Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Starhammer

Members
  • Posts

    513
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Starhammer

  1. I think this might be most relevant to @Cobalt Arachne. I've been going through hundreds of alts lately and resaving costumes (Lost a hard drive recently and all my other backups were way out of date), and I'm noticing a LOT of instances where if the costume I'm about to save had a space listed as "none" it may have some random other costume piece in it or a piece from a previously loaded character. It happens especially often with ears and tails. I wonder if this could be prevented if the "none" listing for a costume slot was actually some invisible piece actually taking up the space, rather than an empty slot phantom pieces might pachinko their way into? I could be wrong of course.
  2. Forest for the trees folks. We only have one "wand" model in the game that I know of. Do any of you really think about a "wand" as a superpower implement and think of anything else without having to try? This kind of "feedback" is how threads get derailed.
  3. Ranged attacks, buffs/debuffs , controls... You could put a lot of different powersets, for a lot of different ATs under the "Magic Wand" concept. I expect they could all use existing power effects, and we already have a Magic Wand in the game (for curing Lost).
  4. I have it on good authority the primary antagonist of the Supergirl movie will be Kara's AA sponsor :)
  5. My biggest disappointment with this was being unable to use the fly pose emotes with a shield equipped. I wish we could get those added to the flight powers as optional stances instead.
  6. Just a little feedback, not trying to be contrary... I find that conceptually Psi Armor can be interpreted as an excellent choice for droids to represent their reduced likelihood to be affected by such effects. It's no less rational than Willpower, gives an appropriate Fear protection (which isn't available in most armor sets), and just improves functional variety overall. Anyway, just my thoughts on the matter. ---------------------------- Also, sorry I haven't been around much lately. Windows cannibalized my entire hard drive, and I'm having to reinstall everything, and rebuild all my settings and keybinds from either outdated backups or from scratch. CoH is proving the most daunting among my games for that because the binds were so extensive and I have hundreds of alts to fix.
  7. I think the best way to add hairstyles (without a 3d modeler) would be something they did in Champions Online. You can have two hair costume slots. The second is "bald" by default so it doesn't change anything in the 1st. But, you could then mix and match two different hair styles to get a combination hairstyle. Obviously not every pairing would work well, but that's already a thing with any costume pieces.
  8. I find that even when I'm not activating other powers, sometimes lag in the Hami raid is just so bad my game doesn't notice the mouse click. I've gotten in the habit of triple or quadruple clicking the EoEs to make it more likely to trigger. Since I keep them stacked with other EOEs, it's not like I have to worry about triggering other inspirations collaterally. I wish there was an accolade for defeating Hamidon 100 times, and the accolade power was just to have a permanent EoE effect so you could skip that part and just sell them all.
  9. I worry that adding 1-2 slots for more existing enhancements would be a nightmare to code, and would only push the power creep to make 8 piece sets. That said, I would like to see an additional slot added to most powers specifically to hold a special kind of "not-enhancement" that might alter the core theme of a power, say converting the visuals of an ice power to fire effects or something along those lines. Mostly cosmetic. The one exception I would push for as a functional proc would be to have a "KB>KD" proc that is available for free in S.T.A.R.T. that you could assign to as many KB powers as you want without involving set bonuses or other performance adjusters. But you could set other cosmetic procs, like adding a Rain of Fire visual to your fire armor damage aura for instance, or changing a sound effect. Something vaguely related to the concept of special costume power effects, but not quite done by that subsystem either, because it would be power specific, not a whole costume. Kind of a power specific mod system, but in game rather than dependent on an out of game utility. Anyway, even that is probably more complicated than it would be worth.
  10. I play primarily on Torch. It was the starting point, and so that's just where most of my alts are. Lots of good folks there some of the time, kinda dead some hours. Quite a few high quality players who are both helpful and knowledgeable. Excelsior is where a lot of folks moved for a fresh start, way back when. Since then, it has grown to the highest population. At any hour, on any day, there's a good chance of having a lot of players online. Unfortunately, in my experience this doesn't make it any easier to get a team, since they fill faster than I can type a response to join. Excelsior has just as many high quality, knowledgeable, helpful players as Torch, but it doesn't always feel that way to me because there's just so many of everyone else often drowning them out in the cacophony. It still works pretty well if you can find a regular group of folks to play with though. /General chat in Excelsior can vary from normal like the other servers to hateful arguments and disrespect flooding the channel for minutes or hours. Sometimes it's not a big deal, sometimes it just makes the whole server feel unwelcoming. Victory is where I'd like to think of as home, because it was home on live. Almost everyone there is wonderful, but there's just so few of us it's hard to keep the activity going regularly. Too often it's a ghost town. If getting a specific name is important to you, it might be the place to go because the server population hasn't claimed all of the best ones already (though many were grabbed in the initial rush). Everlasting has some wonderful folks, and quite a few players most of the time. Unfortunately I find too many folks feel a little too free to be public with their politics there, and can be pretty nasty about it. I feel like that stuff is best left to antisocial media platforms, and I want to use my escapist power fantasy platform to get away from it. I really don't play on Indom or Reunion, so I have to experience to speak of there.
  11. Not so much a new command, but a change to how a command works... that would also make staging power activation rotation in keybinds a lot easier... So normally you can "stack" more than one powexecname Power Name in a bind, and it will activate the last in the list if it's usable, if not the next to last, and so on. Very handy if you have powers from very disparate levels and want to use the highest level if possible, but still use a lesser power if it's not. Auto Attacks almost work the same way. If you don't have access to an auto attack further right in the bind, it will get passed over for the next to the left. That's great if you're writing a bind to include a power you haven't taken yet. But if you have the power, and are RSK'd too low to access it, it doesn't get passed over anymore. It just stops there and doesn't consider lower level autos you may have designated even if you have access to them. If the powexecauto could be changed to operate the same as the powexecname, we could stage contingencies in the bind sequence while often using fewer keybinds and being less likely to disrupt power rotation.
  12. Yeah, that seems to be two of their biggest problems. They won't commit to the time necessary to properly develop story or characters, and everything "has to break the internet" or it's no good. Not everything can be the first season of Luke Cage or The Mandalorian. It's just not realistic to set them as the standard for streaming shows. I don't mind some series being shorter if they get the job done and done well. Lioness (on Paramount, I think. I watch it on Amazon) is 8 episodes iirc, and while I wouldn't mind longer, they get the job done. Dexter, even back when it started on Showtime before streaming was a thing... it was at least 12 episodes a season. If they're only gonna commit to 5-6 episodes, at that point why not just cut it into a movie so you can justify a theater release and get some money back (let's face it, we're past the point of people jumping on a streaming service for 1 show then leaving... most people just stay sub'd or seek out Pirate Bay). 12 episodes is good. it gives plenty of time for everyone to get to know everyone and figure out what's going on, and still not work the cast and crew to death like new Doctor Who back when it was good. 8-10 is ok if it's high quality. The other thing they really need to do is set their sights a little lower for a lot of projects. Don't expect everything to be a blockbuster. Get quality out of a lower budget without big names with bigger egos demanding bigger paychecks. A lot of stuff could be animated too. The acceptability of animated not-just-for-kids content has broadened significantly. I would love to see the Star Wars folks commit to some of the Visions studios for ongoing content. I mean hell, I play City of Heroes. I don't need my adventure entertainment in 8k...
  13. /show_base_entry_code ~ so in the loss of data and outdated backups, I also realized I didn't have a entry codes noted down for a couple newer bases. Now fortunately, I was able to recover them using /bindsave on a character that had them, but that might not always be an option for others in such circumstances. I suppose it should be tied to base entry permission, just in case that's an issue for anyone's base... (Does anyone use bases for anything other than decoration or transport hubs though?)
  14. So I have to use a gamepad to play. I just can't physically hunch over a keyboard that much, have to look at the keys while I type, and don't have the reflexes to participate in combat via keyboard controls. As a result, I use a lot of fairly complex keybinds to keep everything except chat running through my XBOX gamepad. But recently, Windows decided for some unknown reason to delete my entire hard drive, and while I had backups on another drive, they were a couple years out of date and I'd made a lot of changes in streamlining binds and other aspects of how I do things since then. Now obviously, even if some Devs took instant notice of this request and dove in with the gumption of a prime time teen heroine on a mid season finale, it still wouldn't be in time to save me a LOT of rebuilding effort. That said, it puts it even more in the forefront of my mind how some of these commands would allow me to make more combat functions universal across alts via where powers get placed in the trays, and have to do less character specific custom binds across the 800 or so alts I have. So here's what I'd like to see: /powexeclocationauto ~ works just like the existing powexeclocation command, with access to the same variables, but let's me schedule it as an autofire. I normally schedule a powexecname Power Name and a powexecauto Other Power Name in a bind to activate on a button press (or release), with the auto power usually being the one with the longer cooldown or similarly more complex requirements to activate. So a power goes off, and if possible, another power goes off. A lot of Location targeted powers I would like to use more have long cooldowns. As such, as it is, I can only pair them with other powers with just as long or longer cooldowns. the /powexeclocation command made a lot of powers work vastly better with keybinds, because I can combine the power activation and the target variable into the same action. Obviously, not all location powers will work optimally, or even well with this, but that's been kindof a silent disclaimer with keybinding in general since the beginning. /powexectrayauto ~ this would allow us to set a tray/slot to autofire. It would be the real workhorse in standardizing keybinds across alts. If I can set a slot to autofire in a bind command, all I have to do is create the command for the base keybinds and not a custom one for every character, then make sure the correct power is placed in the correct slot. Behind the scenes, it should probably be incompatible with toggle powers, so if a toggle is in that slot, the autofire just has no effect. that said... /powexectoggleontray (and powexectoggleofftray) ~ These commands would be the flip side of the /powexectrayauto in that they would only work with toggle powers, but would allow me to toggle on whatever armor powers are in a particular slot, again meaning I just need to make sure the correct power is placed in the correct slot, and be able use universal keybinds to toggle on (or off) various armor toggles or whatever, regardless of which powerset the character is running. Obviously any powexec*tray command should have a corresponding powexec*slot command just to be thorough, though personally I find use of powexectray commands to make powexecslot commands redundant. /alias ~ This would take two variables, and make the use of variable 1 read the same as variable 2 in keybinds. It would probably require the creation of a .txt file (or even creation of a new file type, like .costume files... say .alias, that could still be read/edited with notepad) to contain all the aliases. An alias would allow us to create shorter commands or even a mix of commands and variables, to help keep keybinds under the 255 character limit. A functioning alias should probably require a special symbol at the beginning and end, so if you were going to make a shorter toggleon command it might look like /alias powexectoggleon {tgon}. It doesn't have to be those particular brackets, but without some special character bracketing the new command, it could create problems if that were just a section of a term used normally in other aspects of keybinding, such as ect being part of powexectray, so if you wanted to use ect, it would have to be {ect} to be properly recognized. A more thorough example might be /alias powexeclocation target Combat Teleport {bamph} which could then be used as such: /bind 1 "powexecauto Cross Punch$${bamph}$$bindoadfile <path>" or, in conjunction with powexectoggleontray, we might have this: /alias powexectoggleontray 8 9 {tg9}, /alias powexectoggleontray 8 8 {tg8}, /alias powexectoggleontray 8 7 {tg7}, and so on, to then combine into /bind NUMPAD0 "{tg0}$${tg1}$${tg2}$${tg3}$${tg4}$${tg5}$${tg6}$${tg7}$${tg8}$${tg9}" making a short individual bind that might be useful for something like my Dark/Rad tank (that has 10 toggles). There are of course existing ways to do this, for instance I currently write a macro with all the toggleons and then incorporate a powexectray command on the same bind that I have for jumping (+up). It also has some other utilities like toggleoff Rest, so if I'm resting and I jump, I just jump instead of having to manually turn it off first. But there are times when that's not enough, and times where a more elegant option might be preferable. Especially if you have a lot of alts with their own personalized binds, and you reuse certain lengthy commands often. Obviously, such a command has great potential to break things, so it should only be used with caution, and the uses experimented with before being depended upon... But we are playing Supers after all, Great Power is kinda our thing. Anyway, standard disclaimer... I'm not a programmer. I'm not fluent in C, C+, C-, or D-, and the only Python I'm familiar with eats mice. So I can't even guess how feasible or difficult these might be to implement... like would the /alias command even actually bypass the 255 character limit? or would the machine just translate it then impose that 255 limit after, possibly cutting off the end of a command? (Is the 255 limit even an actual requirement, or just a legacy imposition?) But lacking the skills to implement them myself, I can only express the desire to see them implemented by others, along with some justifications for why they'd be a good idea.
  15. I can't speak for others. I also don't care about ratings or reviews. I watched it. I enjoyed it. I thought some parts were great, some parts were awful, and some could have been easily made better with a little polish. My biggest criticism is that with 6 episodes released in 2 3 episode bundles, it was much too short for a series. Though I like the 3 episode release. I'm sure a lot of others did too, based on Andor s02, and that's probably why they tried that. But if there'd been another 6 episodes, they could have fleshed out development on characters, storyline, and where it all fits with the rest of the world. 6 episodes as a series just feels truncated. I hope they continue to use the characters and incidents in future MCU content, but maybe Riri as a character needs to grow quite a bit before they come back to her for any solo project bigger than a One shot presentation or something.
  16. FWIW I'd usually rather see a thread Necro'd (and this isn't even really that old... Late July, lol, at least it was this year) than a whole new thread started to retread the same topic/content.
  17. I have a workaround for this that is vastly easier than hoping the devs get to it 😛 /wdwsave will save your windows in the state they're in. if you want to set some windows to be in the same spot even if you don't have them open regularly, open them, /wdwsave, close them, /wdwsave again. then bind /wdwload to a key that's easy to hit. I'm especially fond of /bind HOME "+up$$forward 0$$noparticles 0$$optionload$$chatload$$camreset$$camdist 50$$wdwload" because it resets a bunch of other stuff in case of changes as well. Then anytime anything is wonky, tap HOME and it should be fixed.
  18. Heh, last time I filed a bug report, I got an email saying I should just post in the forums instead 😜
  19. I agree completely with your take on it. The only time I block people here is over tone rather than content. Folks can disagree with me vehemently to no end and it rarely bothers me... but when they start getting rude, abusive, or intentionally obtuse... trolling basically, it stops mattering what their opinion is because their delivery is more unpleasant that it's worth. Again, it's all about whether someone is making the use of the forums or game worse or better.
  20. FWIW, I play a few characters with Energy Blast (including my main, a FF/EB Defender). I only have to clip the KB on a couple powers to make it basically a non-issue. Most of those have a % chance of KB, and if the chance isn't real high, I just leave it be. If anyone's gonna complain about my KB it'll be on Nova, which I intentionally leave it there for. Otherwise it's just about careful positioning to make sure if there is KB, you're playing handball against a wall with the target anyway.
  21. Personally, I'd love to see all non-Titan Weapon melee models available in every axe/mace/blade position. In the end, what I'm watching is the weapon model and animation. Damage Type falls in with the "invisible math"
  22. Inf would be tremendously useful for me to be able to see. Can't count the times I had to search through sometimes dozens of the alts that had been played more recently to see which one forgot to email the 300 million inf back to myself... I'd like to see: Active Badge (easier) or a check box for a specific accolade (more useful... like have you unlocked Patron Powers on this toon?) Also, more in line with the OP, it'd be nice to see if there's a difference between actual level and trained level say for when I gain a few levels and log without training, then don't come back to that toon for a few days/weeks/months, knowing just from a glimpse on character select, Oh, I need to log in and train this guy.
  23. I'm in the crowd that would love to see at least an alternate animation for Penetrating shot. It's great if your character is doing circus tricks or something, but I can't stand it. I have a LOT of Dual Pistols characters, and my solution is I usually just skip Bullet rain and Penetrating Shot. Sometimes I'll make an exception for Bullet rain if it's a Wanted style "bend the bullet's path" character, or some Runaway style micromissiles or anime reflex warheads tech. All the rest are fine. I don't think alternate animations would be a suitable answer for Bullet Rain though, because the problem is less the pistol animation, and more about the bullets falling from the sky.
  24. Create a legally separate LLC that uses donations to fund hiring programmers, artists, etc per task on contract to create compatible code, art, animations, etc that can be then made freely available to homecoming for use in updates. I'm sure the lawyers and bean counters could figure how to make it work if they wanted to... then it's a matter of convincing the "Shut up and take my money" crowd to trust this second party.
  25. This game was originally inspired heavily by Champions (offline). I wish we had it's mechanism for knockback, in that it more or less caused falling damage (halved if you didn't hit a wall or whatever). Now obviously falling damage has been nerfed to the point of being generally irrelevant for all but the lowest lowbies, but it'd be less of a kick in the teeth if instead of just making the tank play fetch, KB caused some supplemental damage on secondary impact. I don't think it's ever happen, and I can live with KB/D/U just being a soft hold... but it'd be neat.
×
×
  • Create New...