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Fire / Energy Blaster


littlenog

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I was thinking of a Fire Blaster build and this is the one I came up with.

 

I like Boost Range

I like Dual Aim / Build-Up with a bonus Chance for Build-Up

 

Mag 3 Stun which I can toss another purple set in.

 

Thoughts?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Jade Ignition: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Fire Blast -- Dcm-Build%(A)
Level 1: Power Thrust -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(3), KntCrs-Rchg/KB(3)
Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(5), PstBls-Dmg/Rchg(5), PstBls-Dmg/Rng(7), PstBls-Acc/Dmg/EndRdx(7), PstBls-Dam%(9)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(11), GssSynFr--Build%(11)
Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(13), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(15), Rgn-Dmg/EndRdx(15), Rgn-Knock%(17)
Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(21), PstBls-Dam%(21)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(23), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(25), AdjTrg-ToHit/EndRdx(27), AdjTrg-Rchg(27)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
Level 18: Assault -- EndRdx-I(A), EndRdx-I(33)
Level 20: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(33), AdjTrg-ToHit/EndRdx/Rchg(33), AdjTrg-EndRdx/Rchg(34), AdjTrg-ToHit/EndRdx(34), AdjTrg-Rchg(34)
Level 22: Burnout -- RechRdx-I(A), RechRdx-I(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Blazing Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(37), Apc-Dam%(37)
Level 28: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39)
Level 30: Stun -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(40), AbsAmz-Acc/Stun/Rchg(40), AbsAmz-Acc/Rchg(40), AbsAmz-EndRdx/Stun(42), AbsAmz-ToHitDeb%(42)
Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(45)
Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(45)
Level 38: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 41: Temp Invulnerability -- Ags-ResDam(A), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(46), Ags-ResDam/EndRdx/Rchg(46)
Level 44: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(50)
Level 47: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 49: Kick -- Acc-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 50: Pyronic Radial Final Judgement 
Level 50: Paralytic Core Flawless Interface 
Level 50: Musculature Core Paragon 
------------

 

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Here's mine....been tweaking it for weeks now.  Currently level 41 and highly durable and a powerhouse for damage.

 

With Agility T4'd, softcap S/L and halfway to hard cap Energy +DEF, and a point off from NE and Ranged DEF....or beyond Softcap and at/beyond Hardcap once you click PowerBoost as an alpha-eater.  I may go back and tweak a little more and see if I can get Bonecrusher in there.  Since my DEF is so high, I use Total Focus on bosses often, or one shot the mezzer, so having Bonecrusher vs. Energy Punch likely would benefit the build better.  You can likely boost +5 recharges into Hasten and Power Boost and shave a slot off of both at 50, as two-slotting them will be enough.  Then take Bonecrusher and move some power choices around to accommodate same and six slot it using 4 from Punch and 1 each from Hasten and PowerBoost.

 

Don’t forget to pop PowerBoost as your spawn opener....you'll hardcap DEF for Alpha’s.  I do get mezzed every so often, but I routinely play solo content on +3/x8 and mop the floor with just about everything, and mezzers don’t live long enough to do me much damage.  Energize is a great heal and END for days even with just the lone Panacea in there.

 

Web Cocoon is just so-so....it’s in there more for the Entomb set bonuses than anything.  Somewhat helpful for control, but not the best.

 

Power Thrust is just too much fun.  Nothing beats punching a bad guy under the chin and sending him flying while you quick snipe him....he’s dead before he hits the floor.

 

As you can see, I’ve totally ignored the Hover/Fly and Boost Range build advice.  I started this toon that way, but abandoned it in early 30’s.  I played Fire/Energy on Live as one of my mains for years and I embrace the Blapper playstyle.  With this kind of positional and typed +DEF, you’d be stupid not to.  Maximum firepower, maximum defense.  Sustain powers on Blasters and crash less nukes, oh my! That said, you could take Boost Range over something else I suppose and sub in Hover/Fly for CJ/SJ.  I just like my feet on the ground with SS+Stealth.

 

Consider the Rectified Reticle +PER IO in your mid/late 40’s.  The +PER helps with Arachnos.

 

Oh one last thing.  I did make a slight change to this build.  I put a Quickfoot Run/END into SuperSeep and shoved the Celerity +Stealth into Sprint.  Let’s me more easily use Sprint to toggle on/off Stealth without losing SuperSpeed.  QOL improvement.

 

Whole build cost around 650MM influence.  On a power per price index, this is the most cost effective, powerful build in my lineup outside of my TW/Bio scrapper.  

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Energy: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg(5), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7)
Level 1: Power Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(9)
Level 2: Fire Ball -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(11), Ann-Acc/Dmg/Rchg(11), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(13), Ann-ResDeb%(15)
Level 4: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(17), DefBuff-I(19)
Level 6: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(19)
Level 8: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(21), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23)
Level 10: Fire Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Dmg/EndRdx/Rchg(50)
Level 12: Super Speed -- Clr-Stlth(A)
Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27)
Level 16: Boxing -- Empty(A)
Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Rchg/SlowProc(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31)
Level 20: Energize -- Pnc-Heal/+End(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(33), RctArm-EndRdx/Rchg(34), StdPrt-ResKB(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(36)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36)
Level 28: Weave -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(37), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Rchg+(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39)
Level 30: Power Boost -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Inferno -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg(42)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 38: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(45)
Level 41: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 44: Web Envelope -- GrvAnc-Hold%(A)
Level 47: Web Cocoon -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50)
Level 49: Super Jump -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 50: Assault Core Embodiment 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
------------

 

 

Edited by Crysis
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Don't skip blaze. It is your best single target ranged power.

 

Looks like you are building to play at range so I'm going to comment on your build from that playstyle. If you are open to melee then we can discuss that as well.

 

Combat jumping comes in way too late. If you play range you don't want to be immobilized. CJ offers protection/immunity from immobilization, take it sooner. If you plan to exemplar down often you can plan your build more strategically so that you have an even spread of powers that your endurance can sustain at those appropriate levels. I'd take rain of fire later and fit combat jumping in at that slot. At those levels rain of fire doesn't recharge fast enough to allow you really maximize it's effectiveness.

 

You don't need to 6 slot a whole set into a power, most sets offer their best and most useful set bonus at 5 slots. That 5% psionic defense bonus that you get by 6 slotting apocalypse is not going to help you squat against carnies.

 

Burnout is way too situational, I wouldn't take it. But everyone has a pet fun power and if that's burnout for you, by all means have fun.

 

Stun and cross punch doesn't seem like they jive with your ranged preference. I get why stun but I don't get cross punch at all. If you are experimenting with these new pool power additions go for it but you might find that their usefulness will not live past their novelty on a blaster.

 

On survival, the consensus is that you are far more survivable having defense than having resistance. I see you capped your S/L resistance and you can try that route. You might find that is not enough late game where energy damage is common, as well as other types of more exotic damage types. Personal force field can save you but it also takes you out of combat, slows down your kill speed, and you still run the risk of taking a beating after you shut it off. The nature of min/max has people on the forums build for either ranged defense or smashing/lethal, some with a mix of both like the Crysis who posted above me.

 

To address survival one school of blasters take either scorpion shield or frozen armor and stack S/L defense from set bonuses so they can at least reach the S/L softcap.

Another school of blasters take fire mastery for bonfire, that with a sudden acceleration KB->KD proc made the power a game changer, and focus on ranged defense, and they also enjoy having decent resists due to tough and fire shield.

 

There are other blasters of course that carve their own path, since not all blasters I see run scorpion shield or bonfire, but I do see a great deal of those in game. If you want to carve your own path good for you, but understand that a good sprinkle of defense + resistance will help you far more than superior resistance and no defense.

 

 

 

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I question the pick of Rain of Fire, its most useful in a group with a hold or immobilize or slow debuff (tar patch / quicksand).  Otherwise, NPC run out of rains like it has a fear component unless something changed from forever ago since I played on live.  Unless you want it for set bonuses, you could put it off till later.

 

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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1 hour ago, Outrider_01 said:

I question the pick of Rain of Fire, its most useful in a group with a hold or immobilize or slow debuff (tar patch / quicksand).  Otherwise, NPC run out of rains like it has a fear component unless something changed from forever ago since I played on live.  Unless you want it for set bonuses, you could put it off till later.

 

I used ROF for 18-28 as a method to cover my retreat or if I pulled too many soloing.   But once I respecced into a higher +DEF build it wasn’t necessary.   And I’ll second the comment above about Bonfire.  On HC with a KB to KD proc it’s actually a fairly solid opener Alpha, which works well with Ranged +DEF builds if you want to run in and Blap it up.

 

Fire/Energy is a very versatile set allowing you a lot of play style options.

 

Ranged +DEF and Boost Range.

 

S/L +DEF and Bonesmasher + Total Focus.

 

PowerBoost for any and pump your DEF to softcap or beyond to deliver Aim + BU + Inferno.

 

Energize for max END.  Partner up with a Kin and you literally become a Tank Mage.

 

Killer combos.

Edited by Crysis
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I don't see bone smasher in either build. I See stun and energy punch... but no bone smasher. Are you guy aware of the sickening level of damage bone smasher can dole out? It has a decent stun too. Maybe not as reliable as say... stun... but the damage though.

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17 hours ago, DocRadio said:

I don't see bone smasher in either build. I See stun and energy punch... but no bone smasher. Are you guy aware of the sickening level of damage bone smasher can dole out? It has a decent stun too. Maybe not as reliable as say... stun... but the damage though.

If you note from my commentary above my build, I’m still trying to fit in BoneCrusher.  I agree it’s a great melee attack.

 

But my issue is that I can’t find a way to keep it 4-5 slotted and get the same + Def set bonuses in play that I’m getting via WebCocoon and Superior Entomb.  Bonecrusher will take Stun IO’s and Universal Damage as well, but even there I can’t match the set bonuses of Superior Entomb.  

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I'd say you're missing your bread and butter single target attacks completely in favor of loads of poolpowers. No bone smasher, no blaze, no flares and only the default slot in fire blast. 

Flares and Fire Blast can be used when mezzed, which is no small thing. 

I'd really hate having to level this build, to be honest. It looks more like a wannabe pool-power based scrapper with a few blasts thrown in.

 

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Okay I must have missed it reading the thread about what powers and other things had been added since live.  I'm pretty certain Energize was not in Energy Manipulation back on live prior to sunset correct?  I'm getting old but I'd have noticed a self heal/end cost reduction power I'm hoping and don't recall it in my lvl 50 build, the first blaster I actually enjoyed.

 

 

 

 

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They are new. There is a sustain power in each blaster secondary now, a lot of them are game changers. It's a good time to be a blaster.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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13 hours ago, Nemu said:

They are new. There is a sustain power in each blaster secondary now, a lot of them are game changers. It's a good time to be a blaster.

Blasters were my thing in Live, but the Homecoming Blaster is a completely different kind of AT than it was back on Live, and this is all because of the Sustain.

 

Back on Live the /Mental Manipulation Blaster secondary had Drain Psyche which was Foe -Regen/-Recovery and Self +Regen/+Recovery.  To my knowledge, this was the only Blaster secondary with that kind of power.  Now ALL Blaster secondaries have a Sustain power that’s similar, with most (all?) being a toggle.  So many ways to slot it as well.  You can drop +END uniques in there, things like Performance Shifter or Panacea, and get a significant amount of +REGEN/+RECOVERY from that single power.  I’ve even done some frankenslotting on it with things like Preventative Medicine proc, Numina and Miracle procs etc.  

 

Sustain powers are truly a game changer.  Build for at least one good positional or typed +DEF and between the two survivability is very high and Blapping is highly effective.  Some primaries, like DP’s T9, even up your DEF during delivery of the power which, coupled with your Sustain, makes you quite tanky.

 

With a relatively high investment in +DEF IO sets, Blasters are quite capable of soloin’g many TF’s, farming, etc.  Times have changed!

 

edit:

 

Be sure to check out this thread for a better rundown onSustain powers:

 

 

Edited by Crysis
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lots of good suggestions here already (+Def > +Res for squshies, BoneSmasher, Blaze, etc), and i only want to emphasize how much one of them can make a difference - PowerBoost.

for a single power that only needs 1 additional slot, it can dramatically boost your Def, Heal, Stuns, ToHit, EndMods and even movement speeds & status protection. with moderate +Rech, it can have almost no downtime. it's the best power in EM, imo. here's an example of how much it effects Def alone (1st pic PB=off, 2nd PB=on ...5% over icap for S/L )
 

FireEM Blast - base.png

FireEM Blast - boosted.png

Edited by Krazie Ivan
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On 10/28/2019 at 5:19 AM, DocRadio said:

I don't see bone smasher in either build. I See stun and energy punch... but no bone smasher. Are you guy aware of the sickening level of damage bone smasher can dole out? It has a decent stun too. Maybe not as reliable as say... stun... but the damage though.

This. 

 

Why skip Bone Smasher?  It makes all the little plasmas cry.  

 

 

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22 hours ago, Doomguide2005 said:

Okay I must have missed it reading the thread about what powers and other things had been added since live.  I'm pretty certain Energize was not in Energy Manipulation back on live prior to sunset correct?  I'm getting old but I'd have noticed a self heal/end cost reduction power I'm hoping and don't recall it in my lvl 50 build, the first blaster I actually enjoyed.

 

 

 

 

Used to be conserve power. 

 

Now it is insanely awesome.

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3 hours ago, Krazie Ivan said:

lots of good suggestions here already (+Def > +Res for squshies, BoneSmasher, Blaze, etc), and i only want to emphasize how much one of them can make a difference - PowerBoost.

for a single power that only needs 1 additional slot, it can dramatically boost your Def, Heal, Stuns, ToHit, EndMods and even movement speeds & status protection. with moderate +Rech, it can have almost no downtime. it's the best power in EM, imo. here's an example of how much it effects Def alone (1st pic PB=off, 2nd PB=on ...5% over icap for S/L )
 

FireEM Blast - base.png

FireEM Blast - boosted.png

I think this is the first time I’ve ever seen someone blot out their build slotting.  Afraid of leaking PVP secrets?

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4 hours ago, Crysis said:

I think this is the first time I’ve ever seen someone blot out their build slotting.  Afraid of leaking PVP secrets?

nah, i haven't pvp'd since before IOs.
from a long history, the short of it is: most peeps don't learn from, nor appreciate, being given a complete build to copy ...horse to water, fishing, & such.

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On 10/31/2019 at 6:42 PM, Crysis said:

I think this is the first time I’ve ever seen someone blot out their build slotting.  Afraid of leaking PVP secrets?

PvP is for most of us a complete non-issue as the empty zones on most servers can attest.  If more than 5% of the population cares about it I'd be surprised... I think I've engaged in it on purpose twice since Going Rogue came out.

 

I've played the Fire/EM combo to 50 twice, once on Live and again here on Homecoming.  I build for Ranged defenses, To Hit bonuses,  Recharge bonuses and damage output... I'm sitting at about 39% ranged defense fully T4 incarnate.  If I get into problems a small purple solves it and it leaves room in the build for other bonuses.

 

On the primary I rely on Blaze, Blazing Bolt, Rain of Fire, Breath of Fire and Fireball along with the Nuke.  On the secondary I go light there with Bone Smasher/Power Push for mobs that get too close and Boost Range.  Aim/Buildup are a given.  I have the Sorcery pool for Flight and the Mez shield; Hasten of course and the Leadership toggles.  For the Epic I have Pyre with Bonfire (with KB-KD proc), Armor and Rise of the Phoenix for when things go pear shaped.

 

About Rain of Fire, I don't find that it has much effect on mob packing... they don't tend to move much.  I also lay down both Rain and Bonfire for an awesome BBQ.

 

Slotting I toss Thunderstrike into the single target attacks, I believe I have Mako slotted in Bone Smasher and the Blaster sets in the AOE's.  That plus Maneuvers pretty well pushes the Ranged def to where it ends up, the Kismet +accuracy in Combat Jumping along with a LotG +recharge, both +3% defense uniques in Fire Armor and a few other odds and ends round things out.  My To Hit is sitting at ~98%; I never reslotted after the Snipe changes so I still have the bonus I needed for fast snipe.  I haven't seen the point in changing to a different set of bonuses.

 

Sorry I don't have a build to share; I'm on my laptop without Mid's.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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Found a copy of my planned but not realized build (life and NCsoft) to update my Fire/Nrg for i23 or so.  Need to take into account the new proc mechanics and quicksnipe.  Thoughts?

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

 

Soulfire Lily_FireBlastEnergyManipulation (v1.00.i23 Incarnate) - Blaster (Fire Blast).mxd

Edited by Doomguide2005
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On 11/6/2019 at 7:36 AM, Doomguide2005 said:

Found a copy of my planned but not realized build (life and NCsoft) to update my Fire/Nrg for i23 or so.  Need to take into account the new proc mechanics and quicksnipe.  Thoughts?

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Soulfire Lily_FireBlastEnergyManipulation (v1.00.i23 Incarnate) - Blaster (Fire Blast).mxd 5.47 kB · 3 downloads

honestly pretty good start there.

i think you can free-up some slots in Stamina (Energize is more than enough with default slot Stamina), & Hasten (never more than 2 Rech), Energize, & even P.Boost... then move the Stealth Proc to Sprint for another free slot... which can all be used towards the small S/L Def gap. that would allow you to go Spiritual (Radial for the synergy with 2ndary effects), add +Rech from another set bonus or two, & break even on Rech to the powers you've Bogarted from.

maybe use a slot for Kismet+ towards fast-snipe? also consider the T1/T2 "break free" effect from ATOs (swap Blaze/Blast slotting, WO set in Blaze, ATO in Blast). just be sure to set Energize to auto or have it bound to your target-next key. might be some other small things, but those are the easy win/win's i saw.

Edited by Krazie Ivan
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Here's the build on my Fire/EM as it currently stands.  I ended up dropping some of the Ranged defense I previously had for more recharge, accuracy and tohit.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Delta Farce: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(33), AdjTrg-EndRdx/Rchg(33)
Level 6: Rain of Fire -- PstBls-Dam%(A), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(13), PstBls-Dmg/EndRdx(15), PstBls-Acc/Dmg(15), PstBls-Acc/Dmg/EndRdx(17)
Level 8: Fire Breath -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Rchg/Dmg%(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg(46)
Level 12: Mystic Flight -- Frb-Stlth(A)
Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(48)
Level 16: Energize -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27)
Level 18: Blaze -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg(31)
Level 20: Aim -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(33), AdjTrg-Rchg(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Assault -- EndRdx-I(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dmg/ActRdx/Rchg(36), Thn-Dmg/EndRdx/Rchg(36), Thn-Acc/Dmg(36), Thn-Acc/Dmg/Rchg(37)
Level 28: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(45), GssSynFr--Build%(46)
Level 30: Maneuvers -- Krm-ResKB(A), LucoftheG-Def/Rchg+(31)
Level 32: Inferno -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Dmg/EndRdx(40), Erd-Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(42), OvrFrc-Acc/Dmg/End(42), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dmg/End/Rech(43), OvrFrc-Dam/KB(43)
Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), GldArm-ResDam(45), GldArm-RechEnd(45)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Spirit Ward -- RechRdx-I(A)
Level 49: Rune of Protection -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(50), ImpArm-EndRdx/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(48)
Level 1: Quick Form 
------------

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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  • 1 year later
On 11/13/2019 at 1:04 AM, Call Me Awesome said:

Here's the build on my Fire/EM as it currently stands.  I ended up dropping some of the Ranged defense I previously had for more recharge, accuracy and tohit.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Delta Farce: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(33), AdjTrg-EndRdx/Rchg(33)
Level 6: Rain of Fire -- PstBls-Dam%(A), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(13), PstBls-Dmg/EndRdx(15), PstBls-Acc/Dmg(15), PstBls-Acc/Dmg/EndRdx(17)
Level 8: Fire Breath -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Rchg/Dmg%(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg(46)
Level 12: Mystic Flight -- Frb-Stlth(A)
Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(48)
Level 16: Energize -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27)
Level 18: Blaze -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29), Thn-Dmg/Rchg(29), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg(31)
Level 20: Aim -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/Rchg(33), AdjTrg-Rchg(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Assault -- EndRdx-I(A)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dmg/ActRdx/Rchg(36), Thn-Dmg/EndRdx/Rchg(36), Thn-Acc/Dmg(36), Thn-Acc/Dmg/Rchg(37)
Level 28: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(45), GssSynFr--Build%(46)
Level 30: Maneuvers -- Krm-ResKB(A), LucoftheG-Def/Rchg+(31)
Level 32: Inferno -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Rchg(39), ScrDrv-Dmg/EndRdx(40), Erd-Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(42), OvrFrc-Acc/Dmg/End(42), OvrFrc-Acc/Dmg/End/Rech(42), OvrFrc-Dmg/End/Rech(43), OvrFrc-Dam/KB(43)
Level 41: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), GldArm-ResDam(45), GldArm-RechEnd(45)
Level 44: Rise of the Phoenix -- RechRdx-I(A)
Level 47: Spirit Ward -- RechRdx-I(A)
Level 49: Rune of Protection -- ImpArm-ResDam(A), ImpArm-ResDam/Rchg(50), ImpArm-EndRdx/Rchg(50), ImpArm-ResDam/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(48)
Level 1: Quick Form 
------------

Anny possibility to switch Mystic Fly with Fly? It seems way slower or am I wrong?

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Been messing about with a few /nrg blasters lately, they benefit from massive recharge more than any other secondary mainly for power boost. I used to run with energy punch and bone smasher with ranged and s/l but ended up dropping most of my ranged defence in favour of better recharge and little extra damage. Why bother chasing stuff down to hit it on a blaster when you can chuck out blaze/fireball/blazing bolt (i'm lazy like that) And i did take burnout i had a spare pick and no slots left and its nice to double nuke:

 

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

FIRE NRG MACE: Level 49 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Flares                SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9)
Level 1:    Power Thrust            SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), FrcFdb-Rechg%(46)
Level 2:    Fire Ball            SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg(13)
Level 4:    Build Up            GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/Rchg/EndRdx(47), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit(48), GssSynFr--ToHit/EndRdx(49)
Level 6:    Rain of Fire            Rgn-Knock%(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(15), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(17), PstBls-Dam%(19)
Level 8:    Boxing                Empty(A)
Level 10:    Combat Jumping            LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19)
Level 12:    Aim                RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43)
Level 14:    Tough                StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), UnbGrd-Max HP%(21), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(25)
Level 16:    Energize            NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(25), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal/Rchg(27), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/EndRdx(29)
Level 18:    Blaze                Apc-Dam%(A), Apc-Dmg/EndRdx(31), Apc-Acc/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg(33), GldJvl-Dam%(48)
Level 20:    Weave                LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Rct-Def(33), Rct-Def/EndRdx(34)
Level 22:    Super Speed            BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34)
Level 24:    Hasten                RechRdx-I(A), RechRdx-I(34)
Level 26:    Blazing Bolt            StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(37)
Level 28:    Power Boost            RechRdx-I(A), RechRdx-I(37)
Level 30:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 32:    Inferno                Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Dmg(40), Erd-%Dam(42)
Level 35:    Scorpion Shield            LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(42), ShlWal-Def/EndRdx(43)
Level 38:    Tactics                RctRtc-ToHit(A), RctRtc-Pcptn(46), HO:Cyto(47)
Level 41:    Super Jump            WntGif-ResSlow(A)
Level 44:    Burnout                RechRdx-I(A)
Level 47:    Assault                EndRdx-I(A)
Level 49:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 1:    Defiance    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Health                Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 1:    Stamina                PrfShf-End%(A), PrfShf-EndMod(3)
Level 49:    Quick Form    
Level 22:    Speed Phase    
Level 41:    Double Jump    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

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  • 3 weeks later
On 11/6/2019 at 9:36 AM, Doomguide2005 said:

Found a copy of my planned but not realized build (life and NCsoft) to update my Fire/Nrg for i23 or so.  Need to take into account the new proc mechanics and quicksnipe.  Thoughts?

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

 

Soulfire Lily_FireBlastEnergyManipulation (v1.00.i23 Incarnate) - Blaster (Fire Blast).mxd 5.47 kB · 80 downloads

 

i liked what you had started here so i cookie cut it a bit and made it more to my own liking, if anyone has any other pointers out there, this is my first time messing around with IOs in general

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Deranged Shots: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(9), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(17), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17)
Level 1: Power Thrust -- Empty(A)
Level 2: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(3), Rgn-Dmg/EndRdx(5), Rgn-Knock%(5), JvlVll-Dam%(15)
Level 4: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27)
Level 6: Rain of Fire -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(15)
Level 8: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(9)
Level 10: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(43)
Level 12: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Absorb%(29), Prv-Heal/Rchg(31)
Level 18: Blaze -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(25), Apc-Dam%(25), GldJvl-Dam%(37)
Level 20: Super Speed -- BlsoftheZ-ResKB(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(34), StdPrt-ResKB(36)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(37), GldJvl-Dam%(43)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(31)
Level 30: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def/Rchg+(40)
Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), Arm-Dmg(34)
Level 35: Bonfire -- OvrFrc-Dam/KB(A)
Level 38: Total Focus -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), Hct-Dam%(46)
Level 41: Fire Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam(42), Ags-ResDam/Rchg(42), Ags-ResDam/EndRdx(42), Ags-EndRdx/Rchg(43), UnbGrd-Max HP%(45)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/Rchg+(46)
Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48)
Level 49: Vengeance -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(40)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(45), PwrTrns-Dam/EndMod(46), PwrTrns-Dam/Acc/End(48), PwrTrns-Dam/Acc/Rech/End(48), PwrTrns-+Heal(50)
Level 50: Agility Core Paragon 
Level 50: Pyronic Radial Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Radial Embodiment 
Level 49: Quick Form 
Level 20: Speed Phase 
Level 8: Afterburner 
------------

Edited by DrngDShots
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