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KaizenSoze

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Everything posted by KaizenSoze

  1. Folks have covered the obvious pool and I'm sure Tidge will be here at some point to talk about Presence for good reason. One pool I have tried extensively on the beta server with my Banes is Experimentation. I tried to take advantage of the toxic damage in the pool, but it did not work. Experimental Injection - Decent support power, melee range, nice at low level, but not needed at 50 Toxic dot - Low damage, takes awhile for the dot to finish, causes re-draw. Not enough damage considering redraw even with Venom Grenade -toxic resists Speed of Sound - Perfectly good travel power, it's the rest of the pool is the issue Corrosive Vial - Procs decently, but if you cannot immobilize the mobs it's next to useless and it has a small radius, 8', takes 14 seconds to delivery it's damage Adrenal Booster - I don't like boost powers that have a massive recharge, 600, the boosts are good at least.
  2. I tried several power variations. Swapping in or out Telsa Cage, Ice Sword, Voltaic Sentinel. The best Trapdoor time was to use Voltaic Sentinel and skip Ice Sword and Tesla Cage. 6:00 with build below 6:30-45 with combos of Ice Sword or Tesla cage Voltaic Sentinel helps keep things drained and picks off mobs with slivers of hp. This build can solo 4x8 DA, PI, and Cimerora. I died once after aggroing three groups of Carnies, only thing left when I came back was two bosses out of three groups. I'll post some combat videos in a few days. "Final" build until I think of something else:
  3. Low hit points aren't usually in issue till 3-4x8. Then the final AV can hit you so hard that you run a much higher risk of getting 2 slotted.
  4. Defense, you lose all defense once attacked with infiltration. You lose only some with stealth.
  5. I only started using Infiltration two months ago. Now, I love it. As you said it solves so many issues. It's especially nice on my blaster as it enables easy jousting with mobs.
  6. Yes, it's really for Bobcat, you have to take Neuron out quickly then Bobcat for the badge. Badge runs are different animals.
  7. Just some observations after running many of these TFs. Running Apex first allows you to use lore pets in the first mission against the War walkers to speed things up. Then the lore pets will be recharged by the time you get to the Bobcat/Neuron fight at the end of Tin Mage. I always target Bobcat first in Tin Mage. She has a much more annoying last stand power if you defeat Neuron first.
  8. CoT is the weekly strike target. Bumping for new folks.
  9. Important note to keep in mind about knock back. One of the most popular task forces in the game is the Imperious Task Force (ITF). Knock back against a lot of the mobs does not work. Only the nictus dwarfs are weak, but all the Romans are resistant. And they will tear you up in melee. I have had this issue with several chars that rely on knock back. One way I have found around this with my blasters is end drain and slows. Use to the slows to kite then till their end is gone. It does not take that long. One Thunderstrike plus short circuit will zero out most +3 mobs. Then you can live in melee safely.
  10. elec/ice/mace blaster 6:00-6:15 Trapdoor Maybe every 10 runs I die. Clarion drops just as I jump into two Tarantula Mistresses. That kind of stuff. No defensive amps. The EB can be drain in 3-4 slots, which makes that a safe fight to melee. 3:45 Pylon
  11. I agree that Fortunatas are vastly better than Night Widows in most content. Night Widow have two advantages over Fortunata, one is minor, the other is only for extreme content. Night Widows have a slight single target damage advantage, that can be closed by procs. Procs have trade offs, but A Fort can achieve a pylon kill in the same times as a proc'ed out Night Widow. Night Widows can be made incredible durable, more durable than some tanks/brute. I know this because I completed an 801.2 4x8 solo with my Night Tank build in 1:45. There is a two hour time limit. Only one death. But you pay for that in low damage. It's not actually that fun to play, it's like a tanker w/o the high target caps. I would always recommend a Fortunata over a Night Widow. Forts are what dominators should have been.
  12. Good job. I have plans to run a 4x8 ITF with my Night Widow Tank build., I see you had to use Cardiac, not surprising, Night Widows are shockingly end hungry.
  13. I have made a couple of test runs at 4x8 ITFs with my Night Tank build. I have not completed the whole thing yet. At 0x8 you shouldn't have a lot of issues. These were the 4x8 issues I ran into: In my tests toHit was an issue due to all the stacked defense, so use your stealth to pick off small groups. Keep an eye on eye on your defense, if you do engage a large they can still wreak your defense. Endurance, endurance, endurance. I have to use Cardiac for the long fights. Nictus can stack a lot of -recharge. Damage against the final AVs, since I had to use Cardiac. Damage output was greatly reduced. Final AV can still hurt you a lot even with the Night Tank build. Positives: I could take out crystals and completely ignore the mobs. Darkest night, defense, and resists was enough. Cyclopes and Minos were not too bad because I had enough psi damage to punch through their t9s. You can just ignore the ambushes entirely. Literal just run right through them. Smoke nade and stealth allowed me to pick my fights.
  14. Another snafu is that running damage auras will sometimes mark you as attacking recently. I have had this several times with my farmer.
  15. So many VEAT suggestions. Too many to summarize. Most power tweaks like Bane ranged attacks and Widow endurance usage. One that was popular was that certain story arcs should be a Weekly Strike Target. The two that unlock Hess and Hannon TF should be the WST the week before the TF was the WST.
  16. Trapdoor mobs doesn't have a lot of -toHit, Leadership is enough. Now, if you're soloing carnies or CoT, you need toHit resists. Either through ageless or powers. One thing I always notice with other non-VEATs is how much more I miss. VEAT has a lot of toHit/Accuracy powers available. Widows only get ~50% DDR. Each Tarantula Mistress will drop you -33% at 4x8. Plus, sometimes the extra def is a side effect of power slotting.
  17. 801 are AE mission created by @Linea They are the nastiest missions in the game. They eat teams up, especially tanks. You should start with 4x8 801.2 to get a feel for them.
  18. Tagging @Linea He builds 801 tanks and I am sure he has opinions. I use one of his SR/DM builds that is pretty indestructible.
  19. If you have 3-4 53s on the team you can steamroll with the rest of the team being low level. Still though the amount of AOEs DA mobs throw around will regularly drop lowbies in 2-3 seconds if they aren't careful.
  20. A while ago I pointed out that these missions were fun. There are few of us that will run them for an hour or so. Now and then.
  21. That you both for the excellent suggestions. I'll be testing these out day for a few days. I have MIDs configured to deal with the loss of Infiltration defense. I love that power despite the defense loss. I run Clarion Radial, which handles the mezz issue and buffs the end drain.
  22. I am enjoying this blaster on just SOs, but it's time to build her out. The power selections are fixed, but I am not feeling it on the slotting. Any suggestions? I would like more s/l def.
  23. With all due respect. This is not true, I can drain +3 mobs, minions and lts at least, in one short circuit at 50. Voltak has shown us how useful Clarion radial is for buffing electrical affinity powers. I do agree that it can be an incredible busy set when the team is close to defeat.
  24. You do feel like you can keep a team upright by yourself. Sapping is fun, especially if there is another electrical blast on the team. It is quite fun to sap Super Stunners. If the team is sturdy then you just focus on one buff and blast away. Shock damage is decent enough damage on top of defender blasts to make it fun. It's not proc monster damage though. It is a versatile combo. Strangely you will have end issues, if there are a lot of pets, ie Master minds. Your end buff does not get back to you sometimes. If things are going badly, you will be right in the middle of things. Which is the best place for Elec blast. Of course, on a steamroller team, you'll feel a bit bored. But that is a general problem.
  25. More food from thought from somebody else who has really tested what elec/elec can do.
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