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Posted (edited)

There are two large rectangular bases of buildings that seem to have sunken down too far below street level geometry and are clipping through into the car park tunnel underneath Port Oakes at [-573.3 143.9 198.2] and [-555.5 145.3 329.0]. Checking the building above, it seems the two square platforms are the ones to blame as they match the texture and run down through the height of the building they're clipped into to stick out down below. Strangely the two platforms are also the ones with all the props on the roof, so hopefully the props are attached to them to make height adjustment easier. 😶

 

Pictured the left and right building clipping, both as seen from outside the tunnel, and the building above whose parts appear to be clipping through down below.

 

image.thumb.png.1245fdf9f383c2e1fd6d78a030488079.pngimage.thumb.png.b8b36abd6af482a7e8b21bdab9983321.pngimage.thumb.png.1a680f2c7a159115b78efad4ab814098.pngimage.thumb.png.34e4490ed933979d7eb5de00d6f5b696.png

Edited by Night
  • Thumbs Up 1
Posted

Oh boy, this one's an interesting one.

 

V_Sewer_to_Ofc_30_layout_05

 

This map has an errant Office Entrance Tile at [0, 0, 28.5], located underneath the last tile in the mission, opening out into the void.
image.png.997c13053487016455f825f082167532.png
image.png.a57614b50cb0079af2ea6d07bf5be31b.png

 

When loading into the map (at least via AE), it (can) spawn you at this door instead of the correct Sewer Entrance Tile, at [216, 0, 1855]
image.png.9b33e8c86303a8ea3fadfcb482dbb66b.png
image.png.b3e33809a5e925c9a93800ac7f0042df.png

  • 2 weeks later
Posted (edited)

Not sure if this counts, but I just manually dropped a thumbtack on the map at this spot on Mercy Island, and the actual arrow guiding me toward where to go is at Fort Darwin. It says a second screenshot would go over the allowed limit for attaching a file, but in the image here I'm at  [-483.6 89.7 -1679.5]. If I follow guidance arrow, it takes me right to the door of the Arachnos Flier that the game guides you to click on after you earn the Freedom Cracker badge for the revamped Mercy Island introduction story (at [-4132.9 159.5 -3233.6] ).

 

Clicking the chat-log numbers that came up when I first typed whereami for the screenshot, it puts a thumbtack pretty much right where I was, which is normal behavior but it felt worth mentioning.

image.png

Edited by CraterLabs
  • 3 weeks later
Posted

There appears to be a miniscule gap between the sidewalk and the plinth that the hospital sits on just west of the murder motel in Peregrine Island. I have chased runners from the ToTing at the murder motel as they run west, and watched them jump into the joint between the sidewalk and plinth, dropping beneath the terrain.

 

This behavior is identical to a similar issue that existed just north of the north row of buildings in Founders Falls early in the game back on Live, where there was a miniscule gap between two planes of pavement, and the Fifth Column spawns in the area would jump through this gap, then run through the water under the map to a location SSE on the west side of the parking lot south of the university and jump back up through a similar gap between pavement and grass.

Posted

In  Zone/Mission: Warehouse_30_Layout_02_01 Position: [388.5 71.4 274.0] and on the other side at near [385.1 62.6 488.8] are windows that are open that you can just jump thru easily

warehouse_hole.jpg

Posted (edited)

The bridge toll booths in Kallisti Wharf have one of their sides' windows not affected by the day-night cycle. That is the case for both booths either side of the raised bridge at [2700.5 72.0 2516.1] and [2300.7 71.5 2562.9], then also again at [1615.4 50.5 4846.3]. It seems to be a bug with this specific type of booth as a model rather than individual errors.

 

 

screenshot_241029-03-00-52.thumb.jpg.1975513dee31bb42058248d2b11f841d.jpgscreenshot_241029-03-01-12.thumb.jpg.e401df7033a450f0524defa025440e69.jpg

Edited by Night
Posted

The Hazard Zone gate in Rikti War Zone which leads back to Crey's Folly seems to have a copy of the fence-and-booth model area that is right outside of it, but this one is mirrored and stuck within the gate area, causing the fences to collide and clip through one another and the booth being clipped partway into the back gate of it, roughly at [-576.2 0.6 -445.7].

 

For comparison: screenshot of the repeated fence-and-booth area within the gate in Rikti War Zone, and then what a normal Hazard Zone gate looks like:

 

Gate in question (RWZ):

 

screenshot_241101-01-05-03.thumb.jpg.79ed7ca0a30f9dbf6e97d4b55ec69c49.jpg

 

 

 

Normal gate:

 

screenshot_241101-01-06-19.thumb.jpg.c42b0314ff020b874ab06879a6464331.jpg

 

  • 3 weeks later
  • Lead Game Master
Posted

Map: Atlas Park Fall Map (Zone/Mission: City_01_01_Fall)

Position: [-310.1 0.0 -371.0]

Problem:  "Fallen Leaves" decals are about 2 feet off the ground.  This is only a problem on the "Fall" version of AP.

 

Screenshots from the same position, just the camera angle has changed. Character is right up against the edge of the offending decal.

 

image.png.81a80817b43ff83592bac30e679d0c45.png

image.png.f5abe0b98b175cee31648f4dfc032151.png

 

Posted

 [14:03] Server: Excelsior Zone/Mission: SKULLS_WAREHOUSE Position: [-1350.5 -35.6 695.2]

sondra costel final mission, floating box.

 

image.png.89e2221f23ca6143008f7de71659a8e3.png

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

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