
KaizenSoze
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Everything posted by KaizenSoze
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I have been leveling a beam/psy blaster which is going well. But I am confused on the optimal slotting for Drain Psychic. It seems to add enough recovery with just one mob. The regeneration seems a bit weak on one mob. I have been using SOs so far 3 recharge reducers, 2 acc, 1 end mod or 1 health. Set bonuses matter to me, so I want to use a full Preemptive optimization or Numina set in the power. But I can be talked into something else. Is it worth it to slot for regen? Or just go for max recovery?
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Experimental Night Tank Variant - pre incarnate PUG tank
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
I really don't play crabs, but here is a Bane build that might give you ideas. It is very difficult to make a melee crab/bane as tanky as a Night Tank. Due to zero DDR and no scaling resists. Base resists are better though and more hp. -
I try out a lot of odd combos for various reasons. Most of them fail to keep my attention. Once in a while though, one actually works. Currently, that one is my Martial Arts/Ice stalker. Literally, no aoe. But solos pretty much anything in PI and DA at 4x8. What is your. This actually works build right now?
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Staff Fighting Stalker: Secondary Suggestion?
KaizenSoze replied to BuiltDifferent5's topic in Stalker
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What amusing thing in game elicits a real life cacke?
KaizenSoze replied to FFFF's topic in General Discussion
Using an knock up attack and in a room with a low roof. Watch them fly up, bonk the ceiling, and hit the floor never gets old. -
Experimental Night Tank Variant - pre incarnate PUG tank
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
I added it, but it was only 80 extra hp at 50. So, I tried using that slot in another place to get more resists. -
I run a lot of sub level 44 PUGs and have noticed that there is a lack of aggro control recently. I mean tanks/brutes that don't have taunt or don't use it. Don't seem interested in getting mobs grouped up and protecting teammates. The obvious solution is to play a tank, but I don't really enjoy playing a tank/brute. I have this maxed out Night Tank build, but it doesn't really work at sub-incarnate levels. So, I have created a variant for sub 44 PUGs. Ran it through some task forces at +1/2. Posi 1 at +1, total fail. 🙂 That damn ranged toxic Vahzilok spit is just devastating at low levels. Basically, w/o Mink Link the build is too squishy against any exotic damage type. Possible with support, but needs resists. Synapse +1, just fine, Mind Link is available. Yin +2, also good Sutter +2, first mission, no problems. +1 Fusion and Jane fight, mixed. I got two shot by Fusion, which was a little bad luck. I was holding my own and making progress until then. TLDR: Works at 20+, needs serious resist or healing below 20. Any suggestions for how I could shore up my resists? Remember no incarnates, posi 1 caps level at 15+5, posi 2 16+5. Build:
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Expand the level range of Hollows' Contacts/Arcs
KaizenSoze replied to Sakura Tenshi's topic in Suggestions & Feedback
A lot of lower level content is unused, except for obsessive badgers like me through oro. I don't consider it a major issue if mobs have not been power scaled to 50. At least the content is being used. Players are quite happy to run PI council radios, which are no challenge. Farm wolf and Freakshow maps. So, what if they start farming Kings Row skull arcs, which I doubt would happen. Folks might even learn some lore by accident. I would totally run a +3/4 Kings Row arc team at 50 for badges. I would like to run any number of zone arcs with PUGs. Hollows, Steel, Skyway, and Croatoa for instance. Twinshot and Dr. Graves would be much more pleasant at 20 or higher than currently. -
Expand the level range of Hollows' Contacts/Arcs
KaizenSoze replied to Sakura Tenshi's topic in Suggestions & Feedback
Or we can do what Thunderspy has done and make impossible to out level contacts. Not sure how much effort that was for their dev team. -
Ghost Ship: Introduce a little chaos
KaizenSoze replied to Techwright's topic in Suggestions & Feedback
I have a complete badger, except page 6, and two other plus 1500+ badgers. I love this idea. So, many of the special defeat badges are very tedious and boring. Anything that makes these badges more exciting by making them more dangerous sounds good to me. -
I uninstalled the diag client, then re-updated the regular client and the error went away.
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The bow will draw on the initial bow attack, then go into no-redraw mode.
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At some point, Trick Arrow/Storm defender. It was very effective at 4x8 against anything.
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I forgot about Ghost Widow which was silly, but even her own widow don't use dark attacks.
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Some melee cones are large, Energy melee is 10, which is why it is so much better at hitting more than 2 mobs. Staff cones are also range 9. https://cod.uberguy.net./html/power.html?power=scrapper_melee.energy_melee.power_crash&at=scrapper For awhile I thought it was me not the cones. Then I started this thread. Basically, range 7 cones suck for hitting more than 2 targets unless they have a very very wide arc, like Shadow Maul's 120. This is especially problematic for toons w/o taunt. Fold space helps, makes Eviscerate viable, but still awkward. This is whyI think Eviscerate is problematic. It's not uncommon for claw scrappers to skip their version of Eviscerate. That says a lot.
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Not against the idea, but it doesn't make sense in terms of AT lore. I don't think Arachnos uses dark powers, I am probably forgetting one, but in general there are no dark powered mobs at this time. In reality, most Forts/NWs take Gloom, because it's so good.
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The problem is that isn't really true, Night Widows have not one, but two problematic powers. Psychic Scream and Eviscerate, short melee cones do not work well on ATs w/o taunt and you know my complaints about Psy Scream. Then there is Smoke Grenade is very situational. So, out of the six Night Widow training specific powers, two have performance issues and one is situational.
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I'll admit my biases upfront. I hate hate hate Night Widow Psychic Scream for several reasons. Looking for feedback on alternatives. Please, keep in mind I am only talking about Night Widows, not Fortuantas. Reasons for hating it. Narrow cone on a melee orientated toon as the T9 attack. The capstone power for the AT. Long cast time 2.67 seconds Weak base damage Doesn't proc well to make up for the weak base damage Secondary effect is not helpful in PvE
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Interesting I never buy that piece from AH. End mod recipes drop often enough that I can convert to what I need.
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Alas, you cannot play a crab without the crab "legs" at this time. If you take even a single crab powers, the legs will appear.
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Focused Feedback: Blast Power Set Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Haven't really changed. The altered/new powers use the normal sounds. -
Focused Feedback: Blast Power Set Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
It is a really fun combo, unless you are fighting robot boss. Then it's rather tedious, but only the bosses. -
Focused Feedback: Blast Power Set Updates
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Similar experience. Psi/Ninja is a very strong combo, due to all the status effects you can throw around. It's a little hard to see, because of the camera angles due to the ceiling height. -
Focused Feedback: Storm Blast
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Try navigating from main menu. Check the upper right corner, it should say cryptic followed by numbers. You can select the text to change. https://cod.uberguy.net/html/index.html Also, try an incognito window. -
Focused Feedback: Storm Blast
KaizenSoze replied to The Curator's topic in [Open Beta] Focused Feedback
Here is an example of a trick arrow/storm defender taking out a 54 Arachnos spawn. I was a bit sloppy, but it shows most of the powers.