 seconds is a long time to wait for a proc if you are railroading mobs (but if you're railroading mobs, do you care?). Also, there is no exploitation with toggles like what you can do with long click powers. You can have enough global recharge to proc out a click power for reliable DPS, you dont get that with toggles. Finally, let's go back to those 3 slots you spend on the aura. Does 66 damage per 10 seconds per target (6.6 dps/tgt) make it worth it to spend 3 slots on? Depends on your build. With some builds being so tight, it might be too difficult to squeeze out that little bit of extra dps.
  2. They took that out in the most recent patch. It's possible they could bring it back, but I think it won't.
  3. Depends on the type of proc. But if we're talking damage, I recommend having Damage Inflicted and Pet Damage Inflicted
  4. Death Shroud at base does 12.51 damage per tick (every 2 seconds). To lose 25% damage (100% vs. 75%) means you lose 3.1275 damage per tick. Over 10 seconds (5 ticks) that's a loss of 15.6375. Every 10 seconds, a damage aura will have a chance to proc. With a 3.5 PPM proc (71.75 damage per proc), you will have a probability to proc of: 3.5×10/60/(1+0.15×0.75x8) = 30.7% The expected damage every 10 seconds becomes 71.75×0.307 = 22.02 damage. So if you only care about damage, then using procs are more helpful than getting that last 25% of damage boost.
  5. Yes and yes. Basically, you will do more damage (higher damage modifier and also a higher damage cap) and it will be easier to hit more enemies (AoE increases and increased target caps).
  6. http://web.archive.org/web/20140625171903/http://tomax.cohtitan.com/data/powers/
  7. I believe it does. CoD shows it summons a Kinetic Transfer
  8. Incredibly tested. Sir Myshkin has posted videos of his test in his threads. I have also tested the procs themselves to prove the formulas for procs.
  9. I think preference should be based on other powers in the pool. If you want Rune, you take Arcane, if you want Unleash Potential, you take Project Will (or other powers in the pools you might want). If its strictly a choice between these 2 powers, I think it's close enough that its pick your poison. Without the power descriptions (not sure of City of Data is accurate) and details, it's hard to say for sure.
  10. Yes, cap. Thank you for this information. If you dont mind me asking, where did you get this info? In particular, the regen and HP cap.
  11. Since Sentinels didn't exist on live, I have no information about this archetype. Can someone provide me what the limits are for the following? Damage Base HP Max HP Max Regeneration Max Resistance
  12. There is an old site that did that. Red Tomax's City of Data. It's dead now, but it lives on now via archive.org. it has a lot of broken links, but most of the info is there (no sentinel stuff)
  13. Not sure what current numbers say for those powers, but assuming they haven't changed from those posted on City of Data, I would think its it's worse. Weaken Resolve would be great (nice debuffs, awesome procs), but Arcane Bolt does more damage than Project Will for the same cast time, and Unleash Potential only lasts 60s. I assume for your needs, it will disappoint.
  14. Best is so subjective. It really depends on how you want to define it. Is best "what set can take the most procs?" Is it "what set can pump out the most damage?". Personally, I would say the best is what set can add the most DPS (via procs and damage) while still maintaining all or near all of its core responsibilities (buff/debuff, team friendly).
  15. It already existed on Mids previously. It won't take them long to plug it back in.
  16. Is that even possible? Last I recall, HP for tankers maxed out at 3534. Has something changed in i25+?
  17. I'm open to all options, so long as that distinction is made. I'm mainly focused on player cast pseudopets, but if a pet casts one then I will track that too.
  18. I haven't heard of a change. Do you have a link with that info?
  19. Hello all, I am in need of a favor. I am trying to track down a list of all of the powers in the game that drop pseudopets/patches. The purpose of this research is in regards to Procs. It's important that I have the exact name of the power. For example, although the power Earthquake summons an "Ice Slick", I just need the name "Earthquake". Thank you
  20. You will need 325% recharge to make it perma. Sounds like you're around 276% at the moment. So if you can squeeze another 49% you'll have it.
  21. You can go with a Time Defender. With Clarion Radial+Power Boost+Farsight, you can softcap an entire team and stand in the thick of it. Plus you have Time's Juncture which provides a -tohit debuff around you. I did that with mine, and went with Void judgement as it debuffs damage around me.
  22. Personally, I use Intuition Radial on my Time/DP. Everything is helpful in that. But your pick is entirely build dependent. If you are having endurance troubles, maybe cardiac is needed. If recharge is the problem, perhaps agility.
  23. My Time/DP/Soul defender has always played like a tank. Softcapped defenses combined with a toggle aura that does -toHit and -speed makes for fun times in a mob. I'm loaded up with Procs that allows me to watch the enemies melt in my Bullet Rain, Distortion Field, Slowed Response, Soul Drain and Hail of Bullets. It makes for a fun time when I invite lowbies looking to farm. Come along kids, follow the defender into battle.
  24. Ok, I made 2 very similar builds. I have a Time/DP/Soul which is extremely AoE focused. With Power Boost, you will be defensive softcapped to everything, and with Clarion + Power Boost you will defensive softcap your team. You are hard capped in S/L resistance and you have some decent Negative and Toxic resistance (although, those are rare damage types). I also made a Time/DP/Power build. The benefits of this build is you will be able to to softcap your defenses earlier as you will have Power Build Up at level 35 (as opposed to 44), you gain Suppressive Fire (which is a nice single target proc monster...that could proc Build Up often and hold bosses in one shot). The down side, you lose Soul Drain which is a fun AoE mini-nuke, and you lose the Negative and Toxic resistances.
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