Cooltastic Posted October 26, 2019 Author Share Posted October 26, 2019 1 hour ago, Crysta Clear said: Because Tough and Weave put together are as good as three powers. Letting you have them for two power selections is, quite simply, not okay. Never changed the requirement for these. Link to comment Share on other sites More sharing options...
Infinitum Posted October 26, 2019 Share Posted October 26, 2019 Just now, Crysta Clear said: My condolences. If you don't have any other resist powers, your archetype and set won't be capable of enough resists for them to matter, and you would probably get a better result out of slotting for defense. If you do have other resist powers in-set, you certainly aren't going to need Tough's miniscule bonus. No need for condolences. I'm quite capable on all my characters I build this way. Its good for 3.1 melee defense at 4 slots, neg nrg, nrg resist, psi and toxic resists, status res, and fire and cold resist at 6. Link to comment Share on other sites More sharing options...
Crysta Clear Posted October 26, 2019 Share Posted October 26, 2019 What I'm getting at, though, is that you can probably get your melee defense by putting those slots almost anywhere else and having it be more worthwhile. Link to comment Share on other sites More sharing options...
Haijinx Posted October 26, 2019 Share Posted October 26, 2019 30 s/l isnt bad at all though. Especially on say a /eng blaster which runs perma energize. 1 Link to comment Share on other sites More sharing options...
Crysta Clear Posted October 26, 2019 Share Posted October 26, 2019 (edited) Mhm. But it's not different enough from the ~20%-ish you'll incidentally (and passively, without endurance cost) have from your various set bonuses to justify spending 0.24 end/second on Tough, which is about what slotting it brings it down to. Basically, whether that bullet coming in at 100 damage is reduced to 80 or 65 isn't very important to the long-term survival of a blaster, who gets much more value out of managing to softcap her defenses, and your HP is low enough that whether you have 20% or 35%, an enemy's big hit is still going to squish you. Edited October 26, 2019 by Crysta Clear Link to comment Share on other sites More sharing options...
Infinitum Posted October 26, 2019 Share Posted October 26, 2019 4 minutes ago, Haijinx said: 30 s/l isnt bad at all though. Especially on say a /eng blaster which runs perma energize. This right here. I like tough it works for me, and I can take point slotting the way I do with my blaster or troller. Link to comment Share on other sites More sharing options...
Crysta Clear Posted October 26, 2019 Share Posted October 26, 2019 (edited) My blaster basically never dies, but it's not Tough that makes her that way. She doesn't even activate it -- Charged Armour is all she really needs on top of her softcapped positionals. It's twice as much resistance as Tough, for less endurance, and also includes Energy. Edited October 26, 2019 by Crysta Clear Link to comment Share on other sites More sharing options...
Infinitum Posted October 26, 2019 Share Posted October 26, 2019 3 minutes ago, Crysta Clear said: Mhm. But it's not different enough from the ~20%-ish you'll incidentally (and passively, without endurance cost) have from your various set bonuses to justify spending 0.24 end/second on Tough, which is about what slotting it brings it down to. Basically, whether that bullet coming in at 100 damage is reduced to 80 or 65 isn't very important to the long-term survival of a blaster, who gets much more value out of managing to softcap her defenses. Well YMMV. I like it and it works. If end is an issue perhaps you should look at your build. I never have any trouble with it. Link to comment Share on other sites More sharing options...
Crysta Clear Posted October 26, 2019 Share Posted October 26, 2019 (edited) End isn't an issue. Slots are the issue. Tough isn't worth slotting when another resist power would be a much better place to put that set. And if you are in a situation where Tough is your only resist power, and you don't have anywhere else to put it? Then you won't have enough resistance for any amount of it to really make a difference, and you'd likely be better off choosing a melee defense set from another power category. It's wasted space. Edited October 26, 2019 by Crysta Clear Link to comment Share on other sites More sharing options...
Infinitum Posted October 26, 2019 Share Posted October 26, 2019 2 minutes ago, Crysta Clear said: End isn't an issue. Slots are the issue. Tough isn't worth slotting when another resist power would be a much better place to put that set. And if you are in a situation where Tough is your only resist power, and you don't have anywhere else to put it? Then you won't have enough resistance for any amount of it to really make a difference, and you'd likely be better off choosing a melee defense set from another power category. It's wasted space. That's your opinion, and who said it was my only resist power. I have charged armor and surge of power - which I never need to use. Anything you can put an easy defense set bonus in isnt wasted space. Link to comment Share on other sites More sharing options...
Crysta Clear Posted October 26, 2019 Share Posted October 26, 2019 That's what I'm getting at though, is that there are plenty of other power categories with melee defense set bonuses in their sets, and you probably could've spent those four slots on a power that's worth more than +5.25% smashing/lethal resist for having the base enhancement effects in them. XD Link to comment Share on other sites More sharing options...
Infinitum Posted October 26, 2019 Share Posted October 26, 2019 5 minutes ago, Crysta Clear said: That's what I'm getting at though, is that there are plenty of other power categories with melee defense set bonuses in their sets, and you probably could've spent those four slots on a power that's worth more than +5.25% smashing/lethal resist for having the base enhancement effects in them. XD Not really when you are maxing the rest out for AOE and Ranged. This caps S/L/E the way I am doing this without spending set bonuses to do it on other powers that are easier to get what I'm after. The end result is you cant kill me either. Link to comment Share on other sites More sharing options...
Emma Usher Posted October 26, 2019 Share Posted October 26, 2019 I support a split of the fighting pool, mostly because more choices for unarmed melee pool powers help some concepts. I'd like a groin kick for second T2, with stun and chance for hold. And a PBAoE kick with unique animation as T3, perhaps like Chun-Li's "Spinning Bird Kick" in Street Fighter. Link to comment Share on other sites More sharing options...
Vanden Posted October 27, 2019 Share Posted October 27, 2019 4 hours ago, Cooltastic said: Never changed the requirement for these. According to your OP, Weave would be a tier 2 power, and thus require only 1 prereq power instead of the 2 it currently does. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Rigged Posted October 27, 2019 Share Posted October 27, 2019 Reading all the examples of power creep in this thread, I'm honestly thinking that, Crysta, you are wrong, power creep is awesome and we need way more of it. YAY POWER CREEP! 1 Everlasting, even though I do not RP, as: Doctor Hadius, Crab Spider (Main) ~ Aeronwen, Rad/Super Strength/Mu Tanker ~ Mortality Black, Time/Dual Pistols/Soul Defender ~ Vextravaganza, Illusion/Dark/Psi Controller ~ Baneframe, Robots/Time/Mace Mastermind ~ Zippy-Zap, Electric Armor/Dark Melee/Soul Tanker ~ Laser Lily, Beam Rifle/Energy Aura/Leviathan Sentinel ~ Nezumiko, Savage Melee/Bio Armor/Mu Stalker Link to comment Share on other sites More sharing options...
Infinitum Posted October 27, 2019 Share Posted October 27, 2019 3 hours ago, Rigged said: Reading all the examples of power creep in this thread, I'm honestly thinking that, Crysta, you are wrong, power creep is awesome and we need way more of it. YAY POWER CREEP! Well cool thing about this game is you can play it however you want to. Some people don't always want or have time for a grind. If some people do Then self nerf, it's not right to be that elitist to try to dictate how other people view Or want to play the game. I see power creep come up all the time here, but in reality the big bad goblin of power creep in most people's minds is actually just a justification to make the game so grindy nobody but people with unlimited time would be able to play all the content on the game then and most regular people having a good time every day doing superhero stuff with easy buttons would quit playing because it wouldn't be fun anymore. You want to destroy the game? do that. What you call power creep won't do it - it's actually what is bringing people in still because it is fun to be powerful. Every build is still limited by number of slots. That's your limit. That's your power creep fire break. That alone allows you to literally build a character or team of characters any way you want to. If people can't enjoy that, or how we are set up here and just be happy its back and in great shape, then self examination may be in order. 1 Link to comment Share on other sites More sharing options...
Cooltastic Posted October 27, 2019 Author Share Posted October 27, 2019 (edited) 5 hours ago, Vanden said: According to your OP, Weave would be a tier 2 power, and thus require only 1 prereq power instead of the 2 it currently does. Ah, I don't know why I thought it was a tier 2 already. Ok then, would this work? Guarded Pool: Tier 1 - Insulated(fire and ice damage resistance), Resistant(energy and negative energy damage resistance) Tier 2 - Tough Tier 3 - Weave Tier 4 -Alert(psi damage, sleep, and recharge debuff resistance) Fit(toxic damage, stun, and slow debuff resistance) Or Guarded Pool: Tier 1 - Tough Tier 2 - Insulated(fire and ice damage resistance), Resistant(energy and negative energy damage resistance) Tier 3 - Weave Tier 4 -Alert(psi damage, sleep, and recharge debuff resistance) Fit(toxic damage, stun, and slow debuff resistance) I don't think we have any Tier 4 pool powers currently, but maybe that's something that can change to better flesh out Pool sets while fighting the power creep some are worried about? Edited October 27, 2019 by Cooltastic Link to comment Share on other sites More sharing options...
Cooltastic Posted October 27, 2019 Author Share Posted October 27, 2019 Could even change the Fighting Pool idea to require more investment for the buff aswell. Fighting Pool: Tier 1 - Boxing(disorients), Kick(knocks down) Tier 2 - Hook(cone punch)(chance to disorient), Spinning kick(cone kick)(knocks back)(3 target max on both) Tier 3 - KO(a devastating ST attack when enemy is at 50% or lower HP, does less damage the more health they have)(has both punch and kick animation options) Tier 4 - Determination(a 30sec damage/To-hit/recharge buff with a 5min cooldown which also grants Disorient, immobalize, and knockback protection for the same duration) (can also be used while under any status effect to break the effect) (activation animation could be slamming your fists together like a boxer getting ready to fight) Made a couple changes to Determination as well. Having an even higher requirement to unlock it should allow you to utilize it more often. Link to comment Share on other sites More sharing options...
Vanden Posted October 27, 2019 Share Posted October 27, 2019 2 hours ago, Cooltastic said: Ah, I don't know why I thought it was a tier 2 already. Ok then, would this work? Guarded Pool: Tier 1 - Insulated(fire and ice damage resistance), Resistant(energy and negative energy damage resistance) Tier 2 - Tough Tier 3 - Weave Tier 4 -Alert(psi damage, sleep, and recharge debuff resistance) Fit(toxic damage, stun, and slow debuff resistance) Or Guarded Pool: Tier 1 - Tough Tier 2 - Insulated(fire and ice damage resistance), Resistant(energy and negative energy damage resistance) Tier 3 - Weave Tier 4 -Alert(psi damage, sleep, and recharge debuff resistance) Fit(toxic damage, stun, and slow debuff resistance) I don't think we have any Tier 4 pool powers currently, but maybe that's something that can change to better flesh out Pool sets while fighting the power creep some are worried about? Well now you've given the pools 6 powers each, instead of the usual 5. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Herotu Posted October 27, 2019 Share Posted October 27, 2019 (edited) If you're going to do things like this, could you kindly nerf everybody across the board so that they HAVE to take this power... then make this power inherent. Heck, why not just make us all generic clones? Edited October 27, 2019 by Herotu Peace and love. ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
Crysta Clear Posted October 27, 2019 Share Posted October 27, 2019 (edited) It has nothing to do with wanting a grind. I hate grind, and this game is not grindy. It has everything to do with wanting to be pushed to make meaningful choices in how I build my character. If you don't want to think about what you are playing, then you will either play it poorly, or play something else, but please do not simplify and dumb-down a game that I am enjoying, just because you can't build around its existing rules. Is it worth sacrificing three power slots for the defense bonus I can get from Tough and Weave? Or can I get away with the lower defense of, say, Concealment pool instead, and save myself two power selections? These kind of choices are good. Edited October 27, 2019 by Crysta Clear 1 Link to comment Share on other sites More sharing options...
Infinitum Posted October 27, 2019 Share Posted October 27, 2019 12 hours ago, Crysta Clear said: It has nothing to do with wanting a grind. I hate grind, and this game is not grindy. It has everything to do with wanting to be pushed to make meaningful choices in how I build my character. If you don't want to think about what you are playing, then you will either play it poorly, or play something else, but please do not simplify and dumb-down a game that I am enjoying, just because you can't build around its existing rules. Is it worth sacrificing three power slots for the defense bonus I can get from Tough and Weave? Or can I get away with the lower defense of, say, Concealment pool instead, and save myself two power selections? These kind of choices are good. It wouldnt change that. If anything it would add more agonizing choices to slot this or that. It cant make it stronger, just more diverse in what you can initially choose and slot. I still probably would not change any of mine because if it aint broke dont fix it. But I may explore the options on future builds if they existed. 1 Link to comment Share on other sites More sharing options...
DougGraves Posted October 28, 2019 Share Posted October 28, 2019 I wouldn't mind dropping sands of mu, ghost slaying axe, blackwand and the other staff and making the fighting pool attacks inherent. Then just make a pool of the defenses. Link to comment Share on other sites More sharing options...
ShardWarrior Posted October 28, 2019 Share Posted October 28, 2019 On 10/27/2019 at 7:13 AM, Crysta Clear said: Is it worth sacrificing three power slots for the defense bonus I can get from Tough and Weave? Or can I get away with the lower defense of, say, Concealment pool instead, and save myself two power selections? These kind of choices are good. With the proposed changes you can still make these same choices. Link to comment Share on other sites More sharing options...
Crysta Clear Posted October 28, 2019 Share Posted October 28, 2019 (edited) It's power creep when the third slot stops being a tax. Feat taxes (or in this case, power selection taxes) are a tool for keeping more powerful options balanced. Edited October 28, 2019 by Crysta Clear Link to comment Share on other sites More sharing options...
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