srmalloy Posted July 19, 2024 Posted July 19, 2024 20 hours ago, ZorkNemesis said: Mission Map: P_TECH_BIO_30_LAYOUT_01_01 Position: [157.1 0.0 42.5] This is an indicator that the tiles from which an instanced map is assembled are not quite aligned correctly where they meet up; this was a regular occurrence with the yellow office maps that were added with the release of City of Villains, and it requires someone to go back in with the level editor and tweak the positions of the two sections (and everything they're attached to) until they line up correctly.
Oubliette_Red Posted July 23, 2024 Posted July 23, 2024 (edited) Water in Peregrine Island at higher graphic setting missing a layer. Easiest way to see this is without Advanced Graphics Settings enabled and the Graphics slide set to middle or higher. LOC: 1544.9 14.3 -4101.8 Edited July 23, 2024 by Oubliette_Red Setting image size smaller Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Oubliette_Red Posted July 23, 2024 Posted July 23, 2024 On 4/2/2020 at 8:27 AM, Salket said: Found some weird glitches. These are the CoT healing and hurting crystals they have strewn about the level. Looks like they went for a more monochrome color palate last night. I figure either way it is clear which is which, given the aura, but the color sure was... interesting. This was during posi 1 tf Very late in responding to this, but I've seen this when my graphics settings are turned down, which I tend to do during SNS and sometime forget to turn back up afterwards. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it.
Arc-Mage Posted August 5, 2024 Posted August 5, 2024 Pretty big hole in Croatoa. Big enough to TP through and big enough for small Critters to possibly fall through. This may explain the disappearing Critters during the War in the Vale event, not allowing the event to be reset. /loc [706.2 -35.4 -2123.5] I can TP under the Lake but quickly get placed back at the Tram in Croatoa. Not enough time to take pics. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
SnoBahr Posted August 14, 2024 Posted August 14, 2024 No flight/hover powers, but floating above the ground in the University Quad area of Founders Falls. It's obvious when one has shadows showing. Server: Everlasting Zone/Mission: Founders' Falls Position: [3055.1 11.6 419.8] Power by coffee! Sometimes antisocial, always antifascist.
Ridiculous Girl Posted August 15, 2024 Posted August 15, 2024 On 7/14/2024 at 7:12 PM, Laucianna said: In Twinshots second arc when you go back to Manticores mansion, you can fly through the inner chambers celling hole and get out the map ❤️ same geometry bug, but in the midnighters mansion, in Darrin Wade's villain arc, infiltrate midnight squad mission... i noticed that it was basically the same room as the meeting room in manticore's mansion, so i tried it and found i could escape the room by the hole in the center of the dome into the outer geometry. in fact, it is exactly the same map, since it is completely isolated from the rest of the mansion, in the same way. Server: Excelsior Zone/Mission: SL5_SI_DARRIN_WADE_STORARC_MISSION5 Position: [44.2 32.8 -267.0] "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
Ridiculous Girl Posted August 15, 2024 Posted August 15, 2024 (edited) On 7/14/2024 at 7:12 PM, Laucianna said: In Twinshots second arc when you go back to Manticores mansion, you can fly through the inner chambers celling hole and get out the map ❤️ whelp, i decided to check out the regular old midnighter's mansion and guess what? same thing! 😄 Server: Excelsior Zone/Mission: Midnighter Club Position: [173.3 31.0 -269.6] Edited August 15, 2024 by Ridiculous Girl added quote "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
RiktiHater Posted August 21, 2024 Posted August 21, 2024 Floating peregrine rocks at [-1456.3 93.0 -3985.1] Just past the portal corp area on the left if you're going towards the trainer. Tony Hank Pro Skier
Jacke Posted September 2, 2024 Posted September 2, 2024 Discovered that the Founders Falls Safeguard minimap is badly aligned. Bug is the same for both standard and Vidiotmaps minimaps, so I assume it's something wrong with City. Including @AboveTheChemist as when it's fixed, there may be an impact that needs to be tweaked in Vidiotmaps. Here's a link to the old Vidiotmap of the Founders Falls Safeguard as it shows what should be visible, as well as the starting location when entering the map. Now follows screenshots of the Founders Falls Safeguard right after entry with default minimap and then current Vidiotmaps minimap. Toon is in the SE corner of the Zone, but the minimap shows only the base map as correctly aligned, with all overlay features including the Toon position offsets to the Left, or West. Third screenshot is the Vidiotmaps version of the Founders Falls Mayhem just to confirm that it is alright, showing the Toon in the NE corner of the map on entry. Remember! Let's be careful out there! SAFETY NOTE: If Leader not on Map holding the Mission Door, First Toon through the Mission Door will set Notoriety. Hold until Leader on the Map! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum
Rudra Posted September 14, 2024 Posted September 14, 2024 Found a flying roof in Founder's Falls. Mission: Founders' Falls Position: [1213.6 114.7 1900.5]
SnoBahr Posted September 16, 2024 Posted September 16, 2024 Sorry that I don't have a screenshot of this - I had used the Support system in-game to report this. Server: Everlasting Zone/Mission: Abandoned_Office_15_Layout_02_01 Position: [178.6 14.5 126.5] On the landing there was a coffee table against the wall, and it was noticeably above the floor, by at least 1/2 (if viewed in the base editor). Power by coffee! Sometimes antisocial, always antifascist.
Captain Fabulous Posted September 21, 2024 Posted September 21, 2024 Atlas Park at 2677.0 0.2 -1333.0
Night Posted September 23, 2024 Posted September 23, 2024 (edited) One of the doors/door frames to a short building under an awning is slightly misaligned/rotated to stick out, Kings Row at [-296.5 -41.8 297.9] Edited September 23, 2024 by Night
Night Posted September 23, 2024 Posted September 23, 2024 (edited) There are two large rectangular bases of buildings that seem to have sunken down too far below street level geometry and are clipping through into the car park tunnel underneath Port Oakes at [-573.3 143.9 198.2] and [-555.5 145.3 329.0]. Checking the building above, it seems the two square platforms are the ones to blame as they match the texture and run down through the height of the building they're clipped into to stick out down below. Strangely the two platforms are also the ones with all the props on the roof, so hopefully the props are attached to them to make height adjustment easier. 😶 Pictured the left and right building clipping, both as seen from outside the tunnel, and the building above whose parts appear to be clipping through down below. Edited September 23, 2024 by Night 1
Molubdos Posted September 26, 2024 Posted September 26, 2024 Oh boy, this one's an interesting one. V_Sewer_to_Ofc_30_layout_05 This map has an errant Office Entrance Tile at [0, 0, 28.5], located underneath the last tile in the mission, opening out into the void. When loading into the map (at least via AE), it (can) spawn you at this door instead of the correct Sewer Entrance Tile, at [216, 0, 1855]
CraterLabs Posted October 6, 2024 Posted October 6, 2024 (edited) Not sure if this counts, but I just manually dropped a thumbtack on the map at this spot on Mercy Island, and the actual arrow guiding me toward where to go is at Fort Darwin. It says a second screenshot would go over the allowed limit for attaching a file, but in the image here I'm at [-483.6 89.7 -1679.5]. If I follow guidance arrow, it takes me right to the door of the Arachnos Flier that the game guides you to click on after you earn the Freedom Cracker badge for the revamped Mercy Island introduction story (at [-4132.9 159.5 -3233.6] ). Clicking the chat-log numbers that came up when I first typed whereami for the screenshot, it puts a thumbtack pretty much right where I was, which is normal behavior but it felt worth mentioning. Edited October 6, 2024 by CraterLabs
srmalloy Posted October 22, 2024 Posted October 22, 2024 There appears to be a miniscule gap between the sidewalk and the plinth that the hospital sits on just west of the murder motel in Peregrine Island. I have chased runners from the ToTing at the murder motel as they run west, and watched them jump into the joint between the sidewalk and plinth, dropping beneath the terrain. This behavior is identical to a similar issue that existed just north of the north row of buildings in Founders Falls early in the game back on Live, where there was a miniscule gap between two planes of pavement, and the Fifth Column spawns in the area would jump through this gap, then run through the water under the map to a location SSE on the west side of the parking lot south of the university and jump back up through a similar gap between pavement and grass.
lemming Posted October 24, 2024 Posted October 24, 2024 In Zone/Mission: Warehouse_30_Layout_02_01 Position: [388.5 71.4 274.0] and on the other side at near [385.1 62.6 488.8] are windows that are open that you can just jump thru easily
008Zulu Posted October 27, 2024 Posted October 27, 2024 The chainlink fences all along the main bridge in Independence Port can be run right through.
Night Posted October 29, 2024 Posted October 29, 2024 (edited) The bridge toll booths in Kallisti Wharf have one of their sides' windows not affected by the day-night cycle. That is the case for both booths either side of the raised bridge at [2700.5 72.0 2516.1] and [2300.7 71.5 2562.9], then also again at [1615.4 50.5 4846.3]. It seems to be a bug with this specific type of booth as a model rather than individual errors. Edited November 1, 2024 by Night
Night Posted November 1, 2024 Posted November 1, 2024 The Hazard Zone gate in Rikti War Zone which leads back to Crey's Folly seems to have a copy of the fence-and-booth model area that is right outside of it, but this one is mirrored and stuck within the gate area, causing the fences to collide and clip through one another and the booth being clipped partway into the back gate of it, roughly at [-576.2 0.6 -445.7]. For comparison: screenshot of the repeated fence-and-booth area within the gate in Rikti War Zone, and then what a normal Hazard Zone gate looks like: Gate in question (RWZ): Normal gate:
Lead Game Master GM Solace Posted November 16, 2024 Lead Game Master Posted November 16, 2024 Map: Atlas Park Fall Map (Zone/Mission: City_01_01_Fall) Position: [-310.1 0.0 -371.0] Problem: "Fallen Leaves" decals are about 2 feet off the ground. This is only a problem on the "Fall" version of AP. Screenshots from the same position, just the camera angle has changed. Character is right up against the edge of the offending decal.
Ridiculous Girl Posted November 21, 2024 Posted November 21, 2024 [14:03] Server: Excelsior Zone/Mission: SKULLS_WAREHOUSE Position: [-1350.5 -35.6 695.2] sondra costel final mission, floating box. "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
Due Regard Posted December 13, 2024 Posted December 13, 2024 Pandora's Box - Lastri Kayumanis - Investigate the Energy Anomaly - There is a missing wall in the Arachnos Base at [-517.0 88.0 -509.3]. No image, didn't think to grab a screenshot, initially sent in-game ticket. Death is the best debuff.
Ridiculous Girl Posted December 23, 2024 Posted December 23, 2024 this has been bugging me for a while, so i finally remembered to take a screenshot... faultline, final mission of Posi 2. "I'm not crazy, my reality is just different than yours" the Cheshire Cat "Ce n'est rien de mourir; c'est affreux de ne pas vivre" (It's nothing to die, it's terrible not to live) Jean Valjean "وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب” (Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz
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