Rathulfr Posted October 6, 2019 Posted October 6, 2019 I've never seen another comic book character besides Juggernaut with such a helmet, so I can't imagine it having much value beyond making Juggernaut clones, which is now against the CoC, so why bother? @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
Vanden Posted October 6, 2019 Posted October 6, 2019 Juggernaut can't move his neck, but being able to move the neck is important to many animations. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
pattycake Posted October 6, 2019 Posted October 6, 2019 Considering how many costumes already clip each other, it can bother the next user, sometimes it can’t be helped, I wouldn’t mind having a bulky helmet like juggernaut, but not a direct copy of it, minus the helmet actually embracing the neck area. I can imagine developing a super hero game more difficult due to people infringing on IPs making suggestions like these controversial. I would like to see bulky helmets implemented and trust players to not engage with copying of protected IPs. its not like you can make a blatant copy of Ironman, wolverine, poison ivy, hulk and I’ve actually seen alien been made with beast run. Here's an ambitious idea. Lets just take Atlas City, replace Atlas with our Lord and savoir Recluse, tint the map evil and call it a day?
Shadowsleuth Posted October 6, 2019 Posted October 6, 2019 (edited) Is it wrong that I like the Juggernaut helmet from Deadpool 2 (middle left) more than the classic version (top)? Edited October 6, 2019 by Shadowsleuth New Costume Pieces Request Thread New Weapon & Shield Models Request Thread
pattycake Posted October 6, 2019 Posted October 6, 2019 Iconic, good taste Here's an ambitious idea. Lets just take Atlas City, replace Atlas with our Lord and savoir Recluse, tint the map evil and call it a day?
Cooltastic Posted October 7, 2019 Posted October 7, 2019 10 hours ago, Vanden said: Juggernaut can't move his neck, but being able to move the neck is important to many animations. You do realize we already have large glass dome's that replace human heads and a glass bubble that can go over human heads right? I fail to see the problem in making a giant dome shaped helmet. We have a few that are somewhat close, but fail to capture the full 11 hours ago, Rathulfr said: I've never seen another comic book character besides Juggernaut with such a helmet, so I can't imagine it having much value beyond making Juggernaut clones, which is now against the CoC, so why bother? Look up Iron-Man's Hulkbuster armor, or even his very Mark 1 suit. Look up Bulletman. Look up Batman Armored Suit. There's many different takes, but all have a similar vibe to them. I could easily come up with character idea for using such an item... Super Soldier fashioned up like a tank, call him Abrams obviously. Armored Astronaut for dealing with harsh conditions. Kid driving a Mech Suit Cannonball esq hero Escaped prisoner who likes to bite(villain obviously) Aliens in War Armor Black shadow/demon creature that emanates from a magical helmet relic. Etc. Etc. Etc. Why wouldn't you add such an important and useful item to our character creator? You guys need to get your imaginations back. The only think I'll suggest is that we get 2 different versions. A wide dome for the HUGE body and a narrow dome for the Normal bodies. With a few different texture's if possible(Metal and Stone being the most important.) 2 3
8Qbit Posted October 7, 2019 Author Posted October 7, 2019 Yeah. I am not interested making Juggernaut clone but I would like the extra "tanky" look that kind of helmet would bring to my toon 🙂 Currently using the "Fish tank" but... it's not quite cutting it. 1
Rathulfr Posted October 7, 2019 Posted October 7, 2019 (edited) I'm all for more helmet options, even dome-like helmet options. I'm just not a fan of adding something that could be used to exacerbate the abuse of the costume creator for copyright infringement. There are already far too many options for that in the existing system, so why make the problem worse? So if you're asking for a "Juggernaut-like" helmet, my vote is "No, thank you." But if you're asking for more helmet options, my vote is "Yes, please!" Edited October 7, 2019 by Rathulfr 1 @Rathstar Energy/Energy Blaster (50+3) on Everlasting Energy/Temporal Blaster (50+3) on Excelsior Energy/Willpower Sentinel (50+3) on Indomitable Energy/Energy Sentinel (50+1) on Torchbearer
8Qbit Posted October 7, 2019 Author Posted October 7, 2019 (edited) Chances are that what ever options you add be that helmets or mustaches it will probably make breaking some copyright stuff more likely. You might as well say "No, thank you." to all costume additions from now on 😉 *sigh* I knew I shouldn't have used the word "Juggernaut"... Edited October 7, 2019 by 8Qbit 1
Oneirohero Posted October 7, 2019 Posted October 7, 2019 A heavy domed helmet costume piece is a good idea. Just because the Juggernaut has one doesn't mean the character has all sovereignty over that style of helmet. People cry out about copyright infringement forgetting that it's only an infringement if you create something far too similar to the protected work. As I see it, there could be lots of ideas that stem from a helmet such as that. As such, I support the idea. 3 • Increase Size/Scale Cap for Players
Cooltastic Posted October 7, 2019 Posted October 7, 2019 Honestly the game needs better looking helmets in general, a lot of the one's we have now kind of suck. 3
biostem Posted October 7, 2019 Posted October 7, 2019 I think a good starting point would be some neck options, (I guess it'd go under the shoulder category), that were basically large armored gorgets with or without shoulder armor attached, which would kind of integrate into the helmet, giving a similar aesthetic. 3
Oneirohero Posted October 8, 2019 Posted October 8, 2019 14 hours ago, biostem said: I think a good starting point would be some neck options, (I guess it'd go under the shoulder category), that were basically large armored gorgets with or without shoulder armor attached, which would kind of integrate into the helmet, giving a similar aesthetic. Very much this! Currently anything that goes on the neck is in the 'shoulders' category (neck chains for example), however that means you can't use shoulder pieces as a result. I wonder if there's any leftover character nodes to put in for shoulder slots that BaBs mentioned all those years ago.... 1 • Increase Size/Scale Cap for Players
Display Name Posted November 1, 2019 Posted November 1, 2019 My assumption was that the use of the name "Juggarnaut" was simply as a descriptor to help the audience get a general idea of the shape/type of the suggested helmet. I had no impression of intentional abuse. @Super Whatsit Superbase passcode (Excelsior) is "passcode-6475" It's all a Nemesis plot. But not everything is a Nemesis plot!
Cooltastic Posted November 1, 2019 Posted November 1, 2019 You'll be happy to know this already exists in a City Of game... Just not this one. Maybe one day. 1
FDR's Think Tank Posted November 11, 2019 Posted November 11, 2019 I could really dig more helmets that lock the neck down... or even helmets/head settings that basically put the head/face onto the body instead. In a way, you can do this with the headless option/a huge body type/certain chest emblems... but maybe what we need is more chest emblem options to build this sort of abomination. Can we have moving eye/s as part of a chest emblem? 1
Trademarked Name Posted November 11, 2019 Posted November 11, 2019 (edited) Static mounted dome helmet in CoH?!?!? That sounds insane. Stop talking crazy. <COUGHCarnivalStrongmanCOUGH> Edited November 11, 2019 by Trademarked Name 2 1 Trademarked Name (@Trademark) Hocus-Pocus, Assault, Joan (of Atlas), Homunculous, Ensorcellress, Seismic, Wolfin, J0LT, The Limit, Transparency, Fastball, Loremaster, Monkey-Boy, Presto Chango, Kazam
plainguy Posted November 11, 2019 Posted November 11, 2019 34 minutes ago, Trademarked Name said: Static mounted dome helmet in CoH?!?!? That sounds insane. Stop talking crazy. <COUGHCarnivalStrongmanCOUGH> See your trying to make sense. No good.. You win the topic. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Trademarked Name Posted November 11, 2019 Posted November 11, 2019 Did you ever read the text that says that the strong men get "sealed" in those helmets and see how they are attached by chains to a "virginity belt" looking contraption. "...Upon loyal service as an Iron Strongman for five years and a day, they are re-sealed into specially designed helms that provide the normal protections as well as the ability to harness their inner strength to weaken their opponent's attacks." Besides the striking similarity to Juggernaut or 'Blaster' in "Mad Max: Beyond Thunderdome, I'm hoping that grille on the front is removable for solid foods, otherwise they must get all nutrients through a straw. And means they have gone 5 years without accessing decent dental hygiene. Eeeew. 1 Trademarked Name (@Trademark) Hocus-Pocus, Assault, Joan (of Atlas), Homunculous, Ensorcellress, Seismic, Wolfin, J0LT, The Limit, Transparency, Fastball, Loremaster, Monkey-Boy, Presto Chango, Kazam
Vanden Posted November 11, 2019 Posted November 11, 2019 1 hour ago, Trademarked Name said: I'm hoping that grille on the front is removable for solid foods, otherwise they must get all nutrients through a straw. And means they have gone 5 years without accessing decent dental hygiene. Eeeew. Strongmen are made from dead bodies, they probably don't need to eat. 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
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