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Posted
20 hours ago, ZorkNemesis said:

Mission Map: P_TECH_BIO_30_LAYOUT_01_01

Position: [157.1 0.0 42.5]

This is an indicator that the tiles from which an instanced map is assembled are not quite aligned correctly where they meet up; this was a regular occurrence with the yellow office maps that were added with the release of City of Villains, and it requires someone to go back in with the level editor and tweak the positions of the two sections (and everything they're attached to) until they line up correctly.

Posted (edited)

Water in Peregrine Island at higher graphic setting missing a layer. 

Easiest way to see this is without Advanced Graphics Settings enabled and the Graphics slide set to middle or higher.

LOC: 1544.9 14.3 -4101.8

 

ULVmrYf.jpg

 

Edited by Oubliette_Red
Setting image size smaller

Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx?

Check out Michiyo's modder or Solerverse's thread.  Got a punny character? You should share it.

Posted
On 4/2/2020 at 8:27 AM, Salket said:

Found some weird glitches. These are the CoT healing and hurting crystals they have strewn about the level. Looks like they went for a more monochrome color palate last night. I figure either way it is clear which is which, given the aura, but the color sure was... interesting. This was during posi 1 tf

Glitch1.PNG

Glitch2.PNG

 

Very late in responding to this, but I've seen this when my graphics settings are turned down, which I tend to do during SNS and sometime forget to turn back up afterwards.

Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx?

Check out Michiyo's modder or Solerverse's thread.  Got a punny character? You should share it.

  • 2 weeks later
Posted

Pretty big hole in Croatoa. Big enough to TP through and big enough for small Critters to possibly fall through. This may explain the disappearing Critters during the War in the Vale event, not allowing the event to be reset.

 

/loc  [706.2 -35.4 -2123.5]

 

I can TP under the Lake but quickly get placed back at the Tram in Croatoa. Not enough time to take pics.

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

  • 2 weeks later
Posted

No flight/hover powers, but floating above the ground in the University Quad area of Founders Falls. It's obvious when one has shadows showing.

Server: Everlasting
Zone/Mission: Founders' Falls
Position: [3055.1 11.6 419.8]

 

image.png.e0c343b98c01353d1a76afd8e61a18dd.png

 

MSRs on Everlasting, 3:30pm Eastern on Mondays, sponsored by the GEMINI supergroup, and alternating Saturdays at 5pm Eastern for the Sisterhood of Naughty Space Vixens. Come to the RWZ and call out in /Broadcast.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

Posted
On 7/14/2024 at 7:12 PM, Laucianna said:

In Twinshots second arc when you go back to Manticores mansion, you can fly through the inner chambers celling hole and get out the map ❤️

same geometry bug, but in the midnighters mansion, in Darrin Wade's villain arc, infiltrate midnight squad mission... i noticed that it was basically the same room as the meeting room in manticore's mansion, so i tried it and found i could escape the room by the hole in the center of the dome into the outer geometry. in fact, it is exactly the same map, since it is completely isolated from the rest of the mansion, in the same way.

 

 Server: Excelsior Zone/Mission: SL5_SI_DARRIN_WADE_STORARC_MISSION5 Position: [44.2 32.8 -267.0]

 

image.thumb.png.a3cb62d8a174951e29760f33b95838b8.png

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted (edited)
On 7/14/2024 at 7:12 PM, Laucianna said:

In Twinshots second arc when you go back to Manticores mansion, you can fly through the inner chambers celling hole and get out the map ❤️

 

whelp, i decided to check out the regular old midnighter's mansion and guess what? same thing! 😄

 

 Server: Excelsior Zone/Mission: Midnighter Club Position: [173.3 31.0 -269.6]

 

image.thumb.png.1604d127f6842594d39bffc56bcc97e9.png

Edited by Ridiculous Girl
added quote

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

  • 2 weeks later
Posted

Discovered that the Founders Falls Safeguard minimap is badly aligned.  Bug is the same for both standard and Vidiotmaps minimaps, so I assume it's something wrong with City.  Including @AboveTheChemist as when it's fixed, there may be an impact that needs to be tweaked in Vidiotmaps.

 

Here's a link to the old Vidiotmap of the Founders Falls Safeguard as it shows what should be visible, as well as the starting location when entering the map.

Founders'_Falls_Safeguard_VidiotMap.png

 

Now follows screenshots of the Founders Falls Safeguard right after entry with default minimap and then current Vidiotmaps minimap.  Toon is in the SE corner of the Zone, but the minimap shows only the base map as correctly aligned, with all overlay features including the Toon position offsets to the Left, or West.  Third screenshot is the Vidiotmaps version of the Founders Falls Mayhem just to confirm that it is alright, showing the Toon in the NE corner of the map on entry.

 

screenshot_240830-10-34-55.thumb.jpg.fe70f93a74716be6dbcad17a620a408d.jpg

 

screenshot_240830-10-37-57.thumb.jpg.312ec336d2a850484bdaf1a4a5550bbe.jpg

 

screenshot_240831-08-35-45.thumb.jpg.190a92fb824109e01dd0ee0b04a58802.jpg

 

Remember!  Let's be careful out there!   SAFETY NOTE:  If Leader not on Map holding the Mission  Door, First Toon through the Mission Door will set Notoriety.  Hold until Leader on the Map!

City Global @Jacke, @Jacke2 || Discord @jacke4913  

@TheUnnamedOne's BadgeReporter Popmenu

Commands Popmenu including Long Range Teleport Available Zones

Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum  

  • 2 weeks later
Posted

Sorry that I don't have a screenshot of this - I had used the Support system in-game to report this.

Server: Everlasting

Zone/Mission: Abandoned_Office_15_Layout_02_01

Position: [178.6 14.5 126.5]

 

On the landing there was a coffee table against the wall, and it was noticeably above the floor, by at least 1/2 (if viewed in the base editor).

MSRs on Everlasting, 3:30pm Eastern on Mondays, sponsored by the GEMINI supergroup, and alternating Saturdays at 5pm Eastern for the Sisterhood of Naughty Space Vixens. Come to the RWZ and call out in /Broadcast.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

Posted (edited)

One of the doors/door frames to a short building under an awning is slightly misaligned/rotated to stick out, Kings Row at [-296.5 -41.8 297.9]

 

screenshot_240923-04-30-16.thumb.jpg.e659517d97dd6aeddfa772629f33e743.jpg

Edited by Night
Posted (edited)

There are two large rectangular bases of buildings that seem to have sunken down too far below street level geometry and are clipping through into the car park tunnel underneath Port Oakes at [-573.3 143.9 198.2] and [-555.5 145.3 329.0]. Checking the building above, it seems the two square platforms are the ones to blame as they match the texture and run down through the height of the building they're clipped into to stick out down below. Strangely the two platforms are also the ones with all the props on the roof, so hopefully the props are attached to them to make height adjustment easier. 😶

 

Pictured the left and right building clipping, both as seen from outside the tunnel, and the building above whose parts appear to be clipping through down below.

 

image.thumb.png.1245fdf9f383c2e1fd6d78a030488079.pngimage.thumb.png.b8b36abd6af482a7e8b21bdab9983321.pngimage.thumb.png.1a680f2c7a159115b78efad4ab814098.pngimage.thumb.png.34e4490ed933979d7eb5de00d6f5b696.png

Edited by Night
  • Thumbs Up 1
Posted

Oh boy, this one's an interesting one.

 

V_Sewer_to_Ofc_30_layout_05

 

This map has an errant Office Entrance Tile at [0, 0, 28.5], located underneath the last tile in the mission, opening out into the void.
image.png.997c13053487016455f825f082167532.png
image.png.a57614b50cb0079af2ea6d07bf5be31b.png

 

When loading into the map (at least via AE), it (can) spawn you at this door instead of the correct Sewer Entrance Tile, at [216, 0, 1855]
image.png.9b33e8c86303a8ea3fadfcb482dbb66b.png
image.png.b3e33809a5e925c9a93800ac7f0042df.png

  • 2 weeks later
Posted (edited)

Not sure if this counts, but I just manually dropped a thumbtack on the map at this spot on Mercy Island, and the actual arrow guiding me toward where to go is at Fort Darwin. It says a second screenshot would go over the allowed limit for attaching a file, but in the image here I'm at  [-483.6 89.7 -1679.5]. If I follow guidance arrow, it takes me right to the door of the Arachnos Flier that the game guides you to click on after you earn the Freedom Cracker badge for the revamped Mercy Island introduction story (at [-4132.9 159.5 -3233.6] ).

 

Clicking the chat-log numbers that came up when I first typed whereami for the screenshot, it puts a thumbtack pretty much right where I was, which is normal behavior but it felt worth mentioning.

image.png

Edited by CraterLabs
  • 3 weeks later
Posted

There appears to be a miniscule gap between the sidewalk and the plinth that the hospital sits on just west of the murder motel in Peregrine Island. I have chased runners from the ToTing at the murder motel as they run west, and watched them jump into the joint between the sidewalk and plinth, dropping beneath the terrain.

 

This behavior is identical to a similar issue that existed just north of the north row of buildings in Founders Falls early in the game back on Live, where there was a miniscule gap between two planes of pavement, and the Fifth Column spawns in the area would jump through this gap, then run through the water under the map to a location SSE on the west side of the parking lot south of the university and jump back up through a similar gap between pavement and grass.

Posted

In  Zone/Mission: Warehouse_30_Layout_02_01 Position: [388.5 71.4 274.0] and on the other side at near [385.1 62.6 488.8] are windows that are open that you can just jump thru easily

warehouse_hole.jpg

Posted (edited)

The bridge toll booths in Kallisti Wharf have one of their sides' windows not affected by the day-night cycle. That is the case for both booths either side of the raised bridge at [2700.5 72.0 2516.1] and [2300.7 71.5 2562.9], then also again at [1615.4 50.5 4846.3]. It seems to be a bug with this specific type of booth as a model rather than individual errors.

 

 

screenshot_241029-03-00-52.thumb.jpg.1975513dee31bb42058248d2b11f841d.jpgscreenshot_241029-03-01-12.thumb.jpg.e401df7033a450f0524defa025440e69.jpg

Edited by Night
Posted

The Hazard Zone gate in Rikti War Zone which leads back to Crey's Folly seems to have a copy of the fence-and-booth model area that is right outside of it, but this one is mirrored and stuck within the gate area, causing the fences to collide and clip through one another and the booth being clipped partway into the back gate of it, roughly at [-576.2 0.6 -445.7].

 

For comparison: screenshot of the repeated fence-and-booth area within the gate in Rikti War Zone, and then what a normal Hazard Zone gate looks like:

 

Gate in question (RWZ):

 

screenshot_241101-01-05-03.thumb.jpg.79ed7ca0a30f9dbf6e97d4b55ec69c49.jpg

 

 

 

Normal gate:

 

screenshot_241101-01-06-19.thumb.jpg.c42b0314ff020b874ab06879a6464331.jpg

 

  • 3 weeks later
  • Lead Game Master
Posted

Map: Atlas Park Fall Map (Zone/Mission: City_01_01_Fall)

Position: [-310.1 0.0 -371.0]

Problem:  "Fallen Leaves" decals are about 2 feet off the ground.  This is only a problem on the "Fall" version of AP.

 

Screenshots from the same position, just the camera angle has changed. Character is right up against the edge of the offending decal.

 

image.png.81a80817b43ff83592bac30e679d0c45.png

image.png.f5abe0b98b175cee31648f4dfc032151.png

 

Posted

 [14:03] Server: Excelsior Zone/Mission: SKULLS_WAREHOUSE Position: [-1350.5 -35.6 695.2]

sondra costel final mission, floating box.

 

image.png.89e2221f23ca6143008f7de71659a8e3.png

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

  • 4 weeks later
Posted

Pandora's Box - Lastri Kayumanis - Investigate the Energy Anomaly - There is a missing wall in the Arachnos Base at [-517.0 88.0 -509.3].

No image, didn't think to grab a screenshot, initially sent in-game ticket.

Death is the best debuff.

  • 2 weeks later
Posted

this has been bugging me for a while, so i finally remembered to take a screenshot... faultline, final mission of Posi 2.

 

image.png.22ee1010fa965bddb88463f071866212.png

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

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